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Magnum Turret Released + Giveaway!


theFiringHand
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After playing with it.. its completely useless. You will miss 80% of your shots and those that hit are going to do weak damage from splash. You might as well be using firebird and mammoth.

trust me here, play like ten battles on a suitable map with it and it gets better

use camera controls

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After playing with it.. its completely useless. You will miss 80% of your shots and those that hit are going to do weak damage from splash. You might as well be using firebird and mammoth.

It needs practice and learning which degree is used with which amount of % . Go on noise make 30 degree from red base and 15% shot limit then u go . You will surely give good reviews .

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After playing with it.. its completely useless. You will miss 80% of your shots and those that hit are going to do weak damage from splash. You might as well be using firebird and mammoth.

True, but all that does pay off when you finally manage to land a direct hit on the shaft with a crazy D/L that was hiding in a perfect camping spot and couldn't be killed with any other turret.

 

Besides, if you use the same spot in the same map, you'll get pretty good at hitting targets after a while.

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Except noise.

Actually,even noise. Magnum is the first turret that can effectively take out red enemies on top, while sitting on the blue base.

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Actually,even noise. Magnum is the first turret that can effectively take out red enemies on top, while sitting on the blue base.

Not Agree with you

Before release of Magnum blue base mostly wins in noise but after release of Magnum red can attack from top and their enemy health getting low taking the advantage of it red team winning . But to eliminate losing chances blue team needs​ to Carry two isdas now .

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Well now camping in blue base on silence map is become little bit annoying, especially if you have 2-3 players in red team with Magnum who knows good aim.  :)

Yes, this should really help break the stalemate of no-supply CTFs.

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Well now camping in blue base on silence map is become little bit annoying, especially if you have 2-3 players in red team with Magnum who knows good aim.  :)

Now you can spawn kill without the need to be in the enemy base.

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(For Cedric Debono and tanki staff)

You know what I mean, xp/bp poly cp was the best way to earn kills and we can't... So the other way is to play dm normal map.

But it's IMPOSSIBLE to do these 250 kills or more with loads of full MU's and druggers in dm non pro-battle pass.

That's why I think #GameForDruggers

And this isn't only for this giveaway, tanki has become even worst since 2 years... except some awesome events (April Fools Days, Halloween, ...)

And I really hope that the 1st of April's event that will be soon on tanki will be at least so good than last year.

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I think magnum should have a guiding line, which shows where is your shot going to land, because right now its way too complex IMO.

Topic merged.

 

Highly unlikely. Hazel said that there won't be anything like that, otherwise aiming will suddenly become way too simple.

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Sometimes I feel like I don't know where I'm shooting.

Sometimes? More like "all the times" :D

 

You need to get used to it. Practice on one or two maps and learn the angle and power required to hit each key location from the best camping position.

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It might work with Wasp because of the speed and maneuverability in escaping short-range turrets, and the stealth.

 

However, it is NOT an attacking turret.

Thanks for the info.

 

Is it worth buying?

Edited by donaldtrumpisnoob

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I've been looking forward to this for a long time!  ^_^

 

What can I say? I pretty much got what I expected. The damage is amazing, but the controls and aiming are a nightmare. Already got used to Z being down and X being up, but at the moment it's extremely hard to get the right power % due to the nature of the mechanism. This should definitely be improved, and I propose three options:

  • Add a new set of controls to set power. Something like Shift to increase and Ctrl to reduce it. Pressing space would fire the shot.
  • Make it so that tapping space makes a shot with the same power as before, while holding space makes the bar go up and down continually so that you can choose the right power.
  • (Simplest and most efficient solution) Increase the time it takes to go up to 100%, so that players have more time to choose the right power increment. Since the charge time gets increased, reduce reload and/or increase projectile speed for balance.

And this is definitely necessary. After playing a few hours I already kept finding myself in situations where I know the angle and power required to hit the enemy from my position, but I kept missing completely (or only dealing low splash damage) because instead of 65% I was getting 50, 55 and 70% power.

 


 

And while I'm at it, gonna write a little guide for Magnum, based on what I found out already.

 

First things first, this is mostly a weapon for defence. Not all maps are suitable for it and it's more effective on certain maps, compared to others. So what you need to do is play on a number of maps and choose the one that seems to work best. Experiment with different firing positions and angles to see what gives you most cover while at the same time provides a firing path to key locations on the map (and preferably a good visual). Once you selected the map(s), you should create a private battle and practice landing shots in the different locations.

 

Shot practice is a whole different chapter. The first thing you need to know is that in an open area with no obstacles, there's two ways to hit your target with a ballistic missile - a low angle and a high angle. The low angle is your preferable choice, mainly because it gives you more accuracy, i.e. if you get the angle slightly off, you are more likely to hit the target than if you are slightly off on the high angle value. I think I might have confused even myself with that, so let me explain it in a diagram:

 

lEJtTVs.png

 

These are the two paths your shot can take - a high one (blue) and a low one (green). The gray line shows the angle of the path at which your shot will travel maximum distance, which is in between the two angles: 45°. With 100% power that distance is far greater than any straight distance on any Tanki map, so running out of range is not something you will ever worry about.

