Jump to content
EN
Play

Forum

Magnum Turret Released + Giveaway!


theFiringHand
 Share

Recommended Posts

So think this.

 

Remove vertical aiming (with gravitating projectile) and add horizontal rotation.

 

It's now is like a Railgun cuz have a high damage and long reload.

 

So if you add vertical aiming STILL same CUZ vertical aiming is VERY hard to use.

Share this post


Link to post
Share on other sites

So think this.

 

Remove vertical aiming (with gravitating projectile) and add horizontal rotation.

 

It's now is like a Railgun cuz have a high damage and long reload.

 

So if you add vertical aiming STILL same CUZ vertical aiming is VERY hard to use.

Then it will be even more like a railgun.

If they make the turret rotate then the damage will be reduced. I don't think you want that.

Beside, artillery is supposed to be difficult to rotate if you change that it' not artillery anymore, it's a tank !

 

  • Like 2

Share this post


Link to post
Share on other sites

Then it will be even more like a railgun.

If they make the turret rotate then the damage will be reduced. I don't think you want that.

Beside, artillery is supposed to be difficult to rotate if you change that it' not artillery anymore, it's a tank !

 

We should not be fixed to the idea that it's supposed to be artillery. In my opinion.

 

Where is the Wiki link for the Magnum turret?

Maybe you should volunteer to help with the wiki pages.

 

* I know what the rest are thinking *

Share this post


Link to post
Share on other sites

We should not be fixed to the idea that it's supposed to be artillery. In my opinion.

 

Maybe you should volunteer to help with the wiki pages.

 

* I know what the rest are thinking *

I like the work that the developers have put in to manufacture the Magnum turret, but its missing a crucial feature.

 

I have seen lots of players so far using the Magnum turret. Looks like this turret is doing very well.

 

What Magnum is missing is the "target marker" where the shot lands. It makes it hard for players to properly aim at their enemies without this target marker.

 

Please ask the developers to add a target marker for the Magnum turret, so that players can aim at their enemies and kill them at every shot they fire.

  • Like 1

Share this post


Link to post
Share on other sites

Target Marker for Magnum

 

I am very impressed on the wonderful hard work that the developers took to create the Magnum turret.

 

The developers might have probably forgotten to add a target marker to the Magnum turret or perhaps they did not bother on adding one. My suggesting is that Magnum absolutely needs to have a target marker to make it easier for players to aim and destroy their targets. Magnum is quite a hard to use turret at any range when firing shells. The Magnum turret only goes up and down, so it needs to have a target marker aid to make it easier to use. I have heard players on the battlefield saying that Magnum is a very hard turret to use. That is a concept that I agree with, only because Magnum does not yet have a target marker. At close range Magnum is very easy to use, but hard to use at medium and long range shots.

 

Like I said before in my previous post, the Magnum turret just needs to have a "Target Marker", that is visible on the ground of maps when pointing the Magnum at enemy tanks.

 

index.jpg

 

Here is the image (above) for an illustration of a "Target Marker" lock-on target.

 

When the target marker is pointed at an enemy on the battlefield, its turns green, meaning that when the shell is fired, it will seek out and follow the enemy and destroying it when the shell lands.

 

When the target marker is red, it means that it is not pointing at an enemy target but can still do heavy damage to enemies nearby.

 

The Magnum turret is strong, perfectly balanced and it works fine. I have seen players enjoying it from the very beginning. All the parameters of Magnum are perfect, there is no need for change. The only thing that Magnum needs is this target marker.

 

Thank you.

 

:) :P :D :rolleyes:

Edited by RIDDLER_8

Share this post


Link to post
Share on other sites

Riddler this Target Marker thing makes absolutely no sense. You realize that both the firing angle and the power of the shot will determine where your bullet arrives? You can't possibly know it before you press your spacebar. You can press it for 3 sec or 0.1 sec which makes a big difference.

  • Like 4

Share this post


Link to post
Share on other sites

Being one-shot by everyone is so much fun!

 

Seriously, I understand that light hulls are supposed to be able to resist less punishment, and that it's a trade-off for speed, and all that. But they are still tanks. They are supposed to be able to resist something.

 

A few months ago, I could be one-shot by Shaft, and also by Railgun, Thunder and Hammer if they used double damage. So I had 15% protection against Shaft and Railgun, which kept me from being one-shot by Shafts without supplies and made Railgun not particularly likely to one-shoot me even with double damage. So basically I had to make sure that DD Hammers wouldn't get too close to me.

 

Then, they added Striker, and they tweaked it so that it is impossible to dodge its missile salvo. So, yay! Another turret that can one-shot me from a ridiculously long distance and for which I have no protection! Not that it really matters, because even with 40% protection against it a salvo completely destroys my tank.

 

Then they made Shaft able to one-shoot medium tanks, thus rendering my protection against it completely useless. Yay! I love using useless things! Now I can just go up and about, and as soon as I'm in the open, a nice Shaft comes and one-shoots me from a thousand kilometres away.

