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48hrs experiment with supplies this weekend


theFiringHand
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This update is not so good because all can use all the supply at the same time, after using the supplys if the gold box drops at that time the supplyes are unavilible. This is my thought of this update. This update is not a good one.

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I find it worse for newcomers honestly. If they want to drug let them. Daily missions can supply them with enough for a few battles. In this new drug system I find that newcomers are alot more frustrated because people will just camp in their base for 40 seconds, then attack with all drugs on and if you don't have drugs on at that moment there really is no way to stop them from just capping easily. The old system worked fairly because it was balanced, Drugs on drugs.

 

And you honestly think using supplies requires no skill? In 8v8 full drugs its less about who can turn their turret and more about movement and knowledge of knowing when and how to use supplies and place mines 

There is no "new drug system". The 48 hrs experiment ends tonight and that is it. Till next experiment.

 

But the "drugs on drugs" is not a balanced system, as the average drugger uses 1/1.5 drugs per minute (the ones from missions, playing no more than an hour per day), while the biggest drugger 7. And I am not even discussing non druggers here.

 

I understand there are skills in the use of drugs and I know several druggers are very good players with or without drugs. But the average drugger grows up pretty much with only one mentality: Brutal Force.

 

PS.: one not turning turret should remain at Recruit level :)

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This update is not so good because all can use all the supply at the same time, after using the supplys if the gold box drops at that time the supplyes are unavilible. This is my thought of this update. This update is not a good one

Golds are not a vital part of the game. The reason you give that sometimes during golds you don't have drugs isn't much of an argument against the update. Also, if you are conservative with your supplies, you can have them available during golds. I almost always do.

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This experiment is a druggers dream and a non-drugger nightmare.  A non-drugger will not be able to compete....yet another arrow in the back of the non-cash player.

Nope, this is terrible for druggers as well. It's not just about score and kills but the gameplay. Druggers became even more powerful as they can activate the 234 in any battle with supplies on.

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Failed Experiment...LEAVE THE GAME ALONE

 

 

I am amazed at some of these replys...it makes me wonder if many of the folks that have replyed here really PLAY Tanki much at all.  One guy was thrilled because Tanki gave him a drug free weekend....what?  There were plenty of drugs used this weekend.  My guess is consumption was actually greater.

 

.......

Actually an interesting post.

Health seems to be the re-occurring theme regarding most complaints related to heavy supply use.

One solution to the option of using a health supply, you should lose any other supplies you had in use at the time.

In reality it gives you another life, and thus, it should be the same as re-spawning, only you stay in play.

You will have to endure the cool-down period before being able to re-activate any others again.

Edited by r_Vexation2
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The Topic says it all (except the 4x powerful not taking in consideration Health Kits making it 4x∞ + mines).

 

I would like to thank Devs and Community Managers for letting us know that years of fighting drugs (not druggers) "as are" did not go unheard of.

 

Most negative replies basically say: "we pay to win, do not care about strategy and this is our idea of fun. Poor people should go to Pro Pass ghettos and thank us, because with our money we give them a game". I just wish druggers would understand that without "poor people" their score would diminish >4x and soon enough they would leave too for absence of "easy kills".

 

Great 48hrs! Please give us a drug-free weekend too: I was called "whiner/crybaby", but I realized how much I have to learn :lol:

PERHAPS THE BEST POST IN THE THREAD!  I salute you Sir.

 

 

To be honest, this is messed up... I usually use drugs to counteract other druggers.With this update, someone on full drugs can run into your base while you're on a cooldown and you can't do anything about it?! Like seriously, what's the point?

What do you expect us to do, hide in some quiet corner for 40 seconds everytime?

 

That happens under the current system all the time too. The experiment this weekend is to test if this sort of thing happens more often or less often with the change.  

 

If you "can't do anything about it" doesn't that tell you that drug use is the most important factor in the game much more important than any amuont of skill you have in playing?  Do you like having all your ability made pointless by drugs? Don't you think a better system is possible?

 

This update doesn't seem fair.

 

The enemy might press 2, 3 and 4 at the same time, but my supplies are greyed out. This makes tanki a game of chance, rather than strategy. It is complicated and unfair.

 

Tanki needs to remedy the lag. Sometimes it is really bad and it's frustrating.

No, this means you have not learned effective strategies in the new system. Don't feel bad there's no way the player base will learn to use the experimental system to best advantage in the first few hours.

 

Agreed a billion times over about the lag!

 

To be honest I couldn't care less about this being added into non-pro battles because hardly anyone plays them anyway since the "battle button" update. If your going to implement this into the game make it possible to turn off in the Pro battle creation menu. Almost all of the veteran clans have moved to drugs since the death of Light Format. 

