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48hrs experiment with supplies this weekend


theFiringHand
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If this experiment gets implemented, any free player will be able to save up enough supplies to play effectively every day.

That is entirely the case today. I ave not bought drugs but I have about 800 of each except RKs of which I have over 400.

 

Ofcourse it will , but most important is the balance while between buyers and non buyers in a battle.

We do not know that. Hence the word "experiment". 

 

play Pro Battle dont ruin the fun for all other players

Sorry, I do not like playing on Polygon CP, Noise, Hill, and the other slaughterhouse maps. These games comprize about 80% of the Pro list. Of the other 20% some are Parkour and most of the rest have 0 to 2 players / side.  And 95% of them have drugs turns on anyway... the slaugherhouses do ALWAYS.

 

 

Non-druggers or partial-druggers will continue to use the bare minimum drugs, I've already seen it even with this system in place....the problem in drugs-enabled battles is not the druggers, but the drugs-haters refusal (or inability) to use their supplies effectively.

 

Tanki needs to encourage these guys into more no-supply battles....here's a suggestion if the lack of no-supply battles in the low/mid ranks is still an issue...

 

 

Increase the amount of worthwhile no-supply battles by introducing a nice crystal rewarded “create a no-supply battle” daily mission for PRO pass owners. The mission is to create a battle on a map that has 3 or more in each team(5 or more in DM)....the reward is given as soon as a created no-supply battle fills up with a certain amount of participants. The scale of the reward depends on the amount of participants that you need to join the battle....i.e. If you get a “create a 12 Tankers no-supply battle” the reward will be higher than a “create a 6 Tankers no-supply battle”...just a thought.

 

 

 

No one knows how players will adapt to this system.  As BlackWasp said, this change is too big for players to adapt in just 48 hours. I do agree that players always find a way to use the system to their advantage .. but we ar eno there yet.

 

As for blaming bad game-play on people who dislike Tanki's drug system ... this smacks a bit of blame-the-victim here.  :wacko: As the VLOG said the Supplies are so powerful their use predominates over skill.  Some players play games to test their skill. I don't think these people are the culprits.

 

I do really really like your imaginative idea on a new type of daily mission.  That's an original thought worth Tanki's attention.

I played several battles now, and my main complaint is that with the Hornet you have no way to defend against bigger hulls. The choice is that you have to choose either a bigger hull or leave the game. I will choose the latter.

See ya!  It's easier to quit than it is to learn how to play the game well. By this comment you seem quite unskilled.

 

I'm getting ready to Stop playing Tanki Online. I'm so sick and tired of people complaining about drugs. One thing these people can do Is go to a battle that is private. Its that simple and most of the private battles don't allow drugs at least 90%. Why do you guys have them in the game? just take out all the way? we cant use them as it is with all these restriction, here is one thing I need drugs just to do good in a battle and still die more then kills. Tanki Online is failing it isn't about the game anymore its about money for you guys. I understand you have to make money but the way you have broken the game down to pay for every little thing is simply ridiculous.

Pure and utter BULLSTUFF. Drug-free battles are seen in les than 5% of the games ... good luck clicking on every Pro Battle on the list to find one.  Then wait for 10-20 more players to also find that needle in the haystack.

 

On a side note there's another problem with no-drug battles ... you cannot use mines.  Mines are different from all other Supplies ... they are actually fun and add tactical complexity to the game. I'd love a mode with mines on and the others disabled.

 

I am not anti-supplies I am anti-DD/DA mostly.  The problem lies in ths simplistic doubling of damage and doubling of armor. 

Edited by LittleWillie
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Oh excuse me mr vulcan m2 mammy m2. Id like to see you kill a 234 enemy with isida and hornet.

I do it all the time.  Though it was easier before the Isida nerf this week. Isida and hornet is rock and roll baby.

Edited by LittleWillie

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Okay i change my previous opinion, now  I think this update is GOOD , and i hope it stays forever in the game, most of the negative opinions here are from heavy druggers buyers who have unlimited budget behind them from theire parents, they get a way bigger adventage from the 1500 kit supply from how it should have been, so yeah, this system is good, and i LOVE it, the new supplies system bring a new Tactical element to this game, now free players have the same chance to win a drug battle vs a buyer, now, that's what a call a True balance.  :wub: 

 

i'm a drugger too, i'm not a buyer thought.

