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48hrs experiment with supplies this weekend


theFiringHand
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Any chance when you have finished twiddling with the supplies you could sort out the mess that is the SHAFT.?

The elevation and depression are absolute rubbish now. Feel cheated having spent hard earned crystals to upgrade the turret to have it turned into a joke. You try playing Rio when the clown guns are on the roof.

 ​B​ring back the proper shaft.    Pretty please, we can't all afford that whizz bang joke

That nerf hit it pretty bad but have you seen the recent buff? 

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An interesting experiment. I am not sure how much will the current one-sided game balance, but it worth the try.

 

 

Hahaha, If this is implanted I'm leaving...

 

What is the point Hazel? You should know after 2 weeks of this being in the game those cry babies will start to cry again. You can't beat them, so why destroy the fun for the rest of us?

 

I am not sure if I am counted in the "cry-babies list" since I so often complain against drugging, but rest assured that there is a reason behind this complain, a reason well explained a long time ago. I am somehow pleased to see that Tanki slowly turns towards solutions we (non druggers) have been proposed.

Now it remains to see whether this alteration is a real change or just a pretense (meaning no real change will be visible).

 

EDIT: I am sure some players will answer to my comment with the typical "play pro if you don't like drugs" or "why join drugs battles if you don't like supplies" etc.. For this I just remind that most of non druggers are not against supplies but against the excessive use of them, and that in many battles druggers appear in the middle of the battle, which makes really unfair the turn of non druggers leaving in the middle of the battle.

Edited by RustyNail
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If this is an 'experiment' why it's not in the test server? -.-

Thats because within the week this will be in the game. Like every other 'Experiment' the game has ever had. 

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I have a feeling this experiment will give rise to even more mults. I don't know, just a feeling...

 

Have a method to remove them first, then talk about tactics, Drug usage & skills, because the battle is already lost in the first place when you enter... -_- -_- -_-

Edited by Phoenix.Rising

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We can talk as much as we want but they will never listen, they have these forum or whatever they are called to back up their "EXPERIMENTS"  -_-

Well from my point of view this experiment is a direct result of players' feedback.

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Now its time for PRObattles... RIP supplies.. these changes going to be permanent despite how much u cry they dont listen to you (well done TO)... 

 

Instead, remove all supplies then no crying from any one..

 

I just play for fun and I am a heavy drugger, no matter others always cry with me, but I feel this is a game for entertainment, not to learn skills....

 

Anyhow NO DRUGS is always good for game, I can play without drugs also but always making expirements (rather changes) make me irritated.  I cannt really understand why you are spoiling game with each update... whenever I feel game is balanced, u make changes and we need time to adjust and once settled with game, again new changes (IRRITATING)..

Edited by pramkris

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Just tested it in a DM. It is ridiculously bad. The battle is not dynamic. You just have to wait for supplies. And you get destroyed easily by the players with the 3 supplies.

 

Besides, 30 secondes is too less.

 

This update, if it becomes permanent, as the potential to be the dumbest and worst update ever.

 

Devs made this because lot of players are complaining about supplies. They try to make veryone happy. But it's impossible.

 

I am not a buyer, I still have a lot of supplies since I bought 3x1500 kits with crystals before they went to shop. And I buy supplies during sales. And you're just making supplies useless...

 

There are already tons of pro battles with no supplies. I don't see the point of this experiment.

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 ​B​ring back the proper shaft.    Pretty please, we can't all afford that whizz bang joke

It is already a dumb weapon in the game, u made it more dumb with changes... It is effective only if you remove LASER visibility as was initial days.. the same for Striker whereas it is difficult to target light hulls or even heavy hulls can hide somewhere before u target just by seeing LASER focus... 

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Just tested it in a DM. It is ridiculously bad. The battle is not dynamic. You just have to wait for supplies. And you get destroyed easily by the players with the 3 supplies.

 

Besides, 30 secondes is too less.

 

This update, if it becomes permanent, as the potential to be the dumbest and worst update ever.

 

Devs made this because lot of players are complaining about supplies. They try to make veryone happy. But it's impossible.

 

I am not a buyer, I still have a lot of supplies since I bought 3x1500 kits with crystals before they went to shop. And I buy supplies during sales. And you're just making supplies useless...

 

There are already tons of pro battles with no supplies. I don't see the point of this experiment.

what is the point of PRObattles then... if anyone has problems with supplies, go and play PRObattles.... Yes if you join late, it will be hard to survive with players who are alrady with drugs

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I mean, for the love of god, if you hate supplies, go buy a pro pass. And don't talk to me about the price of a pass. it's 5 freaking K for a whole month. Even less for lower ranks.