What nonsense.  Anyone who can see and add knows this just ain't true.

 

This comment made the lightbulb go off. The people complaining here about this update ruining their fun in massive use of drugs, who say the game is "slowed down now" ... these are the people who play nothing but the mindless tank slaughterhouse games on Ploy CP, Noise, etc.  These are the mindless games where players just spawn and die and the battle fund goes up. These are the games that skew performance date leading to all the F'ed up re-balances we've seen.  

 

Anything that undermines the dominance of mindless tank slaughterhouse games gets my support.  I have come off the fence. Put me down as a "YES" vote for this experiment.

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Many many many players have come here and told us that thousands of players will quit Tanii if the experiment becomes the normal system. I have two things to say.

 

(1) These are empty threats. You can say you will leave Tanki but you cannot speak for anyone else. You do not know what thousands of stragers will do. Of course you might turn out to be correct in your guess, but let's all understand that is just a guess.

 

(2) Sunday morning about 1am USA time I happened to see the number of players in the game. It was 75,000+

 

I have never seen more than about 65,000 players before and that during the big Christmas celebrations.

 

Has this drug experiment sparked more interest in Tanki than anything else since Modules were separated from Paints?  Tanki collects the data. They'll see.  But just maybe these threats from the big druggers will prove to be 100% untrue in reverse. Might Tanki increase their player base by making it more interesting to the majority?

 

Hmmmmmmm.

Edited by LittleWillie
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Just one final thing. Every battle i played today ended up after 5-8 minutes. People cap two flags my side or other side. And team just dissapears. Because they know they cannot catch the score with 1 minute of timeout.

 

That is what will be happening all the time. Because people function like that. After 5 minutes if you loose 2:0 most of the people will go out. Game over. Repeat.

 

And this will be good?

 

Well as i said enjoy your update :D

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I am a drugger, this experiment hasnt made me lose any battle so far, since i can time drugging )) all of u complaining, u need to adapt and drug wisely )

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I'm even more mad now, because:

 

 

 

1) my comments were edited by an admin/mod despite my not saying anything wrong

 

2) the cheating in games has drastically INCREASED (more sabotaging after the testing started compared to before)!!!! :angry:

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Just one final thing. Every battle i played today ended up after 5-8 minutes. People cap two flags my side or other side. And team just dissapears. Because they know they cannot catch the score with 1 minute of timeout.

 

That is what will be happening all the time. Because people function like that. After 5 minutes if you loose 2:0 most of the people will go out. Game over. Repeat.

 

And this will be good?

 

Well as i said enjoy your update :D

It's like they turned it into a soccer match.

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LittleWillie

Posted 19 Feb 2017 - 18:58

Many many many players have come here and told us that thousands of players will quit Tanii if the experiment becomes the normal system. I have two things to say.

 

(1) These are empty threats. You can say you will leave Tanki but you cannot speak for anyone else. You do not know what thousands of stragers will do. Of course you might turn out to be correct in your guess, but let's all understand that is just a guess.

 

(2) Sunday morning about 1am USA time I happened to see the number of players in the game. It was 75,000+

 

I have never seen more than about 65,000 players before and that during the big Christmas celebrations.

 

Has this drug experiment sparked more interest in Tanki than anything else since Modules were separated from Paints?  Tanki collects the data. They'll see.  But just maybe these threats from the big druggers will prove to be 100% untrue in reverse. Might Tanki increase their player base by making it more interesting to the majority?

 

Hmmmmmmm.

 

 

 

Little Willie,

 

This is the first time over the years that I've actually considered quitting Tanki.

If this test becomes the norm,

I'm leaning to either outright quit Tanki

or quit once I run out of what I have in my game's account...

...too much multing/sabotaging now occurs compared to before test! (it was already bad then, which is the largest reason I drugged, to counter them but now I usually lose to the cheaters)

Edited by Canada_wins
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Tanki collects data from all games played. You've collected data from about 0.00001% of all games played. Don't pretend you know is spawn camping is up or down.

 

Little Willie you don't know what you're talking about. You've only been playing, for what, 5 months according to your profile and you think you're an expert. I've been playing this game For over 5 years and yes with this update spawn killing is up because it makes it so much easier. That's from personal experience with the game, just to let you know. I would be interested, however, if the developers have given you access to the raw data on spawn killing and camping since you're throwing numbers around.

 

Furthermore this system is new to everyone. No one knows how to use it best yet. These immediate-term impressions are unlikely to persist in the long-run.

 

Any unbiased player will have an open mind at this point in time.

 

Normally I would have an open mind but after playing this game for so long I will tell you, from personal experience, that this is the worst update or experiment (if you would prefer) that has come down the pike in over 5 years. I played through the drug wars and was very happy with the update that introduced cool downs. But this update takes the worst of that time and adds to it the aspect of making you totally vulnerable when you spawn. So NO, I'm not unbiased when it comes to a possible update that is a very very bad idea.

