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[Declined] Roles for hulls?


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This is sort of similar to abilities but in a different way. I would explain how it works, but for me, it would take an eternity. Instead let me show you what my idea is.

 

Light:

 

·Wasp- higher top speed, quicker accelerations, faster turning. Less weight, and pushing power, and health.

·Hornet- more weight and pushing power, average health, slower accelerations and top speeds and turning.

·?????- more health, everything else is average.

 

 

Medium:

 

·Hunter- higher top speed, quicker accelerations, faster turning. Less weight and pushing power, and health.

·Viking- more weight and pushing power, average health, slower accelerations and top speeds and turning.

·Dictator- more health and all the other stats are average.

 

 

Heavy:

 

·????- higher top speed, quicker accelerations, faster turning. Less weight and pushing power and health.

·Mammoth- more weight and pushing power, average health, slower accelerations and top speeds and turning.

·Titan- more health and all other stats are average.

 

???=hulls yet to be implemented in the game.

 

This is based on the hulls of the same modification and weight class.

 

If this gets put under review, ill add more details in how it'll affect game play :)

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Declined

 

Hazel said in the livestream that no matter how they change the hulls' parameters to make them different, in the end they will essentially still be the same, only with different health and speed values. They are already working on a big update that will greatly affect hulls, so for the time being I won't be accepting any ideas for changing hulls' parameters because it's best to wait for that update to be released before making any more suggestions.

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