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48hrs experiment with supplies this weekend


theFiringHand
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What's wrong with this:

 

 

 

 

 

There are plenty of drug-free battles on the servers. No one is stopping you from playing them.

Define "plenty". I see well under 5% of the Pro battles as non-drug.

 

Also please tell me how I am supposed to find them w/o clicking on 50 different games every time I want to play. 

 

Let's not pretend the Pro Battle section adequately addresses the Supplies issue.

Edited by LittleWillie
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DA and DA may be overpowered when compared to a player without them, but don't forget that everyone has access to supplies! The reason this experiment (or update) will solve the problem, is that free players will now be a lot more capable of competing against buyers with practically infinite supplies. The problem right now (even with smart cooldowns) is that in any active battle you use more supplies than you can possibly earn (see this post for details on this matter), so buyers got a massive advantage because they purchased power items and couldn't possibly run out of them. If the experiment is implemented, far less supplies will be used per game, so players will easily be able to recover their supply savings using bonuses from daily missions, weekly chains or by buying 100 supply kits.

Supplies's overpower is the real problem , that should be change first. or either never will be come balance on this game.

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Define "plenty". I see well under 5% of the Pro battles as non-drug.

 

Also please tell me how I am supposed to find them w/o clicking on 50 different games every time I want to play. 

 

Let's not pretend the Pro Battle section adequately addresses the Supplies issue.

Since they created the "Battle Button" > half the Pro-battles are supplies enabled. 

Wish they had a filter for supplies enabled/disabled... would make finding appropriate battles much easier.

 

And what boggles my mind are the "friendly fire" enabled ones. #mults

Edited by wolverine848
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If you used DA and died, you won't be able to use DA again right away - you'll have to wait for the 60-second cooldown to end. So this actually means that in a 15-minute battle no player is able to use more than 60 supplies: 10 of repair, DA, DD and nitro and 20 mines.

Yes that is ,  but you know for supplies's overpower you can post 60 flags in 60 minutes with all supplies activate. :-)

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Since they created the "Battle Button" > half the Pro-battles are supplies enabled. 

Wish they had a filter for supplies enabled/disabled... would make finding appropriate battles much easier.

 

And what boggles my mind are the "friendly fire" enabled ones. #mults

I just played a friendly fire Stadium CTF. I think my own teammates killed me more than the enemy while carrying the flag. It's a terrible option. Most players just aren't mature enough not to shoot anyone in the same team.

 

It should be completely removed or at least give some penalty to those who kill their teammates.

Edited by misafeco
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The only problem with this is that buyers now won't buy the 1500 kits anymore, because it won't have any real advantage, good for us the free players, but really bad for Tanki financial profits.

 

anyway, i think this change will be a good idea, because finally, buyrs will get rekt  :D 

 

but i don't think Tanki will use this system, unless it's ready to remove the 1500 drugs kit from the shop, because i'm sure the sales rate will drop significantly.

Actually anyone really dont need  supplies kit , they will buy supplies in garage with propper crystals . All buyers will invest their money for buying hulls , turrets , moducles, paints and microupdates ,. thats make sufficiant money from a single buyer player in this game , even many non buyers will be invest their money from now coz if  a player has no too much money but if he want to become a powerfull player so he has to buy crystals for only upgrades hull , turret and moducles . I think if there is no any element to spoil the game battle then more and more players will be coming to play this game and from them they will be a buyer . :-)

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I will wait to play before saying anything about this update. But we all know what happens with experiments. Like crystals experiment. It became permanent.

 

Anyway, I think removing the cool down is a bad idea. And I also think this new feature should be in the settings far battle creation, so you can remove it when creating a pro battle.

 

Btw, I think it's kinda easy to trick the system :D . Join a battle, wait a few seconds, then 234. Crush everyone and get destroyed. Wait 1 minute in pause. Then, 234 and crush everyone again.

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I will wait to play before saying anything about this update. But we all know what happens with experiments. Like crystals experiment. It became permanent.

 

Anyway, I think removing the cool down is a bad idea. And I also think this new feature should be in the settings far battle creation, so you can remove it when creating a pro battle.

 

Btw, I think it's kinda easy to trick the system :D . Join a battle, wait a few seconds, then 234. Crush everyone and get destroyed. Wait 1 minute in pause. Then, 234 and crush everyone again.

Exactly what I think of. In fact, this "experiment" is a prelude to this new drugging system: they will say the experiment is a success then put it there permanently. Another "update" to bias  drugs buyers (i.e. simply buyers). This game is totally hopeless. All these money sucking update totally ruin the game. I know some trolls will say: No one force you to play. Okay, no one force you to pee in a toilet, why don't you just pee on your bed? YOu can apply "no one force you to infinity things" Stop saying it, Troll !

