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[Declined] Keep noobs where they belong


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+ I see loads of isidas with low K/Ds

Low is normal. 0.05 absolutely not.

 

I have seen game-changing isidas with a K/D of 0.00 or 0/∞

Zero infinity does not exist...  :wacko: 

 

My turn... I have seen tanks on wheels... :P

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Please close this topic..

QuinnP K/D 0.82

 

pls move to archive

I-Branko147-I K/D 0.78

 

Guess I understand why you fear this topic...  :P 

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I agree with all you say, but check their K/D: do you really see 1/20 or 0.05?

 

I have seen game-changing isidas with a K/D of 0.00 or 0/∞

 

 

cV1lHDG.png

 

 

 

In the above picture, that player (Hunter_the_cool_XXX) had an atrocious K/D (0 kills 19 deaths), yet I wouldn't have kicked/got him/her removed from the battle under any circumstances. He was a putting-his-life-on-the-line-for-others type of Isida, taking shots meant for the flag bearer, following attackers in as a support and healing injured players rather than gallivanting off on a little attack of his/her own.

 

Without the Isida being so faithful, the battle may have been much harder.

 

Kills - Deaths is not a reliable judging point when a player's skill comes under scrutiny. I know some players with super-high profile K/D, yet the struggle in certain maps and can't shoot effectively.

 

In a battle, a player's score is a much more reliable source when one wishes to determine whether they are a noob or not. Leave their K/D alone.

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cV1lHDG.png

 

 

 

In the above picture, that player (Hunter_the_cool_XXX) had an atrocious K/D (0 kills 19 deaths), yet I wouldn't have kicked/got him/her removed from the battle under any circumstances. He was a putting-his-life-on-the-line-for-others type of Isida, taking shots meant for the flag bearer, following attackers in as a support and healing injured players rather than gallivanting off on a little attack of his/her own.

 

Without the Isida being so faithful, the battle may have been much harder.

 

Kills - Deaths is not a reliable judging point when a player's skill comes under scrutiny. I know some players with super-high profile K/D, yet the struggle in certain maps and can't shoot effectively.

 

In a battle, a player's score is a much more reliable source when one wishes to determine whether they are a noob or not. Leave their K/D alone.

An interesting input indeed. However:

 

1) Isida on Sandbox... not sure it is the right turret for that map... maybe in case of no drugs

2) that user played isida only 3 hrs out of 440 hrs total. Are you sure he was that good?

3) judging from the results, your team had 2 players which did too good (could be drugs or what I am going to mention now...), while the other team had 2 players doing very bad either not using drugs in a drug battle or simply not skilled (one of them has 0.65 KD generally and both have very few hours of game). Plus a fourth blue player who played very little (leaving the possibility that you played 4vs3 for a while).

4) Poor xfqrbh, who had to play alone...

 

So... I did not see the battle, but I stick to my point: 5 of those 8 players were terrible (including the noob guy who joined losing team on 20-2), especially considering that they played against similar ranks.

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1) Isida on Sandbox... not sure it is the right turret for that map... maybe in case of no drugs

2) that user played isida only 3 hrs out of 440 hrs total. Are you sure he was that good?

3) judging from the results, your team had 2 players which did too good (could be drugs or what I am going to mention now...), while the other team had 2 players doing very bad either not using drugs in a drug battle or simply not skilled (one of them has 0.65 KD generally and both have very few hours of game). Plus a fourth blue player who played very little (leaving the possibility that you played 4vs3 for a while).

4) Poor xfqrbh, who had to play alone...

 

So... I did not see the battle, but I stick to my point: 5 of those 8 players were terrible (including the noob guy who joined losing team on 20-2), especially considering that they played against similar ranks.

1) Isida is great on Sandbox. 

2) Doesn't matter. If he played a crucial role in the battle then he deserves the credit regardless of how many hours he has played. 

3) Terrible??? Heck man... with that logic you could consider Godmode_ON to be an 'average' player. 

4) Maybe his team left. In fact, based on the low score of 3 & 4 that is the most likely reason. 

 

You are not going to win this by calling everyone everyone else terrible just because they don't have a positive K/D. Just remember that it is impossible for everyone to have a positive K/D ratio. 

 

QuinnP K/D 0.82

I-Branko147-I K/D 0.78

Gabe2607 - K/D 1.01

 

You are not really in any position to say much about their K/D. You only just managed to keep a positive one.

Go on, look up mine. I dare you

Keep in mind that the m2 ranks are the hardest at the moment as they are still playing against players with m3s who drug. 

 


 

If you want a good system that allows youy to kick players from a battle, go check out the Kick2 topic. They have a detailed system to make sure all those players that are playing fairly are safe, while those that are multing are not.

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1) Isida is great on Sandbox. 

2) Doesn't matter. If he played a crucial role in the battle then he deserves the credit regardless of how many hours he has played. 

