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Did you know?
Tanki X latest upgrade removed supplies,

instead they added a great system mechanic that they've been working on that will make the game skill-based and won't have pay2win method,
The system is Modules, which are basically "abilities" there's many different abilities right now, like Invisibility, Target Focus, Spider mine, and others,
This is the very first patch of modules, and the game is still in beta, much more modules will be coming in the future.
You're probably thinking, wow that's awesome, but then how does the game make money?
Easy, Cosmetics, since Tanki X is built with Unity, the developers have much more space with implementation of ideas and cosmetics and dynamical items, there's a lot of epic cosmetics in Tanki X, cosmetics do not effect the gameplay, they are like paints/skins and ammunition.
So what are you waiting for, pack up your slow edgy flash tanki and move to Unity, Tanki X, the new true experience of tanki.
(Why am I doing this post? To trigger you of course, as you can see, I quit Tanki Online and I am overwhelmed with Tanki X, while you guys are suffering with pay2win system, we are enjoying amazing cool abilities).

#PraiseMeenauh!

Edited by bebo321
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There still isn't a large enough player base in TankiX to fully move to it. Not to mention I don't think CTF mode is in it, there are only like four maps, and there are a TON of bugs.

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There still isn't a large enough player base in TankiX to fully move to it. Not to mention I don't think CTF mode is in it, there are only like four maps, and there are a TON of bugs.

There are enough players to play with, and there are more and more joining the game.

 

CTF mode is in it, and there are 7 maps currently - Sandbox, Kungur, Iran, West-Prime (Barda version, but kinda different and looks way cooler), Rio, Silence and Massacre. 

 

Most of the bugs are fixed. Tanki X got way better graphics and gameplay experience than TO. The developers listen to the players' ideas and even implement some of them, unlike in TO right now. 

 

The game is far way better than this flashy and dead pay2win Tanki Online, with many players complaining and leaving the game everyday, and the developers sucking out money, and ignoring complaints and player ideas, AND much more overloaded pathetic crap!

 

#PraiseMeenauh!

#RealGame

#DieTankiOFFline

Edited by Darren4Turbo
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Haha, same for me here (main--> Intense)


That game just keeps getting better and better, it's much more better than this pile of crap.


I can't wait to see what else they have in store for us   :)


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The developers listen to the players' ideas and even implement some of them, unlike in TO right now. 

Hey, TO devs started working on this game and implementing ideas at a much faster rate now!  -_-

 

Although it's definitely true that TX is already a better game in many aspects.

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Waw, bebo, waw, waw, waw, just waw! Can you guys stop flooding OUR forum with TO-hate posts?! Oh pls, we're also enjoying more turrets, hulls and big features coming in, so pls, stop flooding TO and TX with anti-TO hate, wont you? We're actually getting out of the p2w myth, like it was ever pay to win except when actual big kits ruled...

 

Also, we are NOT P2W! It's very much possible to rule the battlefield without using a cent in the game, just look at me for proof!

 

Also, those lashing at us of P2W, even TX's modules are partly PAY TO WIN if you can see logically. They get unlocked with UPGRADES, not Mastery, and thereby buyers buying crystals have waaay bigger chance of getting the slots, getting more and more containers, and getting max module sets!

 

We too have premium aesthetics, and they're, along with gold boxes, actually taking over the shop and leaving behind the crystals and kits in the shop! Most players who i see buying choose aesthetics, gold boxes or the bundles!

 

Anyways, it is NOT P2W, just look at how many ways of earning crystals are there. We're soon to get anothee turret, possibly more hulls (livestream comments say that) and much more!

 

TO's already working on lags and P2W a lot, and it's not so P2W right now. Missions, battles, the all too common sales and battle-fund increases, gold boxes and increases, and more and more optional contests out there! You call that P2W?

 

Sure, supplies have an edge, but it's evident TO's doing stuff bout that, look at the experiments! Anyways, free players CAN beat drugs any day, tho in some battles it is hard, but still!