 

But wait, it gets better. The last thing that they did was to add this ridiculous turret that does not even need to aim at me or even see me in order to one-shoot me. They can perfectly shoot randomly behind a building and, if I happen to be there, I'm brown bread.

 

So basically, now pretty much every other turret can one-shoot me. Three of them only if they are on double damage, granted, but still. The other three, on the other hand, can just come out of nowhere and one-shoot me without me being able to react.

 

That's really fun. I love it. Way to go. Cheers. Brilliant.

Edited by Pink_Legacy
  • Like 2

Share this post


Link to post
Share on other sites

But they are still tanks. They are supposed to be able to resist something.

What if I told you that no tank (light or heavy) would survive a direct hit from an artillery shell?

  • Like 2

Share this post


Link to post
Share on other sites

When the target marker is pointed at an enemy on the battlefield, its turns green, meaning that when the shell is fired, it will seek out and follow the enemy and destroying it when the shell lands.

You're suggesting a target-seeking feature for Magnum. That's Striker's feature and no other turret will be getting that. Magnum's shots already have extremely high damage and a massive splash radius, so adding yet another aiming assist feature onto it is just way too much.

Share this post


Link to post
Share on other sites

You're suggesting a target-seeking feature for Magnum. That's Striker's feature an no other turret will be getting that. Magnum's shots already have extremely high damage and a massive splash radius, so adding yet another aiming assist feature onto it is just way too much.

Magnum needs a target marker, but this time the target marker would be displayed on the ground, not on the enemy target. The target marker would be displayed like a drop zone for supply boxes or gold boxes. That's different from the enemy target of the Striker turret.

Share this post


Link to post
Share on other sites

Magnum needs a target marker, but this time the target marker would be displayed on the ground, not on the enemy target. The target marker would be displayed like a drop zone for supply boxes or gold boxes. That's different from the enemy target of the Striker turret.

Drop the target marker idea. I am not going to go to tell youwhat you have already been told several times about it not being practical. Bottom line is, it is aginst the principal of the artillery turret, and the developers WILL not be implementing it.

  • Like 1

Share this post


Link to post
Share on other sites

Drop the target marker idea. I am not going to go to tell youwhat you have already been told several times about it not being practical. Bottom line is, it is aginst the principal of the artillery turret, and the developers WILL not be implementing it.

Okay. I got the picture.

Share this post


Link to post
Share on other sites

I think far better option would be to decrease the reload time, and make the splash damage even wider to make sure it isn't OP at close range. Also, the charging bar should definitely be made longer to make aiming easier.

Good idea, but keep the reload time as it is and make the splash damage wider to make sure that Magnum is overpowered (only) at close range.

Share this post


Link to post
Share on other sites

Magnum needs a target marker, but this time the target marker would be displayed on the ground, not on the enemy target. The target marker would be displayed like a drop zone for supply boxes or gold boxes. That's different from the enemy target of the Striker turret.

I understand you perfectly and it is a cool idea, but there are two problems, when you're aiming a target that is above your level or behind buildings you'll not be able to see the marker, only your enemy will see it.

 

I prefer a red laser type marker. Of course with a laser type marker damage will need to be reduced, but that it's good because a lot of people are complaining about being one shot, and it will be fun when you can use your marker to keep people on the move even without shooting.

 

Someone said that a marker is impossible because the angle and the power, but the system already knows what trajectory will take the projectile when you're adjusting angle or power, I think.

 

Turret needs to move, forget that it's supposed to be an artillery, just make the turret fun.

Edited by D.a.n.t.e

Share this post


Link to post
Share on other sites

.Turret needs to move, forget that it's supposed to be an artillery, just make the turret fun.

Lets also give firebird freezing powers and infinite range. 

Remove railguns penetration and make it bounce off walls.

Hammer now fires a single spiked ball.

Share this post


Link to post
Share on other sites

I understand you perfectly and it is a cool idea, but there are two problems, when you're aiming a target that is above your level or behind buildings you'll not be able to see the marker, only your enemy will see it.

 

I prefer a red laser type marker. Of course with a laser type marker damage will need to be reduced, but that it's good because a lot of people are complaining about being one shot, and it will be fun when you can use your marker to keep people on the move even without shooting.

 

Someone said that a marker is impossible because the angle and the power, but the system already knows what trajectory will take the projectile when you're adjusting angle or power, I think.

 

Turret needs to move, forget that it's supposed to be an artillery, just make the turret fun.

You have to understand that you can't use laser, target marker or whatever before you shoot. Because the shot power is not a fixed measure. Where should the laser point before shooting? Tell me.

Share this post


Link to post
Share on other sites

You have to understand that you can't use laser, target marker or whatever before you shoot. Because the shot power is not a fixed measure. Where should the laser point before shooting? Tell me.

With all this the magnum turret would be too overpowered .If you say so then why not add laser ,target marker to all the long/medium range turrets.the developers did not add them for a reason,there is so many developers why can't they think of this?And if the magnum turret has it then there would be lesser people using other turrets because it is just too op!Think about it guys

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...