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48hrs experiment with supplies this weekend


theFiringHand
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DA and DA may be overpowered when compared to a player without them, but don't forget that everyone has access to supplies! The reason this experiment (or update) will solve the problem, is that free players will now be a lot more capable of competing against buyers with practically infinite supplies. The problem right now (even with smart cooldowns) is that in any active battle you use more supplies than you can possibly earn (see this post for details on this matter), so buyers got a massive advantage because they purchased power items and couldn't possibly run out of them. If the experiment is implemented, far less supplies will be used per game, so players will easily be able to recover their supply savings using bonuses from daily missions, weekly chains or by buying 100 supply kits.

I honestly agree with this post, (though less with the "this post" that he linked). My worry is in how a team will break a siege now if they HAVE to pick up boxes in order to use more than one supply.

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 you got really good at this, you feel like you are somebody: a LEGEND, while in real life, you may not, Tanki is making updates for a better gameplay, and you hate it because you think you will lose your legacy, well, i hate to be the one to say this for you, but THERE IS NO LEGACY HERE, because it's just a game.  :)

 

i do understand that some guys have though times in real life, and have no real value there, that's what virtual games like Tanki are for anyway: to give it's members FAKE feelings of superiority and achievement.

 

 

Wow, what a lame attitude... I don't see why you have to act like to prove your point. You are speaking about superiority, but look at the way you talk. Get off your high horse, you aren't as smart as you think you are.

 

Anybody is free to dislike this experiment, no need to say stuff like "huhuh you hate this because your life sucks and you think you king in Tanki."

 

It's just lame.

Edited by Fragrance
Please keep the language clean
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you already wasted more that 1000 hours of your life on Tanki. 

When you have fun, it's not wasted time. You should know that :)

 

+, you don't have the b*lls to write with your high rank account (yeah I'm not stupid, you have a high account). So you wasted lot of hours too. Not to mention the hours you wasted on other games.

 

Who are you to judge other people like that? You have serious issues.

Edited by a7x_Pedro48
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you don't have the b*lls

 

You have serious issues.

 

you aren't as smart as you think you are.

 

you hate this because your life sucks and you think you king in Tanki.

 

you see what happen when you cut the full comment and focus only on one side ?

 

you look like a bad guy too..while you aren't, you are nice, just like me and all other nice players :)  

 

That's what you did with my comments, you try to make me look bad based by cutting most my comments.  -_- 

 

anyway, i love this update, and i think i should stay, if anyone disagree, i can understand.  :) 

 

good luck everyone  :) 

Edited by Apex_Predator
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2.I fully agree again. Nitro allows me to also have a lot more fun since my play style  (Hornet & Impact/Smoky-Equipment Deflector/ Flag Rusher-tactics) is based around just how fine I can hone my reaction, precision aiming, and decision-making times. Personally, I wouldn't have a problem if nitro was beefed again to 50%. I may be biased on that though. (My Tanki Driving Motto - "Anything I can control is too slow.")

 

I love your motto.  I feel we are kindred spirits in thie dep't.. :)

 

Your issue seems to be with both DA and DD together, (and how they cancel) than either one apart.

SOoooo...

 

1. I suggest looking into the possibility of blocking the use of DA & DD together. Meaning, you can use one or the other, but not both at once. I do see problems with this idea, hence why I suggest examining it first and thinking of good ways to implement it.

 

OR

 

2. Making it skill based. Maybe by requiring certain parts of a tank to be aimed at for the full effect, otherwise only 50% increase, or something else. Admittedly I don't have many ideas for this either, just listing possible alternatives to blanket nerfs.

 

I posted some ideas awhile back. Instead of DD a Enhance Turret . faster reaload/faster rotation.  Enhance Hull: Faster turning and speed .... These boosts would help you but not just by simple doubling your damage ... anyway this is off-topic but I am sure a better system is possible.

 

 

 

.

In my opinion, they should have handed out pro-passes for the weekend for the unfortunate people who can't afford pro-passes, and are stuck with the "experiment".

