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48hrs experiment with supplies this weekend


theFiringHand
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But you are not playing against 1 player. One has supplies, he will kill you, but then come 3 another enemies and do the same with you. It depends on current situation. But if u won't die, just press P, or hide somewhere - really funny gaming...

You are talking about a 20-second cooldown. In that time you can only die and respawn twice and then be able to activate all supplies, no matter how many enemies attack you. So, I still have no idea what you mean...

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I dont think thats how it works.

sadly it is true for many democracies, but here's the wrong place to discuss politics.

 

To sty on the in-game point of view:

If a buyer offers to give a gold to everyone that votes him and spends 500 USD on it.. he will have pretty good chances. Does this qualify him? I doubt so.

If a famous youtuber that plays with Legends all day volunteers for the ingame election, he will get a lot of votes just because of his popularity. Does this qualify him to discuss about changes that effect mid-ranks the most? I doubt so.

If a famous clans leader volunteers, his popularity, his clans mates, the clan members of all befriended clans.. all would vote for him. Would they ask what makes him qualified to discuss in game changes? I doubt so too.

 

There are people here, like AbsoluteZero, that would be very qualified to judge stuff, just because of their analytic mindset and experience. But I bet players like oufa would get more votes then the qualified ones.

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Come on, druggers...

 

Figure out a better solution to reduce the gap between druggers and non-druggers if you don't like this. Or stop whining.

They dont want a nonbuyer player as a competitor. They want drugging and use all power to win on a nonbuyer in a regular battle. So they want drugs as they as are in the game.

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i agree more campers .. also the drops have decreased , there slower then before .. here is proof on how bad i had to battle today compared to yesterdays games ..which most of my battles are with in the top four positions ...and for the record i'm not a bad player

Honestly, if you're worse today compared to other days, then it just means that you relied too much on your supplies and can't use them efficiently when such strict limits are enforced. Better start practicing, because I have a feeling this "experiment" will stay forever ;)

 

I played multiple battles today and had pretty much no unexpected difference in my effectiveness. Of course my K/D was much lower because I couldn't drug non-stop and dominate everyone else, but that's why this is a good update - it stops buyers with infinite drugs from being OP.

 

And guys, if you like your mindless 12345 key pressing so much - create PRO battles with supplies on and cooldowns off, instead of complaining about the update here. Let free players enjoy the absence of drug abusers for once :)

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Let free players enjoy the absence of drug abusers for once :)

Yaaaay! No more drug abusers! Now you dont need supplies boxes at all and can just go 234 into the enemy base while the defenders cant do anything because of the drug spam penalty.

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^Agreed, agreed and agreed (on Maf's post).

Except for the K/D being lower today. :ph34r: Use your supplies wisely and you'll be okay.

 

Edited by falcosenna1
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Yaaaay! No more drug abusers! Now you dont need supplies boxes at all and can just go 234 into the enemy base while the defenders cant do anything because of the drug spam penalty.

That's why you have to save your supplies and use them only when extremely necessary. Because the guy who attacks with 234 will then be able to do nothing when the same defenders do a counter attack while HE is on cooldowns.

 

What may happen is when the 234 guy attacks the base, defenders may have saved their DP to kill him. He dies and basically wastes all 4 of his supplies, while the defender (s) attack his base and easily steal the flag, because they only used their DP, while their DA, nitro and repair will still be available for the attack. So yeah, drugging suddenly requires a lot of strategy other than simply pressing buttons in the right order.

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I started to play Tanki X mostly because of this thing. I love the fact that you guys brought this in Tanki Online as well. This is why..

 

* Now everyone can see where the gold box is gonna drop, with that being said drugs witch old type of cooldowns would make things too easy and boring, in other words less challenging. So if you don't think twice before using supplies you will have to fight for that box with no armor or nitros or even HP supplie.

 

* People just hate druggers, I think this way there will be more ballance between non-druggers and druggers. Because before this, mostly it was all just ''PRESS AND WIN'' now you have to think more before using anything from your supplies. I don't know but feels like i'm using less drugs now and that's kinda moneysaver ya know..

 

*  Last 3-4 months I almost gave up on this game because of the non-exiting gameplay. With this update game becomes fun, intereseting and tactical. In other words this type of gameplay gives you more ''yaay'' feeling rather then.. ''duh'' these noobs again! 

 

I hope this stays in game, otherwise I'll just continue playing Tanki X. 

 

Respect developers for trying out new things.

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You aren't seeing my point. This experiment reduces the amount of supplies players spnd in battles, so it will be much easier for you to get enough supplies from missions and kits so that you don't run out of them. And when you DO end up running out, just play some PRO battles without supplies for a few days while completing daily missions and then go back to normal "drug wars" when you saved enough.

 

 

I'm so tempted to make fun of that mistake right now :ph34r:

 

Yes , I do this now also. But think about some low skill players . who cant afford skill with highly skilled players. In pro battle most players are highly skilled. So regular battle is for all . So need balance in regular battle . 

