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[Special Review] Dismantled: Livestream with Cedric


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Hello, tankers! You sure noticed that the V-LOG was absent in the previous week's schedule. Instead, Cedric swiftly arranged another livestream where he answered your questions, uncovered exciting news and specialties coming our way and even discussed the recent events and future plans with vital members of the community. Peruse it all below!

 


 

 

Once again, the video of the livestream is available for everyone on the official Tanki Online YouTube channel. You can watch the whole thing by clicking on the video above. If you don't have time to watch it in a whole, we drafted out this convenient summary of everything mentioned in the livestream. The text includes direct links to the individual parts of the video, so if you're interested only in a particular question or topic, click the links provided.

 


 

 

Questions & Answers

 

 

►  2:46 Question No.1  |  "Will Tanki Online add new hulls to the game?"

 

A: New hulls are not planned right now. The hulls would be way too similar in parameters and handling to the current hulls, so it does not make sense to add any additional ones. However, there will be some changes to the hulls' character as mentioned in the previous livestream - the one with Hazel-Rah. Once that is implemented, developers will consider adding new hulls.

 

 

►  3:59 Question No.2  |  "Why did developers introduce the changes to Daily Missions"

 

A: Players fully exploited the fact that daily missions could be easily done in Pro battles. Players could easily finish their missions which resulted into the farming of crystals and supplies without putting much effort into it. The current system will remain in the game and hopefully eradicate most of the mission exploitation. This system will stay in force even for super-missions.

 

 

►  24:56 Question No.3  |  "Will there be new maps in Tanki Online?"

 

A: Maybe. Map designing is quite time consuming. Right now, developers focus on other major things, so new maps most probably won't be introduced any time soon, but there's one surprise. Soon, we'll be celebrating the Cosmonautics Day. Tanki has some goodies prepared - and just for this special day, Tanki will bring back the Moon Silence map with low gravity in Pro Battles only.

 

 

►  26:05 Question No.4  |  "Do you plan on adding unlimited supplies in parkour mode? Will you stop counting kills and deaths in parkour towards the ratings?"

 

A: Unfortunately, that's not gonna happen. Parkour will stay as it is right now. It might change, but not in the near future.

 

 

►  38:15 Question No.5  |  "When will the clan update happen?"

 

A: There's no definite date when the clan features will be expanded and there's a reason for that. Right now, the developers are exclusively focusing on getting the HTML5 version going. As you may know, Flash technology is quite outdated and although it still has some time, the developers don't want to risk anything.

 

 

►  39:31 Question No.6  |  "Why are there are never sales on XTs or their micro-upgrades?"

 

A: This is something that has already been covered in the previous livestream. XTs are mere replicas of their already existing turrets and hulls. It does not make sense to encourage players to invest in them since the plan is to turn the XT equipment into skins (just like in Tanki X). They will turn into luxury components, which won't require any micro-upgrading. Also, Tanki will find a way to integrate the already micro-upgraded XTs into normal equipment. No one will lose on things they already purchased.

 

 

►  41:00 Question No.7  |  "Why were the prices for M3 micro-upgrades increased?"

 

A: Here's the thing. First of all, the reason why Tanki did what they did with micro-upgrades is because purchasing one small MU step didn't provide any noticeable change to equipment. Speed-ups are pricier because they represent a luxury. They provide tankers the luxury to own the micro-upgrade sooner. Let's explain it in an analogy. You can take a bus or an airplane. The bus will be a cheaper option, but you will travel longer. The airplane will cost you more, but you will get to your destination far quicker. That's how it works.

 

 

►  42:37 Question No.8  |  "Will you add the Wasp-Firebird format and crystal boxes?"

 

A: NO! Tanki's answered this many times before. It does not make sense to add this format. It only serves the purpose of farming kills and can be pretty much compared to power-leveling, there's no technique, tactic or skill element to it. As for crystal boxes, they were removed because they were a huge distraction in battles.

 

 

►  43:49 Question No.9  |  "Cedric, would you like to host the V-LOG?"

 

A: Cedric explained that he would want to host the V-LOG, but the reason he can't is because he has "a very crappy camera."

 

"The atmosphere around me isn't exactly conducive to host the V-LOG. It may happen eventually, but under different conditions.", he says.

 

 

►  44:21 Question No.10  |  "Now that there is Magnum, why don't you make Protection Modules against four turrets?"

 

A: Resistance Modules should be a tactical choice, not a blanket protection. If we would create four slot modules, they would be extremely expensive and would make three slot modules obsolete. Also, many players would become very hard to kill which could lead to less kills per minute and battle fund rates would slow down significantly.

 

 

►  51:24 Question No.11  |  "Do you plan on making M4 Alterations?"

 

A: No. There won't be any M3 or M4 alterations. Right now, Tanki is centering its focus on special characteristics of hulls.

