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48hrs experiment with supplies this weekend


theFiringHand
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well finally a mod thinking like me ..lol  ( this is bydolord and the other one is another account of mine )

Please understand that I am not a MOD. Just a small reporter/helper for the newspaper.

Don't be fooled by the tittle given by the TO forum to reporter. Just a reporter and a player ofc.

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Proposal would need to fit all. Here is my draft proposal, make possible to create:

  • Hard format battle (closet to what was TO before) (drops always on – no cooldown)
  • Supplies free battle (drops on/off) (opportunity for to go in the future) - no supplies allowed
  • Mixed battle (drops on/off) supplies allowed as now with cooldown (for people who simply don’t care about this debate)

And then create 3 battles buttons: one for each option (colour suggestion red, green and orange)

Then drop on on/off would be available only from pro pass.

 

And have the battles show up in menu with colors like you have above - easier to pick your battles. Blackwasp suggested something along these lines.

 

Or even better...

 

A filter that will show the battles you want. Would be nice if it applied across servers so we don't have to keep switching servers to find appropriate battle.

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And have the battles show up in menu with colors like you have above - easier to pick your battles. Blackwasp suggested something along these lines.

Or even better...

A filter that will show the battles you want. Would be nice if it applied across servers so we don't have to keep switching servers to find appropriate battle.

Filter is way better than color coding, this would be a good addition to the proposal, but I don't have high expectation on this as filter has been  already been proposed for standard format and this was a long time ago.

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Please understand that I am not a MOD. Just a small reporter/helper for the newspaper.

Don't be fooled by the tittle given by the TO forum to reporter. Just a reporter and a player ofc.

I do understand your not a mod .. I forgot to put my granny glasses on to see the small print on your helmet , Dear Sir..

 

Sorry if I insulting u in anyway.. and your not Just a little  reporter Sir ,  Please  understand ...

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Gabe2607

Posted 22 Feb 2017 - 11:21

Canada_wins, on 21 Feb 2017 - 19:17, said:snapback.png

//Before I played for a year all sort of standard battles and I never had the feeling of "organized crime". I still refuse to think there would be so many players wasting time to plant mults in 15 minutes battles...// - Gabe

 

I'm "glad" to see that you admit your extreme bias and therefore lack critical thinking, which means your points on this topic are invalid.

Whatever you say... but could you learn to use the Quote button, like I did?

 

 

 

 

Gabe, Tanki has blocked me from ever using the quote button.

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Gabe2607

Posted 22 Feb 2017 - 11:21

Canada_wins, on 21 Feb 2017 - 19:17, said:snapback.png

Whatever you say... but could you learn to use the Quote button, like I did?

 

 

 

 

Gabe, Tanki has blocked me from ever using the quote button.

 

Hopefully they will block your set of colors too... :P 

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48hr experiment:

Tanki Online are to be applauded for this for several reasons.

It's been a frustrating wait to see any experiment done on the over use of garage drugs.

 

The real dilemma for TO is how to keep some tankers spending on garage drugs (buyers) (the life blood of TO) without upsetting the Free To Play (FTP) tankers too much.

It's great to see it recognised by TO that too much garage drug use does indeed cause problems (imbalance) in the game. We see cries of 'drugger' all the time because of the frustration caused (unfairness).

 

Hence, this experiment is a move in the right direction.  However, it will not stop the cries of 'drugger' - because drugging unfairness has not been fixed. 

 

Many people have noted that delaying the use of DA on spawn does cause problems at certain spawn points - I recommend more spawn points to make 'spawn camping' less productive.  Also maybe allowing nitro to be used immediately on spawn would facilitate an 'escape'.  Also some spawn points e.g. 4 on the map 'Brest' are located on 'snipers ally' and should be moved.

 

This experiment did reduce garage drug use a bit but is still not tactical enough.  I.e. the simple strategy remains to use DD or DA as much as you can.  The losing team will still not use up their garage drugs because it's a waste - and this has always added to the imbalance.  You could try counting the number of 'spawn deaths' to find all the bad locations.

 

My preferred garage drugs solution:

I would prefer an 'allowance' per tank of 10 garage drugs per 15 minutes.  This way you have to think about how best to use them.

I.e. some will 'save' them for moments of danger, or a flag run, or a final flurry at the end.  Some will use them all in the first 5 minutes! And some will find they used none.

 

This 'allowance' method makes it clear that both sides have equal amounts of garage drugs on each side, I accept that most Free To Play (FTP) users are short of RK and Mines.  At present it’s very common to see one side use way more garage drugs than the other and in DM the top 3 players are nearly always druggers.

 

At the rate of 10 garage drugs per 15 minutes this is affordable even for FTP players.  However, I think even better if we set a variable number per 15 minutes in the map create screen, (minimum 10 per 15 minutes) then users get to choose the rate  and not TO.

 

By the way any 'rating system' you invent will  always be messed up because people who use too many garage drugs have too much advantage.  An 'allowance' as stated above puts everyone on a more level playing field, so the ratings will make more sense.  However, do note that regularly joining a loosing  side will also mess up your rating.  I think the losing side should be given some advantages.  How about the losing side being given no garage drug limits.  Most players on the losing side will still not use garage drugs but at least 1 or 2 will try.

