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Damage per minute all weapons


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here is the damage per minute for all the weapons

 

 

	min	    m0	    m1	    m2	    m3	  max	  m0 	m1	   m2    	m3
smokey		120.0	157.9	205.7	300.0		480.0	536.8	685.7	900.0

firebird	144.0	183.7	308.6	480.0		144.0	183.7	308.6	480.0

twins		486.5	600.0	810.8	1090.9		810.8	900.0	1135.1	1454.5

railgun		240.0	279.5	354.9	478.3		360.0	419.2	566.2	739.1

isida		144.0	183.7	308.6	480.0		144.0	183.7	308.6	480.0

thunder		360.0	417.7	533.3	693.3		600.0	702.5	911.1	1226.7

freeze		352.8	419.8	623.9	872.5		352.8	419.8	623.9	872.5

ricochet	425.8	463.6	573.9	741.8		510.9	649.0	782.6	989.1

 

damage per second

	min	    m0	 m1	  m2	m3	max	m0 	 m1	    m2	    m3
smokey		2.0	 2.6  3.4	5.0		8.0	 8.9	11.4	15.0
firebird	2.4	 3.1  5.1   8.0		2.4	 3.1	5.1 	8.0
twins		8.1	 10.0 13.5	18.2	13.5 15.0	18.9	24.2
railgun		4.0	 4.7  5.9	8.0		6.0  7.0	9.4  	12.3
isida		2.4	 3.1  5.1	8.0		2.4  3.1	5.1	    8.0
thunder		6.0  7.0  8.9   11.6	10.0 11.7	15.2	20.4
freeze		5.9	 7.0  10.4	14.5	5.9  7.0	10.4	14.5
ricochet	7.1	 7.7  9.6	12.4	8.5	 10.8   13.0	16.5

 

 

 

 

notes

1. the damage per minute for firebird, isida and freeze is assuming you wait for a full reload before you fire

2. the shots per minute for firebird, isida and freeze is worked out by (60/(firing time + reload time))

3. ricochet damage per minute could be wrong

4. ricochet damage per minute is worked out by 60/((shots per load*reload)+load reload time) = shots per minute ---- shots per minute*(shots per load*damage) = damage per minute

5. hope you can understand my notes

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Much better would be' date=' to know the DPS, (Damage per second) of all the guns. Great work keep it up! :thumbup: [/quote']

 

Yeah that's what I was about to say man. Thanks for making it though.

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sorry but damage per second is wrong, it shouldn't be damage per minute divided by 60, but just the amount of damage inflicted a second, so in firebird's case, 24, and reload time is irrelevant.

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yer i no but reload is still important' date=' by your method railgun m3 does 70 damage a second[/quote']

 

true, nothing can be perfect. Maybe damage per 5 seconds? Or 7 seconds? But nothing will ever equal them all out evenly.

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i will try and create another one which tells you how long it takes to kill the different bodys' date=' but might not do it for all the weapons m's and body's m's[/quote']

 

7 X 8 X 3 = 168 Possibilities, Right? :roll:

Isn't it 7X8X4 because M0 counts too?

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yer i think you are right and think of the extra probablitys if there are paints

actually maybe you should just look at the spreadsheet by Mokpama_rapra

you can find out how long it will take by looking at that

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Your DPS chart title is misleading. It is not DPS but Total DPS over 60 second interval.

 

True DPS is already listed, for example DPS for isidia M3 is 24 or for freeze M3 is 32.

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Your DPS chart title is misleading. It is not DPS but Total DPS over 60 second interval.

 

True DPS is already listed, for example DPS for isidia M3 is 24 or for freeze M3 is 32.

 

That's what I said above, and GO_IRELAND replied by saying that this method was flawed due to the fact that m3 railgun, using this method, has 68 dps (or 0 if the charging time is the second counted). So all methods are flawed, really. We can never have a perfect list.

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