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48hrs experiment with supplies this weekend


theFiringHand
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Then you looked at the wrong page. If that's the case I must be some super player to reach Legend 3 in a day. Plus I have posts that go several years back. Try again.

 

But to help you out this is what it says on my profile page.

 

Dliver

Member Since 20 Dec 2012 18:59

 

Yes I know it's not quite 5 years, But I started out playing occasionally on a friends account when I was overseas. I started this one when I got home.

Did sniperhitman not post everything there in yellow? He could have just quoted what you said without adding anything and I didn't pick up on it. In that case, disregard what I said.

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Here's the post that I called you on.

 

LittleWillie, on 18 Feb 2017 - 18:50, said:snapback.png

Tanki collects data from all games played. You've collected data from about 0.00001% of all games played. Don't pretend you know is spawn camping is up or down.

 

Like I said where do you get your numbers from? You yourself admit in the above post that you do not have access to the data. I got my numbers direct from the page that shows server load for the past week and if you look hard enough through the posts you can find the page that shows where to find it. That's why my numbers were so specific.  Where as you just toss numbers that you yourself admit are based on nothing. I play everyday during peak times usually and I haven't seen over 75000 in a long time.

 

That's why I have been so vocal on this topic. I've seen it where peak load was only in the 40's. Over the past 6 months the Dev's have been making smart decisions as to the game and it has resulted in growth of the player base and now it's hitting in the 60's again. I see this experiment as something that could reverse that trend.

 

I guess you don't read so good. I've said all along we don't have comprehensive data. I said from the start I was offering one data point. You asked me where I got that but I had said where I got in in my OP. I supplied the context. So your lecture is pretty weird.

 

Here's the point: All sorts of people come onto the forum and say "If Tanki puts this in thousand of people will quit and Tanki will lose money."

 

That might be right.

 

What also might be right is that more people like the new system than dislike it. It might improve business.  

 

Or the player community might react with a big shrug. The experimental system might turn out to be no better than Smart Cooldowns.

 

What is true in internet life - be it games, politics, or gossip - is people with a gripe post much more often than people who are satisfied.

 

Tanki knows all this and now so do you. With that I'm done.

Edited by LittleWillie

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//What is true in internet life - be it games, politics, or gossip - is people with a gripe post much more often than people who are satisfied.// - littledenis

 

About the only thing I seem to agree with you on,

though I'd add this applies to radio and newspaper lives too.

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Many many many players have come here and told us that thousands of players will quit Tanii if the experiment becomes the normal system. I have two things to say.

 

(1) These are empty threats. You can say you will leave Tanki but you cannot speak for anyone else. You do not know what thousands of stragers will do. Of course you might turn out to be correct in your guess, but let's all understand that is just a guess.

 

(2) Sunday morning about 1am USA time I happened to see the number of players in the game. It was 75,000+

 

I have never seen more than about 65,000 players before and that during the big Christmas celebrations.

 

Has this drug experiment sparked more interest in Tanki than anything else since Modules were separated from Paints?  Tanki collects the data. They'll see.  But just maybe these threats from the big druggers will prove to be 100% untrue in reverse. Might Tanki increase their player base by making it more interesting to the majority?

 

Hmmmmmmm.

 

 

Once again LittleWillie, Where are you getting your numbers? According to server analytics, peak traffic this week was 60619 yesterday. Sunday morning was 57332. You like to throw numbers around but they just don't jive with reality.  Hmmmm, Yep, just don't jive at all.

 

 

"Once again" what? When before did I post data you challenged?

 

As for where I got those numbers, if you have a browser you might see a banner atop this page that has words like "Game" "Forum", "Wiki" and other. If you click on "Game" you will go to a page from which you can log onto the game. If you pause a moment you might see something like this, which I just Cut and Pasted from that page:

 

Players online:    4 125

 

 

 

 

At the time in question, that number was larger than 75,000.  I personally have not seen a higher number not even during Christmas .I don't think I can make it simpler than that.

 

Tanki tracks these number so they will know how much interest this experiment generated. You and I do not.
 

 

 

 

Because I'm the kind of person who likes facts, heres one for you;

jqgoZ9E.png

 

As you can see, it barely reached over 60K players. So that 75K players has to be false. 

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Because I'm the kind of person who likes facts, heres one for you;

jqgoZ9E.png

 

As you can see, it barely reached over 60K players. So that 75K players has to be false. 

it used to ro 100k players when i 1st joined. But noww you can see

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I don't think it was a bad experience even if it had obvious flaws. I'm glad the developers try to change things about the drug system. It's really necessary. I'm looking forward to the next experience.

 

And you all need to be constructive. It's okay to criticize a change but be reasonable and respect other's opinions.

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This experiment was rubbish. I spent a quarter of the game hiding until I had recovered.

I played for less time, just achieved my missions for the day and left.

All it is, is another money spinner for the Russian owners. You make the supplies last for a shorter time so we use them up and have to buy more.

The only way the game will involve skill alone, is NOT to ALLOW MONEY to be spent on ANYTHING.

Instead charge an annual membership.

If those cooldowns are ever brought in, it will be another big ripoff.

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This experiment was rubbish. I spent a quarter of the game hiding until I had recovered.

I played for less time, just achieved my missions for the day and left.

All it is, is another money spinner for the Russian owners. You make the supplies last for a shorter time so we use them up and have to buy more.

