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Livestream with Cedric and Hazel-Rah - DATE & TIME ANNOUNCED


theFiringHand
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Do balance changes happen often because you (developers) want to have more variety and add new content to the game to keep it going, or is it also (or mostly) because you want to encourage players to buy other turrets, hulls and alterations when their favourite equipment gets nerfed or changed?

 

 

And also why did you add 4 sets of XTs within 6 months and then suddenly stop?

cos I really need that Isida XT

LOL

 

Questions

  • striker is underpowered. Will you buff it?
  • why does wasp m2 have more health than hornet m2?
  • Which one of you is godmode_ON

 

(Last one is optional ;) )

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why is it that high rank players get bored and start alternate account, why did tanki online developers failed to keep their interest in their main account?

 

ive asked this question because this is whats happening currently in tanki online. high rank players start alternate account.. buy crystals on it.. fully MU weapon and a WO5 with fully MU M2 freeze (M3) wreck bragadiers with normal M2 equipments. either they just feel good wrecking high ranks than them, thats why they put too much $$$ in lower rank account or the developers failed to keep the interest of high rank players in game thats why they using alternate accounts

Or generalizing, what will you do to make high rank play as fun as low/mid rank play? That's actually the answer to the first question in the above quote.

 

M0-M2=fun

M3-M4=pain

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feels good man

 

My questions: Will you implement the 48-hour changes to supplies? Will you ignore what the game obviously needs, or will you just keep doing what you're doing? Sorry for being caustic, but I'm fed up with these pointless updates that try to put lipstick on a pig. MU sales don't get rid of mults, discounts don't get rid of hopeless druggers, new turrets don't fix problems with current ones. Please tell me that the most recent change to Isida isn't a permanent patch, because it's horrible and misses the point of isida.

Edited by TTK_229

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Please read this and explain your point of view on this topic, because it's a very big and important one. You'll probably want to read it before the livestream because it's really long...


 


 


btw, I made a lot of research on games and what makes them successful, and I play tanki for a very long time (about 7 years I think), so I know the game pretty well and you can trust at least a little bit that I know what I'm talking about.


Some of the things I'll say may sound similar to silly things players said many times, but it's different so please don't stop reading something because u don't like the way it sounds, stay open minded and think about it seriously and I promise you'll get some good food for thought.


I'm not some kid trying to convince you to make a change I want to see in the game. I write it to help the game because tanki keeps losing players and probably money too, which sounds like very bad news for everyone.


 


 


Where is the game development going? What purpose do these updates and new features serve? (not talking about balance updates)


Here are the things I think you're focusing on:


  • add more diversity to the game
  • add new elements to give players new stuff to try to not get bored

 


It's all perfectly fine and it's a good thing to do, but something important is missing in this list: develop and improve players' favorite aspects of the game.


 


Based on the stories of very successful games and the failure stories of other games, developing the players' favorite game aspects makes a HUGE difference. By game aspects I don't mean adding more turrets because players say in surveys that they love the diversity of equipment in the game. I'm talking about what the players actually enjoy doing in the game that makes them enjoy so much.


 



The perfect example for this is Minecraft, you probably know it's one of the most successful game in the world. This game was developed from a different game that was also made of blocks and was about teams competing over resources they gathered from caves. Players enjoyed building out of these blocks more than competing on collecting more of them. The game developer saw that his game got filled with cheaters (because he accidentally made modding possible) and players didn't even enjoy doing what the game was made for so he eventually sold it.


The person who bought this game decided to develop the building aspect of the game that players loved so much, and focused on looking at what else players do in the game and developing it. From a simple resource building game it quickly became a very diverse game where you can do a whole lot of things (from survival games to god-mode building games and designing machines, to creating adventure maps... and a whole lot more). The game became so successful that Microsoft bought it for 2.5 billion dollars!!


 


Minecraft got millions of players and there are huge groups of people that specialize on just one or two aspects of the game (like I enjoy only building machines and playing in survival mode, but don't like doing anything else in this game), so you can safely tell that if Minecraft had even just one of it's game aspects not developed it would result in many players who get bored of the other game aspects and just leave the game instead of finding something they really love and want to keep playing just for it. Trust me, these things apply to every game including Tanki Online. I am a great example myself as a player that still plays the game only for one aspect of the game which is not the main thing in the game but there is a whole community around it and it could grow a lot if this game aspect (parkour) was developed instead of treated as an unintended side effect that is not supposed to be a part of the game so it won't be developed. These "side effects" / extra objectives in the game are exactly what you should develop to grow the community of this game, and there's a lot more to it than parkour.



 


Before I get into the specific examples of development mistakes, it's important to make the logic behind it clear. Everything I'm going to point out is based on two fundamental principles:


  • Develop and improve the most loved game aspects. (because these are the things that make people love your game)
  • Game aspects that get both lots of love and hate should be separated instead of removed. (because both keeping it as it is or removing it completely makes the game less enjoyable for many players. Giving players option to choose their favorite game aspects is a win win situation for everyone)

 


Examples of development mistakes


Please focus on what I explained above when reading this list, don't look at it as a rant because it isn't.


 


The most classic example of something players enjoy doing in the game but it gets ignored (by developers) and treated as an unimportant side effect is parkour. Lots of players always ask for improvements to parkour, but always get ignored or receive a reply telling them that parkour is an unintended thing in the game that will not be developed in the next few years. There are still very basic things players complain about like sky/border kill zone and equipment change delay, but the developers don't bother checking how's the parkour community doing.