 

So you should always try to use the green path, since that way your shot will take much less time to get to the target and the margin of error is a lot greater. What I mean is that at this angle each degree of the angle makes less of a difference to where the shot will land, while when taking the high path, the degrees matter more. So if you are shooting at a target which requires a 15° (low path) or 80° (high path) angle to hit them, you are still likely to hit the enemy if you guess 14° or 16° for the low path, but you will probably miss by quite a few metres if you select 79° or 81° for the high path. The error is the same (1°), but the effect on the result is greater depending on the path you choose.

 

But keep in mind that the high path is still useful in certain situations. Sometimes you have to choose it because there is a large obstacle between you and the enemy (such as a building), or the height difference is too great.

 

 

The next thing is the map. You will need a large map with a lot of open space and at least one good camping spot. Maps like Kungur, Serpuhov, Osa, Highways are pretty good, but I find that the best one by far is Stadium. It allows you to camp on your base in relative safety while giving you ability to fire at virtually any point on the map without being exposed. And Magnum works best in TDM and CTF modes, since in DM players will try to kill you from all directions, while in CP you are a liability to your team since you are not capturing points.

 

Once you choose a map and the place from which you will shoot, start to practice landing shots in different points of the map. I spent about 10 minutes shooting the enemy base with 100% power and this is what I came up with:

 

yhSPAy7.jpg

 

And the same thing for the other side, so all values are mirrored:

 

 

OUlXlrj.jpg

 

 

 

All shots are done with 100% power, with the exception of those at the flags - the percentages for them are shown below the angle. You could literally make a diagram like this for the few maps you plan to use Magnum on, print them out and keep them next to you while playing. After a while you'll remember all the values anyway, but I think this is a great strategy to start with.

 

 

And finally, the camera. I noticed that a lot of players are already complaining that they can't see where they shoot. Well, we do have a solution for that, although it's not the most convenient one. What you need to do is use the camera settings to fix your camera in one spot above your tank and allow yourself to see much more of the map.

 

So instead of having either a ground or bird's eye view like this:

 

 

YOFV2vr.jpg q5ou869.jpg

 

 

You end up with an epic view like this:

 

 

2ePOcjq.jpg

 

 

 

 

The way to do this is to park in your camping spot, lift your camera into bird's eye view ("Q" by default), open the console, set the camera movement speed to zero, close the console and change the view of the camera again with "E". You'll be able to see where the enemies are and where your shots land, so you can change your next shot accordingly.

 

Unfortunately, this does mean that you can't see your tank or you health bar, so you might get damaged without realising it or your view will shake if someone pushes you. Also, if you die, you need to set the camera back to default (camera speed 5), get to the camping place again and start all over.

 

Worth noting that the console recalls the previous command you wrote if you press the up (↑) arrow, so once you used both commands (set speed to 0 and set speed to 5) once, you can simply open the console, press ↑ twice and hit enter - the right command will be recalled. This is a bit easier and faster than pasting it in and definitely faster than typing it every time :)

 

What's also great is that the aiming interface still stays in the middle of your screen, while the reload and health bar disappear below. So while you can't keep an eye on your health, at least you can aim properly.

Added this review and guide to my post on the first page  :ph34r:

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I've been looking forward to this for a long time!  ^_^

 

What can I say? I pretty much got what I expected. The damage is amazing, but the controls and aiming are a nightmare. Already got used to Z being down and X being up, but at the moment it's extremely hard to get the right power % due to the nature of the mechanism. This should definitely be improved, and I propose three options:

  • Add a new set of controls to set power. Something like Shift to increase and Ctrl to reduce it. Pressing space would fire the shot.
  • Make it so that tapping space makes a shot with the same power as before, while holding space makes the bar go up and down continually so that you can choose the right power.
  • (Simplest and most efficient solution) Increase the time it takes to go up to 100%, so that players have more time to choose the right power increment. Since the charge time gets increased, reduce reload and/or increase projectile speed for balance.

And this is definitely necessary. After playing a few hours I already kept finding myself in situations where I know the angle and power required to hit the enemy from my position, but I kept missing completely (or only dealing low splash damage) because instead of 65% I was getting 50, 55 and 70% power.

 


 

And while I'm at it, gonna write a little guide for Magnum, based on what I found out already.

 

First things first, this is mostly a weapon for defence. Not all maps are suitable for it and it's more effective on certain maps, compared to others. So what you need to do is play on a number of maps and choose the one that seems to work best. Experiment with different firing positions and angles to see what gives you most cover while at the same time provides a firing path to key locations on the map (and preferably a good visual). Once you selected the map(s), you should create a private battle and practice landing shots in the different locations.

