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[Special Article] Supply Experiment: Player's Opinions


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tankiyya     1. I am stoked to know that Tanki is listening and trying to address the issue.

 

 

HA HA HA

 

Really when just today they announced in Iron day sales ..20% one one day and the next day 10% sale on drugs in the next 2 days ...

 

if tanki wanted us to stop or use less why have sales with drugs at all.. having them in sales encourages more to buy and use them in battles...

 

good lol Tanki

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Again, another one out of so many terrible experiments. I tested this in a drug battle and was completely disappointed . I think that Tanki should leave supplies the way they are instead of always having to nerf something. If people do not wish to be in a battle with drugers then there is the option in the "create battle" feature to disable supplies.

This test actually, in my opinion, made it harder for people to play against druggers. If someone just entered a battle and there are 2 or 3 fully drugged tanks, then what chance does that person have since there is the long cooldowns upon entering a battle.

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1: I knew it would be a feeble attempt to nerf drugging. It would not prevent druggers from dominating every battle.

 

2: Druggers will be druggers. I saw no change in their ability to drug as much as they always do. No one complained about the nerf because it made no difference.

 

3. Nothing would change. druggers would still rely on abusing supplies as always instead of skill. I think ALL supplies (except drop boxes) should be eliminated from the game.

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I personally liked the supply changes. I still felt that the supplies themselves were still too strong, though. I think that this is a step to making supplies into what they were always meant to be-temporary changes to your tank's parameters that should be used in critical situations, as I have said before.

thanks for suggesting vik m2 bro

YES YES YES! My thought exactly. Parameter boosts, not simple 2x/0.5x multiplication of damage.

 

e.g. Instead of DD, a boost to firing rate and/or turret rotation and/or width of auto-aiming arc. Your tank is better ... but how much better depends on each player's skill in milking as much advantage as possible.  Personal skill becomes part of the equation.  Also such a system might well allow longer duration  and/or simpler cool-down conditions.

 

I only acquired some answers from him because he made a lot of posts on the Supply Experiment Announcement page. Plus he was active, and I needed responses fast :)

Length of playing time is no measure of wisdom.

 

Indeed, often time a fresh perspective sees things old-times miss because "everyone knows" something that ain't so, or perhaps what was once true isn't any more.

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This is test was awful. Not being able to use drugs upon entering a battle sucks, because your KD can suffer in the end from this, also other players could kill you easily. Second, the cooldowns for drugs were way to long. Tanki if you implement this buyers will become extinct.

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@lukey0

Answer 3: If this was introduced into the game, it would have a huge negative affect on it. Not only would they lose a lot of money but also a lot of the general public that plays the game. The update would only satisfy a small minority and would upset the majority. There would be a decrease in players, that's for sure.

First of all, thanks for interviewing me for this! Its cool to see my name in a topic that had an in-game notification.

 

I also want to respond to this answer from Lukey. As far as I know, it actually would not lose TO much money. The game got along just fine before supplies were a shop-only item. Furthermore, a 20 dollar kit is not much compared to lots of other stuff in the garage. I also don't see much of the general public leaving the game. The statement that this only satisfies a small minority only has a hint of truth to it. While most people do drug, only a small minority drug excessively. The experiment actually seemed to bring the everyday drugger's supply usage about equal to that of heavy druggers. I am an occasional/moderate drugger, and I found the supplies that I used seemed to have more of an effect on me than before. Saying there would be a decrease in players is probably true. I'm sure some super heavy druggers would rage quit. However, I think trading off better gameplay with them leaving is fair- even if it loses TO a minute amount of income.

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1- And you conveniently refused to ask me to participate in your article. ;)

 

 

2- From troll name "TruthTeller" downwards, almost everyone exclaimed that they loved the experiment yet truthfully admitted that they rarely tried it. Whereas those above the Liar mentioned that they regularly tried the test and hated it.

 

3- This update sucks because multing/sabotaging (putting players onto opposing teams who don't try to help that team win) as a strategy was still being utilized during the test but no one was able to successfully fight back due to no longer having easy access to supplies.
[i noticed this when I was on a cheating team and ended up with a 26.00 K/D, higher than I ever had pretest; and most often when I was on the victimized team where I typically had around 0.9 K/D...almost never were matches devoid of cheating against either team AND ALMOST NEVER were both teams approximately equally cheated against]

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48hrs experiment with supplies this weekend

Posted by Canada_wins on 19 Feb 2017 - 03:28 in News and Announcements

The only reasons I drugged (meaning that I never drugged otherwise and didn't complain when my team was winning or losing during the exceptions to this list):

 

1- other team put fake players onto my team (multing)

2- other team made my team have artificial lag hack

3- enough of the above happened to noticeably decrease my K/D so I'm trying to get back to 3.50 and need to drug to do so

4- when gold boxes drop

 

...and since I'm not a hypocrite, I also complain when my team cheats by multing the other team!

