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48hrs experiment with supplies this weekend


theFiringHand
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I think, this is the worst update in Tanki -_-

 

I am playing on map... and they killed me twice then I can take drugs....

 

Please, remove it....

 

PLEASE +1  !!!

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Personally, I'm not a fan of this update. You have to essentially plan years in advance to achieve anything (due to the cooldowns that carry over) and you become much more susceptible to campers (because of the cooldowns).

 

It seems to me that the usage of supplies has become as much of a gamble as anything else, and it will increase drug usage not decrease it.

 

Why? Because everyone is simply waiting until the initial cooldowns have passed before unloading full supplies (2,3 and 4). You cannot counter it in any other way except by copying them.

 

If the player mentioned above waits long enough, he can just perform the same thing next time that he spawns in.

Edited by Savage
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Why would supplies be overpowered if everyone has the ability to use them?

Yes , everyone can use supplies but we cant buy 1500 supplies kit, and 100 supplies kit is too much expensive and very low number of drugs have for use it in the battle randomly. A buyer can use supply randomly in battle , we nonbuyers cant coz we cant earn too much crystals or drugs from daily missions .

Edited by ll.xx.indian.xx.ll

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No, worst update we want the same drug battles

and make this update like a game mod or something

most of the tanki players hate it.

"most of the tanki players"  ??!! No, Only some very huge buyers hate it .

Edited by ll.xx.indian.xx.ll
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A thought on cheating

Further to above, I'd forgotten the effect of cooldowns carrying over into the next respawn but without 30sec delay at respawn. This means you can virtually instantly drug for anything not on cooldown as you spawn. So perhaps you can only monitor this at the very start of the battle or when people instantly add all three supplies

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I see  many huge buyers are hatting this exeperiment . But you know most of the most players (including nonbuyers and some buyers) like this exeperiments , and they also want to impliment this in the game . Please no more  spoil the battle for drugs and spoil the game . fix it and change it . 

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"most of the tanki players"  ??!! No, Only some very huge buyers hate it .

I would highly object to your statement. It seems only low ranks like this update. Buyers of just higher ranks in general mostly hate it. Why? Because battles now move at a snails pace. A pace that low rank battles already moved at, but for high ranks, its a big difference.

 

If this gets implanted I'd literally want a refund on my 55K supplies I have saved. 

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This is nice on paper but this is not going to help anyone in reality.

 

Furthermore in some cases this will be even worse for non supply players.

 

Only situation this is going to help is if clan enters 3 minutes before end and you have 3 flags of advantage then if the whole team is non-supply they can pull it off. That's only. Otherwise for speed of gameplay it will ruin it for the players with supplies.

 

Second this is my request to tanki developers. Guys i am myself developer. If i had so much bugs after each update i would question my ability to this work and would get fired arround 20 times till now :D

 

SO I mean really i understand probably you don't take this seriously but that whole game lags every time you do an update and lots of other illuminati stuff going on in games is just simply unbelievable to me as a man who  does this kind of work.

 

Cheers.

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Actually we can't do stg due to a lot of time taken mining now.

RIP STG.

Keep it like that and make a stg format  just like normal battle with ability to use mines without cool down.

Edited by Quasar

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I just tried that new experiment and i am disgusting.

 

The biggest problem is that u have to wait for supplies while u enter game and when you die with drugs. In that moment u can't defend yourselves against enemies with drugs. They can kill u many times before your drugs are recovery to use.

 

Next mistake is that the cooldown is from 45 to 90 seconds. If you use repair and die few seconds after, u will be assess from CTF attacking, u will be easy catch for DM remaining players etc. And if u use armor at most 1:29 sec. (if we expect that u survive with it all 30 sec.) before ''Gold Box Will Be Dropped Soon'' u will be unable to activate it before gold falls.

 

This mean if u are drugger, u have low chance to be succesfull in catching golds (personally I don't have problem with this, because i'm not catching golds), but lots of people often try to catch it.

 

Next problem is in STG's modes, I think STG will fast disappear.

 

In my opinion will be the best, if TO developers won't forget about this experiment, then make this supplies timing on another PRO battles mode button (like full drugs).

 

I hope the old mechanism will stay same, with the new it's not balanced, in 30 sec you are strong, in a 1 minute you are defenceless. Battles aren't dynamic.

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HORRIBLE UPDATE. If you will make this update PERMANENT you will start losing alot of players. Specially russians. JUST KEEP THE GAME HOW IT IS I AM DONE WITH THESE DUMB UPDATES

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Mafioso

Having this system ( even if its only a trial run ) this now leads to more players camping for drugs .. it brings me back to when we had the blue crystals box's in the games and players would only join to get them or gold box's ( which still is happening ) .. yes the players are no longer joining just to get crystals...but the concept is still the same players camping, just to be with drugs and do little work in battles .. its more players less battling .. just wait and see when this so called trial is done and the final opinions of players come in on it...

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