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48hrs experiment with supplies this weekend


theFiringHand
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experiment.jpg

 

Tankers!

 

This weekend we’ll be running an experiment for 48 hours where we’ll be temporarily changing the way garage supplies work. The changes will not affect drop supplies.

 

So, between 02:00 UTC on Saturday 18th, till 02:00 UTC on Monday 20th, you’ll be seeing the following changes:

 

  • Smart Cooldowns will be disabled

  • Active time for supplies will become 30 seconds

  • The cooldown for repeated use of the SAME supply will be increased

  • Supplies will not be reactivated if you’re destroyed

  • You won’t be able to activate supplies immediately upon entering a battle. You’ll have to wait.

 

Details

 

Here are the new parameters for the experiment:

 

  • Repair Kit

    • Cooldown: 90 seconds

  • Double Armor

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Double Damage

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Speed Boost

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Mine

    • Damage: No change

    • Cooldown: 45 seconds

 

When you joining the battle, all supplies will be on partial cooldown (one third of the total cooldown for each supply).

 

The reason for the experiment

 

Supplies in Tanki give you a huge advantage in battle. A tank with Double Armour and Double Damage activated, is roughly 4 times as powerful as the same tank without buffs. Because of this, supplies almost always beat skill, and that's something you have been complaining about for a long time.

 

So, we’ve decided to experiment with supplies, and give our players a chance to play a different kind of Tanki Online.

 

With these settings, we want to increase the value of dropped supplies, and garage supplies that can be bought or earned in Daily Missions. We know it’s cool to activate all supplies at the same time, but with these settings, if you time it incorrectly, you will not be able to activate one of your buffs such as Double Armour for a long time.

 

As explained earlier, for now, these changes are a test and will only be in the game for 48 hours. Additionally, they will not affect supply drops — those will keep functioning as usual.

So, after tomorrow’s server restart, make sure you log into the game to give the new supplies a trial run, and then head over to the forum to discuss your impressions.

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Frequently Asked Questions

 

Q: If I have a supply activated and I'm destroyed, what happens?

A: As soon as you respawn, you will need to wait for the full cooldown. The partial cooldown is only for when you first join a battle.

 

Q: Let's say I activate speed boost. As soon as it is about to expire, I pick up a speedboost drop box. What happens?

A: Two things will happen. The effect of the supply will be extended by 40 seconds, which is the amount of time a drop supply remains active. Additionally, the cooldown timer will keep going. To clarify, the total cycle for a garage supply is 30 seconds active + 60 seconds cooldown, for a total of 90 seconds. In this scenario, you'll end up with 20 seconds cooldown left after your drop supply expires. Here's an image to clarify:

 

 

supplies-work2.jpg

 

 

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Interesting, instead of limiting us with a cooldown, you let us use them all at once, but we will have consequences if we don't use them correctly, can't wait to test out the new system. :) 

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Wow Tanki X should i now call this game..

 

druggers don't need to use tactically or strategies for using them.. we know its a common sense on how to use them in battles .. they tried this system in the past and it did not work .. any drugger knows if you time the drugs drops and you're  use of drugs ..you can still be fully drugger in battles .. all this is really doing is saving druggers money on not having to buy drugs later.. example for every one used we get one free drop ..

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Wow Tanki X should i now call this game..

 

druggers don't need to use tactically or strategies for using them.. we know its a common sense on how to use them in battles .. they tried this system in the past and it did not work .. any drugger knows if you time the drugs drops and you're  use of drugs ..you can still be fully drugger in battles .. all this is really doing is saving druggers money on not having to buy drugs later.. example for every one used we get one free drop ..

The thing is, you appear to be the kind of player who likes to complain about anything, even if it's in complete contradiction to your previous grievances. You're constantly complaining about "druggers".

 

Maybe you should start complaining after the update has been tested, rather than simply crushing something that you have almost no idea about.

 

Wait and see.

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This will probably one of the most loved and disliked updates tanki will most definitely add. Those tankers who spend crystals and real money on supplies so they can play against other tankers who use supplies should not have to suffer because of others who dont like the use of supplies or claim that they get dominated in supplies battles. Tanki specifically made it so pro battles have the option to turn supplies off and play against tankers who don't have the option to use them. I personally love to use supplies against other players who also use supplies, it gives me a challenge so I dont feel as if im dominating certain players. If tanki is going to make this update permanent, AT LEAST make it so players can turn this option off in the battle creation menu.

 

Thanks

-X.Z.F

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I can't wait for the outpouring of pure, undiluted hate from the drug clans.

 

For me I don't like this update either, but I won't cry about it if it became permanent although it would ruin drug games a little, or at the very least transform them radically.

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The thing is, you appear to be the kind of player who likes to complain about anything, even if it's in complete contradiction to your previous grievances. You're constantly complaining about "druggers".

 

Maybe you should start complaining after the update has been tested, rather than simply crushing something that you have almost no idea about.

 

Wait and see.

Dear Sir .. i know what is going to happen cause we have been down this road before and i also play tanki X .. for the record I'am a drugger and a buyer .. so please note you might think i complain a lot .. i just find some of these updates we have been down this road before and failed in the past.. being here close to 4 years now and play on many ranks i do see things out side of the box ..

 

Also i posted in the V-log a suggestion on how to change it up .. if you read , maybe give less drops in battles and also less usage of drugs in battles might help others.. is what i'm really trying to say .. i have heard for a long time its a druggers game then restrict the drugs more , this way less drugs used in battles and drops might improve game play ..i play tanki x and i seldom use drugs.. due to there is no need to use them so much there .. here its been a regular on going thing ..

Edited by frozen_heart
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Great idea! If this doesn't stop complaints about drugs being OP, then I don't know what will. On the other hand, I'm already seeing "druggers" complaining that their beloved supplies are getting nerfed and they will no longer be able to buy their way to victory against weaker free players :D

 

Looks like there isn't an end to all the hate towards tanki devs, is there?  :lol:

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