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I mean when u respawn on your base and enemy team are attacking, u can't resist as good as before. Yeah your supplies maybe become available, but if u are under 3 tankers attack, it will not help you much, you just die and then u have to wait 60 sec for another try. This mean that if your team is weak, you can give up and leave the battle...

 

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Yes , I do this now also. But think about some low skill players . who cant afford skill with highly skilled players. In pro battle most players are highly skilled. So regular battle is for all . So need balance in regular battle . 

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The only thing that makes tanki unfair is the delusion it should be fair.  :) Nothing is fair people nothing! Forreal tho, you made an option to turn off drugs why even bother with this update? Druggers vs Druggers nothing unfair about it. Maybe y'all should focus on mults, hackers and unstable servers rather than focus on unnecessary( really) updates. 

"Druggers vs Druggers" Then create pro battle and playing with friends with full drugging. Regular battle for everyone (buyers , huge buyers , no buyers , noobs , skilled players etc...) . So Tanki Developers should think for everyone.

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I mean when u respawn on your base and enemy team are attacking, u can't resist as good as before. Yeah your supplies maybe become available, but if u are under 3 tankers attack, it will not help you much, you just die and then u have to wait 60 sec for another try. This mean that if your team is weak, you can give up and leave the battle...

Sometimes it's be better to save your supplies and let the enemy take the flag and then do a powerful counter-attack while they are on cooldowns. And if your team is weak, then what can I say? Tough luck.

 

CTF is a team effort and the stronger, more organised team is supposed to win. A single player with a lot of drugs shouldn't be able to carry the whole team and resist the full enemy opposition. That was the main problem with CTF before.

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I mean when u respawn on your base and enemy team are attacking, u can't resist as good as before. Yeah your supplies maybe become available, but if u are under 3 tankers attack, it will not help you much, you just die and then u have to wait 60 sec for another try. This mean that if your team is weak, you can give up and leave the battle...

Apparently you are forgetting about this thing called strategy, which has been possible to avoid in the past. You can either hold off on using your repair kit on an attack so you can use it on a defensive effort, or let your teammates take care of the flag carrier and drug hard on the counterattack. You have to admit it, supplies have been overly overpowered for years at this point. Maybe for you they are fun to use (considering you have over 20k of each used), but for others that are saving crystals for equipment and MUs, they take the fun out of the game.

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A game is no democracy. If it would be, then most players would vote for free crystals. Btw, in real life most democracies turn into "ruled by greedy people who please the selfish ones to stay in power, instead of thinking about the greater good".

 

Still I do like the idea to have a set of players, that play low, mid and high ranks on a regular base, and dicsuss stuff like that with the dev's. Not that they should have a veto.. but they should be sound and clever people, able to give good advice.. and the dev's should take advantage of them and discuss the ideas with them. I think it would improove the game.

But you can not vote them.. voting does not work, as it gives decision power to the voters, and most voters decide.. bad.

I think it would better if these set of players to be chosen by developers depending on the statements they make, we really need people to scrutinise what the developers do, a lot of updates have been made which many dislike

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That's why you have to save your supplies and use them only when extremely necessary. Because the guy who attacks with 234 will then be able to do nothing when the same defenders do a counter attack while HE is on cooldowns.

 

What may happen is when the 234 guy attacks the base, defenders may have saved their DP to kill him. He dies and basically wastes all 4 of his supplies, while the defender (s) attack his base and easily steal the flag, because they only used their DP, while their DA, nitro and repair will still be available for the attack. So yeah, drugging suddenly requires a lot of strategy other than simply pressing buttons in the right order.

And what happens right after the 234 guy attacks the base? Another teammate with 234 comes and takes the flag now that the defenders supplies have worn off. Now you just use 234, once they run out theres nothing you can do but wait to die because an enemy with 234 will find you. I think youve failed to realize that they just removed SCDs. 

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And what happens right after the 234 guy attacks the base? Another teammate with 234 comes and takes the flag now that the defenders supplies have worn off. Now you just use 234, once they run out theres nothing you can do but wait to die because an enemy with 234 will find you. I think youve failed to realize that they just removed SCDs. 

I kill enemies with 234 all day without any drugs. It's not like it's impossible.

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Apparently you are forgetting about this thing called strategy, which has been possible to avoid in the past. You can either hold off on using your repair kit on an attack so you can use it on a defensive effort, or let your teammates take care of the flag carrier and drug hard on the counterattack. You have to admit it, supplies have been overly overpowered for years at this point. Maybe for you they are fun to use (considering you have over 20k of each used), but for others that are saving crystals for equipment and MUs, they take the fun out of the game.

I know what is strategy. But in public games, where your teammates have even problem understand English, or they are not communicating, how can u think on team strategy. When I play team battle, if I don't have friend on my side, I just have to rely on myself. Btw I use my brain while playing - it mean I use my supplies really smart. I have also 2nd account ( mutanin ), on which u can see, how successful am I in battles.

 

The main problem is that in game you are 30 sec ( with all supplies ) dangerous and 1 minute defenceless.

 

If developers will decrease effectiveness of supplies, I think I will ''survive'' it, but this is absolutely much. U can read my previous comments, where I describe my reservations.

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