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Damage of guns in secs and shots


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The calculation of damage is based on the average value of min and max power parameters for the gun. Accumulative damage is calculated per time and shots. The time calculation interval is set to 0.20 secs. Some values may seem little weird, because they do not fit their reload divisor time at the worksheet incremental interval, but are practically correct as calculations. Anyway, precision is just enough for anyone to get comparison done. The calculations are done for the first 15 secs that really do matter. Color has been added in correspondence of the M3 armor level.

 

The sheet exported as HTML or PDF

 

Update: Paint protection efficiency as HTML against some weapons.

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Today I wondered if I need a new paint protection.

So I've spent 2-3 hours and made analysis for the efficiency of existing paints in regard of damage percentage protection for some weapons I play with or against.

Uploaded the analysis.

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