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48hrs experiment with supplies this weekend


theFiringHand
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The devs cant fix lag, hackers, or mults so they do another "experiment.' Why do they never ask the players what THEY want?

 

THIS 100 %%%%

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#RemoveThisNoobUpdate

 

EVERYTHING IS NOW ABOUT CAMPING! GAME IS SLOW AND BORING! NO CHANCE OF TURNING GAME AROUND ANYMORE!

Edited by Genuine
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 think we need a parliament in which elected players discuss about these ideas before it is brought to the game in which they can scrap the idea or improve, their decisions will be based on players since they are elected by them which I believe is much more fairer

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I just tried that new experiment and i am disgusting.

Me too. It's definitely an improvement.

 

The biggest problem is that u have to wait for supplies while u enter game and when you die with drugs. In that moment u can't defend yourselves against enemies with drugs. They can kill u many times before your drugs are recovery to use.

If the teams are balanced it's not a problem.

 

Next mistake is that the cooldown is from 45 to 90 seconds. If you use repair and die few seconds after, u will be assess from CTF attacking, u will be easy catch for DM remaining players etc. And if u use armor at most 1:29 sec. (if we expect that u survive with it all 30 sec.) before ''Gold Box Will Be Dropped Soon'' u will be unable to activate it before gold falls.

You completely missed the point of this experiment (reducing the huge gap between druggers and non-druggers). It's effective in that regard. Of course if you have a better idea to reduce that gap, let us know.

 

This mean if u are drugger, u have low chance to be succesfull in catching golds (personally I don't have problem with this, because i'm not catching golds), but lots of people often try to catch it.

No one cares, yeah.

 

Next problem is in STG's modes, I think STG will fast disappear.

You can invent new events with the new system (if it indeed will be permanent).

 

In my opinion will be the best, if TO developers won't forget about this experiment, then make this supplies timing on another PRO battles mode button (like full drugs).

Nah. There are too many options already. They should reduce them instead of adding more. Friendly fire should be the first to drop.

 

I hope the old mechanism will stay same, with the new it's not balanced, in 30 sec you are strong, in a 1 minute you are defenceless. Battles aren't dynamic.

Define dynamic. And dynamic for who? The druggers?

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New way to play CTF:

 

Join a battle, either camp near your flag while watching series/movie/youtube or just press P for drugs to become available.

 

Press 2.3.4,1,5 try getting flag. 

 

Repeat.

 

I been waiting for such ''update''(possible update) for long time. Finally have a good reason to quit.

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Increase the amount of worthwhile no-supply battles by introducing a nice crystal rewarded “create a no-supply battle” daily mission for PRO pass owners. The mission is to create a battle on a map that has 3 or more in each team(5 or more in DM)....the reward is given as soon as a created no-supply battle fills up with a certain amount of participants. The scale of the reward depends on the amount of participants that you need to join the battle....i.e. If you get a “create a 12 Tankers no-supply battle” the reward will be higher than a “create a 6 Tankers no-supply battle”...just a thought.

 

 

Instead, why not have the server make pro battles? 

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New way to play CTF:

 

Join a battle, either camp near your flag while watching series/movie/youtube or just press P for drugs to become available.

 

Press 2.3.4,1,5 try getting flag. 

 

Repeat.

 

I been waiting for such ''update''(possible update) for long time. Finally have a good reason to quit.

A very good strategy if you want to lose and earn less crystals. Congratulations for the brilliant idea.

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Yes , everyone can use supplies but we cant buy 1500 supplies kit, and 100 supplies kit is too much expensive and very low number of drugs have for use it in the battle randomly. A buyer can use supply randomly in battle , we nonbuyers cant coz we cant earn too much crystals or drugs from daily missions .
You aren't seeing my point. This experiment reduces the amount of supplies players spnd in battles, so it will be much easier for you to get enough supplies from missions and kits so that you don't run out of them. And when you DO end up running out, just play some PRO battles without supplies for a few days while completing daily missions and then go back to normal "drug wars" when you saved enough.

 

 


I just tried that new experiment and i am disgusting
I'm so tempted to make fun of that mistake right now :ph34r:

 

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New way to play CTF:

 

Join a battle, either camp near your flag while watching series/movie/youtube or just press P for drugs to become available.

 

Press 2.3.4,1,5 try getting flag. 

 

Repeat.

 

I been waiting for such ''update''(possible update) for long time. Finally have a good reason to quit.

If that's your genius "strategy", then please either use it in DM or quit the game as you said. Don't ruin the game for your team by multing in team battles please.
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A very good strategy if you want to lose and earn less crystals. Congratulations for the brilliant idea.

Played 2 matches today, both teams acted like this. Only attacked when drugs were available otherwise just sit in base and wait. 

 

Wait when you get to legends(if you ever), people will start to play tactically, not just attack and hope for the best. 

 

And I am fully loaded. Always join to loosing team, never try to catch gold. Can not care less about crystals.

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Its been suggested on another topic by  that the battle button should create no-supply battles for PRO pass owners, its a good idea IMO.

 

The main reason I suggested the "create battle" missions is that they will encourage more no-supply battle creation and they'll pretty much help pay for the cost of a PRO pass.

My idea was that the default setting should be drugs-off when creating a Pro battle. A lot of people are just lazy and they don't click on the supplies-off checkbox even if they prefer that game mode.

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The biggest problem is that u have to wait for supplies while u enter game and when you die with drugs. In that moment u can't defend yourselves against enemies with drugs. They can kill u many times before your drugs are recovery to use.

Kill you many times? Really? The initial supply cooldown is 20 seconds. In that time you can die twice at MOST.
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Played 2 matches today, both teams acted like this. Only attacked when drugs were available otherwise just sit in base and wait. 

 

Wait when you get to legends(if you ever), people will start to play tactically, not just attack and hope for the best. 

 

And I am fully loaded. Always join to loosing team, never try to catch gold. Can not care less about crystals.

Well then they're just dumb. You can fight when you can't use any of them and help your team.

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If that's your genius "strategy", then please either use it in DM or quit the game as you said. Don't ruin the game for your team by multing in team battles please.

It is not or never been my strategy, this is which I noticed today while playing. All of those rails/thunders/shafts sitting in base doing peekaboo and when drugs available, attack. Yeh, I took it too far by commenting about pressing P, but general idea is same. 

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 think we need a parliament in which elected players discuss about these ideas before it is brought to the game in which they can scrap the idea or improve, their decisions will be based on players since they are elected by them which I believe is much more fairer

yes , thats the great idea..

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