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[Declined] Equipment Tuning


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This is a button under the alterations that looks like an m4 alteration. When you click on it, it takes you to a window where all or most of the stats of your turret/hull are represented on sliders. The sliders are on the middle of a row with "ticks" Moving the slider for damage 1 tick to the right would result in an increase of .5 hp/sec, etc. Moving the slider to the left would decrease that same amount every tick. This would be the same for every stat, and of course the intervals of change would be balanced, so that for any stat a upgrade is worth the same towards your battlefield performance. (Ex. 1 tick of damage would increase .5 hp/sec, 1 tick increase of reload would be much more so an increase is worth the same and balanced.)

 

You can only move the slider a tick up if you move the slider for another stat a tick down, etc. This means if you move the slider for damage all the way up (5 ticks) your turret is still about the same powerful., as you would have to slide other stats down to compensate. Each person gets a free "tuning"  (1 move up, 1 move down to balance.) You will not be able to click "Apply changes" button unless you have a balanced setup. You get another "tuning" at 3rd lieutenant and a third one that unlocks at Generalissimo for 5,000 crystals. Any more "tunings" are purchasable for real money.

 

Of course, even drastic changes in the sliders wouldn't have the same effect as alterations, as alterations are a much bigger change. However, this addition to the alteration system would enable people to fluidly tweak their turret, not select rigid alteration schemes.

 

I am working on a picture to show you guys how it will look. :)

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Declined

 

We already had this discussion somewhere else and Hazel stepped in and said that there's no point adding this because it won't work. Even if they made the system so that any "build" you make is balanced, players simply won't be able to come up with anything good on their own. That's why it's specifically an experienced game designer's job to set parameters and come up with alterations for turrets, because 99% of what players would make on their own would be useless and boring.

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Declined

 

We already had this discussion somewhere else and Hazel stepped in and said that there's no point adding this because it won't work. Even if they made the system so that any "build" you make is balanced, players simply won't be able to come up with anything good on their own. That's why it's specifically an experienced game designer's job to set parameters and come up with alterations for turrets, because 99% of what players would make on their own would be useless and boring.

So...it's rejected because the variety and options would be too "boring"? In my opinion that's kind of the point. Small tweaks for customization. If you want "big", go for the alterations.  As for "useless", what do you mean? It would be balanced, sure, so it would be just as useful as anything else.

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So...it's rejected because the variety and options would be too "boring"? In my opinion that's kind of the point. Small tweaks for customization. If you want "big", go for the alterations.  As for "useless", what do you mean? It would be balanced, sure, so it would be just as useful as anything else.

What I mean is that such a feature would require a lot of work from developers, which in the end wouldn't be worth it because players don't like complicated stuff. Most of them prefer to just buy a new turret with a couple clicks and carry on destroying tanks. Barely anyone has the time and curiosity to play around with specific parameters and even those who do, are still highly unlikely to come up with anything good. "Small tweaks for customization" won't be noticeable, while anything bigger than small tweaks is likely to be a failure.

 

P.S.   Don't get me wrong - I'd probably be one of those people playing around with such settings and customising my weapons, so I would like to have this feature. But Hazel says that most players wouldn't even consider playing around with it, and I agree with him. This would be a pointless waste of time.

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I dont really see the point. If you a different gameplay experience, thats what other turrets are for. Increase railguns damage at the cost of reload with the m2 alt and you have shaft without the scope.

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I dont really see the point. If you a different gameplay experience, thats what other turrets are for. Increase railguns damage at the cost of reload with the m2 alt and you have shaft without the scope.

Completely remove hull turning speed and armor but give it insane acceleration and top speed.

The differences are much smaller than that.

 

I like this idea, my m2 Viking could sure use better stats :/

 

Too bad hazel said that it's not going to happen :/

Well keep in mind the Viking wouldn't be "better" just "different." It's a fun way for players to get a little customization. :)

 

But the main selling point is this allows players to tweak un-upgradable stats and those not offered in alterations.  For example, you could decrease Freeze's damage drop-off/range rate, or increase Twin's splash damage radius. t also is another source of income for tanki. 

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What I mean is that such a feature would require a lot of work from developers, which in the end wouldn't be worth it because players don't like complicated stuff. Most of them prefer to just buy a new turret with a couple clicks and carry on destroying tanks. Barely anyone has the time and curiosity to play around with specific parameters and even those who do, are still highly unlikely to come up with anything good. "Small tweaks for customization" won't be noticeable, while anything bigger than small tweaks is likely to be a failure.

