Jump to content
EN
Play

Forum

Patch Update #451


theFiringHand
 Share

Recommended Posts

It's say 10% more on missions so for a big missions "Earn experience in battle 99999" The reward is 77000crystals we are ok ? Because 70000*100/10 = 7 000 so 70 000+ 7 000= 77 000 crystals

How did you explain that !!!! ?

I have take the screen today and i have 70 000 cry for big missions ? Very very bad update !

#WeDon'tWantThisUpdate

 

8c4d44dc1cf442de8a7cefff97ad5524.png

 

If you've received that super mission prior to the update, the reward will not change. The 10% increase is only applied to new missions after the update.

  • Like 1

Share this post


Link to post
Share on other sites

HI,  :angry:  :angry:  :angry:  :angry:  :angry: 

 

 

very bad update Failed at all levels, Wait for more retirees of players and more reasons for the retirement of these games did not happen this week by every update and every update is equal to others :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry: 

  • Like 2

Share this post


Link to post
Share on other sites

hahaha I just got an error - "You have reached your quota of positive votes for the day"

 

so I can only LIKE a certain number of posts per day?

 

What sort of half baked setup is this? endless loading screens, uncountable error drop outs, bad dabbling with systems that end up screwing up the game in an effort to chisel money out of players and now this ? Jeez anyone would think it was a microshaft product.

 

Come on you bellends get your act together...

  • Like 1

Share this post


Link to post
Share on other sites

I also want to add that we are at this point because of Tanki's earlier failure. I refer to the removal of map-based missions.

 

When there were map-based missions in the mix there was more variety in the daily assignments. But afterwards the finish in 1st place mission started coming up frequently. So players bought a Pro Pass and created 1-capture Pro battles. Easy missions. In this way the patient non-buyer could keep pace in the equipment race so long as they stuck to one turret/hull combo.

 

But for some reason this was considered "bad" so we arrive at thr decision to further punish the player base until morale improves.

 

But think back ... we'd not be here at all probably if Tanki was good enough at their job to return map-based missions to the game. So failure one leads to failure two ... and they seem to be getting bigger.

 

Have fun, hawks and pigeons. Decide which one you are. LittleWillie out.

Share this post


Link to post
Share on other sites

:angry:  :angry:  :angry:  :angry:  :angry:  :angry: This is the worst update done by Tanki Online since the beginning of the game and I am strongly opposed to this update. :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry: 

  • Like 1

Share this post


Link to post
Share on other sites

If you've received that super mission prior to the update, the reward will not change. The 10% increase is only applied to new missions after the update.

 

This is another silly thing: having the super mission before the update do not change the reward but change the way you have to complete it. So, the reward is the same but I should complete it in non PRO battle!
 
Again ... Tanki "democracy"
  • Like 1

Share this post


Link to post
Share on other sites

next they will say it was all just an April fool prank or "it was all just a dream" etc then reset the clock up and claim it as a vast improvement.

 

No one there will have the balls to stand up and say " sorry players, we got it wrong".

 

I just hope it costs them a shed load of cash in lost revenue when people stop playing.

Share this post


Link to post
Share on other sites

 

Here is a further proof of the Tanki shortsight. Apparently russian business idea is stuck at 1960-70 where business was "product-oriented" rather than "customer-oriented"!

 

... As we saw the result of those ancient business models, we will soon see the disastrous result of this bad move

  • Like 2

Share this post


Link to post
Share on other sites

40 pages of pure hate in a day.

 

That's an absolute RECORD.

 

 

Notice how Cedric and the devs are hiding? ;)

It's good to see the gaming comminity being united on this "update".

  • Like 6

Share this post


Link to post
Share on other sites

2) Other players shift from doing 3 missions / day to just 1 / day in order to keep the chain going. IOW they start playing less. Ans once you start playing less the next step is playing not at all.

 

This is what I will be doing. 

 

And if i complete multiple missions in one battle (LOL) I will only claim one. Then next day I can claim another (to keep chain going) without needing to play another drug-infested battle.

  • Like 4

Share this post


Link to post
Share on other sites

It's good to see the gaming comminity being united on this "update".

At this point we're ready to vote RIDDLER in as unconditional head development coordinator.

 

Next V-log, what will they say?

 

"Some players were not too happy"?

 

ROFL.  Understatement of the millennium.

 

In my previous posts I explained the negative effect on every single player, drugger or non-drugger, buyer or non-buyer. I'm not going to bother to repeat that again. All I can say is that it does not have one single positive effect. Not even for the devs! Have you ever seen this many players leaving before?  They were all potential customers.

  • Like 6

Share this post


Link to post
Share on other sites

Hi I'm the guy who left in a meltdown over the sale not being announced thus costing me 70k Cr when I bought a kit the day before.

 

Tanki's response was not: "Let's do a professional job and announce our sales" it was "Let's punish our players by removing kit discounts."

 

Tanki's response is always to try to browbeat their customers into paying more money. This is what is happening again. They are opening the Legend rank down to CAPTAIN for God's sake, plus, they are forcing these Legends to play in non-Pro battles. 

 

1) It gives Tanki's whales the easy-to-kill victims these losers expect and demand for their hundred dollar a month or more addiction. These players keep Tanki in business. The whales want easy noobs to kill so we will give them easy noob to kill.

 

2) The Daily Mission player now finds it harder to do missions and thus get drugs.

 

3) The Daily Missioner is now faced with m3+ people drugging with enthusiasm, which means counter-drugging is even more important.

 

In Tanki's mind this player punishment will convert Daily Mission players into 25 to 50 dollar a month players. Because they will need the drugs, see? And the only choice then is to buy the drugs, see?  Tanki Marketing 101: Punishment will Lead to Profits

 

But what really happens is this.