 

Oh, and you dont believe all that, look at me. I used to play, and DOMINATE, M3-M4 non-pro drug wars, with M1/M2s and the occasional supplies received from missions, back in 2015! Just imagine that, and you guys calling the game P2W... In fact, imo it would have been more P2W back then than now, and you guys keep ranting, praising TX like you worship it, saying its like perfect...

 

Oh, TX also has great problems with loads of stuff, I think you can figure it out. But wait you can't! Anyways...

 

I just hope these reasons are enough. But wait, they will never be enough for you! Whatever, I am out.

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These topics are always funny. But it seems Penguin said pretty much all that needs to be said. 

 

TO is no-where near as P2W as it used to be. Oh yea, I also heard somewhere TX won't be implanting anymore Turrets and Hulls. Too bad, TO is still getting more. :LOL:

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So what are you waiting for, pack up your slow edgy flash tanki and move to Unity, Tanki X, the new true experience of tanki.

 

Be my guest and move to TX. We'll stay here. I want to use my supplies in TO. If I don't like drugs battles, I just play in pro battles. I also don't want to start from Recruit again.

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Also, those lashing at us of P2W, even TX's modules are partly PAY TO WIN if you can see logically. They get unlocked with UPGRADES, not Mastery, and thereby buyers buying crystals have waaay bigger chance of getting the slots, getting more and more containers, and getting max module sets!

 

Sorry penny, but that isn't PAY TO WIN. Is it? C'mon, the basis for classification of battles is mastery upgrades. So, you will be matched with opponents of equal power, strength, talent like you. What's so bad in that!? And, the amount of blues required to have a container is just 250 blues when compared to 45 reds for two! How can devs make it cheaper!?!? Also, you don't need crystals for crafting a module. Think about this.

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Sorry penny, but that isn't PAY TO WIN. Is it? C'mon, the basis for classification of battles is mastery upgrades. So, you will be matched with opponents of equal power, strength, talent like you. What's so bad in that!? And, the amount of blues required to have a container is just 250 blues when compared to 45 reds for two! How can devs make it cheaper!?!? Also, you don't need crystals for crafting a module. Think about this.

You aren't getting my point. Upgrades have no involvement in battles, but you can literally max out a hull at 100 upgrades at ZERO mastery if you're a big buyer. So you have all five slots, while your peers have one or two slots. If you're big buyer, you can get many MORE containers, (ofc they're very affordable for free players, no denying) and therefore the buyers get moar items, more crafting, and more resistance and damage. Thus they dominate worse than supply druggers did. 

 

That makes it to some extent P2W, not too much, but it exists a good deal still. It still EXISTS. However, I do admit such enormous buyers are pretty rare, but yeah, buyers do get more modules overall. Admittedly still, it doesn't make it toooo unbalanced, but if such buyers exist in moderate to large numbers, it'd be worse than supplies imo. ATM tho, it's still better than supplies, but still slightly unbalanced.... Get my point?

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You aren't getting my point. Upgrades have no involvement in battles, but you can literally max out a hull at 100 upgrades at ZERO mastery if you're a big buyer. So you have all five slots, while your peers have one or two slots. If you're big buyer, you can get many MORE containers, (ofc they're very affordable for free players, no denying) and therefore the buyers get moar items, more crafting, and more resistance and damage. Thus they dominate worse than supply druggers did. 

 

That makes it to some extent P2W, not too much, but it exists a good deal still. It still EXISTS. However, I do admit such enormous buyers are pretty rare, but yeah, buyers do get more modules overall. Admittedly still, it doesn't make it toooo unbalanced, but if such buyers exist in moderate to large numbers, it'd be worse than supplies imo. ATM tho, it's still better than supplies, but still slightly unbalanced.... Get my point?

Maxing out a hull at 100 upgrades at 0 mastery is DAMN EXPENSIVE. It's not like buying kits in TO. It'll take thousands and thousands of dollars to max it it. Only a damn FOOL will do it. 

