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My theory about recent changes and why we need to accept them


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First I want to say that like many of you I don't like some of the recent changes and experiments. But I also have to say that there have also been good changes that I personally like and I think will benefit from. By trying to look at the bigger picture, not that I'm good at it, I think I understand what the devs are trying to do. I think the recent changes like Rank Bracket and Missions are connected with the Supply experiments they did a few weeks ago.

 

I think devs are trying to make Regular Battles the place for non buyers and casual gamers, that is why they are making missions only doable in those battles and that's why they where experimenting with a new more restrictive supply system for Regular Battles. That also means they want PRO Battles to be the place for buyers and enthusiasts.That is a fundamental change, one which could solve many issues: non buyers complaining about drug abuse; abuse of the mission system; PRO Battles with fewer players; Regular Battles being tough and mean for potential new players; to name a few.

 

If we could all accept this fundamental change without thinking only on our personal benefit, we could benefit from a better game that can accommodate different type of players better. Of course things went bad because they didn't come up with a good supply system, or maybe they did and we didn't understand because of the situations at that moment. And now the mission change doesn't make sense.

 

However I would like for Tanki to keep with that idea, if that is the case. Of course, in an appropriate way, taking into consideration all or most of the players.

 

I hope you agree with me. (I know many are upset, sorry if I'm being out of touch) Thank You.

Edited by D.a.n.t.e
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In the current system, even the buyers would have to get in non pro battles to get their missions done. Also, as they have drugs to spare, they would tend to join battles with people with lower equipment with not many drugs to spare, potentially non buyers.

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In the current system, even the buyers would have to get in non pro battles to get their missions done. Also, as they have drugs to spare, they would tend to join battles with people with lower equipment with not many drugs to spare, potentially non buyers.

What I don't understand is why buyers need to do missions, with their better equipment, drugs and Premium they can do pretty good in PRO Battles and don't have to worry about picking up certain amount of Speed Boosts. They can play games within battles, do parkour, do 100 flag battles, 3 flag battles, hours of Polygon CP, whatever they want.

 

Light buyers I understand.

 

Am I missing something?

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What I don't understand is why buyers need to do missions, with their better equipment, drugs and Premium they can do pretty good in PRO Battles and don't have to worry about picking up certain amount of Speed Boosts. They can play games within battles, do parkour, do 100 flag battles, 3 flag battles, hours of Polygon CP, whatever they want.

 

Light buyers I understand.

 

Am I missing something?

Yes you are missing much. Whether buyer or not, if u see at greater ranks like mine, we play xp/bp most and sometimes we only play xp/bp. See for example, you are a gissimo with XT mission, u have to complete that but.. ur friends invite u to xp/bp battle.. then what will ya do?  it will take more time to do in non pro battles. so yh. also this patch was the worst patch after the rebalance patch. If u are a m3 -  m4 muer.. then u may know the pain

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I agree with the point that there are two types of players in TO: normal player and pro player

 

I also understand why the daily missions should be espacially for normal players and not for buyers and pro player

 

But what I do not understand: Why did they canceled a lot of discounts?

 

It's nearly impossible now to develop from a normal player to a pro player without banking...

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I think devs are trying to make Regular Battles the place for non buyers and casual gamers, that is why they are making missions only doable in those battles and that's why they where experimenting with a new more restrictive supply system for Regular Battles. That also means they want PRO Battles to be the place for buyers and enthusiasts.

 

It doesn't matter if that's what they're trying to do, because they're doing it terribly. As long as the current supplies system is in place standard battles will be for buyers and high-end players and PRO battles will be for those trying to save for competitive equipment.  Now with the mission update those that need to complete the missions the most will have a very hard time, and their crystal income will be slashed, resulting in noncompetitive equipment.

 

PRO battles are usually more relaxing and fun, The devs cannot divide players into two groups, most players here have enough drugs to play standard battles a lot and like playing PRO battles with different settings as well.  

Edited by r_I_already_won0
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What I don't understand is why buyers need to do missions, with their better equipment, drugs and Premium they can do pretty good in PRO Battles and don't have to worry about picking up certain amount of Speed Boosts. They can play games within battles, do parkour, do 100 flag battles, 3 flag battles, hours of Polygon CP, whatever they want.

 

Light buyers I understand.

 

Am I missing something?

However big buyer one is, if you are getting stuff for free why won't you like it? I agree the normal missions might be a not matter to them but the supermissions which would give significant amount of gold supplies, or XT's for free, I don't see why they won't be interested in.

Plus the "heavy" buyers you are talking about is literally a very small fraction of total players.

Also after buying all that stuff, they would obviously want the show off and take over battles by joining non pro battles where they have the best equipment instead of the pro battles where according to you ideally only buyers would be in and everyone has the best equipment.