 

Pro Passes are bought with crystals not money. Investing Crystals in a Pro Pass will earn you more than the buying cost during the course of a month. Well, it will for those players who are not noobs.

 

Once again the 5 month nooby has to throw insults.

 

Now back to the topic. Your point being that pro passes are easily obtainable. Now with that being the case, then I must ask, why are all the anti-drug crowd complaining about drugs? Just get a pro pass and form non-drug games and stay out of the games they hate so much. They should be happy because they are in a non-drug games, and the people playing the drug allowed games would be happy because they wouldn't have to listen to the non-druggers whine. But that's not the case. I don't know why, but that's the facts. So all we hear from the No Drug crowd is.......supplies need to be nerfed, supplies need to be done away with,or supplies should be harder to get or use. I say to them...Be happy, form your own non-drug games and leave the rest of us alone.

 

If you complain about "having to buy" a Pro Pass then you should be equally pissed about "having to buy" your turret and hull ... unless you are still playing your m0/m0 Smoky/Hunter at Legend rank.

 

And once again here you go showing your lack of insight. I'm not the guy complaining about having to pay for things, I'm a buyer and I support the game with my cash. I'm the guy who advocates that non-drug games should be more readily available to all, so everyone can play the type game they like. But I'm also the guy who, when he sees a bad idea that could hurt the game he loves to play, is going to point it out and provide constructive suggestions that could solve the supposed drug problem in the game.

 

I have spent money on this game. I've bought a couple weeks of Premium accounts .... those give me no edge in battle. Mostly I have bough Gold Boxes ... those give me no advantage in battle. If I cared about paints I might buy one of those. So no, not all buyers pay money to avoid relying upon their skills. Some people pay money just because a good game company deserves financial support - but they do not want to pay-to-win. Tanki offers such a way to give that support.

 

I'm glad to hear that you support the game with your hard earned cash. But I will say this, I enjoy playing both ways. I like playing drug allowed and non-drug games. I like freedom choice. Freedom of choice enhances the game and makes it more fun and I don't think anyone should have to pay for that freedom with either cash or crystals. It's the simplest solution that would end the controversy.

 

And lastly...... Remember, it's the buyers that make the game possible. If it gets to the point that the buyers feel that they're not getting their monies worth out of the game, then that money goes elsewhere and the game dies for lack of funds. Believe me there are alternatives out there, I've been looking and have found some in case I have to switch.

 

 

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Tanki collects data from all games played. You've collected data from about 0.00001% of all games played. Don't pretend you know is spawn camping is up or down.

 

Little Willie you don't know what you're talking about. You've only been playing, for what, 5 months according to your profile and you think you're an expert. I've been playing this game For over 5 years and yes with this update spawn killing is up because it makes it so much easier. That's from personal experience with the game, just to let you know. I would be interested, however, if the developers have given you access to the raw data on spawn killing and camping since you're throwing numbers around.

 

Furthermore this system is new to everyone. No one knows how to use it best yet. These immediate-term impressions are unlikely to persist in the long-run.

 

Any unbiased player will have an open mind at this point in time.

 

Normally I would have an open mind but after playing this game for so long I will tell you, from personal experience, that this is the worst update or experiment (if you would prefer) that has come down the pike in over 5 years. I played through the drug wars and was very happy with the update that introduced cool downs. But this update takes the worst of that time and adds to it the aspect of making you totally vulnerable when you spawn. So NO, I'm not unbiased when it comes to a possible update that is a very very bad idea.

 

Pro Passes are bought with crystals not money. Investing Crystals in a Pro Pass will earn you more than the buying cost during the course of a month. Well, it will for those players who are not noobs.

 

Once again the 5 month nooby has to throw insults.

 

Now back to the topic. Your point being that pro passes are easily obtainable. Now with that being the case, then I must ask, why are all the anti-drug crowd complaining about drugs? Just get a pro pass and form non-drug games and stay out of the games they hate so much. They should be happy because they are in a non-drug games, and the people playing the drug allowed games would be happy because they wouldn't have to listen to the non-druggers whine. But that's not the case. I don't know why, but that's the facts. So all we hear from the No Drug crowd is.......supplies need to be nerfed, supplies need to be done away with,or supplies should be harder to get or use. I say to them...Be happy, form your own non-drug games and leave the rest of us alone.

 

If you complain about "having to buy" a Pro Pass then you should be equally pissed about "having to buy" your turret and hull ... unless you are still playing your m0/m0 Smoky/Hunter at Legend rank.

