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Magnum Turret Released + Giveaway!


theFiringHand
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They need to add turn!

U don't need to turn it you can just stay at back line fire at the enemies as long as you get the power and angle correct u can deal lots of damage to the opponent.And staying at the back line would keep you safe as your teammates would protect you

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Never faced it on my M3 account so far. People test it at M0, see that it sucks and don't buy on their M3 accounts.

 

Normally in games every new item is a bit better than the previous ones, in order to attract people and gain purchases. There is no point in releasing something that's worse than the other.

Edited by Mofuka

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For how long will this Magnum topic be open?

For as long as a civil discussion can be maintained.

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I understand you perfectly and it is a cool idea, but there are two problems, when you're aiming a target that is above your level or behind buildings you'll not be able to see the marker, only your enemy will see it.

 

I prefer a red laser type marker. Of course with a laser type marker damage will need to be reduced, but that it's good because a lot of people are complaining about being one shot, and it will be fun when you can use your marker to keep people on the move even without shooting.

 

Someone said that a marker is impossible because the angle and the power, but the system already knows what trajectory will take the projectile when you're adjusting angle or power, I think.

 

Turret needs to move, forget that it's supposed to be an artillery, just make the turret fun.

Yeah. A laser type marker would also do the trick. I would allow players to aim and fire at its target.

 

I do understand that a ground type marker would not be possible because when you hide behind a wall or building, you will not be able to see it, but your enemy will see it and move out of the marker's way.

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What if I told you that no tank (light or heavy) would survive a direct hit from an artillery shell?

Then I would answer two things.

 

First, your statement is simply not true. To start with, there are tons of different kinds of artillery. Some of them are heavier, some of them are lighter, some of them are intended to kill, some of them are intended to impede movement, some of them are intended to demolish buildings, some of them are intended to defend against aircrafts. Even when it comes to specific anti-tank artillery, not all of them are able to destroy a tank. Some of them, for instance, are just able to damage the tracks, thus immobilising it. Others can hinder the tank's firing power, but not really destroy it. Moreover, the most effective artillery used to destroy tanks uses a two-shot system, in which the first one serves to reveal the tank to a radar system and the second one is a guided missile. Also, let me add that, funnily enough, most of the artillery able to actually destroy a tank fires rockets, which means that Striker is closer to an actual anti-tank artillery than Magnum is.

 

Second, I didn't know that Tanki had decided to move toward realism. That's good news, I'm looking forward to getting rid of Twins and Ricochet. However, I was unaware of that fact, so I was talking from a gaming perspective. In games, tanks are supposed to be somewhat sturdy. Generally speaking, in a game you would expect to need more than one shot to destroy a tank.

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Then I would answer two things.

 

First, your statement is simply not true. To start with, there are tons of different kinds of artillery. Some of them are heavier, some of them are lighter,....

Yes, but as for heavy anti-tank artillery, they were very inaccurate, but if they did land a direct hit, the tank would be dead. In fact when the russians came out with the first IS tanks, the germans had to go for their tracks, and then try to bomb them from the air or hit them with artillery, which by definition fires much more powerfully then a tank. However, in real life artillery has a weak hull, whereas in Tanki hulls are separate, meaning some means of balance is needed.

 

Second, I didn't know that Tanki had decided to move toward realism. That's good news, I'm looking forward to getting rid of Twins and Ricochet. However, I was unaware of that fact, so I was talking from a gaming perspective. In games, tanks are supposed to be somewhat sturdy. Generally speaking, in a game you would expect to need more than one shot to destroy a tank.

 

Actually, compare tanki with WoT, which is much more realistic, and Tanki's gameplay is much faster and more action-packed. So in a game like Tanki that's a perfectly viable option.

Edited by r_I_already_won0

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Add horizontal rotation!!

 

Slow if you want but add it.

 

This is a tank game not a hybrid game.

 

What's next? Helicopters?

 

-

 

When i use Magnum (alt) i stop being a tank.

 

Just give it the most slow rotation.

 

.

Edited by r_MaquinaDeGuerra0

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Magnum and Striker makes Tanki Online different and more interesting.

 

As you folks may already know, the two new turrets Striker and Magnum really jazz up the gameplay of Tanki Online and adds lots of excitement and thrill to this game.

 

Before Tanki Online was a bit boring and needed something completely new to add pizzazz to its gameplay. Now that Striker and Magnum have come to the scene, I can see that more and more players are buying those two turrets.

 

The Magnum turret has brought Tanki Online to a whole new level. The ability for players to be able to fire shells over walls and buildings have added a new type of gameplay. Players no longer get board with the traditional horizontal shooting, so now they can shoot upwards into the air and watch their shell land on the ground.

 

Magnum shell bug

 

There is a bug on Magnum where sometimes a shell landing next to an enemy target does not deal any damage to the enemy.

 

Magnum crater

 

The Magnum turret does not create a crater on the ground. In real life, a powerful shell like Magnum shells hitting the ground would create an impact crater on the ground.

 

Wars zone sound

 

I like the sound of the Magnum turret. The sound of firing Magnum shells sounds very much like a real life war situation where bombs are exploding on the ground.

