Jump to content
EN
Play

Forum

Option to reset the K/D for crystals


Recommended Posts

I have an idea for an item you'll be able to purchase with a certain amount of crystals, The " K.D Resetter "

The K.D Resetter will reset your tank's K.D ratio.

In my tank's profile, the K.D is 0.50, It's low because, before the ratings and k.d update has been launched I was a tanker who was busy capturing flags and focused less on killing. I wasn't worried about dying a lot because there was no K.D counter to judge my skills. Now that there is a K.D system, a good, maybe amazing tanker can be rejected on a clan application because of his K.D, it happened to me, i applied for some clans and i was rejected for the "Low K.D" reason, It will be really hard for me to gain the amount of kills i need to stable it and there's nothing i can do about it.

 

So my idea is that there will be a K.D resetter for players with the same issue.

It can be 1 time purchase to avoid abusers or many time use.

Hope this gets through so i won't be stuck forever with a really low k.d

 

Hope you like it.

 

Shmuel1613.

 

Share this post


Link to post
Share on other sites

Valid

[rtng] [ftr] [pymt]

The way I see this is that you'd be able to reset your K/D for a fresh start by completely erasing all the kills and deaths you have on your profile, which would set your K/D to zero. However, to prevent your rating getting messed up, the actual number of kills and deaths would stay in Tanki's system to calculate your rating, while the numbers on your profile would be there just for show.

 

I know that a few people say that this is a useless feature because the K/D doesn't matter, but I also know that we got multiple ideas and complaints about people wanting to hide their K/D from the profile, so I think a lot of players would use this. Besides, it's another source of revenue for Tanki.

Share this post


Link to post
Share on other sites

Under review

[rtng] [ftr] [pymt]

The way I see this is that you'd be able to reset your K/D for a fresh start by completely erasing all the kills and deaths you have on your profile, which would set your K/D to zero. However, to prevent your rating getting messed up, the actual number of kills and deaths would stay in Tanki's system to calculate your rating, while the numbers on your profile would be there just for show.

 

I know that a few people say that this is a useless feature because the K/D doesn't matter, but I also know that we got multiple ideas and complaints about people wanting to hide their K/D from the profile, so I think a lot of players would use this. Besides, it's another source of revenue for Tanki.

I just want to have a good k.d so i can be accepted to clans and there's no easy way of fixing this. I honestly don't care what my k.d will actually be, i just don't want to be judged by my k.d but to be judged by my skills.

Share this post


Link to post
Share on other sites

A better approach could be, maybe a monthly or weekly K/Ds. Or maybe not.

 

Maybe Clans that have those K/D requirements are not even good Clans. Just think Isida players. If I had a Clan I'd first invite good candidates as friends to see how they perform and then add them to my Clan if they are good.

Share this post


Link to post
Share on other sites

^^ that would be a better solution tbh. That way they are only judged on their recent performances and their history doesn't come back to 'haunt' them

Share this post


Link to post
Share on other sites

Even when real life is hard, you can't just "reset and continue". You killed, you died - these are your kills and your deaths, no need to be ashame if you have a bad K/D. Good clans check out the actual gameplay while clans that are barely enough good to have the title of a clan reject at the first look on your K/D. Or these just aren't clans if they are wanting the high K/D (you already know which) and actually are just a group of tankers. You don't have to be hungry of clans, real friends will consider you more deeply.

 

If I will own my own clan soon, I'll have my own system of how I look on applicants and members. I can improve them.

Share this post


Link to post
Share on other sites

Even when real life is hard, you can't just "reset and continue". You killed, you died - these are your kills and your deaths, no need to be ashame if you have a bad K/D. Good clans check out the actual gameplay while clans that are barely enough good to have the title of a clan reject at the first look on your K/D. Or these just aren't clans if they are wanting the high K/D (you already know which) and actually are just a group of tankers. You don't have to be hungry of clans, real friends will consider you more deeply.

 

If I will own my own clan soon, I'll have my own system of how I look on applicants and members. I can improve them.

Not ashamed of my K.D, just want to not be judged by it

Share this post


Link to post
Share on other sites

A better approach could be, maybe a monthly or weekly K/Ds. Or maybe not.

 

Maybe Clans that have those K/D requirements are not even good Clans. Just think Isida players. If I had a Clan I'd first invite good candidates as friends to see how they perform and then add them to my Clan if they are good.

That's another way of doing that, I think it's a good idea also

Share this post


Link to post
Share on other sites

A better approach could be, maybe a monthly or weekly K/Ds. Or maybe not.