 

Thank you Tanki for this update, and Thanks to Hazel_Rah for his efforts  :) 

 

1jwfd2.jpg

 

and please, please, please, bring semyon back, i miss him sooooo much.  :( 

Edited by Apex_Predator
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I played some regular battles today and I drugged there. In my opinion it is the best update ever and I personaly think that it should be implemented in this game. If Tanki Developers not changing cooldown time (30 sec supply active +60 second cooldown) in future then not need to reducess the power of supplies also. So if it is there in this game noone will complaining about drugging maybe. Good Job Tanki Online Developers :-)))))

Edited by ll.xx.indian.xx.ll
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when they introduced smart cooldowns they said that will save supplies and now bringing it back to old system they again saying it will save supplies wth is wrong wid this guys get it together man the thing u need to stable is u guys mind first, keeps on changing stuff ,now i dont even know what to buy or upgrade with the pace u guys changing stats i thought u guys r professional but it seems like u have no idea what u guys actually want

Edited by destroyer93_lucky
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This update has one bad side. When I play against more number of opponents and they actually kill me,then i respawn, they kill me again easilly with cooldown continued. Most of games with different numbers of players will be end very soon with exiting of players in weaker team

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I hope this possible change will be hate. I don't understand why want TO change this. If they made PRO battle without drugs, why are players without drugs complaining in normal that other players are ''noob'' drugers... If they have problems with drugs, why aren't they playing PRO battles? In my opinion it's unfair against player who spent their money on drugs. They bought them bsc of advance in normal battles (I'm one of them). And this update will delete this advantage. It will make normal games more boring.

 

We will see what will it do...

 

But I hope it will be unsuccessful try to change our favourite game.

 

Because those players that complain are the real noob. The players that just play the game and don't complain are the real pros. Even tho they drug.

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And what happens right after the 234 guy attacks the base? Another teammate with 234 comes and takes the flag now that the defenders supplies have worn off. Now you just use 234, once they run out theres nothing you can do but wait to die because an enemy with 234 will find you. I think youve failed to realize that they just removed SCDs. 

I'm not failing to realise that. They DID completely remove smart cooldowns and instead brought back pretty much what was there before them, but greatly increased the cooldowns on individual supplies.

 

I don't really see what the problem is. Unless the teams have uneven amounts of players (which is a whole different kind of situation which I will not consider), then both teams have an equal amount of potential supplies which can be used. If your team uses all their supplies to kill one attacker on drugs and then can't kill a second attacker when they come, then that's your team's fault because all of you planned poorly and wasted your resources. While the other team actually had a great idea in a sense that they forced your team to waste supplies on the first attacker (like bait), but then did an actual attack while you are on cooldowns.

 

See? Already this is a perfect example of how this experiment forces you to plan your actions and use your supplies more efficiently.

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One thing bugs me with this. "We listened to all the complaining" Then why not put the drug selection on and off back to NO pro pass required. Tanki devs are famous for punishing people that buy. Keep it up, you'll either go under, or you're working to make this pay to play. Honestly, it's so much better to leave the drugs how they are and just make it where ANYONE can turn them on and off freely.

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This update has one bad side. When I play against more number of opponents and they actually kill me,then i respawn, they kill me again easilly with cooldown continued. Most of games with different numbers of players will be end very soon with exiting of players in weaker team

This game needs forced auto balance. So many games have it where when it's massively outnumbered, the game forces people onto the opposite team. The game would honestly have more balance to it if they did that. One day you're gonna log in, and they will want a premium to play at all.

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Second impressions of the new system:

 

I do think this had reduced the overall level of drugging. This might actually turn out to be an improvement. As of this moment I am encouraged.

 

BUT

 

Experience with the system is still very slight.  It could still turn out for the worse. But today was pretty good.

 

And the weekend lag seemed less today too. THAT I appreciate.

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This update has one thing that will affect gameplay. They will camp or hide until cool down is over and if they are low on health, they will just self destruct to be able to reactivate the supplies.

That's not how the system works. If you die for any reason with time left on your cooldown, the cooldown is NOT reset.

 

If players hide all the time they cannot pop 2,3,4 then they are acting as a mult. Teams with mults tend to fall behind. Teams that fall behind have players quit on the game.  Mr. Hidey-Hole might some out of hiding to discover he's now in a 1 on 10 match.  Good luck, hope 30 seconds of 2, 3, 4 turns the tide for ya.

Edited by LittleWillie

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Gotta love spawn killing, That's all this experiment does. The other team that gets to the spawn area first wins. They just sit there with their Isada's  and drugs activated and spawn kill all day. It does reduce drugging but not allowing immediate drugging makes it too easy for the other team to just sit on the spawn point and rack up kills. Where's the skill in that? I've been on both ends and it totally removes the skill from the game. The developers need to stop this farce right now. That's right, it's not an experiment now, it's turned into a farce.

Edited by Dliver
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Gotta love spawn killing, That's all this experiment does. The other team that gets to the spawn area first wins. They just sit there with their Isada's  and drugs activated and spawn kill all day. It does reduce drugging but not allowing immediate drugging makes it too easy for the other team to just sit on the spawn point and rack up kills. Where's the skill in that? I've been on both ends and it totally removes the skill from the game. The developers need to stop this farce right now. That's right, it's not an experiment now, it's turned into a farce.