Edited by sre123

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Maxing out a hull at 100 upgrades at 0 mastery is DAMN EXPENSIVE. It's not like buying kits in TO. It'll take thousands and thousands of dollars to max it it. Only a damn FOOL will do it. 

It was an (exaggerated) example, because a buyer can fairly easily do 50 upgrades with 0 or fairly small mastery level...

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First of all, I'd like to point out a few things;

  • Don't judge me based on rank. I am a experienced player.
  • My IGN in TX is NotoriousKiller.
  • I am neither a TO supporter or a TX supporter.

#PraiseMeenauh!

Agreed.

 

There still isn't a large enough player base in TankiX to fully move to it. Not to mention I don't think CTF mode is in it, there are only like four maps, and there are a TON of bugs.

The large player-base will be acquired when the game had advanced to the Alpha release stage. Support on Steam, PS4, and XBox has been planned. But, TO won't make it to console. TO is based on prehistoric Flash systems which not be viable to run on all platforms. The piece of software you call as the "Client", is nothing but a stock browser made from scratch running the same game, the same way you would do it in a browser. The only thing that is different that is it won't need all that crap overlays that our Web Browsers provide us with. And, there is CTF mode in TX. So, please, without playing TX as it is now, DON'T argue here. I have played TO AND TX, so I know how each game works. Believe me, I am a trained Game Developer[Not Alternativa, but a general Indie Unity3D Developer.] The "TONS" of bugs, as you say it, WILL be there in ANY game which is in Beta testing. Don't you think Tanki Online had when it was prior to release? And, rectifying bugs on Unity is, comparatively to Flash, easier.

 

 

#PraiseMeenauh!
#RealGame
#DieTankiOFFline

Agreed.

 

 

Hey, TO devs started working on this game and implementing ideas at a much faster rate now!  -_-

 

Although it's definitely true that TX is already a better game in many aspects.

They are implementing fixes at a faster rate than before, but this is nothing compared to what TX is doing right now. And, not to mention the fact that TX has a very sparing development team, while TO has a team bustling with many developers. Meenauh said.

 

 

Waw, bebo, waw, waw, waw, just waw! Can you guys stop flooding OUR forum with TO-hate posts?! Oh pls, we're also enjoying more turrets, hulls and big features coming in, so pls, stop flooding TO and TX with anti-TO hate, wont you? We're actually getting out of the p2w myth, like it was ever pay to win except when actual big kits ruled...

Also, we are NOT P2W! It's very much possible to rule the battlefield without using a cent in the game, just look at me for proof!

Also, those lashing at us of P2W, even TX's modules are partly PAY TO WIN if you can see logically. They get unlocked with UPGRADES, not Mastery, and thereby buyers buying crystals have waaay bigger chance of getting the slots, getting more and more containers, and getting max module sets!

We too have premium aesthetics, and they're, along with gold boxes, actually taking over the shop and leaving behind the crystals and kits in the shop! Most players who i see buying choose aesthetics, gold boxes or the bundles!

Anyways, it is NOT P2W, just look at how many ways of earning crystals are there. We're soon to get anothee turret, possibly more hulls (livestream comments say that) and much more!

TO's already working on lags and P2W a lot, and it's not so P2W right now. Missions, battles, the all too common sales and battle-fund increases, gold boxes and increases, and more and more optional contests out there! You call that P2W?

Sure, supplies have an edge, but it's evident TO's doing stuff bout that, look at the experiments! Anyways, free players CAN beat drugs any day, tho in some battles it is hard, but still!

Oh, and you dont believe all that, look at me. I used to play, and DOMINATE, M3-M4 non-pro drug wars, with M1/M2s and the occasional supplies received from missions, back in 2015! Just imagine that, and you guys calling the game P2W... In fact, imo it would have been more P2W back then than now, and you guys keep ranting, praising TX like you worship it, saying its like perfect...

Oh, TX also has great problems with loads of stuff, I think you can figure it out. But wait you can't! Anyways...

I just hope these reasons are enough. But wait, they will never be enough for you! Whatever, I am out.