If you think that parkourists aren't ignored, read the spoiler:



I know what is your normal reaction to someone who says parkourists are ignored:


1. There are parkour contests. But I'm talking about the game development.


2. You added parkour mode, isn't it enough recognition and support? Please think about it seriously for yourself and not for coming up with something to tell to the public, you know the true reason parkour mode was added. Because custom battle names were removed. Not even because kill zones were added on top of most buildings, removing kill zones from parkour mode wasn't even planned until I talked to Semyon Kirov about it (I can prove it with screenshots if you really want me to), and it wasn't obvious to him why it is important - because no one really thought about the parkourists when creating parkour mode. It was just to separate them from normal battles where they are not wanted.



 


Forcing players into playing not in their favorite way - for example, this whole thing of trying to encourage players to try other maps. You know what are the most popular and loved maps in the game and yet you get players stuck playing other maps that you want people to try. The battle! button won't create Rio battles for example, even though this is one of the most popular maps. Players with no pro battle pass get stuck in the maps they don't like as much, they get bored and annoyed by having to play these maps instead of their favorite maps. As I explained, you should go with what the players love doing in this game and not try to make them do something else. Trying a wider range of different maps isn't what's gonna make players love this game more for it's variety. Variety is to be able to choose your favorite out of many options so anyone can find something he really loves.


 


Rank up parties - it looks like a small thing but it was a hobby for many players to organize or help making them. Lots of players loved getting on some high place and building some structure out of a bunch of tanks and then killing them all in one shot and ranking up on top of the house. It's not a thing of parkourists only, it's a whole lot more players that just loved these cool parties so much, you can find tons of videos of this on YouTube. This became impossible when kill zones were added on top of most houses in the game, and in parkour mode it's impossible to get exp to rank up. Players requested making these parties possible again, but they were ignored and these parties pretty much died out. And yes there is a simple and harmless way to make it possible - enable players to get exp in parkour mode only if they have less than 100 exp left till rank up.


 


I know the next thing is gonna sound like something you shouldn't ever consider doing, and I'll probably lose your seriousness here if I haven't already, but please stay open minded. Bring crystal boxes back is what I'm talking about. You had a great reason to remove them, but lots of players enjoyed them and some even quit the game because they were removed. These boxes added another objective to the game for many players, and you know very well how much players love catching boxes in this game (players love gold boxes so much and there are so many gold box games, and some players even play "catch the repair kit" in Massacre Parkour battles, you should take a look at them) and it was a great fun competing for catching the bigger crystal boxes the way they were before they were completely removed from the game (with 10, 25, 50, 75 and 100 crystal boxes). The way you can bring this great fun back to the game is by adding an option (disabled by default) to add these boxes in TDMs and DMs, in these modes the objective of collecting boxes will not conflict with the objective of getting more kills, and even if it will it's worth having it as an option because it's such a loved feature.


I know it sounds like a joke or like some kid trying to convince you to add his favorite feature back into the game, but please think about it seriously and stay open minded even though you don't usually bring back removed features, because there is a way to bring it back without going against the reason you removed it from all battles. Players who don't like it, won't ever have to play with it.


I don't play "catch the repair kit" and don't even like gold boxes, and I was one of the players who asked to remove crystal boxes from the game back then, so I'm not trying to make you bring them back for myself.


 


 


These are just a few examples to give you an idea of how you could implement the principles I explained at the beginning of this post. (I could go on with a lot more but it's long enough already, only thing that matters is that you understand the logic I'm trying to explain) If you want the community around this game to grow - you have to encourage what the players love doing and look at what players do in your game as a guide to what you should develop in this game instead of telling the players what they should do in the game.


 


Please take it seriously and think again about your game development plans, you can improve this plan a lot.


 


P.S: I still am a dedicated parkourist, so you're welcome to contact me if you wanna talk about parkour development :)


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Why did you decide to work for tanki? Whats your favourite thing about working here?

 

Anyone know if the livestream will be recorded and put somewhere? I'm not getting up at midnight to watch it...

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Just asking, but why exactly is changing textures considered a violation?

 

Don't say it against the rules; tell me why.

Is it because people are getting "free" XTs? Free paints?

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When Tanki first started way back when, did you ever think it would last this long get this far? What were its intentions when Tanki was first made public and have any of those intentions changed?

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Why did you decide to work for tanki? Whats your favourite thing about working here?

 

Anyone know if the livestream will be recorded and put somewhere? I'm not getting up at midnight to watch it...

He will post it in the forum for all to see when he gets the link set up for the players.. we know its on u-tube and normally its the regular channel but who knows , you will need to watch this thread on the first page for the posting

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How is the player ratings calculated, or what do they measure? Do they measure the player's ability to earn crystals, to earn score points, to kill tanks, or what?

As we've already explained in the V-LOG, we will not disclose how the algorithm works.

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One of the most common complain about the game is about "druggers".

 

Those "supplies abusers" players are not really abusing anything, as they are really just using a game feature within the rules.

 

But the rules create serious imbalances between players who use the feature a lot and those who do not :D

 

In the past you encouraged the use of supplies. DId you changed your mind? What do you plan to do about that?

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