 

Shot practice is a whole different chapter. The first thing you need to know is that in an open area with no obstacles, there's two ways to hit your target with a ballistic missile - a low angle and a high angle. The low angle is your preferable choice, mainly because it gives you more accuracy, i.e. if you get the angle slightly off, you are more likely to hit the target than if you are slightly off on the high angle value. I think I might have confused even myself with that, so let me explain it in a diagram:

 

lEJtTVs.png

 

These are the two paths your shot can take - a high one (blue) and a low one (green). The gray line shows the angle of the path at which your shot will travel maximum distance, which is in between the two angles: 45°. With 100% power that distance is far greater than any straight distance on any Tanki map, so running out of range is not something you will ever worry about.

 

So you should always try to use the green path, since that way your shot will take much less time to get to the target and the margin of error is a lot greater. What I mean is that at this angle each degree of the angle makes less of a difference to where the shot will land, while when taking the high path, the degrees matter more. So if you are shooting at a target which requires a 15° (low path) or 80° (high path) angle to hit them, you are still likely to hit the enemy if you guess 14° or 16° for the low path, but you will probably miss by quite a few metres if you select 79° or 81° for the high path. The error is the same (1°), but the effect on the result is greater depending on the path you choose.

 

But keep in mind that the high path is still useful in certain situations. Sometimes you have to choose it because there is a large obstacle between you and the enemy (such as a building), or the height difference is too great.

 

 

The next thing is the map. You will need a large map with a lot of open space and at least one good camping spot. Maps like Kungur, Serpuhov, Osa, Highways are pretty good, but I find that the best one by far is Stadium. It allows you to camp on your base in relative safety while giving you ability to fire at virtually any point on the map without being exposed. And Magnum works best in TDM and CTF modes, since in DM players will try to kill you from all directions, while in CP you are a liability to your team since you are not capturing points.

 

Once you choose a map and the place from which you will shoot, start to practice landing shots in different points of the map. I spent about 10 minutes shooting the enemy base with 100% power and this is what I came up with:

 

yhSPAy7.jpg

 

And the same thing for the other side, so all values are mirrored:

 

 

OUlXlrj.jpg

 

 

 

All shots are done with 100% power, with the exception of those at the flags - the percentages for them are shown below the angle. You could literally make a diagram like this for the few maps you plan to use Magnum on, print them out and keep them next to you while playing. After a while you'll remember all the values anyway, but I think this is a great strategy to start with.

 

 

And finally, the camera. I noticed that a lot of players are already complaining that they can't see where they shoot. Well, we do have a solution for that, although it's not the most convenient one. What you need to do is use the camera settings to fix your camera in one spot above your tank and allow yourself to see much more of the map.

 

So instead of having either a ground or bird's eye view like this:

 

 

YOFV2vr.jpg q5ou869.jpg

 

 

You end up with an epic view like this:

 

 

2ePOcjq.jpg

 

 

 

 

The way to do this is to park in your camping spot, lift your camera into bird's eye view ("Q" by default), open the console, set the camera movement speed to zero, close the console and change the view of the camera again with "E". You'll be able to see where the enemies are and where your shots land, so you can change your next shot accordingly.

 

Unfortunately, this does mean that you can't see your tank or you health bar, so you might get damaged without realising it or your view will shake if someone pushes you. Also, if you die, you need to set the camera back to default (camera speed 5), get to the camping place again and start all over.

 

Worth noting that the console recalls the previous command you wrote if you press the up (↑) arrow, so once you used both commands (set speed to 0 and set speed to 5) once, you can simply open the console, press ↑ twice and hit enter - the right command will be recalled. This is a bit easier and faster than pasting it in and definitely faster than typing it every time :)

 

What's also great is that the aiming interface still stays in the middle of your screen, while the reload and health bar disappear below. So while you can't keep an eye on your health, at least you can aim properly.

 


 

I hope this initial review and guide helps you with this turret. See you in battles!  ^_^

WOW, nice work, you could be a reporter. ;)

Edited: Sorry I missed, the part you wrote about time, my apology.

On your example there is also a time factor, yes they reach the same target but one path is faster, when you shoot with the blue path it will take longer than with the green path.

With the M3 full power and 90 degree it take more than 5 seconds for the projectile to come back to you. The lower the degree the shorter the flying time, so for an ambuscade you need to time up right your shoot depending on the angle and the space bar power up.

 

The math, for the exact mirror angle between blue path and green path in order to reach the same spot, is pretty easy, they need to sum up to 90 degree. For example  if green is 20 degree then blue will be 90 - 20 = 70 degree. Those angles are complementary. 40 -> 50, 30 -> 60,...

Edited by Viking4s
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