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Magnum Turret Released + Giveaway!


theFiringHand
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You should switch around the alteration with the actual turrent. I think the tankers should decide if they want a laser beam or not. And what's wrong with the damage? According to a lot of people, they rarely hit anything, so if you're rarely hitting anything, when you do hit something it should at least be a lot of damage. Also, the controls of magnum are just fine. I have no problem with them. You're just used to hitting Z, X, and C and having the turrent turn from left to right instead of up and down.

With the indicator it will be more effective and thus apt for everyone, that's why the indicator should be included in the stock New Magnum. And because it is more effective, it has to be weaker, with shorter reload time to compensate.

 

After you master Magnum with the help of the indicator you can decide to get the alteration.

 

But don't worry, I don't think they will change Magnum into something different than what it is today. 

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If they could balance alterations properly (which they don't usually do) and altered turrets have a different look than original, then I may support them.

 

For me it is one of the many things that annoy me about Tanki. I want surprises to come from players game skills not from the amount of crystals or money they spend on alterations.

..

But that's the thing. I like surprises. In my view, a static game is great and all, (think xp/bp clan wars) but the more variety, the better, for standard battles. The gameplay should be more fluid and adaptive than mathematical.  In addition, sometimes the "surprise" is a good thing, since alterations have drawbacks.

 

Most alterations actually make the standard turret weaker, except for the Firebird one because normal Firebird is so weak. And as for having a different look, I suggested that with my "equipment tuning" idea. It would be nice to change the light color for hulls, and color for some turrets (ex. the red stripes for for ricochet could be blue.)

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Suggestions:

Decrease reload time by at least 1/2 a second.

Increase the blast range.

Increase the damage slightly, not too much.

You are suggesting an unbalanced update. :ph34r:

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But that's the thing. I like surprises. In my view, a static game is great and all, (think xp/bp clan wars) but the more variety, the better, for standard battles. The gameplay should be more fluid and adaptive than mathematical.  In addition, sometimes the "surprise" is a good thing, since alterations have drawbacks.

 

Most alterations actually make the standard turret weaker, except for the Firebird one because normal Firebird is so weak. And as for having a different look, I suggested that with my "equipment tuning" idea. It would be nice to change the light color for hulls, and color for some turrets (ex. the red stripes for for ricochet could be blue.)

The other thing I don't like about alterations is that it is mainly designed for buyers, so they will have the surprises and the OP alterations. Since non buyers should be focused on their one or two simple combos.

 

Devs say that alterations are balanced to stock turrets, but that's not true in most cases. Even if alterations have the same DPM as the stock turret it is not enough to be properly balanced.  Why they changed Rail? because it was more effective when it had the longer reloads with higher damage and people were complaining. So they know that making things have longer reloads and higher damages it makes them more effective.

 

The method of balancing shouldn't be based on a linear DPM, they should use a curve, and be clear about it.

 

But we'll have to disagree I guess. :)

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Well, if it's gonna be challenging (even for a pro) to aim with Magnum, at least decrease the reload time.

Its damage is really OP and this is why reload time is longer. Decreased reload time would make Magnum a real beast.

Edited by MrAssasin

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Its damage is really OP and this is why reload time is longer. Decreased reload time would make Magnum a real beast.

It's "OP" but it's balanced, if it's gonna be hard to aim, then it should have a faster reload time and have very high damage.

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The other thing I don't like about alterations is that it is mainly designed for buyers, so they will have the surprises and the OP alterations. Since non buyers should be focused on their one or two simple combos...

 

The thing is, you have to choose the lesser of two evils. For me, the small advantage alterations may give is fine, because it's just another option for buyers. The more the better! When TO tries to profit by adding new features for buyers, that's great! It frees them to work on nerfing supplies.

 

What I don't like is how they currently profit, which is to take away and make players pay to get stuff back, rather than to add features and make players pay for the option. (Like Alterations).  

 

You never hear of thousands of players complaining their heads off because of alterations. You might hear it for supplies though- I wonder why. ;)

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Thanks with trolling by sharing another falsehood.

It seems fair to me, shaft and railgun are easy to aim once you become a pro with them, but with Magnum, even if you become a pro, it's still challenging to aim. And considering that the bullet takes a long time to hit the target (especially at long distance) while shaft and railgun can hit the target immediately, it's reasonable to say that Magnum needs to do slightly more damage, and have a shorter reload time; take at least 1 second off of the reload time.

Edited by ReptilianTroll

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The thing is, you have to choose the lesser of two evils. For me, the small advantage alterations may give is fine, because it's just another option for buyers. The more the better! When TO tries to profit by adding new features for buyers, that's great! It frees them to work on nerfing supplies.

 

What I don't like is how they currently profit, which is to take away and make players pay to get stuff back, rather than to add features and make players pay for the option. (Like Alterations).  

 

You never hear of thousands of players complaining their heads off because of alterations. You might hear it for supplies though- I wonder why. ;)

I'm complaining of both. The Fire alteration with Double Damage is beyond OP. Less than a second of napalm and you're done.

 

And who has the alterations, the MUed equipment and the drugs? buyers.

 

I understand what you're saying about more options for buyers to sustain Tanki, But in reality it is more options to be more OP. Because the idea is not to give alterations that are balanced, just to look balanced.

 

It seems fair to me, shaft and railgun are easy to aim once you become a pro with them, but with Magnum, even if you become a pro, it's still challenging to aim. And considering that the bullet takes a long time to hit the target (especially at long distance) while shaft and railgun can hit the target immediately, it's reasonable to say that Magnum needs to do slightly more damage, and have a shorter reload time; take at least 1 second off of the reload time.

It is OP when you use it like a Thunder and when you use it to target the enemy's spawn area.

 

Don't use it when your team is loosing, use it when it is dominating and you'll make the enemies leave.

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Dante:

 

Of course the fire alt with double damage is OP. That has very little to do with the alteration and a lot to do with the double damage.

Not true, I've had experience watching fire m2, and the alt without double damage is still better than without alt

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I'm complaining of both. The Fire alteration with Double Damage is beyond OP. Less than a second of napalm and you're done.

Hazel-Rah did acknowledge this in the first livestream, he mentioned that it would be nerfed once they understood what it needs better.

 

Meanwhile...

 

W7ofOxx.png

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Hazel-Rah did acknowledge this in the first livestream, he mentioned that it would be nerfed once they understood what it needs better.

 

 

I believe he said that the standard Firebird was slightly underpowered and that he was considering giving it a little buff.

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Not true, I've had experience watching fire m2, and the alt without double damage is still better than without alt

That doesn't change that alt+DD's power is mainly due to the DD. Is the alt without DD better than standard with DD? Absolutely not.

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That doesn't change that alt+DD's power is mainly due to the DD. Is the alt without DD better than standard with DD? Absolutely not.

 

Dante:

 

Of course the fire alt with double damage is OP. That has very little to do with the alteration and a lot to do with the double damage.

To me some alterations are designed to be deadly with DD. I don't think devs don't test alts with DD.

 

They just expect us not to notice what they are doing. 

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When I shoot up with Magnum, I always tend to miss my target. For players that struggle on killing their enemies with Magnum, I suggest aiming the Magnum horizontally at zero degrees. Load up to 100% and fire horizontally at your enemy. You will more likely kill him that way. It works for me, so it should also work for you.

 


The only backdrop with Magnum is the long reload time. Hide behind a wall or building whilst you reload, then face your enemy and blast him to bits.

 

There's more than one way to skin a cat!

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