 

Maybe Clans that have those K/D requirements are not even good Clans. Just think Isida players. If I had a Clan I'd first invite good candidates as friends to see how they perform and then add them to my Clan if they are good.

Yeah I'm mainly an isida and my K/D is something like .63 but I'm still a good player.

But at the end of the day the K/D doesn't really matter, unless you count your rating as the be-all end-all of how good you are at Tanki. 

That would be a good revenue for Tanki though...

Share this post


Link to post
Share on other sites

A better approach could be, maybe a monthly or weekly K/Ds. Or maybe not.

This would be good, but only if the overall counter stays in the system and visible as well.

Because with your proposal, a player that does not play for 4 weeks (vacation) would have his K/D erased, even if he likes to keep it up.

 

 

Maybe Clans that have those K/D requirements are not even good Clans. Just think Isida players. If I had a Clan I'd first invite good candidates as friends to see how they perform and then add them to my Clan if they are good.

I absolutely agree.. but I also see a benefit in the feature. If you have a bad history as Isida player and got killed way too often.. do you truly like to explain this over and over to each and every K/D fetishist that comes around the corner and blames you to be a noob? :p

Share this post


Link to post
Share on other sites

This would be good, but only if the overall counter stays in the system and visible as well.

Because with your proposal, a player that does not play for 4 weeks (vacation) would have his K/D erased, even if he likes to keep it up.

 

 

I absolutely agree.. but I also see a benefit in the feature. If you have a bad history as Isida player and got killed way too often.. do you truly like to explain this over and over to each and every K/D fetishist that comes around the corner and blames you to be a noob? :P

Actually my first idea is not so good, because it means it will reset every month, and every month you'll see '-' and start again. The first few days will vary dramatically making it not so useful and you can use the system to get high ratings.

 

A better solution would be a counter that takes into account the last 90 days you played (could be a different amount of days). It will not reset every 90 days, it will just drop the count of the oldest day and add the count of the new day to come up with the rating. Days you don't play will not be counted.

 

And of course the all time K/D will still exist, but maybe in a private profile which you can share with others if you want. That could prevent those that only play for their K/Ds from doing so.

 

Finally, I may come back later to see if this new idea is good or not... Nobody is perfect. ;)

Share this post


Link to post
Share on other sites

Finally, I may come back later to see if this new idea is good or not... Nobody is perfect. ;)

The new idea of yours is much better. I think this is called a "moving/sliding observation period/window", but I am not sure about the English translation.

And don't worry about having a non-perfect idea right from the start.. that's what this forum is good for ;)

Share this post


Link to post
Share on other sites

Besides, it's another source of revenue for Tanki.

Honestly, every update that gets added mainly revolves around this statement.

Share this post


Link to post
Share on other sites

The new idea of yours is much better. I think this is called a "moving/sliding observation period/window", but I am not sure about the English translation.

And don't worry about having a non-perfect idea right from the start.. that's what this forum is good for ;)

If you want you can post the idea in a new topic. Sometimes I don't present my ideas very well.

Share this post


Link to post
Share on other sites

If you want you can post the idea in a new topic. Sometimes I don't present my ideas very well.

don't worry, experience grows with practice :p

 

I think it is good to have different aspects related to a certain core idea are all in the same thread. If we keep that, then the dev's can see different ways to approach an issue all in one spot. So let's keep it here ;)

Share this post


Link to post
Share on other sites

Under review

[rtng] [ftr] [pymt]

The way I see this is that you'd be able to reset your K/D for a fresh start by completely erasing all the kills and deaths you have on your profile, which would set your K/D to zero. However, to prevent your rating getting messed up, the actual number of kills and deaths would stay in Tanki's system to calculate your rating, while the numbers on your profile would be there just for show.

 

I know that a few people say that this is a useless feature because the K/D doesn't matter, but I also know that we got multiple ideas and complaints about people wanting to hide their K/D from the profile, so I think a lot of players would use this. Besides, it's another source of revenue for Tanki.

No, just no, if you don't like your K/D either work hard to change it or open a new account and start from scratch, tankers

Who are K/D conscious have worked hard to get a get a good K/D maybe tanki should introduce next a way to get 

A higher overall ratings by buying crystals or having our names showing up in most experience earned or crystals

Earned every week by also buying crystals.

 

I don't care if you don't like your K/D others have worked hard to get a good K/D , if you don't like your K/D

Then work hard to change it, that is the way to get a better K/D.