 

This is a very good suggestion. Wish Tanki had thought of it.

 

 

Then play battles without drugs. The drug community of this game will be gone and that will be a huge loss of money to tanki

You can speak for yourself but not for others. And even if you are right perhaps more new players might stick around than old players leaving. No one knows.

 

There's no need to do this. Players can go into battles without supplies. So what's the issue here? You developers should stop trying to make the game "fair". This is war! And in war there's no such thing as fairness. 

 

No, this is a game. The concept of a game is each player's change of winning depends on their ability to play well, not on being wealthy.  

 

Chess is the most famous and respected game in mankind's history. It is respected because it is a test of pure skill; no luck or random chance. Everyone on Earth pretty much knows about chess. But none of this would be true if chess allowed a player who paid $10 each for as many queens as they wanted.

 

 

 

Little Willie you don't know what you're talking about. You've only been playing, for what, 5 months according to your profile and you think you're an expert. I've been playing this game For over 5 years and yes with this update spawn killing is up 

 

I do not care if you have been playing for 500 years. You, personally have seen a fraction of a percent of all games played, you are biased as you say so yourself, and as I said any trend in the 1st 24 hours is not likely to continue in the long run. So even if 9if) you are right about Saturday that does not mean the same will be true after players are comfortable with the change.

 

 

Once again the 5 month nooby has to throw insults.

Funny, this sounds lke you are trying to insult me.  What I said is, it is very easy to use the Pro Pass to make more Crystals than if you do not have the Pro Pass.  Players who cannot figure this out are Not Good At The Game or are "noobs" in Tanki jargon. If that applies to you or not I do not know. But it definitely applies to many players.

Now back to the topic. Your point being that pro passes are easily obtainable. Now with that being the case, then I must ask, why are all the anti-drug crowd complaining about drugs?

 

This has been explained many many many times.  At a given moment there are hundreds of drug-enabled games to choose from. At the same time there might be a handful of non-drug games.  But to find them I have to click on every single game in th ePro list to find the,m  THEN I need another 20 players to clickj on hundreds of choices to find the game I found.  In real life tihs simply does not happen.

FURTHERMORE I am not against teh use of Supplies. Wjhat I do not like is how the current system makes Tanki dumber and easier to play. The current system REDUCES the challenge of playing.  I am one of those players who plays games for the challenge not to escape the challenge.

 

And lastly...... Remember, it's the buyers that make the game possible. If it gets to the point that the buyers feel that they're not getting their monies worth out of the game, then that money goes elsewhere and the game dies for lack of funds. Believe me there are alternatives out there, I've been looking and have found some in case I have to switch.

 

Just because you and I have paid some money that does not make us some sort of elite where our opinions count but no one else'd do.  Take away the free players and i wonder how many people there would be to play against.

 

If you want to switch, switch. No game lasts forever. Thre are aspects of Tanki I dislike greatly and at some point I will decinde to stop playing.

 

But Tanki's owners are not going to kowkow you nor to me

 

Edited by LittleWillie
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1-I do not care if you have been playing for 500 years. 

 

 

2-Chess is the most famous and respected game in mankind's history. It is respected because it is a test of pure skill; no luck or random chance. Everyone on Earth pretty much knows about chess. But none of this would be true if chess allowed a player who paid $10 each for as many queens as they wanted.

 

3-Just because you and I have paid some money that does not make us some sort of elite where our opinions count but no one else'd do.  Take away the free players and i wonder how many people there would be to play against.

 

1-true, i have no idea why some players here have the idea that the older the account, or just because they paid money, the more chance you will have the right opinion about updates, and the more importent your opinion is, just for playing Tanki for so long doesn't make a player the god of Tanki ya know, having 5 years old account is NOT a valid argument.  <_< 

 

we are equal, buyers and free players, if there is no free players, buyers will find a really hard time killing anyone, and very very very few players to play with in the first place, like LittleWillie said.