 

Tanki Online now feels more like a war game due to the release of Striker, and especially Magnum. Magnum has helped on paving the next step for Tanki Online equipment development.

 

What's next

 

What Tanki Online needs to have in the near future is only one more turret. My suggestions is either an "Acid Turret", or a "Guided Rocket Turret", where a turret fires a guided rocket at an enemy seeking and following its target. A guided rocket turret would rotate left and right and move up and down just like Magnum.

 

Tanki Online is quite short on the choices of hulls it offers. Currently there are only seven hulls available to purchase. The Tanki Online developers must design another seven new hulls to balance out with the current number of turrets available to purchase in the garage.

 

Quadruple modules that protects players against four turrets at once is my priority. Now that Tanki Online has Striker and Magnum, quadruple modules is what players need to better protect themselves.

 

That's about it for now. I have explained what is needed for the near future of Tanki Online.

 

Thank you for reading and commenting. Don't hesitate to ask developers, if possible, to consider my ideas for new equipment.

 

Thank you.

Edited by RIDDLER_8
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Actually, compare tanki with WoT, which is much more realistic, and Tanki's gameplay is much faster and more action-packed. So in a game like Tanki that's a perfectly viable option.

 

That still doesn't make being one-shot any funner.

 

Seriously, I would be perfectly fine with those turrets dealing 90% of my tank's health, I could even do being one-shot by them if buying a 15% protection would keep me from being one-shot. But in order to avoid being one-shot by shaft and striker I need respectively 31% and 50% protection against them, which, at M1 ranks is simply impossible. With magnum, on the other hand, 15% or 16% should be enough, so magnum's case might not be that bad.

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That still doesn't make being one-shot any funner.

 

Seriously, I would be perfectly fine with those turrets dealing 90% of my tank's health, I could even do being one-shot by them if buying a 15% protection would keep me from being one-shot. But in order to avoid being one-shot by shaft and striker I need respectively 31% and 50% protection against them, which, at M1 ranks is simply impossible. With magnum, on the other hand, 15% or 16% should be enough, so magnum's case might not be that bad.

Are you a light hull user? Well, for one, you shouldn't be purchasing any modules at your rank. Once you can get an M3 module, it will protect you against being one-shot by Shaft. Also, for light hulls, it's easy for you to avoid getting locked by a Striker.

 

In addition, you respawn. In real battles, a sniper will one-shot somebody, and then they're dead.  :(

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I_already_won, on 28 Mar 2017 - 23:19, said:

 

Actually, compare tanki with WoT, which is much more realistic, and Tanki's gameplay is much faster and more action-packed. So in a game like Tanki that's a perfectly viable option.

 

What is WoT

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I_already_won, on 28 Mar 2017 - 23:19, said:

 

Actually, compare tanki with WoT, which is much more realistic, and Tanki's gameplay is much faster and more action-packed. So in a game like Tanki that's a perfectly viable option.

 

What is WoT

World of Tanks.  I play both Tanki and World of Tanks which gives me the "authority" to make comparisons accurately. :P

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I've played both games too (T and WoT) and even though WoT looks more realistic, the actual gameplay is less realistic since most of the opponents' tanks are AI instead of human.

Therefore I quit them and never ended up spending any money on them, whereas I've spent alot on Tanki...

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I've played both games too (T and WoT) and even though WoT looks more realistic, the actual gameplay is less realistic since most of the opponents' tanks are AI instead of human.

Therefore I quit them and never ended up spending any money on them, whereas I've spent alot on Tanki...

I also play WOT, but I encountered real players. Only time I encountered any bots was when I was just starting the game. I think you need to play ten battles or something until you start playing with real players.

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Are you a light hull user? Well, for one, you shouldn't be purchasing any modules at your rank. Once you can get an M3 module, it will protect you against being one-shot by Shaft. Also, for light hulls, it's easy for you to avoid getting locked by a Striker.

 

In addition, you respawn. In real battles, a sniper will one-shot somebody, and then they're dead.  :(

Honestly speaking, I really don't see how this message answers my previous posts.

 

I shouldn't be purchasing modules? Well, they happen to come with kits. Or at least, they did last autumn. Also, Eagle D-A was rather useful while it kept me from being one-shot by Shafts.

Avoiding getting locked by a Stricker is easy when there's nobody else around. When you've got a Hammer on double damage and a Firebird coming toward you, things change a bit.

I'm not even sure what the point behind respawning and real battles is, sorry.

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Honestly speaking, I really don't see how this message answers my previous posts.

 

I shouldn't be purchasing modules? Well, they happen to come with kits. Or at least, they did last autumn. Also, Eagle D-A was rather useful while it kept me from being one-shot by Shafts. Then why are you complaining?

Avoiding getting locked by a Stricker is easy when there's nobody else around. When you've got a Hammer on double damage and a Firebird coming toward you, things change a bit.

I'm not even sure what the point behind respawning and real battles is, sorry.  The point is that it's possible to have fun even while there is a weapon in the game that can one-shot you. Just look at most FPS games.

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When playing with magnum its annoying sometimes when trying to shoot up high. Its hard to hit something you cant see.

Topic merged

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