 

And once again here you go showing your lack of insight. I'm not the guy complaining about having to pay for things, I'm a buyer and I support the game with my cash. I'm the guy who advocates that non-drug games should be more readily available to all, so everyone can play the type game they like. But I'm also the guy who, when he sees a bad idea that could hurt the game he loves to play, is going to point it out and provide constructive suggestions that could solve the supposed drug problem in the game.

 

I have spent money on this game. I've bought a couple weeks of Premium accounts .... those give me no edge in battle. Mostly I have bough Gold Boxes ... those give me no advantage in battle. If I cared about paints I might buy one of those. So no, not all buyers pay money to avoid relying upon their skills. Some people pay money just because a good game company deserves financial support - but they do not want to pay-to-win. Tanki offers such a way to give that support.

 

I'm glad to hear that you support the game with your hard earned cash. But I will say this, I enjoy playing both ways. I like playing drug allowed and non-drug games. I like freedom choice. Freedom of choice enhances the game and makes it more fun and I don't think anyone should have to pay for that freedom with either cash or crystals. It's the simplest solution that would end the controversy.

 

And lastly...... Remember, it's the buyers that make the game possible. If it gets to the point that the buyers feel that they're not getting their monies worth out of the game, then that money goes elsewhere and the game dies for lack of funds. Believe me there are alternatives out there, I've been looking and have found some in case I have to switch.

 

 

 

 

And according to your profile, you have played for less than a day. If this is your only account and you have played for 5 years, idk what to say.

 

To respond to your last paragraph, keep in mind Tanki has many revenue streams. They moved supplies to the shop along with a bunch of other stuff, so they could sacrifice the slight loss in revenue to make the game better. I have a feeling they can keep afloat just fine with supplies of reduced effectiveness, even if they do run off some heavy buyers. Theres lots of players that don't spend much on this game, but enough of them that Tanki can get by.

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Canada_Wins: If Tanki conclude they will retain eleven new players for every ten players that quit, expect them to make the change permanent. OTOH if they conclude the other way around, the experiment is dead.

 

Based on Hazel-Rah's comments it sounds unlikely the experiment will be made permanent.

 

My guess or perhaps my hopes are that Tanki looks at this experiment to devise an even better way to change the cooldown system. then they can run an experiment on that.

 

But as I said way back at the start of this experiment, any cooldown system is just a band-aid on the over-powered nature of the current drug system. 

 

As for SNIPERHITMAN's spam, I've already answered tha tpost.

Edited by LittleWillie

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I ( SNIPERHITMAN ) agree with you 110% about the buyers making this game possible if the buyers leave the game will die an as for as my self yes i have only played this game a few months but hey wait i am a hug gamer i have 6 PS3 my family is a group of 9 an we play this game an 1 of my kids have been playing this game for a few years an i have been watching him play this game for thoes few years so that is how i came in to tanki with this up date it is bad for tanki you go through with this you will see a lot of players leave an my self as well as my family to i spend a lot of money in these accounts that my family has alone with my clan as well we buy gold boxes to drop for my clan 

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LittleWillie

Posted 19 Feb 2017 - 18:58

Many many many players have come here and told us that thousands of players will quit Tanii if the experiment becomes the normal system. I have two things to say.

 

(1) These are empty threats. You can say you will leave Tanki but you cannot speak for anyone else. You do not know what thousands of stragers will do. Of course you might turn out to be correct in your guess, but let's all understand that is just a guess.

 

(2) Sunday morning about 1am USA time I happened to see the number of players in the game. It was 75,000+

 

I have never seen more than about 65,000 players before and that during the big Christmas celebrations.

 

Has this drug experiment sparked more interest in Tanki than anything else since Modules were separated from Paints?  Tanki collects the data. They'll see.  But just maybe these threats from the big druggers will prove to be 100% untrue in reverse. Might Tanki increase their player base by making it more interesting to the majority?

 

Hmmmmmmm.

 

 

 

Little Willie,

 

This is the first time over the years that I've actually considered quitting Tanki.

If this test becomes the norm,

I'm leaning to either outright quit Tanki

or quit once I run out of what I have in my game's account...

...too much multing/sabotaging now occurs compared to before test! (it was already bad then, which is the largest reason I drugged, to counter them but now I usually lose to the cheaters)

 

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Has anyone else noticed a great reduction in supply drainage? hmm seems as though people don't see every side of this experiment, yes i shall repeat it again, it is an experiment for cryin out loud, use test server or make an alt acc until this update if u cant play well.

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This is a really good experiment, although I don't recommend having it forever.

It really reduce's those high supply users.

But for golds you equip some supplies when golds drop and then runs out as you are there or gold rain is on.

Nice experiments, and kind regards for the future updates,

Mex

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