The only way the game will involve skill alone, is NOT to ALLOW MONEY to be spent on ANYTHING.

Instead charge an annual membership.

If those cooldowns are ever brought in, it will be another big ripoff.

I was waiting for someone to somehow twist this update into Tanki trying to get more money off of you. 

Rant:

 

How does restricting your use of supplies make you use them more? Before this update (so Smart Supplies were still in the game), the time between activating a Double Armor to being able to use it again was 50 seconds (40 for supply, 10 for cooldown). With this update, the time between activating a Double Armor to being able to use it again is 90 seconds (30 for supply, 60 for cooldown). So this means that you use LESS supplies than before.

 

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Did sniperhitman not post everything there in yellow? He could have just quoted what you said without adding anything and I didn't pick up on it. In that case, disregard what I said.

NP, I misunderstood who you were talking to. My apologies. :)

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asifmak

 

 

 

 

Posted 20 Feb 2017 - 02:07

 

Canada_wins, on 19 Feb 2017 - 15:17, said:snapback.png

 

I my 4 years of playing this game i have never seen such things and i do think these type of things doesnt exist only i have seen successful fly hacks. Plz stop spamming with your nonsense post

I mean the whole team sabotaging ..

Seriously?

 

 

 

 

 

 

Seriously? :o

In my 4 years (about), I have seen what I've described increasing the higher the rank.

And yes, I also used to see the fly hack, but now I'm again seeing the jumping teleportation hack, but not often.

Mostly I "only" see the artificial lag hack and putting players onto opponents' teams who don't try to help that team win (sabotage/multing)...

 

 

EDIT: and I never said a whole team was sabotaging, I said one or more players on a team were sabotaging the other team with fake teammates so that their own team could win unfairly...so you should stop lying.

(besides, my comments aren't the original internet meaning of the word spam, nor are they the slang meanings since none of my comments are useless, nonsense, gibberish, irrelevant, obnoxious, attention seeking [the comments themselves of mine], nor intended to disturb, and I don't break forum rules...so therefore I haven't spammed)

 

Well bro u have said in your previous posts that u have seen more than half of the team sabotaging.

Maybe u are confused with sabotagers,mults and low skill casual players

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I was waiting for someone to somehow twist this update into Tanki trying to get more money off of you. 

Rant:

 

How does restricting your use of supplies make you use them more? Before this update (so Smart Supplies were still in the game), the time between activating a Double Armor to being able to use it again was 50 seconds (40 for supply, 10 for cooldown). With this update, the time between activating a Double Armor to being able to use it again is 90 seconds (30 for supply, 60 for cooldown). So this means that you use LESS supplies than before.

 

Does your name fit your description.

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I am not sure because I didn't had much time for Tanki in week end.

I had a feeling that on a first level, supplies usage WAS NOT as big as previously, and that battle was somehow more balanced.

And slower, due to people waiting for time to pass so that they can drug.

Meaning, they are / where used to play only under the influence of supplies. -_-

 

 

Now, if you remember, there where some amazing battles that used to thrill us all and in which famous skilled players exposed their playing skills.

Yep, I am referring to Star ladder battles.

 

What made those battles exciting? The rare use of supplies, as only drops where allowed.

Being restricted, it didn't matter that they where +100%, not even for repair kit. No one could missuse those supplies so much so that he could win the battle all by himself.

This is the guide guys. This can show us how real fun and most satisfying game can be achieved.

 

Full supplies battles, have also a certain sense of fun, but only when everybody can drug the same and so battle is kinda balanced too.

This is the reason why full drugging battles should be accessed like no-supplies battles are. Via the Pro pass, in special pro mode.

Normal battles (meaning for non pro players, everyday players and low ranks too) should keep a balance, offering few supplies per player per unit of time. This is the principle.

So, in the general idea, this experiment is towards the right direction. How much exactly, is a matter of technicality, where developers can investigate themselves and come with the best solution.

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Tanki Online, I LOVE THIS WAY OF SUPLIES SYSTEM WORKS :wub: , i think this is a great change in the game, it makes the druggers die and now the oportunity to have fun with druggs is balanced, equal for all, I understand all who are disagree with this, but with all respect, nowadays all seems to be against all updates that Tanki implements, I think that when someone make changes always have in mind improvement so thank you for everything you have done, and i will be happy if you implement this in a future update  :)

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Because I'm the kind of person who likes facts, heres one for you;

jqgoZ9E.png

 

As you can see, it barely reached over 60K players. So that 75K players has to be false. 

What can I say? Take it up with the Tanki game page. I do not know why their measurement different from this one. But clearly it does.  The source I quoted is the one Tanki players see when they start to play.

 

MY THAT MEASURE it was the highest number I've seen.  Which means it was the highest number by that measure that I hapopened to see, nothing more. It is an apple to apples comparison.  You are showing us oranges.

 

Once again the point being: It is entirely possible that the announcement to experiment with cooldowns sparked a lot of interest in the Tanki playerbase.  The point is NOT: this number proves a lot of people liked the experiment.

Edited by LittleWillie
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​48hour experiment with supplies best  game balance hope you keep it in the game. :) 

Lemme tell you the reason. Cuz most of the druggers didn't play at the weekend or played pro-battle without supplies ;)

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Great update, I love it, more skills required than the amount of drugs, crystals and money a person owns. This will really enhance a person's true ratings.

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