 

2 & 3 i just love these  :wub: 

 

I love this update  :) 

Edited by Apex_Predator
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I am a non-buyer and I was thinking to save the supplies from missions for higher ranks/drug wars, now they will just be useless if this update is implemented.  If some people complain about Druggers (Or, as they like to say, "Noob buyers") and they see them almost in every supplies enabled battles, doesn't that means that "Noob buyer" "Druggers" are the majority of players in TO?

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Aaand once again Hazel copying Ilya and bringing updates from TankiX to Tanki Online... The same changes were made to supplies in TankiX just a few weeks ago, but I guess it would be really nice if these changes were permanent in TO as well. Supplies are going to get removed in TX soon anyway.

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funny, because that what i just said to other guy who doesn't like drugs at all.

 

why i can't join drug wars? i love them too and they are part of the game, and i have the right to join them, i'm a drugger too, but when a buyer uses 100 supply in 30 min, how in hell i could be competitive as free player ?  <_<

 

i don't hate drugs, i LOVE drugs, and i would been SO mad if they remove it completly, but what i hate is that Buyers have a ratio of 100 drugs for every 1 drug we have, and that's is just make the gameplay out of balance.

 

Tanki devlopper's know this fact, and they are working on changing it, and i think this update is good for this problem.   :rolleyes: 

you got it

 

funny, that you assume that this is my main account without even asking.

 

i'm at rank MAJOR in my main account, and thats not even my first account, that account is just from july 2016, i had other account, but i didn't invest well because i was noob.  :( 

 

what make you think i'm here since just one month only ? i've been here since March 2016, i've been in the april fools day, and got so many golds, and i've been in mai holiday as well...i got the Euro prize, and won one Tanki thinking challenge, and won a meme contest on Tanki facebook page when Tanki was down in the summer for a day...such a good memories  :wub: 

 

and its make me feel sad about your thinking skills, that just because i have noob account, i have no right to state my opinion about anything in this game.  -_- 

 

you thinking that i'm here just for one month is just, plain lame, and that just your opinion, not what reality is, think about it, Kid.

He He, ghore ke piche gadhe hai ;-)

Edited by ll.xx.indian.xx.ll

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Who hates the new system fo regular battles , go to the pro battles and enable the old systems or what you like and play.

Maybe you didn't read 's post.

 

 First of all be sure that if there will be a decision to implement this system to the game there will be an option left to use old SCD system you are used to. 

The option isn't there yet, so don't reply if you didn't read the post fully.


I would love this option.

Edited by Total_SkiIl
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I personally think that new systems obiously reduces the gap from buyers and nonbuyers in the battle. But if Tanki Developers do reduces a little power of supplies with this system , then it will be more balance and fair in battle.

Edited by ll.xx.indian.xx.ll

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First of all be sure that if there will be a decision to implement this system to the game there will be an option left to use old SCD system you are used to.

Yeah! This is the best way to make everyone, or at least a big part, of the players happy.

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Some buyers threat to Tanki Developers that if this systems are implimented then they leave this game . I am sure that they will go nowhere, they will adjust in the game .

 

From the amount of "I'm leaving tanki" posts I've seen in update topics and the neglegible amount of those people actually leaving, that phrase has basically become as believable as someone advertising a "gold rain" in server chat...
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Maybe you didn't read 's post.

 

The option isn't there yet, so don't reply if you didn't read the post fully.


I would love this option.

If people like scd then they will add oviously in pro battles in future. They want to care everybody and happy everybody.

Edited by ll.xx.indian.xx.ll

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Who hates the new system fo regular battles , go to the pro battles and enable the old systems or what you like and play.

 

Nice "useful" suggestion pro. 
 
Thing is, that tanki itself is forcing players to play in normal battles. For example: If player (nonbuyer) who dont have crystals to buy PRO pass(maybe spend all his crystals on sale or whatever reasons), then his only option to earn crystals is to play in normal battles. 

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Being 4 times stronger (5 times stronger if health drug used) is not just an advantage, it's called GAME OVER ALREADY for the poor apponents, thats why we need this update.

