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Virtues of time delayed sign-off.


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Any good players will observe and exploit aspects of a game that are able to be exploited. One I've noted that seems easily corrected is the desperation to avoid being destroyed by signing out just prior to destruction. This deprives the winner of an encounter due kill count, saves the one about to pop from a "death" and exploits an illusory k/d ratio flaw. I don't know nearly enough about game development to know this would be simple, but, if it were, it would be a fine, fair addition to apply a pause time prior to sign out. One game I played which will go unnamed had a ten second or so countdown from the moment a sign off command was issued by a player to the moment said player's device left the contest.

 

Such an application would substantially reduce the very real "cheat" of signing off instantly to avoid a certain "death." I'm hopeful developers read and consider this and, if as simple as it might be, adding it to what must be a mountain of ideas and wish-list items to modify/add. I remain most appreciative of an inventive, ingenious game that provides me pleasurable relaxation for approaching a year now. I very much admire and appreciate developer's work.

 

MadDog21

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Any good players will observe and exploit aspects of a game that are able to be exploited. One I've noted that seems easily corrected is the desperation to avoid being destroyed by signing out just prior to destruction. This deprives the winner of an encounter due kill count, saves the one about to pop from a "death" and exploits an illusory k/d ratio flaw. I don't know nearly enough about game development to know this would be simple, but, if it were, it would be a fine, fair addition to apply a pause time prior to sign out. One game I played which will go unnamed had a ten second or so countdown from the moment a sign off command was issued by a player to the moment said player's device left the contest.

 

Such an application would substantially reduce the very real "cheat" of signing off instantly to avoid a certain "death." I'm hopeful developers read and consider this and, if as simple as it might be, adding it to what must be a mountain of ideas and wish-list items to modify/add. I remain most appreciative of an inventive, ingenious game that provides me pleasurable relaxation for approaching a year now. I very much admire and appreciate developer's work.

 

MadDog21

 

valid point, but in my opinion one kill is not enough to make much of a difference. Yes, it makes a difference occassionally, but on normal times, it doesn't, so there is not at all any problem with the present situation. However, I cannot see an issue with what you are proposing except it will be an unneccessary feature that could slow down tanki's development unneccarily.

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