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Add a "minimum skill" restriction to battles


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I've heard a lot of complaints like that. Some turrets have a very slow rotation speed and the tank actually turns faster than the turret. In the heat of battle, which one would you turn? The slow turret or the fast tank?

 

Some players prefer to MU the hull first and then the turret. Turning speed of the hull and rotation speed of the turret is increased with each MU. If you MU the hull first, then the turning speed of the hull can be much quicker than that of the turret. 

 

 

Vulcan is intended for medium to long distance shooting and the turret has no problem keeping up with a moving tank. But in close combat when the enemy tank is circling you, the turret is much too slow. So, it makes better sense to turn the tank. 

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ummm even though turret turning may be important some people play tank games where the turret is non moving i do so i don't move mine all the time it may be an interesting idea you kinnnnda got something there but no. just no.

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Some weapons have a really hard kickback. I see a lot of these turrets on wasps. If wasp were to fire from the side, it would tip over. It makes sense for wasp to turn the tank and not the turret. So your idea is to penalize wasp players for that?

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