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Patch Update #451


theFiringHand
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I love Cedric's reasons in the Live Chat Video.

 

We know that honest Pro battle players are screwed

We know that those players who used to finish missions in Island 1v1 can easily cheat the new system as well (ok, it's now 2 mins instead of 1)

 

But we won't remove the update, because... reasons.

 

Don't lie in the face of your players. We all know that you guys want us to spend money on drugs to being able to compete in regular battles. Admit it.

 

Again, I presented a perfectly working solution. I got 0 official responses to that. Why's that? Because you all know I'm right.

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I love Cedric's reasons in the Live Chat Video.

 

We know that honest Pro battle players are screwed

We know that those players who used to finish missions in Island 1v1 can easily cheat the new system as well (ok, it's now 2 mins instead of 1)

 

But we won't remove the update, because... reasons.

 

Don't lie in the face of your players. We all know that you guys want us to spend money on drugs to being able to compete in regular battles. Admit it.

 

Again, I presented a perfectly working solution. I got 0 official responses to that. Why's that? Because you all know I'm right.

I think they base their decisions mostly on the numbers the get from the system, when they see that people are also cheating in Regular Battles then they'll try another solution, if they don't remove missions completely.

 

One example of that approach was the answer (in the video) to a question about Rico's high Impact, and he answered by saying that they look at the numbers and if they see players favoring a particular turret more than the others, then that indicates to them a possible problem with that turret.

 

In part it is a good approach, because numbers don't lie. But numbers don't give you the whole picture.

 

And of course they don't take into consideration players, like in this case those that have special missions and those that bought PRO Passes.

 

Maybe for them we are also just numbers.

 

All this talk about numbers reminds me of Adam Curtis' documentary The Trap.

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I think they base their decisions mostly on the numbers the get from the system, when they see that people are also cheating in Regular Battles then they'll try another solution, if they don't remove missions completely.

 

One example of that approach was the answer (in the video) to a question about Rico's high Impact, and he answered by saying that they look at the numbers and if they see players favoring a particular turret more than the others, then that indicates to them a possible problem with that turret.

 

In part it is a good approach, because numbers don't lie. But numbers don't give you the whole picture.

 

And of course they don't take into consideration players, like in this case those that have special missions and those that bought PRO Passes.

 

Maybe for them we are also just numbers.

 

All this talk about numbers reminds me of Adam Curtis' documentary The Trap.

The only numbers they care about are on their bank account. Anyone with a brain could've figure out it barely affects "cheaters", but Pro battle players will suffer.

Again, I presented a way better solution and I didn't need to think about it much.

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I seriously thought 451 would be the worst update ever in tanki history, but they just managed to beat it in 453.

Fewer crystals everyday mean non-buyers at a greater disadvantage, as they will not be able to buy decent equipment for their rank.

 

Devs hope they start buying crystals.

 

Tanki, my best advice for you is to allow, maybe, around 20 second advertisements while the game loads to increase your revenue, instead of telling us silly things like "Don't tell your password to anyone" or "Paints change the look of your tank" etc. on the screen while battle is loading.

 

Miniclip has several successful multiplayer online games, and thats what they do to increase revenue, and they even give free daily gifts to players just for logging in to the game, even if they dont play it.

These games also have a "shop" where buyers can get better equipment.

 

All these updates favouring buyers will lead to non-buyers quitting or reduce their playing time to max 30 minutes a day.

Edited by r_sg971
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If this topic gets more than 300 likes then it'll be as evidence to devs that we don't like it.


 


What you have to do is:-


Like this topic


Reply #RemoveMissionUpdate


 


What you can expect to get:-


If Devs see this we can expect them to remove mission update or atleast increase more 30% in mission rewards


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The recent patch update, that held place on the end of March, has caused a lot of controversy in the Tanki community. The majority of tankers (and myself) can agree that Tanki is getting worse through every update, which is very true. The main issue I'd like to resolve however, is the Daily Missions update. Daily Missions is what keeps every tanker as active as possible, trying to get on every day to get rewards. But sooner or later, daily missions is going to be rejected by the community. Here are my 3 ideas.

 

Tankers can understand why Daily Missions can only be completed in non-PRO battles, to get rid of those lazy tankers who make battles with friends and complete missions that way. What about super-missions? Doing these type of mission with friends is absolutely useless and will be slower and more boring than doing it in a real battle. Why not give super-missions the exception? 