 

 I agree with parts of what you said, penny.

  • Bebo is kindof flooding here. A more civilised argument might be more useful and convincing.
  • Big features... Yes, you are getting big features, but at what rate? As I stated before, TX is rolling out more releases faster, because of the Unity3D system that they use. Flash, is prehistoric, and requires more time to code and get things done right. Not to mention, Flash has the worst security and encryption systems.
  • You are getting out of the P2W, but not as fast as you'd like, right? In all terms considered, TX is less P2W than TO.
  • It is possible to rule the battlefield, but what about the other non-buyers? You have great skill, penny, but not everybody does. And buyers can easily get better equipment and come to a higher level without having the same skill level as you.
  • Oh, so you are saying that TO isn't completely P2W? TX is P2W, but lesser P2W than TO. Understand that. 
  • We never said TX is perfect. Out stand is that TX will be better than TO.
  • Well argued, penny. A rebuttal would be appreciated!

 

These topics are always funny. But it seems Penguin said pretty much all that needs to be said. 

 

TO is no-where near as P2W as it used to be. Oh yea, I also heard somewhere TX won't be implanting anymore Turrets and Hulls. Too bad, TO is still getting more. :lol:

Turrets are not like human organs to be "implanted". They are implemented. And, more turrets are upcoming in TX. Please, don't trust reliable sources and idgits who wander about ranting about any game without even playing it.

 

 

Be my guest and move to TX. We'll stay here. I want to use my supplies in TO. If I don't like drugs battles, I just play in pro battles. I also don't want to start from Recruit again.

Nice.

 

You aren't getting my point. Upgrades have no involvement in battles, but you can literally max out a hull at 100 upgrades at ZERO mastery if you're a big buyer. So you have all five slots, while your peers have one or two slots. If you're big buyer, you can get many MORE containers, (ofc they're very affordable for free players, no denying) and therefore the buyers get moar items, more crafting, and more resistance and damage. Thus they dominate worse than supply druggers did. 

 

That makes it to some extent P2W, not too much, but it exists a good deal still. It still EXISTS. However, I do admit such enormous buyers are pretty rare, but yeah, buyers do get more modules overall. Admittedly still, it doesn't make it toooo unbalanced, but if such buyers exist in moderate to large numbers, it'd be worse than supplies imo. ATM tho, it's still better than supplies, but still slightly unbalanced.... Get my point?

P2W exsists. Nobody denies that.

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They are implementing fixes at a faster rate than before, but this is nothing compared to what TX is doing right now. And, not to mention the fact that TX has a very sparing development team, while TO has a team bustling with many developers. Meenauh said.

Of course TX is implanting things faster than TO... What s the difference between the two games yet? Modules? Clap clap. Everything before that was literally straight from TO. They have almost no planning needed, just re-designing some things to make them fit in properly. 

 

 

Turrets are not like human organs to be "implanted". They are implemented. And, more turrets are upcoming in TX. Please, don't trust reliable sources and idgits who wander about ranting about any game without even playing it.

FYI that information was from a Mod. Yes it could be incorrect, but its more trustworthy than a random players word. 

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Waw, bebo, waw, waw, waw, just waw! Can you guys stop flooding OUR forum with TO-hate posts?! Oh pls, we're also enjoying more turrets, hulls and big features coming in, so pls, stop flooding TO and TX with anti-TO hate, wont you? We're actually getting out of the p2w myth, like it was ever pay to win except when actual big kits ruled...

 

Also, we are NOT P2W! It's very much possible to rule the battlefield without using a cent in the game, just look at me for proof!

Like others have said, TX is less P2W than TO. No one is saying it's impossible to win in TO without paying.

 

Your main flaw in logic is thinking that buying your way through the mastery system gives you an advantage over other players. It doesn't, because you are put in battles with players who have the same or similar mastery levels. So playing with a combo with 0 upgrades is more or less the same balance-wise as playing in a combo with 100 upgrades. Suppose M1s could only play against M1s, M2s only against M2s, etc. That's the state of TX right now. Paying for upgrades increases the level of your tank and how fun the game is, but doesn't actually give you an advantage.