3) Terrible??? Heck man... with that logic you could consider Godmode_ON to be an 'average' player. 

4) Maybe his team left. In fact, based on the low score of 3 & 4 that is the most likely reason. 

 

You are not going to win this by calling everyone everyone else terrible just because they don't have a positive K/D. Just remember that it is impossible for everyone to have a positive K/D ratio. 

 

Gabe2607 - K/D 1.01

 

You are not really in any position to say much about their K/D. You only just managed to keep a positive one.

Go on, look up mine. I dare you

Keep in mind that the m2 ranks are the hardest at the moment as they are still playing against players with m3s who drug. 

 


 

If you want a good system that allows youy to kick players from a battle, go check out the Kick2 topic. They have a detailed system to make sure all those players that are playing fairly are safe, while those that are multing are not.

1) Topic states KD 0.05, but somehow you understood I wrote positive KD. Topic states many noobs failures, not a specific KD only.

2) None becomes a good user of a turret in 3 hours.

3) When comparing mine and your KD, compare the amount of drugs per minute, the fact that I played for a full year in drug battles only and the fact you have a 20% special shield against ALL turrets, ops...

4) I guess (but not sure) Kick2 is still based on players initiative. I prefer automatic calculation to avoid "organized crime".

5) Godmode_ON profile cannot be checked and I never saw him in battle... or should I assume he is good just because of equipment?

 

Make sure to add all these info on TankiWiki :P

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1) Topic states KD 0.05, but somehow you understood I wrote positive KD. Topic states many noobs failures, not a specific KD only.

2) None becomes a good user of a turret in 3 hours.

3) When comparing mine and your KD, compare the amount of drugs per minute, the fact that I played for a full year in drug battles only and the fact you have a 20% special shield against ALL turrets, ops...

4) I guess (but not sure) Kick2 is still based on players initiative. I prefer automatic calculation to avoid "organized crime".

5) Godmode_ON profile cannot be checked and I never saw him in battle... or should I assume he is good just because of equipment?

 

Make sure to add all these info on TankiWiki  :P

1) You have turned it into that by insulting everyone in the topic with a K/D less than 1

2) Alt account?

3) I play mainly parkour now. You can tell that by the even amount of mines, double armours and XXX.

4) Organised crime is only possible while multing on your own team or knowing half of the other team. Even then they can still report mults in the GV section.... If you want an automatic kick system, try creating one that will actually work.

5) It+s+almost+hilarious+how+badly+you+miss

 

6) I only add information from trusted sources on the wiki.

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1) You have turned it into that by insulting everyone in the topic with a K/D less than 1

2) Alt account?

3) I play mainly parkour now. You can tell that by the even amount of mines, double armours and XXX.

4) Organised crime is only possible while multing on your own team or knowing half of the other team. Even then they can still report mults in the GV section.... If you want an automatic kick system, try creating one that will actually work.

5) It+s+almost+hilarious+how+badly+you+miss

 

6) I only add information from trusted sources on the wiki.

1) Plenty of my friends are isidas with 0.8 KD. Some lower, but I saw how they play. I have different opinion about users with other turrets at that KD, especially if drugging. No idea where you read my insults (?) to everyone (?) under KD 1.

2) Here you would be right if proven that the user has an alternate account where he has been playing isida for many hours. Without that information I comment what I see and what I know.

3) OK. I am not comparing you and me without seeing you. I was replying to your comparison to me.

4) Is it allowed to disagree with Kick2 (and similars)? Same way you disagree with the automatic system I already described (and personally I would raise considerably that 0.05 KD).

5) I understand that for you a user with "great" equipment is automatically a good player. I disagree and would like to see "skills in action" or comment some numbers, if I could see them.

6) trusted, PRECISE and OBJECTIVE I hope...

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1) Plenty of my friends are isidas with 0.8 KD. Some lower, but I saw how they play. I have different opinion about users with other turrets at that KD, especially if drugging. No idea where you read my insults (?) to everyone (?) under KD 1.

2) Here you would be right if proven that the user has an alternate account where he has been playing isida for many hours. Without that information I comment what I see and what I know.

3) OK. I am not comparing you and me without seeing you. I was replying to your comparison to me.

4) Is it allowed to disagree with Kick2 (and similars)? Same way you disagree with the automatic system I already described (and personally I would raise considerably that 0.05 KD).

5) I understand that for you a user with "great" equipment is automatically a good player. I disagree and would like to see "skills in action" or comment some numbers, if I could see them.

6) trusted, PRECISE and OBJECTIVE I hope...

1) So why this then?

 

 

D7u2NfU.png

 

 

2) k

3) k

4) k, although automated systems are surely going to make everyone upset.

 

5) again.... It+s+almost+hilarious+how+badly+you+miss

6) Exactly

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1) So why this then?

 

 

D7u2NfU.png

 

 

2) k

3) k

4) k, although automated systems are surely going to make everyone upset.