 

1) Some players get fed up and leave quickly.

 

2) Other players shift from doing 3 missions / day to just 1 / day in order to keep the chain going. IOW they start playing less. Ans once you start playing less the next step is playing not at all.

 

You see to sell gaming you have to stimulate the pleasure centers in the brain. This has the player wanting to play more and to value game play more. Then you have them on the hook. 

 

Policies that result in the player playing less is, OTOH, counterproductive to the profit motive.

 

I'd say I was upset at all this but I am not. I lost my last scrap of respect for the Tanki company last month. Now that I expect nothing I am never left feeling let down. But I am enjoying a good bit of schaudenfreund over this episode. Adios now while I go back to laughing my fool ass off.

+++++++++ 100% +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Share this post


Link to post
Share on other sites

I also want to add that we are at this point because of Tanki's earlier failure. I refer to the removal of map-based missions.

 

When there were map-based missions in the mix there was more variety in the daily assignments. But afterwards the finish in 1st place mission started coming up frequently. So players bought a Pro Pass and created 1-capture Pro battles. Easy missions. In this way the patient non-buyer could keep pace in the equipment race so long as they stuck to one turret/hull combo.

 

But for some reason this was considered "bad" so we arrive at thr decision to further punish the player base until morale improves.

 

But think back ... we'd not be here at all probably if Tanki was good enough at their job to return map-based missions to the game. So failure one leads to failure two ... and they seem to be getting bigger.

 

Have fun, hawks and pigeons. Decide which one you are. LittleWillie out.

Gotta disagree with you on this one...

 

Map-based missions were the worst to accomplish. With only 4 battle-modes you stood a half-decent chance of finding right mode.

 

However, there were tons of maps. So finding (or creating and waiting... and waiting... and waiting...) needed map was much harder..

Many times I never completed those map-based missions.

 

Sure we get a "free" change - but having to waste that on a map-mission every time is frustrating.

  • Like 1

Share this post


Link to post
Share on other sites

Gotta disagree with you on this one...

 

Map-based missions were the worst to accomplish. With only 4 battle-modes you stood a half-decent chance of finding right mode.

 

However, there were tons of maps. So finding (or creating and waiting... and waiting... and waiting...) needed map was much harder..

Many times I never completed those map-based missions.

 

Sure we get a "free" change - but having to waste that on a map-mission every time is frustrating.

Well, that's a separate issue. In my opinion map missions should have had better rewards and greater rarity.

 

At least we had the freedom to create our own map and invite friends, for the missions.  Now we don't even have that.

Share this post


Link to post
Share on other sites

because desperate times call for desperate measures, i purchased 100 supply kit just to keep my weekly chain alive until they remove this update, i didn't get a SINGLE crystal from today's missions, because they are all just drugs prizes.  :(

 

anyway, because of this update, i lost 17k on the first day on drugs kit, i usually need like two weeks just to make that income, now, that i may i leave this stupid game soon, why not lose all my crystals and get broke first, if you gonna die, you better die fighting.  B)

 

look, i understand that Tanki doesn't want us to do those 1vs1 Island battles with1 flag just to make missions anymore, but hey , why you have to go full ****** with your updates ? don't you have a brain to use ? is it so cold in russia that your brains can't function well ?  :D i'm not insulting, i just want you to feel our pain.  :)

 

the easy solution for your probelm is make a limit on timers and flags and points intead of making missions only count on Non pro battles (aka stupid big maps drug wars zones).

 

that way, we won't make a 1 flag cap battle anymore, but we still can do our missions in pro battles :)

 

lets say make 5 flags are the minium, and 10 min are the minium time, and 25 points are the minium, that way we won't exploit the missions system that much, and we still gonna have our missions done without drug wars  :)

 

and for drugs mission, you can just half its prize and let us collect it from everywhere, if you did my idea, at least half of these players complaining won't complain.

 

but not anymore, now we will complain no matter what, because the real issue is that you make changes without even asking us first.  -_-

 

i noticed, during the last months, that you guys have grown such a huge passion for hardcore changes, maybe, instead of changing the game, try to change your mindsets first.  :D

 

and lets face it, you just want to force us to go to drugs battles, because we don't go there anymore, the druggers and heavy buyers lost theire joy of getting easy kills and feeling superior.  :ph34r:

 

the way I see it, Hazel-Rah is the biggest mult tanki ever Knew, he is not in battles multing us, he is multing the whole system from above   :)

Edited by Apex_Predator

Share this post


Link to post
Share on other sites

Well, that's a separate issue. In my opinion map missions should have had better rewards and greater rarity.

 

At least we had the freedom to create our own map and invite friends, for the missions.  Now we don't even have that.

Or introduce a "map of the week" and make map mission on those map only.

  • Like 1

Share this post


Link to post
Share on other sites

Or introduce a "map of the week" and make map mission on those map only.

I can get on board with this.

 

My only issue with map missions was the lack of players in the map I needed. If multiple tankers get same map mission would be much less frustrating.

  • Like 1

Share this post


Link to post
Share on other sites

The daily missions... How the hell can we complete Super missions in Normal battles?! XP/BP Is the easiest way to get kills. And those who have less supplies won't be able to finish their super mission on time. So.. Why not remove super missions? It's useless for the players now with the new update.  :(

  • Like 2

Share this post


Link to post
Share on other sites

If this update is introduced to make non-pro battles more popular, then non-pro should be supplies off by default. They could only be turned on by choosing option while creating pro battle.

     Rank bracket is way to wide. legend-major non-pro battles are common. 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...