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48hrs experiment with supplies this weekend


theFiringHand
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It doesn't matter what you do, people will still complain...

 

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^Exactly. Now there are battles with no supplies at all or battles with full drugs. They took battles with smart supplies, and the no supplies or full drug battles were an option before this amazing update. So why exactly is everyone happy about one battle mode being removed?

Edited by Supernatural

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The Topic says it all (except the 4x powerful not taking in consideration Health Kits making it 4x∞ + mines).

 

I would like to thank Devs and Community Managers for letting us know that years of fighting drugs (not druggers) "as are" did not go unheard of.

 

Most negative replies basically say: "we pay to win, do not care about strategy and this is our idea of fun. Poor people should go to Pro Pass ghettos and thank us, because with our money we give them a game". I just wish druggers would understand that without "poor people" their score would diminish >4x and soon enough they would leave too for absence of "easy kills".

 

Great 48hrs! Please give us a drug-free weekend too: I was called "whiner/crybaby", but I realized how much I have to learn :lol:

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To be honest, this is messed up... I usually use drugs to counteract other druggers.With this update, someone on full drugs can run into your base while you're on a cooldown and you can't do anything about it?! Like seriously, what's the point?

What do you expect us to do, hide in some quiet corner for 40 seconds everytime?

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This update doesn't seem fair.

 

The enemy might press 2, 3 and 4 at the same time, but my supplies are greyed out. This makes tanki a game of chance, rather than strategy. It is complicated and unfair.

 

PRO passes were enforced a few weeks ago, so I don't see the point of this update?

 

Tanki needs to remedy the lag. Sometimes it is really bad and it's frustrating.

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To be honest I couldn't care less about this being added into non-pro battles because hardly anyone plays them anyway since the "battle button" update. If your going to implement this into the game make it possible to turn off in the Pro battle creation menu. Almost all of the veteran clans have moved to drugs since the death of Light Format. 

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Haha. Man how this all is not going to end well. The only thing i know that you test player's patiente. Which is correct what our forum admin Mafioso said. Many of players have said they will leave but they did not. Good that's one way of looking at it. But keep in mind that patiente is not endless and when they start leaving in majority no update will again bring them back.

 

This is not even the case if this is good or bad ...you change your thought however you want. In one case you defend one then in another you defend other update.

 

Alterations well they are fun. Supplies buy it well that's fun. Buying kits at major level ha well also fun and fair.

 

Microupgrades wohoo bring them on.

 

SO much changes so much unlogical moves.

 

Changing and evolving is good but when you do it on this chaotic way then the game looses itself in it. People love tanki because of some constants not because you will change it to something totally different.

 

I don't know i simply start not only to dislike this update but the way you are changing everything. And patiente with this big changes i think has got to end.

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The Topic says it all (except the 4x powerful not taking in consideration Health Kits making it 4x∞ + mines).

 

I would like to thank Devs and Community Managers for letting us know that years of fighting drugs (not druggers) "as are" did not go unheard of.

 

Most negative replies basically say: "we pay to win, do not care about strategy and this is our idea of fun. Poor people should go to Pro Pass ghettos and thank us, because with our money we give them a game". I just wish druggers would understand that without "poor people" their score would diminish >4x and soon enough they would leave too for absence of "easy kills".

 

Great 48hrs! Please give us a drug-free weekend too: I was called "whiner/crybaby", but I realized how much I have to learn :lol:

see if you go to when tanki started 2009 this is when the company dropped drugs and every since.. main reason was to keep the game interesting and challenging at the same time .. as years progressed we got to see more improvements and some updates not so good .. but in over all retrospect the game was fun and entertaining to keep our interest in the game.. since about 2015 the game received some not so good news and things have been going so / so down hill with a lot of great players leaving... see back then when tanki allowed us to buy crystals / drug kits this is when tanki started to gain $$ ... now as a buyer and also a drugger ,which i find my self having to defend why iam one .

 

. but see weeks / about a month ago tanki announced the pro pass and changed up the game by removing creating battles and this is what was said ( not exact words but close enough ) that if druggers or non druggers wanted to battle then buy a pass this would solve the issues .. but now tanki is now tossed this at players which makes really little sense ... see also its not just a trail run but in the past most trial runs do end up staying and even with  our complaints , we find most go unnoticed in the end... also just to make note , that not only have they changed regular battles up they also cut back on drops in battles.. if you noticed that there slower then before.. this is to cut back on everyone drugging

 

.. so really we druggers will still continue to drug and take players out , but in the end less drugs for those wanting to use only pick ups..

 

so did this trial run change any thing nope ..

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Most negative replies basically say: "we pay to win, do not care about strategy and this is our idea of fun. Poor people should go to Pro Pass ghettos and thank us, because with our money we give them a game". I just wish druggers would understand that without "poor people" their score would diminish >4x and soon enough they would leave too for absence of "easy kills".

On the other hand, those who buy supplies have a legitimate reason to be concerned. It seems to me that if this were to be implemented, the value of supplies would decrease. I would hate to buy the 1,500 kit and not be able to give a good use to so many supplies.