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what i have seen is those who complain about drug use on a regular basis is are those who dont buy or seldom ever buy  

 

 

 

i have 8 profiles here 4 of which i stopped playing after the last update since they were isida based which are of no use to me now an i must say i bought on a regular basis on all 8 4 of which will no longer be spent on an my other 4 i may never spend again your loss my gain

 

 

they did this same smart drug thing on tanki x there i had 2 profiles tried that new system out there havent played again since makes it too difficult to make daily mission kills with the set up system you have there

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Btw, I think it's kinda easy to trick the system :D . Join a battle, wait a few seconds, then 234. Crush everyone and get destroyed. Wait 1 minute in pause. Then, 234 and crush everyone again.

Your team will lose though if you play only 1/3 of the time.

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This seems like a very interesting experiment..I personally love drugging, but this will make drug use a more tactical point in battle. I don't see any huge problems with this, except the minor issue of how this will play in favor of light hulls, they will have to camp a little more, but then again they only have 30 seconds..This will also make defense with heavy hulls a lot more interesting..We'll see when it's implemented, then again it's only experimental so no huge changes. Cedric is ruining the game testing new ways to make TO more dynamic, like it was before.

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Nobody is in a position to debate the ups and downs of this update technically right now.

I don't know if the situation will be better or worse. There are compelling arguments either way. I cannot say if this will be an improvement over the old system.

 

However, what I really like is the fact that they acted based on player feedback. It is nice to see change come about because of the community. That leads to a much better game and better communication.  For that, I would like to say,

Thank you. :)

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It's all part of the master plan, 

Supplies were once one of tanki's main sources of revenue, now that they have created a much more elaborate revenue stream with Alterations and Micro-upgrades, reducing or removing supplies and the advantages of purchasing them, redundant, it will force players to invest in the much more expensive revenue streams they have been creating over the past year.

End of the day, it all amounts to Pay 2 Win.

Have fun and keep paying

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Easily the best news I have heard from Tanki in a year and a half. The fact that they recognize drugs are OP and make the game not how they want it to be (not as fun) is great news. I'll be excited to see the results of the experiment, and hope that drugs get nerfed asap.

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experiment.jpg

 

Tankers!

 

This weekend we’ll be running an experiment for 48 hours where we’ll be temporarily changing the way garage supplies work. The changes will not affect drop supplies.

 

So, between 02:00 UTC on Saturday 18th, till 02:00 UTC on Monday 20th, you’ll be seeing the following changes:

 

  • Smart Cooldowns will be disabled

  • Active time for supplies will become 30 seconds

  • The cooldown for repeated use of the SAME supply will be increased

  • Supplies will not be reactivated if you’re destroyed

  • You won’t be able to activate supplies immediately upon entering a battle. You’ll have to wait.

 

Details

 

Here are the new parameters for the experiment:

 

  • Repair Kit

    • Cooldown: 90 seconds

  • Double Armor

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Double Damage

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Speed Boost

    • Active time: 30 seconds instead of 40

    • Cooldown: 60 sec

  • Mine

    • Damage: No change

    • Cooldown: 45 seconds

 

When you joining the battle, all supplies will be on partial cooldown (one third of the total cooldown for each supply).

 

The reason for the experiment

 

Supplies in Tanki give you a huge advantage in battle. A tank with Double Armour and Double Damage activated, is roughly 4 times as powerful as the same tank without buffs. Because of this, supplies almost always beat skill, and that's something you have been complaining about for a long time.

 

So, we’ve decided to experiment with supplies, and give our players a chance to play a different kind of Tanki Online.

 

With these settings, we want to increase the value of dropped supplies, and garage supplies that can be bought or earned in Daily Missions. We know it’s cool to activate all supplies at the same time, but with these settings, if you time it incorrectly, you will not be able to activate one of your buffs such as Double Armour for a long time.

 

As explained earlier, for now, these changes are a test and will only be in the game for 48 hours. Additionally, they will not affect supply drops — those will keep functioning as usual.

So, after tomorrow’s server restart, make sure you log into the game to give the new supplies a trial run, and then head over to the forum to discuss your impressions.

 

What does it mean: 

  • Supplies will not be reactivated if you’re destroyed
Edited by Cypher
Please use spoilers when quoting a big post

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What does it mean: 

  • Supplies will not be reactivated if you’re destroyed

 

it means the timers will continue so that you don't get advantage by spawning and having immediate use of supplies that were in timeout

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