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Answer :It can only be commented after some experience.

 

Answer: Good

 

Answer: People addicted of supplies will suffer. I liked it and recommend it to be made permanent.

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QUESTION NO 1:

                         FIRSTLY I THOUGHT THAT FOR WHICH PURPOSE THEY RAN THIS EXPERIMENT? :huh:  :huh:

QUESTION NO 2:

                         MORE I PLAYED IT MORE I HATED IT BECAUSE I USE DRUG MORE THAN ANYTHING.IT WAS CREATING MUCH                                    PROBLEMS. :angry:  :angry:  :angry:  :angry:  :angry: 

QUESTION NO 3:

                          AFTER PAYING I THOUGHT IT IS ALSO POSITIVE AND ALSO NEGATIVE FOR DRUGER IT WOULD BE A PROBLEM    

                          AS THE CAN'T USE DRUGS AS THEY WANT BUT FOR OTHER PEOPLE WHO HAVE NOT DRUGS OR DONT LIKE TO 

                          USE MUCH DRUG HAVE BENEFITS FOR IT. :wub:  :wub:  :)  :)  :excl:  :blush:  :)  :)  :P  ;)  :D  :D 

 

 

                                                                                             THANKS FOR READING MY THOUGHT AND PLEASE LIKE AND REPLY :) 

Edited by twins.5

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There is a strategy involved in using supplies. The experiment made the supplies unpredictable. Rail is extremenly vulnerable because at spawn it cant shoot right away and with this experiment  you cant sheild up right away. I was spawn killed using rail so many times I quit. Also, there is no point in DA when you have less that a quarter health if you cant health up at the same time because one rico shot can still kill you anyway. Going up the second ramp in highways with the flag on your side you have to health up or you will get shafted for sure. There are millions of scenarios where supplies are strategic. I am sick up people saying supplies are not strategy because they are. This experiment took away the ability to count on the supplies when you need them. If you hate supplies then pay the 5000 crystals per month and join a pro battle. 

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... If you hate supplies then pay the 5000 crystals per month and join a pro battle. 

Why not "if you like drugging pay the 5000 crystals and join a pro battle"?

 

Nobody answers why it's the other ones that have to go pro.

Because the truth is that the 5k is not a problem, but that most players join random battles instead of creating one, and thus, the most common battle tend to gathers most players.

So, neither druggers nor non-druggers want to abandon what's the most common type of battles.

 

The most fair way to be both satisfied is there is a way that title of battle indicates the degree of supplies usage recommended / allowed.

Thus, each will really choose what each likes.

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For example, my kind of battle 8 times out of 10, is drops only CTF (or TDM) battle.  One to enjoy, regardless of winning or loosing.

That is a true Tanki battle, and the type of battle that I really enjoy. But supply battles are a lot more relaxing to play.

 

Non-supply games go right down to the wire all the time.

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That is a true Tanki battle, and the type of battle that I really enjoy. But supply battles are a lot more relaxing to play.

 

Non-supply games go right down to the wire all the time.

Of course, I can't find such a battle but late at night (together with some crazy drugging fest that's totally intolerable.

 

I even accept the rare use of a garage supply, i.e. a nitro or a DA when taking a flag, a repair kit when carrying a flag and get wounded, but no more than that.

If this kind of battles existed everyday, I would gladly pay a small fee without even purchasing anything. I surely understand that a good product should be rewarded accordingly. Just not via buying supplies.

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2- From troll name "TruthTeller" downwards, almost everyone exclaimed that they loved the experiment yet truthfully admitted that they rarely tried it. Whereas those above the Liar mentioned that they regularly tried the test and hated it.

Thats not even close to being true. Many people below him said they played alot and liked it (including myself). Also calling him a liar is completely untrue as well. Its asking about how we feel about the experiment- there is no possible way to have a correct answer. Just because he disagrees with you does not make him a liar.

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False.

I just now went back and reread that part of the article downwards.

I did not say everyone else below him liked the experiment.

You are being deceptive and lying.

Edited by Canada_wins

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