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Fixing M3 versus M2 XP/BP


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Currently there are two sections in XP/BP that work: M2 versus M2 and M3 versus M3. But when you combine M3 and M2 modifications  in 1 battle, it tends to mess the whole game up. Why? Because when playing M3 Railgun, M2 Hornet is actually better than M3 Hornet. Here's why.

 

It's the 24% Railgun protection module which is currently making Hornet M2 the better option. Despite having less HP than its M2 counterpart, the module puts it at an advantage (since it removes 24% of the damage it would have received). Hornet M3 obviously has better speed and acceleration, but in maps such as Sandbox or Zone being 3 shot is definitely much better than any other value. Against Railgun M2, Hornet M2 is better than Hornet M3 because of the 24% protection. If you're the player who uses Railgun M2 and Hornet M3 you will find yourself at a disadvantage.

 

Also, the inconsistency of Railgun M3's damage means that from time to time Hornet M2 is 3 shot. This shouldn't happen.

 

Anyway, here are the points and my suggestions on how to fix them.

 

  • Hornet M2's Protection Module is too good.
  • Hornet/Wasp M3 lack shot resilience.
  • Both Railgun's damage are inconsistent.

 

Here's my solution.

 

Step 1: Give M3 Hornet and Wasp a 15% Railgun Protection Module.

 

Step 2: Increase both Railgun M3's and M2's Minimum Damage.

 

Step 3: Reduce Railgun M2's Maximum Damage.

 

 

Current XP/BP statistics

Railgun M3 damage = 703.5 - 1.414.2

Hornet/Wasp M3 HP = 1 764.71

Hornet M2 HP = 1 470.59 + 24% Protection

Railgun M2 damage = 595 - 1205

 

My changes

Railgun M3 damage = 971 - 1.414.2

Hornet/Wasp M3 HP = 1 764.71 + 15% Protection Module

Hornet M2 HP = 1 470.59 + 24% Protection Module

Railgun M2 damage = 710.5 - 1003.5

 

Why these changes?

 

  • It is now impossible for either M3 light hull to be 2 shot by M2 Railgun (1003.5 reduced by 15% x2 is less than 1 764.71)
  • There is now much less change of an M3 light hull being 3 shot by M3 Railgun (due to Minimum Damage increase)
  • Hornet M2 will always be 2 shot by M3 Railgun (971 reduced by 24% x2 is higher than 1 470.59).
  • Hornet M2 will be 3 shot much less by M2 Railgun.

 

After these changes we have a format that is less based around luck and more around skill.

 

Please feel free to comment.

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  • It is now impossible for either M3 light hull to be 2 shot by M2 Railgun (1003.5 reduced by 15% x2 is less than 1 764.71)\

Good, but why this part? Hornet M3 already has an advantage without it always taking 3 shots to destroy it. That would upset the balance completely, and it ruins XP for M2 players.

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Good, but why this part? Hornet M3 already has an advantage without it always taking 3 shots to destroy it. That would upset the balance completely, and it ruins XP for M2 players.

It currently doesn't offer an advantage when playing M2s, because M3 Hornet is 2 shot far more by M2 Railgun than Hornet M2 is (due to 24% protection).

 

But I see your point.

 

Edit: I'll make this clearer in the OP.

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It currently doesn't offer an advantage when playing M2s, because M3 Hornet is 2 shot far more by M2 Railgun than Hornet M2 is (due to 24% protection).

 

But I see your point.

 

Edit: I'll make this clearer in the OP.

I know, but XP/BP is only fair when both M3 and M2 hulls are two shot. That's traditionally XP/BP and the M3s can have the advantage of faster reloading and speed. 

It spoils the balance and fun when an M3 hulls always takes 3 shots to kill and an M2 hulls always takes two. That's not good.

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Yeah This needs to be fixed: My M2 hornet is serving WAY better than my wasp in a 1v1 with any M3, and I'm getting 3 shot scores of times, and winning too easily.. It is like: M3s 70% of the time 3 shot me and M2s, really, 30% of the times 3 shot me.. So it has become reverse; as it used to be the exact opposite of this.

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Even though I don't play XP/BP I support it. 

I play with Hornet M2 and I have yet to be killed in a battle by an M3 rail. I think with this modification, it (the increased minimum damage) should be expanded across the whole game because it's unfair - I usually kill the M3 Hornet/M3 rail faster with my M2 Freeze/M2 Isida than they kill me, and they have vastly better equipment.

Sure, it may seem a little drastic. But I think it would balance the game more.

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If players join such battles, you could hand out the following alterations:

  • Hull's hitpoints for Wasp M2/M3 and Hornet M2/M3 = 17 hitpoints
  • Railgun damage M2 = M3 = 10 hitpoints
  • Railgun penetration = 90%

 

and for the protection:

  • Protection module: 0% for all hulls.

All other parameters (reload, turning rates and accelerations and speeds of hulls and turrets, .... everything) stays the same.

 

 

 

Results:

Each hull would die at the second shot.

lined up shots: Each tank that was 2nd in line and received only 90% of the damage will die after two such 90% hits.

lined up shots: Each tank that was 3rd in line (ultra rare) and received 81% (90% of 90%) of the damage, will survive the second 81% hit, but die at the third 81% hit.

lined up shots: Each tank that was 3rd in line and the receives a direct hit afterwards, will die too.

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-1

Here's why

M2 railguns are already at disadvantage, and you want to reduce their max damage!?

 

M3 hornets are 3 shoted when a M3 and M2 railgun shoots!

 

Why not give the equal power to M2?

M2s are 2 shotted by M3 railguns... they deserve more hp

While M3 hornets or wasps are 3 shotted by M2 railguns

 

 

this is how it goes.... M2 XP/BP takes 3 shots to take a M3 XP/BP

 

FOR M3 HORNET AND M2 RAILGUN:-

they cant 3 shot another M3 hornet and cant be 2 shotted by M3/M2 railgun 

 

Here's the part of an XT in the battle:-

 IT CAN EASY 2 SHOT A XP & BP M2.... 

 

...So from the above i would suggest the reverse.... more damage and a bit more HP for Hornets...

Wasps have the good ability to dodge as they are small and agile.

M2 needs more damage to atleast get a 2 shot mark on M3s or XTs.

 

Any QUESTIONS?

 


 

edit: Can't just give more % help for M3s, its just going to drag the difference in a XP/BP

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This idea will only further increase the disparities between M2s and M3s so I don't think it's good.

M2s manage to get a 2 shot kill extremely rarely, it isn't fair to reduce its probability to 0.

M2 rails irrespective of their hull modification are already severely disadvantaged in XP/BP so please try to understand from that perspective too.

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In XP/BP your suppose to be 2 shot. However in M2 XP/BP you have about a 40% chance to be on 3 shots. This gives you or your opponent a huge advantage. I have thought of a solution to help fix this. The answer is to give M2 Railgun the alteration od Shell Sabalization. This gives you a stable damage output and will make sure your opponent or yourself is on 2 shot.

The alteration would work like this. It is only for the format of XP/BP. You join in and the system detects if you have m2 railgun. If you do then it gives you the shell stablization alteration. If your m3 you have regular m3 without alteration.

Then when your out off battle your alteration is gone unless you have it in your garage.

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Well, I am sorry, but no.

M3 players got more skills and they play better.

M2 players dont have so much skills, so they should have kinda bonus against M3s.

Btw, M3 against M2 can kill M2 in 2 shots.

I am M3, so i don't ask bonus for myself, but idea that every hull got 17 hp is great (idk authors name XD sorry)

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