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Magnum Turret Released + Giveaway!


theFiringHand
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Tankers!
 
You’ve been waiting for it for a while, but now it’s just moments away. The new artillery turret codenamed «Magnum» will be officially released in the game tomorrow.
 
Magnum boasts out-of-control damage, and a range that will allow you to nail down and blast to bits every single one of your cowardly enemies, even if they’re hiding behind a building on the other side of a huge map.
 
There’s no escaping Magnum.
 
Of course, with great power, comes a pretty tough learning curve. You’ll need to learn how to calculate shot angle and speed, using only the parameters from your previous shot as reference. Additionally, the turret does not rotate horizontally, so you will need to use your hull to aim left and right.
 
But the hard times are worth enduring, because no other turret will give you a feeling of omnipotence like Magnum.
 
So make sure you check out the new Magnum artillery turret tomorrow, right after the server restart!
 
By the way. To celebrate Magnum’s release, we’re running a cool giveaway. For full details, check out the official announcement.
 
Also, please note that, instead of the regular restart at 02:00 UTC, we’ll be performing scheduled server maintenance, between 03:00 UTC and 05:00 UTC. We apologize for the inconvenience.

For full details on tomorrow’s release, please check out the Patch Notes.
 



 

===A couple of preview videos with Artillery===

Video by [member=TS7StudioHD]

 

Video by 





Video by @Mr_FaBuLouS

 

Videos by [member=TheMakMan]

 

Video by [member=Claudiu]

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I've been looking forward to this for a long time!  ^_^

 

What can I say? I pretty much got what I expected. The damage is amazing, but the controls and aiming are a nightmare. Already got used to Z being down and X being up, but at the moment it's extremely hard to get the right power % due to the nature of the mechanism. This should definitely be improved, and I propose three options:

  • Add a new set of controls to set power. Something like Shift to increase and Ctrl to reduce it. Pressing space would fire the shot.
  • Make it so that tapping space makes a shot with the same power as before, while holding space makes the bar go up and down continually so that you can choose the right power.
  • (Simplest and most efficient solution) Increase the time it takes to go up to 100%, so that players have more time to choose the right power increment. Since the charge time gets increased, reduce reload and/or increase projectile speed for balance.

And this is definitely necessary. After playing a few hours I already kept finding myself in situations where I know the angle and power required to hit the enemy from my position, but I kept missing completely (or only dealing low splash damage) because instead of 65% I was getting 50, 55 and 70% power.

 


 

And while I'm at it, gonna write a little guide for Magnum, based on what I found out already.

 

First things first, this is mostly a weapon for defence. Not all maps are suitable for it and it's more effective on certain maps, compared to others. So what you need to do is play on a number of maps and choose the one that seems to work best. Experiment with different firing positions and angles to see what gives you most cover while at the same time provides a firing path to key locations on the map (and preferably a good visual). Once you selected the map(s), you should create a private battle and practice landing shots in the different locations.

 

Shot practice is a whole different chapter. The first thing you need to know is that in an open area with no obstacles, there's two ways to hit your target with a ballistic missile - a low angle and a high angle. The low angle is your preferable choice, mainly because it gives you more accuracy, i.e. if you get the angle slightly off, you are more likely to hit the target than if you are slightly off on the high angle value. I think I might have confused even myself with that, so let me explain it in a diagram:

 

lEJtTVs.png

 

These are the two paths your shot can take - a high one (blue) and a low one (green). The gray line shows the angle of the path at which your shot will travel maximum distance, which is in between the two angles: 45°. With 100% power that distance is far greater than any straight distance on any Tanki map, so running out of range is not something you will ever worry about.

 

So you should always try to use the green path, since that way your shot will take much less time to get to the target and the margin of error is a lot greater. What I mean is that at this angle each degree of the angle makes less of a difference to where the shot will land, while when taking the high path, the degrees matter more. So if you are shooting at a target which requires a 15° (low path) or 80° (high path) angle to hit them, you are still likely to hit the enemy if you guess 14° or 16° for the low path, but you will probably miss by quite a few metres if you select 79° or 81° for the high path. The error is the same (1°), but the effect on the result is greater depending on the path you choose.

 

But keep in mind that the high path is still useful in certain situations. Sometimes you have to choose it because there is a large obstacle between you and the enemy (such as a building), or the height difference is too great.

 

 

The next thing is the map. You will need a large map with a lot of open space and at least one good camping spot. Maps like Kungur, Serpuhov, Osa, Highways are pretty good, but I find that the best one by far is Stadium. It allows you to camp on your base in relative safety while giving you ability to fire at virtually any point on the map without being exposed. And Magnum works best in TDM and CTF modes, since in DM players will try to kill you from all directions, while in CP you are a liability to your team since you are not capturing points.

 

Once you choose a map and the place from which you will shoot, start to practice landing shots in different points of the map. I spent about 10 minutes on Stadium, shooting the enemy base with 100% power and this is what I came up with:

 

yhSPAy7.jpg

 

And the same thing for the other side, so all values are mirrored:

 

 

OUlXlrj.jpg

 

 

 

All shots are done with 100% power, with the exception of those at the flags - the percentages for them are shown below the angle. You could literally make a diagram like this for the few maps you plan to use Magnum on, print them out and keep them next to you while playing. After a while you'll remember all the values anyway, but I think this is a great strategy to start with.

 

 

And finally, the camera. I noticed that a lot of players are already complaining that they can't see where they shoot. Well, we do have a solution for that, although it's not the most convenient one. What you need to do is use the camera settings to fix your camera in one spot above your tank and allow yourself to see much more of the map.

 

So instead of having either a ground or bird's eye view like this:

 

 

YOFV2vr.jpg q5ou869.jpg

 

 

You end up with an epic view like this:

 

 

2ePOcjq.jpg

 

 

 

 

The way to do this is to park in your camping spot, lift your camera into bird's eye view ("Q" by default), open the console, set the camera movement speed to zero, close the console and change the view of the camera again with "E". You'll be able to see where the enemies are and where your shots land, so you can change your next shot accordingly.

 

Unfortunately, this does mean that you can't see your tank or you health bar, so you might get damaged without realising it or your view will shake if someone pushes you. Also, if you die, you need to set the camera back to default (camera speed 5), get to the camping place again and start all over.

 

Worth noting that the console recalls the previous command you wrote if you press the up (↑) arrow, so once you used both commands (set speed to 0 and set speed to 5) once, you can simply open the console, press ↑ twice and hit enter - the right command will be recalled. This is a bit easier and faster than pasting it in and definitely faster than typing it every time :)

 

What's also great is that the aiming interface still stays in the middle of your screen, while the reload and health bar disappear below. So while you can't keep an eye on your health, at least you can aim properly.

 


 

I hope this initial review and guide helps you with this turret. See you in battles!  ^_^

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Nice.

 

 

Speedy release considering that someone mentioned June could be the earliest.

Edited by Savage

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Congratulations for Magnum (Artillery) Turret

 

The so long awaited Magnum turret will be released tomorrow after the server update. Stay tuned and be excited.

 

Capture.png

 

Magnum is out tomorrow. Good news.

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I am only first sergeant,if i get more then 250 kills what do i get? :huh:

See the FAQ in the contest topic

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I have a question. Let say i completed 1000 kills, and at my rank, would the module i receive will be a m3 or would it be a m0?

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