Go and play games with supplies off, for the love of God... Why is everyone complaining about druggers being overpowered when all you have to do is join a battle with garage supplies off?

Edited by Supernatural
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[..]First of all why do non- supplies players enter supply battle?

There is no sense in that. Don't enter it. You have non supply battle. Because of fund they enter? [..]

Playing among supply users does not directly increase the fundshare for the non supply users.

The only thing that helps, is if some noobs less good players hook up to supply overlords and so become a part of a winning team.

=> BUT a game of supply free XP/BP will grant more fund, as the tanks die faster.

 

So I completely agree to you - now. Because now (thanks to the side effect of the battle button), there are a lot more drug-free Pro Battles around for high rankers. Low rankers have not so much drug issues.. but midrankers are still in trouble. They usually bought too many M1s, realise too late that they have to save up for M2s.. and lack crystals for pro passes.

 

 

I've posted about Supply design in other threads. Don't think Tanki wants this thread to turn into a design thread. So onlyt just briefly...

 

 

Mines are good. they add tactical complexity and require thought/skill to use well.

 

SU is also powerful. But SU has only a +40% effect. Most importantly extra speed helps in proportion to the tanker's skill. A fast bad driver is still a bad driver.

 

RK's main problem is that 1500 Supply Kit buyers get them at a 1:1 ratio. Daily Missioners get them at a 1:3 ratio. The concept of a RK is common among games. They are not a problem in Tanki when they are relatively rare.  The problem comes from buyers who use multimple RKs in each and every battle they join.

 

The real problem come frm DA/DD.  When the other guy is caught without them the 4x effect dominated everything. They even force otherwise decent design concepts out of the game.  But when both players have them it is as if DA/DD do not exist.

 

DA/DD need to be re-designed, SU maybe, and RK's sold in Kits cut by two-thirds.

 

 

completely agreed.. the +100% philosphy of DD and DA, and of protection modules (50% protection = 2x the survival time = +100% surival time) forces players into countering supplies with supplies. A 30..50% boost by DD would make it more easy to counter supply users by skill and a bit of luck.. and would not feel overwhelming chanceless.

 

but I realised the last couple of months, that

  • supplies are not ment to give you a "reasonable advantage that can be countered by skill"
  • Supplies seem to have the purpouse to give excitement to their user.. and +30% gives no excitement (ok, not much).

 

As long as this is the plan, I doubt that the +100% philosophy of supplies will be broken up. Supplies would loose a lot of their appeal. Alhtough it could be broken up for protections (making 30% the new maximum, instead of 50%).

 

 

IMHO it is much more usefull:

  • to seperate supply users from non-supply users, instead of adapting supplies themselfes too much
  • to make sure that people with a few supplies can have "full fun" in ~5 battles/day (and revert to proBattles later on), while buyers can have fun in ~10..15 battles/day.

    Pay2Play? Yes, somehow, yes. But a mild form, as you still have pro batltes around (now)

  • To give less frequent players access to pro battles too (pay share of your fund afterwards).

 

 

Aaand once again Hazel copying Ilya and bringing updates from TankiX to Tanki Online... The same changes were made to supplies in TankiX just a few weeks ago, but I guess it would be really nice if these changes were permanent in TO as well. Supplies are going to get removed in TX soon anyway.

They work in the same company, do you think the do not talk to each other, ask for each others opinion and evaluating each others ideas and discuss until they think "this could work"? It's just natural that some ideas that come up are adapted until both find it good.

Edited by BlackWasp777
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For me that's one of the worst update. Now you can activate your 234 supplies at the same time in a smart supplies battle. Plus, supplies last ⅓ shorter if I am right... One other update that helps you to buy crystals so that we can buy supplies and waste them...

That's not a problem for me to play only pro battles but still...

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One more reason to get everyone to buy a pro pass huh? Why don't you just make this pay to play at this point and everyone can just pick what options they want and don't want in their matches. I mean short of having lame matches, you NEED a pro pass to do anything else, might as well make it $5 a month to play. Tho lately with prices, like the clan pass. It'll probably be $40 a month. lol

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