 

 

TO are also to be applauded for making the Pro pass easier to get hold of at each rank, as a result we get more Pro battles and many of these have no garage drugs or full drugs depending on player choice (just the way it should be).  I note XP/BP games can be outstanding tests of skill - just lacks variety.  Standard mode is the best for variety.

 

My take on the rating system is that it should be a count of points earnt per hour.

Try this and see how it looks.  This helps those of us who cannot play so many hours.  Or make this an 'extra stat' just because I asked nicely :0)  or how about count the number of top 3 places won per hour played.  This would also make joining the losing side more attractive. Obviously, games with less than 6 tanks per side at the end cannot be counted.  Maybe only count the 1st places on the smaller maps with 4v4 as the minimum at the end.

 

All of the above suggestions should not interfere with the 'buying tankers' who will still gain enough advantage (more RK's and better protection) to make spending money worthwhile. By legitimising garage drug use (e.g. 10 per tank per 15 minutes) and allowing unlimited use on the losing side may in fact increase sales of garage drugs.  Try it for 48 hours and see.

 

Failing the above that just experiment with increasing the cool down time and nothing else (at least allow DA and Nitro on re-spawn).

Edited by racer22_online
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

 

Putting mostly nonplaying tankers onto one team without an even amount of the same on the other team is a greater form of cheating than drugging is. (otherwise known as multing or sabotaging)

Besides, drugging is the only way to almost always successfully counter that cheating...

Edited by Canada_wins

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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

 

Putting mostly nonplaying tankers onto one team without an even amount of the same on the other team is a greater form of cheating than drugging is. (otherwise known as multing or sabotaging)

Besides, drugging is the only way to almost always successfully counter that cheating...

How about fixing the multing problem? Then you don't need drugs to counter them.

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I am not a developer, so I cannot fix the multing problem.

So until they fix it I need to drug to counter it...

Have you ever considered the possibility that it goes the other way too? That is, in order to counter an unbeatable drugger one can think to plant mults in the other team?

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I am not a developer, so I cannot fix the multing problem.

So until they fix it I need to drug to counter it...

No amount of supplies can counter mults or mult-like players in my opinion. These types of players and the inability of tanki to effectively combat them to my liking have really turned me off this game of late. I was thinking about topping up my supplies this week while the Iron Days sales are on but I personally feel it would be a waste at the moment and can't bring myself to do it. Would it surprise you to learn that some players advocate the use of mults just because others use supplies?

 

It seems to be a vicious circle. I'm hoping positive solutions are found soon.

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RustyNail & AbsoluteZero,

 

I refuse to beat cheaters by cheating and I'm not a hypocrite.

Therefore I only drug (which is not cheating since it's legal).

Edited by Canada_wins
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RustyNail & AbsoluteZero,

 

I refuse to beat cheaters by cheating and I'm not a hypocrite.

Therefore I only drug (which is not cheating since it's legal).

Don't confuse the ever-changing rules of a game with the concept of legal.

 

Have you ever been in the shoes of another player? Have you considered what it is to have to fight a player that has better equipment than you, better modifications than you, a wider protective range than you, and on top of all those, much more supplies and especially repair kits than you?

Let me draw it: it's an impossible task, regardless (sometimes) of skill.

So, practically, this player ruins your game.

And since the battles are not divided in a way that each plays their own kind, and one can simply start drugging right in the middle of the battle, sometimes it's only fair - in a sentimental way and not in a reasonable one - that these players deserve somebody else ruin their game too.

I said that only for the imagination to start receiving how it is for one non drugger to have to deal with druggers every second battle.

 

But let's not start this conversation all over again.

That is, both of us.

 

And please, stop provoking a headache with those rainbows you use as fonts :)

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Don't confuse the ever-changing rules of a game with the concept of legal.

 

Have you ever been in the shoes of another player? Have you considered what it is to have to fight a player that has better equipment than you, better modifications than you, a wider protective range than you, and on top of all those, much more supplies and especially repair kits than you?

Let me draw it: it's an impossible task, regardless (sometimes) of skill.

So, practically, this player ruins your game.

And since the battles are not divided in a way that each plays their own kind, and one can simply start drugging right in the middle of the battle, sometimes it's only fair - in a sentimental way and not in a reasonable one - that these players deserve somebody else ruin their game too.

I said that only for the imagination to start receiving how it is for one non drugger to have to deal with druggers every second battle.

 

But let's not start this conversation all over again.

That is, both of us.

 

And please, stop provoking a headache with those rainbows you use as fonts :)

Okay

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I refuse to beat cheaters by cheating and I'm not a hypocrite.

Therefore I only drug (which is not cheating since it's legal).

I think this is right and very commendable of you. :mellow:

 

Supply use has always been a legal feature of this game whereas advocating cheating or ruining other players' games just because their opponent has better equipment or uses more supplies is not conducive to a happy gaming environment. 

 

I'm looking forward to the next experiment. I'm personally hoping for a cap of some kind. :)

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I have gone matches WITHOUT drugging at all even when I had a lot of each

and even when my team was losing.

 

Why did I not drug then?

 

For two reasons:
1- my K/D wasn't being rated then and/or hadn't already been unfairly decreased from other matches' cheaters
2- the five conditions I already mentioned had not happened (the other team hadn't hacked us, nor multed us, nor drugged first, nor was a gold box being dropped)

Edited by Canada_wins
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