 

My second idea is based on the "collect boxes" mission. Face it, this mission is boring, awful + way too easy. Imagine you are in an important mission and it's a Stalemate situtation (both opponents have each other's flag) in Golden Flag (next side to capture flag wins). You have stolen the enemies' flag and you are returning to your base to capture it. However you are on 1% health and a shaft is about to shoot you. You see a repair kit nearby and desperately run to it. Just before you reach the repair kit, a noob with full health comes and takes the repair. As a result, you are shot by the shaft, and the noob also dies, and the enemy flag is returned and they capture to win. Then the noob comments "sorry, it was for my mission." Imagine how frustrating that is. This has happened to me countless amount of times and I know it has occurred to other tankers as well. Let's get rid of this mission as it is so not interesting.

 

Speaking of interesting, I'd like to talk about my final idea -> more interesting missions. With the boxes mission gone, we can introduce new missions that will keep tankers active every day to do missions, but in a fun way. My two ideas are

- "get [insert number here] kills without dying." It's pretty self-explanatory, but in Call of Duty, there is something called Scorestreaks. They aren't daily missions, but when you reach a certain amount of points (for killing someone or capturing...) you unlock a Scorestreak which is like an additional advantage (or in Tanki terms, a reward). However, if you die you must get points all over again to get the scorestreaks, hence the two words 'score' and 'streaks.' Most people here don't play CoD so I'll go back to Tanki terminology now. Anyways, this mission will require tankers to work hard so that when they claim rewards, they will feel good about it. I will admit that whenever I come to do a mission, I don't do any work for the team and go for the boxes, thus being a useless teammate.

 

- "get a double/triple kill or a trickshot." The double-kill works nicely. It's a fun way to get a mission completed. Plus, shouting "DOUBLE KILL!" and putting other tankers into envy is such a satisfying feeling. So... why not add it into the game? I can understand most turrets cannot do multiple kills at once so maybe a mission like "do 3 kills in under 15 seconds" could be a good solution. The trickshot mission is another good idea in my opinion but is going to require a lot of thinking for the developers. I'm sure their questions will be "What type of trickshot?" or "What is regarded as a trickshot?" I was thinking maybe a shot in mid-air or when you tank is perpendicular to the ground should be counted as a trickshot. The 360 no-scopes are little confusing. 

 

Anyways, I hope you find this topic interesting. It was long, but I believe that these ideas can make Tanki's next update something unlike to all the other updates. I strongly believe that these ideas do have potential if Tanki is hard-working and if they do it correctly. Thanks :)

 

 

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And when you buy all at once - each MU is available after normal time? You get them piecemeal? You dont have to wait until last one is complete?

Correct as far as I remember on my M0.

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1. Make daily missions ONLY GIVE supplies.
2. Increase battle fund for all battles.
3. Decrease price of PRO pass significantly.
 
If you regularly play standard battles- you get a better income of supplies so you can compete. Battle fund is also increased so there are your crystals.
 
If you regularly play PRO battles- you don't stock and stock on supplies. This proposal also prevents abuse of missions entirely. However, the time you spend playing is more rewarding in terms of crystals (since you can't get any from missions) and even those that play rarely can have fun (because of the decreased PP cost).

 

Topic merged

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Maf, is this scheduled to be locked soon?

He can't lock this topic only Mr . Debono can in this section

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Correct as far as I remember on my M0.

Does not work.

 

As soon as you click upgrade - that same button is replaced with the speed up button.

So - unless you want to use speed ups ($$$) then you can't get another upgrade until first is finished.

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I love Cedric's reasons in the Live Chat Video.

 

We know that honest Pro battle players are screwed

We know that those players who used to finish missions in Island 1v1 can easily cheat the new system as well (ok, it's now 2 mins instead of 1)

 

But we won't remove the update, because... reasons.

 

Don't lie in the face of your players. We all know that you guys want us to spend money on drugs to being able to compete in regular battles. Admit it.

 

Again, I presented a perfectly working solution. I got 0 official responses to that. Why's that? Because you all know I'm right.

 

1. Make daily missions ONLY GIVE supplies.
2. Increase battle fund for all battles.
3. Decrease price of PRO pass significantly.
 