Because spawn killing never happened before this change.

 

What map was this?  Siege map sucks because of the spawn spots ... far too many games end in a spawn-slaughter because everyone spawns in the same spot. A sniper on the edge can cover the entire area.  But on a map like Kungur spawns are spread out over too large an area to dominate that way.

 

I doubt the new system makes this better or worse.

Edited by LittleWillie

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Because spawn killing never happened before this change.

Not at this rate.

 

See? Already this is a perfect example of how this experiment forces you to plan your actions and use your supplies more efficiently.

Yes but if your other teammates are dumbs...they will all drug at the same time and I'll be alone to defend the next wave of attackers. Edited by a7x_Pedro48
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I don't really see what the problem is.

Mafioso I couldn't say it better. It shows how blind you are to the problems with this experiment and that you are clearly in the pockets of the developers. So of coarse in your posts your going to put the best spin possible on this farce. In post after you post you always criticize and poo-poo anyone who points out something bad in what the developers have done, and praise anyone who think the developers walk on water.

 

You talk about having to change strategy because of this so called experiment, you're absolutely right. But you don't address the fact that this change takes the fun out of the game and just makes it frustrating. It's back to the old drug war days but worse.

 

The developers say they are listening to the players. Then why don't they experiment with the simplest solution that has been made for years. Let people choose whether they want to be in a game with drugs or no drugs. Oh, that's right, you have to PAY for that option. Give the option back to everyone, not just the buyers. Have the non-drug games be with no drugs at all, including drops. Now that is a balanced game. Then have the drug games be as they are, that is also balanced. Then people can truly play the way they want and have fun to boot.

 

This farce of an experiment is the worse unbalancing of the game that I have ever seen or experienced and is sure to drive people away from the game if it stays in effect.

 

I was having renewed hope that the game was going to get better with a lot of the recent changes and adjustments. You've seen a large uptick in the number of players, game play has become more balanced, and people seemed to be having more fun. Then this abortion comes along. If the developers are reading these posts all I've got to say is this...... Instead of claiming to listen to the players, why don't you actually listen to the players. This experiment has never in my reading of the posts even been remotely suggested.

Edited by Dliver
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I know what is strategy. But in public games, where your teammates have even problem understand English, or they are not communicating, how can u think on team strategy. When I play team battle, if I don't have friend on my side, I just have to rely on myself. Btw I use my brain while playing - it mean I use my supplies really smart. I have also 2nd account ( mutanin ), on which u can see, how successful am I in battles.

 

The main problem is that in game you are 30 sec ( with all supplies ) dangerous and 1 minute defenceless.

 

If developers will decrease effectiveness of supplies, I think I will ''survive'' it, but this is absolutely much. U can read my previous comments, where I describe my reservations.

Both teams will have noobs, both teams will have pros. You shouldn't be able to carry an 8 person team all by yourself. With drugs previously, there can be a horrible team with a skillful and strong drugger vs a team of average to good non-druggers, and the team with 1 incredible drugging player will win. That shouldn't happen, and this update should stop that from happening. If a team is not better than the other, it shouldn't win. Its as simple as that.

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You talk about having to change strategy because of this so called experiment, you're absolutely right. But you don't address the fact that this change takes the fun out of the game and just makes it frustrating. It's back to the old drug war days but worse.

Do you not understand that the previous system for drugs took the fun out of the game for the 75% of players that are non-druggers? I have had to play only XP/BP battles recently, because drugs are too OP, and make the game not fun in the slightest. It may be fun for you, but its frustrating, boring, and pointless to play in normal battles with drugs on for me and the majority of players that don't buy supplies.

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Because spawn killing never happened before this change.

Don't play dumb LittleWillie. Yes spawn killing has been around as long as the game has, but with this change it makes it so much easier and the people spawning literally have no chance. Read the posts man. Post after post is complaining about this point.

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Do you not understand that the previous system for drugs took the fun out of the game for the 75% of players that are non-druggers? I have had to play only XP/BP battles recently, because drugs are too OP, and make the game not fun in the slightest. It may be fun for you, but its frustrating, boring, and pointless to play in normal battles with drugs on for me and the majority of players that don't buy supplies.

That is exactly my point, I say make it easier for people to be in non-drug games. Don't just have it as an option for buyers. Give people the choice....Drug or Non-Drug games.

 

Just as a side point I've found a lot of non-drug battles on the Russian servers that you might find enjoyable. They include all maps and are not just BP/XP games.

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Don't play dumb LittleWillie. Yes spawn killing has been around as long as the game has, but with this change it makes it so much easier and the people spawning literally have no chance. Read the posts man. Post after post is complaining about this point.

well, if you don't like it,  you gotta stay away from crystals farming type of matches from now on then.  ;) 

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