Jump to content
EN
Play

Forum

Do you think Magnum need horizontal rotation?


 Share

Recommended Posts

NYOzHVp.jpg

 

The image completely made my day. :ph34r::lol:

 

 

And about this topic, my opinion is that Magnum has many other strong points which make the turret rotation useless is most of the cases.

Share this post


Link to post
Share on other sites

No.

The turret is already one of the most difficult and complex turrets in the game. Don't get bothered if someone calls you noob just because you don't turn the turret (actually the said person(s) shouldn't be ignorant enough to do that).

  • Like 3

Share this post


Link to post
Share on other sites

Is almost 12 o'clock here, so this made your 10 minutes left on this day lol

 

 

Remind that our time zones are different :p basically you made my early morning. :lol:

 

BTW, we shouldn't be discussing our time zones taking into account that this topic will be moved to the Magnum's general discussion. :ph34r:

Share this post


Link to post
Share on other sites

1- When i look it i feel impotence.

2- Horizontal rotation will not make it a huge hard turret...

3- It will let you shot and get cover easily.

 

4- When a tank can't rotate it turret it stop being a tank cuz the main function of a tank is shot and move at same time.

.

Edited by r_MaquinaDeGuerra0

Share this post


Link to post
Share on other sites

1- When i look it i feel impotence.

2- Horizontal rotation will not make it a huge hard turret...

3- It will let you shot and get cover easily.

 

4- When a tank can't rotate it turret it stop being a tank cuz the main function of a tank is shot and move at same time.

.

Magnum is a turret designed for campers, so, I can't see the necessity of looking around while firing. If so, you can use medium hull outfitted with Magnum. I'd suggest you the Hunter due to its highest turning speed.

Share this post


Link to post
Share on other sites

No, it does need another way to control power though. Pressing and holding the space bar makes it hard to get more the +-10 percent accuracy.

Share this post


Link to post
Share on other sites

1- When i look it i feel impotence.

2- Horizontal rotation will not make it a huge hard turret...

3- It will let you shot and get cover easily.

 

4- When a tank can't rotate it turret it stop being a tank cuz the main function of a tank is shot and move at same time.

.

1. ...., most tank destroyers (tanks meant to snipe other tanks), artillery, etc etc in real life are turretless (in real life, turret and gun are separate, turret is what allows gun to move. No turret means gun cannot turn like more than a few degrees horizontally). Are they impotent? ARE THEY?

 

2. It WILL. This is not WoT where the gun moves by your mouse, or the gun is moved vertically by manual keys, or you have a clear, specially designed birds eye view for arties. This is TO, and you won't believe how tricky it will become if too much horizontal movement is added. The lack of the birds eye view basically would mean artillery being next to impossible to use well, not like it's easy right now...

 

3. Oh please. Not like it can't right now. It's meant to be like that anyways, no horizontal rotation, not a major frontline or second-line tank, etc etc etc

 

4. A tank is supposed to be a vehicle that can sustain heavy fire from the enemy and deal heavy damage. It's not necessarily meant to shoot+move. Tank destroyers, artilleries and other tank-hunting vehicles aren't even supposed to be proper tanks anyways I believe, they're supposed to be tank hunters! They don't need turrets to rotate their guns at all, they're supposed to stay in cover or stay camouflaged and hunt enemy tanks. Sure, they are tanks, but arties aren't really tanks, they're self-propelled guns. 

 

TO's Magnum is kind of a TD-arty hybrid - it can stay in heated battle, survive many hits on heavy hulls, avoid many hits on light hulls, as real TDs tend to be able to do, but it's quite weak in general and easy to take out by a more nimble non-arty foe. + it has artillery elevation, which even TDs don't get, or they'd become artilleries. 

 

Being a TD-arty hybrid however, it still is a tank, as it can survive hits in secondline and occasionally even frontline battles when mounted on heavy hulls, and avoid lots on light hulls. And do both things on medium hulls. And deal heavy, heavy damage in return too. So there you are, it doesn't need to rotate turret. Hope you listen at least NOW. ok.

 

 

altho tbh I personally would love a few degrees of horizontal rotation too, but not like full rotation, only like 5-7 degrees per side. :P

Edited by Penguin40
  • Like 5

Share this post


Link to post
Share on other sites

I find it rather easy to use compared to striker.

 

 

One secret tip is to get a second email that has a tanki account, create a battle for both of them, and start practicing the it's angle and pressure system until you think you're ready for a real battle ;)

Share this post


Link to post
Share on other sites

Please don't be negative about my idea, everybody believe the horizontal rotation will make it more complex but think this

 

Pros

-Damage (like railgun)

-Artillery

 

Cons

-Hard to use (aiming)

-Long reload (like railgun)

-Can't rotate

 

So think if it don't have the vertical aiming but have horizontal rotation, it's same at Railgun... so if you add vertical aiming it stay balanced cuz vertical aiming is very useful but very very hard to use at same time.

Share this post


Link to post
Share on other sites

So think this.

 

Remove vertical aiming (with gravitating projectile) and add horizontal rotation.

 

It's now is like a Railgun cuz have a high damage and long reload.

 

So if you add vertical aiming STILL same CUZ vertical aiming is VERY hard to use.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...