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48hrs experiment with supplies this weekend


theFiringHand
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basically:

If we skip the daily gifts/mission rewards, then tanki is a mandatory-supplies-buy game since I started here a long time ago.

In lower ranks drugs are not a big problem, but in the highest ranks drugs are mandatory to play drug-enables battles.

Not using them, but still joining such battles, feels like sabotage (I do always feel a bit useless and sorry for my team, when I have to play them and do not drug)

edit: If I join a drug battle and do not drug, although I could play a drug free pro battle as well, I always feel a bit useless and sorry for my team. My actions then feels like sabotage for me.

 

Actually, the proposal would achieve this:

supply free players: players that do not like to play with supplies at all, can play pro battles. Since the battle button is here, you can find plenty of them.

 

players that like supplies: players that like to play with supplies will not face any more "supply savers", that hesitate to use supplies, as they are short on them already. Also you will never again face a teammate that runs home with the enemy flag and get's killed as he ran out of health kits.

 

players that like supplies, but complain that the enemy uses too many supplies:

They can either use as many supplies as the enemy now; or the can chose the mode with prolonged SCDs, where less supplies are involved (but still same conditions for all players)

 

players that play only supply enabled battles, but play more hours per day as tanki offers in mission rewards:

They can either go pro for the rest of the day, or spend crystals on additional supply packages. Their choice.

But today they run out of supplies and still enter supply enabled battles .. and.. in fact they sabotage their team.

 

 

 

To me this system sounds better then the system of today.

So, I did understand you correctly.

What you propose may be good for some players, but not for all.

You miss the kind of players that like supplies, just not the excessive use of them (a.k.a.drugging).

What about them?

Isn't it nice and clean if players that like to drug play full supplies battles and players that don't like drugging play star-ladder kind battles? Or with supplies on but as a small percentage of battle time instead of full time?

I do not propose that people who like to drug stop using supplies, only that they have their battles and we, ours.

As things are now, even a battle that starts with mild use of supplies - which is acceptable for me - turns into a drugging battle when one newcomer start drugging. Simple as that. And why should I give up a battle just because someone drugs standard, no matter what his co-players do?

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What you propose may be good for some players, but not for all.

You miss the kind of players that like supplies, just not the excessive use of them (a.k.a.drugging).

What about them?

The could get happy there:

 

 

 

The supply settings in the battle creation could be as simple as this: a 5 item drop down list:

  • drops off, supplies off
  • drops on, supplies off
  • drops on, supplies on, SCD with longercool down times (tactical gameplay)
  • drops on, supplies on, SCD (as today)
  • drops on, supplies on, no SCD (as today)
Edited by BlackWasp777

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"SCD with longer cool down times (tactical gameplay)" or a system like the one tested with longer cool downs should be the norm in regular battles. PRO battles should be the place for drug wars. Or they should just make supplies weaker.

 

And there should be more PRO Passes options, like 30 play hours pass for a third the price o a 30 calendar days pass.

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The could get happy there:

 

 

 

The real problem with that is that most players do not have the time to create battles and wait until they acquire a decent number of players.

Most just jump in the existing battles, mostly into the ones with more than 5 players per team.

So, the "battle" with druggers is who will "occupy" standard battles that are plain and gather the average player.

Nobody wants to go Pro and create a battle and wait until players arrive. That's a waste of time.

I accept this for druggers, as well as for non druggers like me.

That is something Tanki should take care of, probably auto-creating both types of battles.

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The real problem with that is that most players do not have the time to create battles and wait until they acquire a decent number of players.

Most just jump in the existing battles, mostly into the ones with more than 5 players per team.

So, the "battle" with druggers is who will "occupy" standard battles that are plain and gather the average player.

Nobody wants to go Pro and create a battle and wait until players arrive. That's a waste of time.

I accept this for druggers, as well as for non druggers like me.

That is something Tanki should take care of, probably auto-creating both types of battles.

Well that's another story.

And actually this problem is not about the drug setting, but about the map itself (drug free polygons and sandboxes fill up fast).

 

With the creation of the battle button they solved part of the problem, but I miss the option to select if I like to play with supplies, drops or whatever. But honestly.. I do not expect to get this feature.

Because besides of the Wolfes-need-Sheep issue, the issue is that the more options on important decisions you give the players to choose from, the more you fragment the player base. And the more fragmented they are, the less players are "available" for a certain type of battle.

Imagine there would be only 7 maps and 3 gamemodes.. you would have no issue to find drugfree battles that fill up in less then a minute. But the game is not like that.. we have a lot of maps, and they are available all 24/7.

 

Maps & the fitting turrets/hulls seem to be the most important decision criteria of the players.

Because if this would not be the case, then noone would complain to play poly CP drug free all the time.

 

So if you like to play on "your" map drug free, or with a low-drug-setting, then I guess you have to solve the player-fragmentation-by-map first (and no, this does not mean to cancel maps from the game).

Edited by BlackWasp777

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Oh Very nice eh? Good job, I return and all I see is that you have to BUY a clan licence? I thought you guys would make millions out of crystal buying alone. Honestly don't agree, Little guys deserve the right,Or perhaps not involved or addicted to buy one?

But I went of topic, I hope i enjoy my return,wont stay long after this game is NOW a pay to win. Times change really fast eh?

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Oh Very nice eh? Good job, I return and all I see is that you have to BUY a clan licence? I thought you guys would make millions out of crystal buying alone. Honestly don't agree, Little guys deserve the right,Or perhaps not involved or addicted to buy one?

But I went of topic, I hope i enjoy my return,wont stay long after this game is NOW a pay to win. Times change really fast eh?

Welcome back :)

 

What do paid clan licenses have to do with the game becoming pay-to-win? Clans give absolutely no gameplay advantage. And buying one does not help you win.

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