 

However, I do believe that this system would be good for Tanki. People seem to be stuck in the either/or with respect to supplies. Either you play drug wars or you go to drug-free battles. I am the voice of somebody caught in the middle. I do like supplies, I think that they are fun. But I nether can nor wish to keep up with drug wars. I think that supplies are fun when people use them sparingly, but when it comes to having every supply active all the time, I find it pointless. Tanki might as well double all the parameters of all the tanks and do away with the supplies.

 

I'm also a casual player. Sometimes, I'll have a couple of weeks when I can play Tanki more than usual, and then I'll buy a ProPass and do no supply battles, which are also fun. But most of the time, a ProPass is not really worth it for the amount of time that I play. This system allows me to play in battles with a moderate use of supplies, I guess.

 

Now, in order to solve the problem with people who want to either use as many supplies as they can or not use any at all, I think that it would be cool to have ProBattle settings for that. We've already got the "no supplies" and "no pick-ups" options, why not add a "no cool-downs" option? This way, non-Pro battles would have a somewhat moderate use of supplies while those who want more or less could conveniently go to a ProBattle.

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Failed Experiment...LEAVE THE GAME ALONE

 

 

I am amazed at some of these replys...it makes me wonder if many of the folks that have replyed here really PLAY Tanki much at all.  One guy was thrilled because Tanki gave him a drug free weekend....what?  There were plenty of drugs used this weekend.  My guess is consumption was actually greater.

 

I played my normal game play and didn't use supplies much.   I got creamed worse than usual by druggers.  I also tried playing a few hours as a vile drugger...WOW, killer scores!  

 

As a drugger you can find a cluster of enemy while waiting for the drug menu to come up after spawning.  Hit double armor, double damage, speed, and go on a frenzy...as soon as you are about to die, click a repair and continue til dead...NOTHING stands in your way.  I was almost always #1 and probably made almost as many crystals as I spent to drug myself into total domination, but I didn't get ahead. 

 

This experiment will make the drug problem much worse...much worse as long as you can pop on everything all at once.  Who cares if you die in 1.5 minutes as long as you kill 5-10 tanks beforehand?   Capturing a flag is easy when you are DA-DD-S then repair with the D!DDS still active.  This supply scheme takes all the skill out of the game.

 

This experiment is a druggers dream and a non-drugger nightmare.  A non-drugger will not be able to compete....yet another arrow in the back of the non-cash player.

 

This experiment, if implemented, will make Tanki even more frustrating than it already is (all the balance changes are too much already).  If this is how supplies will work in the future,  I will probably use my crystals to buy supplies, use up all the supplies to stay competitive, and then  just stop playing Tanki.

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see if you go to when tanki started 2009 this is when the company dropped drugs and every since.. main reason was to keep the game interesting and challenging at the same time .. as years progressed we got to see more improvements and some updates not so good .. but in over all retrospect the game was fun and entertaining to keep our interest in the game.. since about 2015 the game received some not so good news and things have been going so / so down hill with a lot of great players leaving... see back then when tanki allowed us to buy crystals / drug kits this is when tanki started to gain $$ ... now as a buyer and also a drugger ,which i find my self having to defend why iam one .

 

. but see weeks / about a month ago tanki announced the pro pass and changed up the game by removing creating battles and this is what was said ( not exact words but close enough ) that if druggers or non druggers wanted to battle then buy a pass this would solve the issues .. but now tanki is now tossed this at players which makes really little sense ... see also its not just a trail run but in the past most trial runs do end up staying and even with  our complaints , we find most go unnoticed in the end... also just to make note , that not only have they changed regular battles up they also cut back on drops in battles.. if you noticed that there slower then before.. this is to cut back on everyone drugging

 

.. so really we druggers will still continue to drug and take players out , but in the end less drugs for those wanting to use only pick ups..

 

so did this trial run change any thing nope ..

 

 

On the other hand, those who buy supplies have a legitimate reason to be concerned. It seems to me that if this were to be implemented, the value of supplies would decrease. I would hate to buy the 1,500 kit and not be able to give a good use to so many supplies.

 

However, I do believe that this system would be good for Tanki. People seem to be stuck in the either/or with respect to supplies. Either you play drug wars or you go to drug-free battles. I am the voice of somebody caught in the middle. I do like supplies, I think that they are fun. But I nether can nor wish to keep up with drug wars. I think that supplies are fun when people use them sparingly, but when it comes to having every supply active all the time, I find it pointless. Tanki might as well double all the parameters of all the tanks and do away with the supplies.

 

I'm also a casual player. Sometimes, I'll have a couple of weeks when I can play Tanki more than usual, and then I'll buy a ProPass and do no supply battles, which are also fun. But most of the time, a ProPass is not really worth it for the amount of time that I play. This system allows me to play in battles with a moderate use of supplies, I guess.