Share this post


Link to post
Share on other sites

No, just no, if you don't like your K/D either work hard to change it or open a new account and start from scratch, tankers

Who are K/D conscious have worked hard to get a get a good K/D maybe tanki should introduce next a way to get 

A higher overall ratings by buying crystals or having our names showing up in most experience earned or crystals

Earned every week by also buying crystals.

 

I don't care if you don't like your K/D others have worked hard to get a good K/D , if you don't like your K/D

Then work hard to change it, that is the way to get a better K/D.

To "work hard" for a k/d rating means for most players to go into a battle, equip DD and camp. If someone comes close to kill them, they leave the battle, and rejoin. This harms the game.

 

This feature does not let you buy a good rating, it let you get rid of an old "rating" that is based on a time, where you did not even know that you have been rated.

 

I think it's ok.

Share this post


Link to post
Share on other sites

Honestly, every update that gets added mainly revolves around this statement.

No, only about half of them. Kasim said in the stream that they have to carefully balance the updates they work on to have enough "convenience" updates that improve the game, but also enough monetisation updates that keep the project financially stable.

Share this post


Link to post
Share on other sites

It's damn hard to turn around a k/d rate that is stuck somewhere around 0,8 because a guy used to play as suicide flagrunner in the midranks.

I mean, we talk about making a nett plus of maybe 15k kills.. without increasing your deaths.

 

Players that realise that, will face decisions like

  • "should I ride over there and return the flag - but die for sure"

vs

  • "I will just sit here, they cap ok.. but I will have one kill more and may survive".

 

And I personally like to have players doing what you proposed (get right gear) and what I propose: work for their team instead for themselfes.

 

 

 

 

But besides that.. how will this feature harm the gameplay?

Share this post


Link to post
Share on other sites

No , it only means using your tank properly and not equipping wrong equipment for wrong battles,

Like equipping wasp rail and getting flipped all the time.

Low K/D isn't always caused by "wrong equipment". For example, a Wasp Hammer is perfect for an attacker in CTF. You might flip or get killed 50 times and only get a few kills, but if you manage to capture a few flags and bring victory to your team, you will still be more useful than some Magnum Mammoth that was camping on the base and destroyed 10 players throughout the whole match. His K/D is much higher than yours but that doesn't mean he equipped the "correct" combo, does it?

Share this post


Link to post
Share on other sites

A better approach could be, maybe a monthly or weekly K/Ds. Or maybe not.

 

Maybe Clans that have those K/D requirements are not even good Clans. Just think Isida players. If I had a Clan I'd first invite good candidates as friends to see how they perform and then add them to my Clan if they are good.

I agree. K/D is not indicative of skill. It could be used as a general indication of playing style (i.e. the lower the K/D, the more aggressive style of play).

Share this post


Link to post
Share on other sites

 

I know that a few people say that this is a useless feature because the K/D doesn't matter, but I also know that we got multiple ideas and complaints about people wanting to hide their K/D from the profile, so I think a lot of players would use this. Besides, it's another source of revenue for Tanki.

Wrong, this will not improve tanki revenue stream  it will decrease tanki existing revenue stream

, if a guy messed up so badly like the op who has 2 m3 hulls and zero i repeat Zero m3 turrets and 3 m2 turrets 

Then he if he wants to improve his K/D and he is low on crystals (which i assume since he has no m3 turrets)

He will have to purchase crystals first to buy a proper m3 then either mu that m3 combo and buy drugs (tanki revenue)

Or live with his super low K/D , he has a low k/d because of his own wrong decisions which we all make and 

Tanki has the solution to remedy it buy mu's and drugs.

 

 

It's damn hard to turn around a k/d rate that is stuck somewhere around 0,8 because a guy used to play as suicide flagrunner in the midranks.

 

We all make our own decisions , a guy who decided to buy 3 or 4 m2 combos only to realize later that this decision
Will delay him getting his first m3 combo will be faced with one of 2 decisions either get decimated with his
M2 combo till he acquires enough crystals to buy an m3 combo or buy crystals with money help tanki financially
And get his m3 combo.
 
Should tanki implement a system to buy back your equipment if you did this mistake too ?!! not fair ofc.

 

Low K/D isn't always caused by "wrong equipment". For example, a Wasp Hammer is perfect for an attacker in CTF. 

Same answer as the one given to blackwasp , you chosen this light combo and you deal with the consequences of your action
light hulls super agility are balanced by it's low hp hence if it's your preferred combo there is a high change that you will have a low k/d.
you don't through away the efforts of those who were K/D conscious away to please  those who chosen a light hull as there default combo.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...