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I think devs are trying to make Regular Battles the place for non buyers and casual gamers, that is why they are making missions only doable in those battles and that's why they where experimenting with a new more restrictive supply system for Regular Battles. That also means they want PRO Battles to be the place for buyers and enthusiasts.

 

That is a fundamental change, one which could solve many issues: non buyers complaining about drug abuse; abuse of the mission system; PRO Battles with fewer players; Regular Battles being tough and mean for potential new players; to name a few.

Your hypothesis is deeply flawed. Pro-battles are the only place casual gamers can escape heavy supply use.

 

Forcing missions into regular battles will not remove "buyers". All gamers want to complete daily missions to keep the chain going. So regular battles will still have lots of 'druggers'. Casual gamers who might have completed missions in Pro-Battles with supplies off now have no choice but to join drug-wars, and they can't compete.  Objective = failed.

 

I'm not sure how you figure non-buyers will stop complaining about drug abuse. It is rampant in regular battles where missions need to be completed. I've seen it each night since the change.

 

You know how I complete my missions now? I make sure I have a collect __ box mission. Then I select a battle on large map and start collecting. During this I'm not paying attention to the score. I'm just collecting. So I ask you - how is this an improvement?

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You know how I complete my missions now? I make sure I have a collect __ box mission. Then I select a battle on large map and start collecting. During this I'm not paying attention to the score. I'm just collecting. So I ask you - how is this an improvement?

I've been doing it that way before this update.  :)

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I think the updates are bad for the game. If tanki HQ thought that PRO missions were effecting the games economy, then they could have reduced mission rewards accordingly.

 

The mission update is bad because it's a drug war and there's a lot of insults flying about. Also, missions are now a chore. I could ignore them but I had missions today for 3500, 850, 850 crystals which was too good to turn down.

 

The MU update was pointless. 10/20 or 25/50 is the same thing.

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Tanki is just money hungry, they suk, I have been trying to play for an hr and the stupid game will not load. They said in the last VLog that we just have to get used to it. About the missions, well now we have to compete with stupid druggers, thats what tanki wants guys. The dumb drugger pay for drugs. Its all about money in this game.

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Yes you are missing much. Whether buyer or not, if u see at greater ranks like mine, we play xp/bp most and sometimes we only play xp/bp. See for example, you are a gissimo with XT mission, u have to complete that but.. ur friends invite u to xp/bp battle.. then what will ya do?  it will take more time to do in non pro battles. so yh. also this patch was the worst patch after the rebalance patch. If u are a m3 -  m4 muer.. then u may know the pain

I understand that. 

 

I'm not saying that things should stay as they are now, they should fix the changes themselves taking into consideration missions like the one you're talking about. Maybe allow some missions to be doable in PRO Battles too.

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What I don't understand is why buyers need to do missions, with their better equipment, drugs and Premium they can do pretty good in PRO Battles and don't have to worry about picking up certain amount of Speed Boosts. They can play games within battles, do parkour, do 100 flag battles, 3 flag battles, hours of Polygon CP, whatever they want.

 

Light buyers I understand.

 

Am I missing something?

well keeping the mission chain Going at higher ranks give pretty good boosts . Plus it's free stuff , free drugs ,free cry .Etc..... I'm a light buyer and I try to do all my missions cause they give good stuff sane reason anyone else does them

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What I don't understand is why buyers need to do missions, with their better equipment, drugs and Premium they can do pretty good in PRO Battles and don't have to worry about picking up certain amount of Speed Boosts. They can play games within battles, do parkour, do 100 flag battles, 3 flag battles, hours of Polygon CP, whatever they want.

 

Light buyers I understand.

 

Am I missing something?

You are missing  a lot.

 

"buyers" and Legends still want to complete missions for the freebies (as mentioned above) just like everyone else.

So they can go set up their Pro-Battles after they have totally wrecked the non-buyers and mid-rankers in normal battles.

 

Plus.. the normal battles are a turkey-shoot now because...

- non buyers and mid-rankers have to go there to complete missions - no choice any more

- there's lower level tanks to pound on and run up the score = more crystals.

 

You can theorize all you want but - high ranks and buyers will always be in the "normal battles" and that will make life hell for anyone in middle ranks and those without tons of crystals.

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Tanki is just money hungry, they suk, I have been trying to play for an hr and the stupid game will not load. They said in the last VLog that we just have to get used to it. About the missions, well now we have to compete with stupid druggers, thats what tanki wants guys. The dumb drugger pay for drugs. Its all about money in this game.

 I agree with you. I would also add that the Devs are concentrating more on how to make more money and not so much as to making the game more playable. Lags can  be fixed, being kicked out of battle because the garage won't load can be fixed. I say this because I play other multiplayer online games from Europe ( I live in USA) and don't have nearly as many problems as tanki does.

 

For some "strange" reason, the store loads rather quickly. The battles don't . If the store loaded as slow as the battles do, they would stand to lose money. If they can do it for the store, then why can't they do it for the rest of the game? They could, if they wanted to, but they choose not to, in my opinion.

