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Magnum Turret Released + Giveaway!


theFiringHand
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Hi i tryedd new magnum but. That. Non turrt moving is annoy. So please. Add. Button For right left. ( eg : z,x keys for up down. But if press v key(just for eg ) then z,x keys will go right & left after press agian v it will up & down

Topic merged

 

This is a specific feature of the turret. Adding horizontal rotation would make it too powerful and the controls would become even more complicated. You have to get used to the way it works now.

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Topic merged

 

This is a specific feature of the turret. Adding horizontal rotation would make it too powerful and the controls would become even more complicated. You have to get used to the way it works now.

I don't mind, I hate turning the turret anyhow. :D

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How to shoot long range with magnum like 100%on the right side

Hold space for the right bar to fill up to 100% and then release. Keep in mind that you will need to have your turret pointed at a very low or very high angle, because in most cases 100% power will send your shot out of the map.

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What about decreasing to 0%is it hold the space bar again?

No, just like with Shaft, you only have the choice to make a full power shot once the bar fills up. So after you shoot and reload, the bar starts to go up from 0% again when you hold space.

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You did a good job with the turret, BUT the idea was flawed.

 

You can add a "laser" to make it easy to aim and reduce the damage to compensate like I said before, but it will still be flawed.

 

I think the turret needs to turn. 

 

This could be the setup:

 

Z = Left

X = Right

C = Up first press,; Down second press (C will be renamed as a 'special' key)

Spacebar = will be the same as today

Indicator = it will be like a curved laser seen by the player and the enemy.

Damage and Splash = most likely halved

Reload = faster

Recoil and Impact = matched and reduced.

Edit:

Speed of Projectile: Reduced (because it is not a missile)

 

Thanks.

Edited by D.a.n.t.e
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Adding a guide laser that marks the trajectory would make it rather easy to line up even long-range shots

I personally don't want it

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I've played with Magnum for a few days. I wouldn't change anything about it. You start to get a feel for it, so often you can get your first shot in the ballpark and then refine your aim from there. And it's surprisingly not bad for short distance combat. It's perfect for when you are up high and your enemy is below you, you can just lob bombs on them, no need to tilt yourself or expose yourself. It's making Noise and Silence even more unbalanced because of that. I don't see how blue has a hope in Noise any more if red has a few Magnums.

 

It's really cool, but I could never use it for my main gun because the turret doesn't turn. But it will be fun to use here and there.

 

The sound effects are awesome. I think the gun definitely adds to the atmosphere of the game, and makes game play more interesting, even if you're not using it.

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I like Tanki, but I bit bored of this game, and then appeared Magnum true refreshment for this game. I personally would not change anything on it, maybe only that I can rotate turret. Is perfect weapon for Silence and Noise map,  especially for the upper base, on Silence is good in both teams. When you play in red team on Silence, two magnum can clean blue base of enemies, so your teammates can take the flag. Many say that Magnum is camper gun, I think that is support gun  :) . Some photo of my gameplay with Magnum, I have not managed to play battle until the end, due to the long duration. 

 

 

Screenshot_5.jpg

 

 

Screenshot_4.jpg

 

 

Screenshot_2.png

 

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Magnum isn't meant to be among the best turrets for DM, it's mainly a defensive turret for team battles

The damage is high because it's like a feature of the turret - the shot is supposed to be high-caliber and having high damage supports that

The reload on the other hand is long  to compensate for the said high damage per shot

 

By the way, Hammer's clip reload was increased a few patch updates ago, and I personally think it's fine as it is now

 

I understand its not meant for DM battles but if they change the damage to something like based on height and distance then . see if it goes to the top platform then the damage could be higher percent where as if you shoot direct on then it could be less due to the distance it takes to send out the force to shoot it .. hope u get what i mean ? so if you middle range shooting the impact force / damage done to the enemy would be average .the more force it takes to push it out of the  barrel the more speed and impact it takes and the impact on the ground should be greater then say direct shoot which is less force to push it out . also the more speed it would help make it not a rapid turret but be able to be ready for faster load time . maybe add this into a module

 

also once it hits the ground the area it does damage to changes say a higher shot would do less damage on the ground but it still will do a heaver damage to tanks . the lower the height the less damage to tanks but more area will take damage . so in theory when you throw a ball into the air and it comes down it depends on the height and the impact on the ground . so when its goes higher the less area but heavy impact in one direct spot where as if you go less height more area it hits and the damage is spread out to a larger field .

Edited by Bydo

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I like Tanki, but I bit bored of this game, and then appeared Magnum true refreshment for this game. I personally would not change anything on it, maybe only that I can rotate turret. Is perfect weapon for Silence and Noise map,  especially for the upper base, on Silence is good in both teams. When you play in red team on Silence, two magnum can clean blue base of enemies, so your teammates can take the flag. Many say that Magnum is camper gun, I think that is support gun  :) . Some photo of my gameplay with Magnum, I have not managed to play battle until the end, due to the long duration. 

 

 

Screenshot_5.jpg

 

 

Screenshot_4.jpg

 

 

Screenshot_2.png

 

 Very balanced game.... It totally shows how good Magnum is. :lol:

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No, just like with Shaft, you only have the choice to make a full power shot once the bar fills up. So after you shoot and reload, the bar starts to go up from 0% again when you hold space.

Yeh, but if you are not making full power shot, it will generate to full faster, which IMO should be also with magnum. But if no, this setup is already great in DM's. 

 

Still loving it, 6/10 shots are direct hits from distance. Definetly need more practise but progress is there. Can't wait for protection against it, as most of my deaths are close combat shots which will take half of my m4 titans health.

Edited by Desty

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I did 500+ kills yesterday...Will i get 5 gold boxes at the end of the event for sure?

You're on the winners list: aOpZ5pm.png

So yes, you will receive 5 gold boxes at the end of the event.

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guys i also did this .. I was looking on day one when I opened up for the results for day three .. lol ..

I should have looked at day 3 not day one

make sure your on the right page when looking

Edited by Bydo

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Yeh, but if you are not making full power shot, it will generate to full faster, which IMO should be also with magnum. But if no, this setup is already great in DM's. 

Shaft does more damage if the shot is fully powered. Magnum can shoot at 0% or 5% power and blast the crap out of anything nearby.

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Shaft does more damage if the shot is fully powered. Magnum can shoot at 0% or 5% power and blast the crap out of anything nearby.

for now due to not many have protection on this item and yea there is three 3 tier protection packages and also doubles and singles .. plus there not upgraded yet .. give it a few days and there will be

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