 

P.S.   Don't get me wrong - I'd probably be one of those people playing around with such settings and customising my weapons, so I would like to have this feature. But Hazel says that most players wouldn't even consider playing around with it, and I agree with him. This would be a pointless waste of time.

 

What do you mean by "anything good"?

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What do you mean by "anything good"?

I mean that by manually changing the parameters it's highly unlikely that players will be able to make a configuration that's actually fun, balanced and playable. It takes deep, insightful knowledge of game mechanics and years of experience to be able to make good weapons.

 

I'd like to point out again that this is just what Hazel said and I myself kinda disagree with that point of view.

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I mean that by manually changing the parameters it's highly unlikely that players will be able to make a configuration that's actually fun, balanced and playable. It takes deep, insightful knowledge of game mechanics and years of experience to be able to make good weapons.

 

I'd like to point out again that this is just what Hazel said and I myself kinda disagree with that point of view.

Well, "fun" is up to the player. Many people I know would find it fun.

 

"Balanced" is not up to the players but to the developers.

 

"Playable"- well it's obviously playable.

 

The thing is that instead of having the "Freeze" turret with alterations (current situation) it might be better to think of it as a "Freeze-class" turret.  Within the "freeze-class" there are hundreds of different configurations.  You could trade range for freezing effect. You could trade cone angle for reload. You could trade damage for charge length.

 

With other turrets it might be even more interesting. You could trade field-of-vision in Shaft for reload. You could add critical chance in smoky in exchange for turret rotation, etc.

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What I mean is that such a feature would require a lot of work from developers, which in the end wouldn't be worth it because players don't like complicated stuff. Most of them prefer to just buy a new turret with a couple clicks and carry on destroying tanks. Barely anyone has the time and curiosity to play around with specific parameters and even those who do, are still highly unlikely to come up with anything good. "Small tweaks for customization" won't be noticeable, while anything bigger than small tweaks is likely to be a failure.

 

P.S.   Don't get me wrong - I'd probably be one of those people playing around with such settings and customising my weapons, so I would like to have this feature. But Hazel says that most players wouldn't even consider playing around with it, and I agree with him. This would be a pointless waste of time.

Did you guys do a poll for this? I think if you did a poll for the idea people would see you at least though about the idea.

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Did you guys do a poll for this? I think if you did a poll for the idea people would see you at least though about the idea.

Nope. Polls are pointless since what players think is good for the game is completely different to what actually IS good for the game. That's why decisions are made by experienced game developers, rather than players.

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Nope. Polls are pointless since what players think is good for the game is completely different to what actually IS good for the game. That's why decisions are made by experienced game developers, rather than players.

incredible name change right there,

lost weight and 4 letters too!

:rolleyes:  :P  :lol:  :ph34r:

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I can imagine this.

In editing topics that are still waiting to finish them by myself, there is one idea suggesting tuning equipment, completely different from this one. But I must admit, this looks a lot of a better idea and more adjusted for the garage shown as today. Only thing that should be considered is number of possibly available ticks.

 

Some of my additions for this idea (in this way, let's say this idea isn't declined):

  • Every rank-up (higher rank than previous) brings more adjustments to pick from
  • Achievable adjustments by different ways (missions, special adjustment from the Shop, achievement)

 

Hazel said... Hazel said...

Well, just because Hazel said something about similar thing doesn't mean idea should be rejected without considering by himself a bit more and without some discussions with fellow developers. Realise that just a little more damage or a quicker reload wouldn't really be recognized by everyday battlefielders, but just enough change the virtual tank to the best settings the user would want.

Tanki isn't 'shoot-do fixed amount of damage-reload-repeat' game, and isn't only 'fight 'em to the death, noone cares - just play' gaming experience. Think of different ways and pros of these adjustments. Maybe parkourists, clan players or that-one-struggling-hammer-guy would like to set their own turret how they would want.

 

 

not one of the best written replies in the history but you get my point :P

 

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Well, just because Hazel said something about similar thing doesn't mean idea should be rejected

It wasn't similar. It was pretty much an identical idea. And since he's a developer, I can take his word for granted. He really doesn't throw his opinions and knowledge around carelessly, so when he says that something isn't gonna happen, it most likely won't happen.

 

But fine, I'll ask him about this one.

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