 

I'm not a programmer, but I know a little bit about it. Changing a program can be very tedious and time consuming. If you change one parameter, then you have to change others on down the line that depends on the actions of the changed parameter. When I first started playing tanki  (TO was 2 years old, then) there weren't any problems at all, except for the hackers. Now, they have all kinds of problems. Tanki has grown, but it seems the Devs haven't kept up with the demands. It's like a person who starts out thin and gains a lot of weight. Patches are made, seams are let out, but the problems hasn't been solved.

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I agree with the point that there are two types of players in TO: normal player and pro player

 

I also understand why the daily missions should be espacially for normal players and not for buyers and pro player

 

But what I do not understand: Why did they canceled a lot of discounts?

 

It's nearly impossible now to develop from a normal player to a pro player without banking...

I don't know the economic standing of Tanki, so I don't know exactly about the canceling of discounts. I can speculate that discounts on top of kit discounts were making Tanki lose money, or make less money, because at some sales some kits become really cheap for some people, some were also complaining, including me (a little), when they bought kits few days before a sales event thus missing an extra cut in price, and it probably made calculating sales a little difficult because they had to think of kits that were getting too cheap. With this change we could see more one day sales with everything discounted because Tanki doesn't have to worry of very cheap Kits.

 

The bulk discounts is surely economic reasons as well, but I think it is okay, for non buyers at least, because I think many saw the discount and continued buying equipment of the same modification, when they should have been saving for equipment of the next modification. For the same reason we non buyers shouldn't feel affected by the removal of bulk discounts. For buyers that want to have a full garage, yes, it will be more expensive to do that.

 

But there is also the changes to MUs, which make MUing for non buyers cheaper if you take your time. Now if a non buyers manages his money right they can MU all the way to M3 without buying next modifications of the same equipment. For buyers that want to be OP the cost will be the same as before but if they are patient with the waits they'll be OP cheaper too without having to make too many clicks. But all may benefit because more people will be advancing to the higher ranks. It's much simple now and we should appreciate that.

 

I agree with the rest of what you said.

Edited by D.a.n.t.e

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The whole dang game is flawed, idk what kind of story you are trying to tell, but messing with the way certain things work such as missions is pretty sad. As others have pointed out that one person who got that M3 Kit before the balance changes is gona wipe out anyone with m1's that are newer to the rank. And druggers god help us. 

 

I bought the pro pass to get away from people like that. 

 

to play fairly and enjoy the game. 

 

Not anymore. 

 

Haven't played in about 2 weeks. 

 

Probably won't be for a while.  

 

Masking it with sales isn't gonna fix anything... 

 

Better yet watch this whole dang thing be a april fools prank.. wouldn't be the first time they get the steam a rolling  -_-

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It doesn't matter if that's what they're trying to do, because they're doing it terribly. As long as the current supplies system is in place standard battles will be for buyers and high-end players and PRO battles will be for those trying to save for competitive equipment.  Now with the mission update those that need to complete the missions the most will have a very hard time, and their crystal income will be slashed, resulting in noncompetitive equipment.

 

PRO battles are usually more relaxing and fun, The devs cannot divide players into two groups, most players here have enough drugs to play standard battles a lot and like playing PRO battles with different settings as well.  

They tried with the supply experiments but very few liked tho ones they tried. Some didn't even wanted another experiment. And I think the ones that wanted supplies to stay the same were louder, devs probably assumed the majority was against experiments when in reality some were against the ones they tried. So they jumped to the next stage which is missions change and hoped for the best. Now looking back, I think we should have been in favor of the SCD experiment with longer cooldowns or something similar, although sometimes inconvenient It would have limited supplies usage and abuse, we would have become used to it.

 

With a fundamental change like the one I described players will not be separated, non buyers and casual will prefer regular battles because of the missions and limited supply usage or weaker supplies (if devs still want to do that or try the other), buyers and pros can still join and do missions if they want, they will just have to accept a new supply system. Non buyers that want to play PRO Battles can still do it, but they will not benefit from it in regards to missions. Both types are affected, buyers more. However we can argue that buyers already have too many advantages from the game, advantages that play against the game balance itself.

 

And yes, without changes to supplies for regular battles, it doesn't look good.

Edited by D.a.n.t.e

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There will be better times ^_^

This is supposed to be some kind of short-term-pain-for-long-term-gain?

 

We peasants are getting wrecked because we are forced to play in battles we normally do not play.

 

Please elaborate.

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The non pro games are awful. Ranks range from legend to major - how is it fair on the lower ranked player to face M4 on supplies?

Edited by ghost-guns
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I feel sorry for the major ranks. If there were no supplies then I think it would be *somewhat* fair for me to play against some of them, but they are using M2 tanks like hornet which are destroyed very quickly by supplies. Taking away PRO pass missions is very unfair.

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