 

5) again.... It+s+almost+hilarious+how+badly+you+miss

6) Exactly

1) the :P  meant joke... I do think their KDs are noob, but I would have to study them before to make a serious sentence. Maybe they played isida a lot (and I am not going to check because I really meant it as a joke and I would not care less if they are noob or not).

4) not everyone... No system, manual or automatic, will ever get +65% positive feedback.

5) I have no clue why you keep "showing" I went away from point, but I am glad you are not posting Gifs on Wiki...  :P 

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Three simple ways:

 

1) ranks should be achieved or given once some specific tests are passed. Tons of Legends cannot turn turret, change vision, listen to sounds, flip tanks, think methodically, etc. Failing tests will keep noobs under ranked and everyone will be happy, them included, as they will be more successful between themselves. Right now everyone, sooner or later, will rank up and the results... no good! There is still a small possibility for parents to give their account to their kids (I lost a majestic long battle today because of a 7 years old boy today...), but at least we limit the phenomenon.

 

2) Right now you can see Friends in green. Allow to mark in Red, players that you would not like to play with, either because you believe them noobs or just not your favorite. Then I will avoid to join a team which has 3 red players.

 

3) Once a player has a K/D of 1/20, kick him/her out automatically. Noobs are very resilient players and will totally spoil the game for the rest of the team. Once I had a guy 0-190... 

 

And c'mon... we all agree on this one ;)

Claudiu approves- B|

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1) Isida on Sandbox... not sure it is the right turret for that map... maybe in case of no drugs

2) that user played isida only 3 hrs out of 440 hrs total. Are you sure he was that good?

 

He just said that isida was an essential part of their team, so how do these points even make sense

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Hold on, wasn't there something in the v-log talking about how the players rating would be used for game matching? If anything could help with something it's only the player rating. No other external test has a point of being taken, just too wasteful.

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He just said that isida was an essential part of their team, so how do these points even make sense

The guy made a statement in a very civil way. I simply did not agree and explained why with the same tone.

 

Hold on, wasn't there something in the v-log talking about how the players rating would be used for game matching? If anything could help with something it's only the player rating. No other external test has a point of being taken, just too wasteful.

Players rating for game matching would go in the direction I mention. But I am not optimistic about finding a proper formula (too many variables). 

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Players rating for game matching would go in the direction I mention. But I am not optimistic about finding a proper formula (too many variables). 

I think it's not too hard.. you will never have it truuuueeeeellly balanced to the last dot, but to make it work fairly well should be not a big deal.

Of course this woll not be based on the rating we have today.

 

As I proposed something like that some time ago (and also outlined how this rating could work to match players) Hazel himself answered that this is

a- planned

b- will not be done with today's rating (which serves more the purpouse to brag about, then to truely rate and compare..)

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I think it's not too hard.. you will never have it truuuueeeeellly balanced to the last dot, but to make it work fairly well should be not a big deal.

Of course this woll not be based on the rating we have today.

 

As I proposed something like that some time ago (and also outlined how this rating could work to match players) Hazel himself answered that this is

a- planned

b- will not be done with today's rating (which serves more the purpouse to brag about, then to truely rate and compare..)

Interesting...

 

Of course there will never be a formula making everyone happy, but how can you "mathematically" rate:

 

- flipping an enemy tank who is coming up/down (hardly one player every 10 does that)

- inserting your tank between your team mate running away with flag and enemy team trying to recover, not only to get the hits, but also to stop the enemy physically (one player every... 50?)

- have a panoramic view of the field, i.e. seeing enemies right/left/back and beyond the wave, beside front (one player every three)

- pass on the flag if your energy is in danger (difficult to say how many because most noobs do not get flags half the way...)

- using proper equipment such as avoid light hulls while sitting on flag, avoid isida if you do not heal, avoid Twins in Monte Carlo (... but I have only Twins...), avoid Rail/Shaft when all enemies are in your base, etc. (one player every two)

- turn turret, do not ask "gold please", do not write in Facebook while playing, start immediately to play not after a minute when all drops have been taken, etc.

 

These and many other small actions are what separate a noob from a good player.

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Interesting...

 

Of course there will never be a formula making everyone happy, but how can you "mathematically" rate:

 

[..list of non-point earning actions that are very valuable..]

 

These and many other small actions are what separate a noob from a good player.

You are right that those actions are very important. And there is no way to count them (at the moment).

And.. I think there is no way needed to count them.

Players that are "that far" to do this, are usually good enough to earn good in terms of points too.

 

I guess it would be best to link my proposal now, instead of spending anouther 30 min to type it in.. but I lost the link.

I link it later, if I find it.

edit: there you go:

1) proposal for battle efficiency rating

2) simulation run about self-adapting of the rating

3) it has to exist for different gamemodes (no big deal..)

4) some answers on raised questions

 

5) Hazel's answer in another thread

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