 

In TX, there are a lot of payment options for cool things that don't impact game play much. Skins, containers, shells, etc. Thus TX gives you more opportunities to buy rewarding items (I will admit the skins look very cool) but less opportunities to buy things that will impact your game. In TO, buying gives you access to domination. In TX it gives you access to cool stuff.

Edited by ThirdOnion
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But, TO won't make it to console. TO is based on prehistoric Flash systems which not be viable to run on all platforms. The piece of software you call as the "Client", is nothing but a stock browser made from scratch running the same game, the same way you would do it in a browser. The only thing that is different that is it won't need all that crap overlays that our Web Browsers provide us with. Believe me, I am a trained Game Developer[Not Alternativa, but a general Indie Unity3D Developer.] The "TONS" of bugs, as you say it, WILL be there in ANY game which is in Beta testing. Don't you think Tanki Online had when it was prior to release? And, rectifying bugs on Unity is, comparatively to Flash, easier.

I wish I could paste what you wrote here to everyone who complains about lags in Tanki and blames the developers for it.

Edited by ThirdOnion

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Like others have said, TX is less P2W than TO. No one is saying it's impossible to win in TO without paying.

 

Your main flaw in logic is thinking that buying your way through the mastery system gives you an advantage over other players. It doesn't, because you are put in battles with players who have the same or similar mastery levels. So playing with a combo with 0 upgrades is more or less the same balance-wise as playing in a combo with 100 upgrades. Suppose M1s could only play against M1s, M2s only against M2s, etc. That's the state of TX right now. Paying for upgrades increases the level of your tank and how fun the game is, but doesn't actually give you an advantage.

 

In TX, there are a lot of payment options for cool things that don't impact game play much. Skins, containers, shells, etc. Thus TX gives you more opportunities to buy rewarding items (I will admit the skins look very cool) but less opportunities to buy things that will impact your game. In TO, buying gives you access to domination. In TX it gives you access to cool stuff.

I mean something different. Little example. Like, M1s play vs M1s, and one M1 there has loads of MUs + loads of modules and supplies. That's what I meant in TX - more upgrades give more MODULE slots which make tank more powerful... 

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It was an (exaggerated) example, because a buyer can fairly easily do 50 upgrades with 0 or fairly small mastery level...

Okay. But you'll have to agree that TX is less p2w than TO. Won't you?

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Okay. But you'll have to agree that TX is less p2w than TO. Won't you?

I know, i know. But y'all need to agree that TO is not as P2W as people make out...

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Sadly, most people playing Tanki don't have the Intel AMD-9000 Super 500 FPS microprocessor with 64GB ram Predator 1337 computers to play Tanki X, like me :D

 

Tanki runs 60 FPS with decent graphics settings on, while Tanki X runs at 20 with lowest graphics.¯\_(ツ)_/¯

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Did you know?

Tanki X latest upgrade removed supplies,

instead they added a great system mechanic that they've been working on that will make the game skill-based and won't have pay2win method,

The system is Modules, which are basically "abilities" there's many different abilities right now, like Invisibility, Target Focus, Spider mine, and others,

This is the very first patch of modules, and the game is still in beta, much more modules will be coming in the future.

You're probably thinking, wow that's awesome, but then how does the game make money?

Easy, Cosmetics, since Tanki X is built with Unity, the developers have much more space with implementation of ideas and cosmetics and dynamical items, there's a lot of epic cosmetics in Tanki X, cosmetics do not effect the gameplay, they are like paints/skins and ammunition.

So what are you waiting for, pack up your slow edgy flash tanki and move to Unity, Tanki X, the new true experience of tanki.

(Why am I doing this post? To trigger you of course, as you can see, I quit Tanki Online and I am overwhelmed with Tanki X, while you guys are suffering with pay2win system, we are enjoying amazing cool abilities).

 

#PraiseMeenauh!

Bebo I agree with you :) :)

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