 

Your team will lose though if you play only 1/3 of the time.

Not necessarily. Some players might do this in the opposite team too.

 

I did that in a DM. I got 5 kills. I waited in pause, came back full supplies, got 5 kills again. But the gameplay is very boring now.

 

 

 


However, what I really like is the fact that they acted based on player feedback. It is nice to see change come about because of the community. That leads to a much better game and better communication.  For that, I would like to say,
Thank you. :)

Lot of players complained about supplies being over powered. But now, they will have lot of players complaining because supplies are lame. Like I said, they want to make everyone happy, but it's impossible.

 

 

 


Games without drugs are incredibly boring. They last for hours. Games with full drugs when both teams are drugging against each other, it becomes less about who can kill the other, but more about who can flip and block their opponent. The drug community understands this and tanki will be loosing a lot of their income if tanki puts this in their game forever.

Not all games without drugs are boring, stop spreading lies. Deck-9 or Polygon without drugs are very enjoyable. And more than in drugs battles, you have to rely on skills and team work in order to win.
 
And battles without drugs are not only Polygon 999 CP. It can be a nice Deck-9 35 minutes or a Polygon 70 minutes. drugs or not, the timer will not go faster...
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If you want to value the drops over the garage supplies, give to dropped supplies a boost of 5 seconds to make them last 45 seconds.

 

Because 30 seconds for garage supplies, it's just lame! If you want to keep this experiment for ever, at least keep the garage supplies at 40 seconds...

 

Why don't you try something else, like keeping the old cooldown system from yesterday, and increase the cool down between Armor and DD for example...

 

Or make Dropped supplies x2 like Valentine's Day, I don't know.

 

30 seconds for a supplie is just ridiculous.

Edited by a7x_Pedro48
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*Next Saturday*

 

'Supply module experiment' Because we are out of ideas and only have TX to copy. 

 

Like seriously battles are boring *Abbreviated* now. This could literally be the worst update in Tanki history. 

Edited by lukey0
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On paper, the experiment looks great. Less supply usage, yay!

So . . . I tried it out in a few battles.

My immediate response is that this system is horrendous. Let me explain why:

 

The point of the experiment was to increase the "skill" factor - players with supplies have an advantage and skill doesn't matter here. Well, guess what. The complete opposite happens. If someone drugs against you, you can't fight back -  not because you don't have supplies, but because they're on a cooldown. It just becomes a matter of luck (whoever happens to have supplies activated at the moment wins) and waiting for your supply cooldown to expire. The whole "supply management" part simply doesn't work. I don't put any thought into managing my supplies with this system, it's just waiting. In the original system I had to think about whether I wanted double damage or double armor depending on the situation. 

 

I played in Noise CTF blue team, and the game was ridiculous. All the enemy had to do is wait for their supplies to cooldown, attack once, wait a little, then attack again. This could've only taken two tanks. As defense, I could drug against the first attack but not the second, and the game pretty much went downhill that way. We couldn't make our way up because they were all camping up there, waiting for the supply cooldown after which they could easily cap a flag. The fact that we could barely use our supplies didn't help.

 

In Tanki X the removal of supplies works great because they have a replacement. Modules take the place of supplies and add a new twist. They're more of special abilities that you can choose to better fit your playstyle rather than easily replacable consumables.

Edited by ThirdOnion
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The complete opposite happens. If someone drugs against you, you can't fight back -  not because you don't have supplies, but because they're on a cooldown. It just becomes a matter of luck. 

 

As defense, I could drug against the first attack but not the second, and the game pretty much went downhill that way.

1-pray.gif1-pray.gif1-pray.gif

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*Next Saturday*

 

'Supply module experiment' Because we are out of ideas and only have TX to copy. 

This is ridiculous. TX had this system only for a short while and there's a good replacement for it. The experiment in Tanki Online was done partially because a lot of players have nothing better to do than complain about supplies and call the devs greedy. So the response is: "is this what you want?" I think it proves a convenient point, that players in Tanki Online should be the last people developers should listen to, because the number of whiners greatly exceeds the number of players who actually have valuable suggestions.

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This is ridiculous. TX had this system only for a short while and there's a good replacement for it. The experiment in Tanki Online was done partially because a lot of players have nothing better to do than complain about supplies and call the devs greedy. So the response is: "is this what you want?" I think it proves a convenient point, that players in Tanki Online should be the last people developers should listen to, because the number of whiners greatly exceeds the number of players who actually have valuable suggestions.

Thats exactly what I was saying. The old system was fine and actually took more skill to use like you stated above. I hope this is just proving a point like you said other wise this will be a downfall in TO. 

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