If you regularly play standard battles- you get a better income of supplies so you can compete. Battle fund is also increased so there are your crystals.
 
If you regularly play PRO battles- you don't stock and stock on supplies. This proposal also prevents abuse of missions entirely. However, the time you spend playing is more rewarding in terms of crystals (since you can't get any from missions) and even those that play rarely can have fun (because of the decreased PP cost).

 

Same with this, it works perfectly. Helps the druggers and non-druggers enjoy the game in their respective ways.  Why it's not implemented?

 

Because of arrogance (there's no way I'm taking suggestion from the players. I mean, who does that? Every other game out there?)

And clueless (economically inept) greed (the only way to make money is to make the players sad so they'll pay to be happy.

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Same with this, it works perfectly. Helps the druggers and non-druggers enjoy the game in their respective ways.  Why it's not implemented?

 

Because of arrogance (there's no way I'm taking suggestion from the players. I mean, who does that? Every other game out there?)

And clueless (economically inept) greed (the only way to make money is to make the players sad so they'll pay to be happy.

You can't take away all crystal missions and just increase the battle fund.

 

Many depend on daily mission crystal reward as part of their "income".

 

Currently the battle fund is so skewed to winning side that losing side barely gets anything, even when other team wins by 1.

So no one will want to join losing side. And team that is losing has no chance as tankers leave battle.

 

In long run a great many tankers will be even further behind and many battles will be so lopsided (even more than now).

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Increased daily mission rewards, reduced MU prices, bug fixes, removal of critical error...  I swear, I'm totally gonna lose faith in this community if I see any comments here about the game being ruined or tanki becoming P2W.

 

Actually, nevermind. I do dislike the change about missions no longer being possible to complete in PRO battles. I mean, I get that it was very OP that you were able to get over 3000 crystals by getting killed 3 times (Island TDM with 1 kill limit and 1 player per team for a mission that required 3 first places), but what's gonna be extremely annoying is the nuisance of the "collect boxes" missions. Those missions were never interesting - I always created a game on Solikamsk, invited a friend, collected the boxes I need and continued playing in normal battles. Now, instead of focusing in gameplay, I'm gonna have to camp near boxes and try to take them, instead of chasing after the flag or letting my teammate have the box if it's more beneficial for them.

 

You should remove the box missions, otherwise we'll see a significant increase of frustration from teammates taking supply boxes from under your nose when you needed it most, just because they have a mission.

And yet, they STILL ignore the voice of reason. It's becoming unbearable to have to stay in battles for even just an hour and getting hammered by druggers while trying to complete your missions. Just remove box missions and put missions back in PRO battles, and remove the "first in a battle" missions, and you will have both sides happy.

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Or maybe he will leave Tanki..

If he wants to leave Tanki, he will. It is his decision. All I can say is that, I have nothing against the mission update.

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How to prevent mission cheats:

 

- Remove friends lists so people don't help each other with missions.

 

- Block Legends from entering EN3 to EN7 servers, same with other high ranks, similarly block lower ranks from entering EN1 to EN4, block middle ranks from entering EN1, EN2, EN6 and EN7, and do the same with RU servers. Block Canada_wins from going to DE1 unless he proves he speaks Deutsch.

 

- Flag captures in 1v1 should only count if you take the enemy's flag and then capture it, all when the enemy is present in battle. Waiting with the flag for a new player to enter battle so you can capture will not count.

 

- Supply mission count will only count when you hit someone when you have the Double Damage you picked on, similarly when you get hit while having a picked Double Armor. With Speed Boost you need to run 250 meters before you pick another Speed Boost. And for Repair Kits to count you need to have less than 25% of health.

 

- Finish 1st missions will only count in battles that are at least half full.

 

Or...

 

Make all Mission be about experience point:

 
- Experience in Battles, CTF, DM, CP and TDM. If missions return to PRO Battles add experience in Maps
 
- One of the three mission slots will be for easy missions, the other for medium and the other for hard. This is because, like I, sometimes we don't have enough time to play.
 
- The weekly reward will be based on what missions you did, if you only did easy ones you'll get low rewards, if only hard missions then you'll get high rewards. If you did all three a day it will only count as a hard mission. If you did mixed missions the system will calculate the mean.
 
And...
 
Lower PRO Passes and provide more PRO Passes options, like 30 Play Hours (expires in 30 days) for a third the price.

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