 

Now, in order to solve the problem with people who want to either use as many supplies as they can or not use any at all, I think that it would be cool to have ProBattle settings for that. We've already got the "no supplies" and "no pick-ups" options, why not add a "no cool-downs" option? This way, non-Pro battles would have a somewhat moderate use of supplies while those who want more or less could conveniently go to a ProBattle.

TO already stated that this modification will not be applied. Other experiments will be made to find better ways to reduce power of supplies in favor of skills.

 

Right now most drugged M1 hulls/turrets have more protection/damage than the same (non-drugged) M4 models. Newcomers quickly understand it, but only the ones with money will enjoy; the others will not think "standard battles are awful, let's try Pro Battles". They will simply not return.

 

Now, we got most players accustomed to drug, either sometimes or all times. So who are the players of non drugging Pro battles? Druggers who try that as well. How is the quality of players in non drugging Pro battles? Several druggers are still really good, but most... oh my... you just never stop wondering how they got their Legend rank. There is a major absence of skills and why is that? Because most users got accustomed to push numbers and rush on a straight line toward the enemy, without really caring about anything else. And there is nothing to laugh because at least half (normally much more) of your own team will be a total disaster too.

 

So let's make sure that newcomers get an initial environment which does not get them annihilated unless they pay, but give them enough satisfaction coming from their growing skills to remain long time with Tanki Online.

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What a joke. SIMPLE, pro games for non druggers. Give everyone a pro pass. and allow people to create games like we where before the last update that change the way we create games. 

this is a joke. worse update.

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TO already stated that this modification will not be applied. Other experiments will be made to find better ways to reduce power of supplies in favor of skills.

 

Right now most drugged M1 hulls/turrets have more protection/damage than the same (non-drugged) M4 models. Newcomers quickly understand it, but only the ones with money will enjoy; the others will not think "standard battles are awful, let's try Pro Battles". They will simply not return.

 

Now, we got most players accustomed to drug, either sometimes or all times. So who are the players of non drugging Pro battles? Druggers who try that as well. How is the quality of players in non drugging Pro battles? Several druggers are still really good, but most... oh my... you just never stop wondering how they got their Legend rank. There is a major absence of skills and why is that? Because most users got accustomed to push numbers and rush on a straight line toward the enemy, without really caring about anything else. And there is nothing to laugh because at least half (normally much more) of your own team will be a total disaster too.

 

So let's make sure that newcomers get an initial environment which does not get them annihilated unless they pay, but give them enough satisfaction coming from their growing skills to remain long time with Tanki Online.

I find it worse for newcomers honestly. If they want to drug let them. Daily missions can supply them with enough for a few battles. In this new drug system I find that newcomers are alot more frustrated because people will just camp in their base for 40 seconds, then attack with all drugs on and if you don't have drugs on at that moment there really is no way to stop them from just capping easily. The old system worked fairly because it was balanced, Drugs on drugs.

 

And you honestly think using supplies requires no skill? In 8v8 full drugs its less about who can turn their turret and more about movement and knowledge of knowing when and how to use supplies and place mines 

Edited by X.Z.F

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I think the game would be better, if there would be no drugs at all up to the rank of .

 

The game has enough that should be learned, it is soo much fun in those ranks without any drugs.. I think there is no need for them there. By having players overusing them, you just scare away potential players. To give both parties (druggers and non druggers) the chance to envolve, the pro pass access for low rankers should be cheaper (or best paid as part of the received battle fund.. like a -10% bonus payment :p)

 

Of course I can not estimate the effects on the economics, as I do not know how much drugs are purchased by those low rankers.

Edited by BlackWasp777
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I think the game would be better, if there would be no drugs at all up to the rank of .

 

The game has enough that should be learned, it is soo much fun in those ranks without any drugs.. I think there is no need for them there. By having players overusing them, you just scare away potential players.

 

Of course I can not estimate the effects on the economics, as I do not know how much drugs are purchased by those low rankers.

I have to agree with this. Low ranks usually just complain about how supplies are overused. Adding them in at higher ranks will give them time to learn the basics of the game, then add supplies, something that they might find interesting

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The idea of longer cooldowns and spawn-in pause before you can use drugs is fine, but then to let someone use ALL the supplies at once is ludicrous!  This weekend I saw many guys spawn in, drug to the max, kill everything around them, repair once, continue to mame other tanks and then die to respawn and do the same thing all over again.  

 

With this supply system, a five year old that had never played Tanki could be competitive with a Firebird and a hefty supply of drugs.  There is almost no skill needed.

 

As far as finding a pro battle without drugs it is not all that easy...they are far and few between...especially in non-peak hours of play.

 

Please don't change the garage supply system to this.  It will make Tanki a game of even less skill.  Homogenizing and nerfing the turrets is bad enough.  Don't change the garage supply system too. 

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Tanki online is saying because of supplies, it is causing imbalance between players where skilled ones are being defeated by druggers, then why don't they remove also alterations and micro-upgrades as these options also strengthen the tanks. Also it is not the drugs that will kill you but the LAG.

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This update is not so good because all can use all the supply at the same time, after using the supplys if the gold box drops at that time the supplyes are unavilible. This is my thought of this update. This update is not a good one

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