 

 

►  52:16 Question No.12  |  "Will you increase the battle fund in bigger maps?"

 

A: Cedric may suggest it to developers. However, bigger maps tend to have more players, so battle fund should be bigger on its own.

 

 

►  52:46 Question No.13  |  "When is the clan currency coming?"

 

A: The clan system is still in work. Tanki doesn't have a definite date yet. First, they have to sort out the HTML5 version.

 

 

►  55:07 Question No.14  |  "Is there anything new coming like XP tournament? Will SLTV return to Tanki Flash?"

 

A: There will be a format for XP in the upcoming Domination Series. There are no plans yet for XP-only tournament. As for SLTV, it won't return to Tanki Online.

 

 

►  56:45 Question No.15  |  "How did you come to know about Tanki Online, Cedric?"

 

A: "I was approached a few years ago by the company, because they were looking for a proofreader and copywriter. I took on a contract; a full time job for the company. I slowly became more and more involved and eventually I made it to Community Manager."

 

 

►  58:11 Question No.16  |  "Will there be a contest where players create new maps like earlier?"

 

A: Cedric does not think so, but he can't deny it either. Even if players create maps, it still has to go through developers. Maps don't just have to be pretty, they must be balanced as well.

 

 

►  59:04 Question No.17  |  "What about Striker and Magnum Alterations?"

 

A: Those will take some time, but will be added eventually.

 

 

►  59:47 Question No.18   "Cedric, do you like to play this game?"

 

A: "OK. Let me be completely honest with you. I work many hours a day on Tanki Online. Sometimes it's 12 hours a day, and sometimes it's 8. I spend a lot of time on Tanki and looking at tanks, so in my free time the last thing I wanna see is a tank. :) Don't get me wrong, I still occasionally play, but I am a lousy player. So yeah, I enjoy playing, but it does not happen very often."

 

 

►  1:01:12 Question No.19  |  "Why does the Battle button send us to bad battles?"

 

A: It doesn't work like that. The Battle button sends players to a map that has other players. It takes into account what format you chose (battle mode) and your rank. If there aren't any battles with players around your rank, the server will automatically create a new battle and send you to it. You should stay in that battle and wait for few minutes till other players join. If you immediately leave the battle, you will move in an endless cycle.

 

 

►  1:02:03 Question No.20  |  "The knock back of Ricochet and Twins is way too strong. Will you reduce it?"

 

A: Developers need to analyze it first. Every piece of equipment is monitored. For example, if too many people use the same equipment, it's usually an indication that it's overpowered. Developers constantly look into the statistics to see what's happening. 

 

 

►  1:04:14 Question No.21  |  "Who is the Godmode_ON?"

 

A: "It's a state secret. ;)"

 

 

►  1:05:03 Question No.22  |  "Cedric, where were you working before?"

 

A: "Well I had various jobs, actually. I'd been a TV producer for a while. I worked for a top local production company called 'Where's Everybody'. I used to produce the program called 'TVM' with Norman Vella a few years ago. It was a great experience. I also used to work in a casino as a game dealer, which isn't as glamorous as you might think, it's actually a really demanding and frustrating job."

 

 

►  1:06:48 Question No.23  |  "Will Semyon Kirov come back?"

 

A: No. Semyon has moved on. He's gotten a new job and he's had that job for a bit over a year now.

 

 

►  1:07:16 Question No.24  |  "Will you add Paysafe for more countries?"

 

A: Tanki doesn't choose the payment methods as such. Instead, they make deals with payment service providers, who then provide these services to them. Striking a deal with these providers is often complicated due to lengthy legislative procedures. The company often doesn't provide service for all countries, but Tanki will see what can be done about it.

 

 

►  1:17:51 Question No.25  |  "Are you planning to put buying players and non-buying players in different servers?"

 

A: No. Tanki won't put them in different servers. This is how it stays.

 


 

 

Community News and Interviews

 

 

Cedric informs that , a long-time Community, Forum and eSports administrator, resigned from his position. He perfectly fulfilled this role for many years, contributing a lot of his time to make the forum and game a better place for everyone. @CooperO will step up for the role of Forum administrator, while @joostcool will execute the role of eSports administrator.

 

Speaking of eSports, the finals of the Lord of the Points competition economy category took place few days back. English team «I Don't Know» (IDK) came victorious and managed to grab an important win for the English community eSports scene. Cedric uncovered more about IDK's journey to the title in the interview (starts at 9:12) with team representative, @R3Z0GNATE. Check out the interview in the spoiler below ~

 

Cedric: Hello R3Z0GNATE! Tell us a bit about your experience in the tournament. Was the competition tough? Who did you face in the tournament?

 

R3Z0GNATE: Hello. When we first started to put up the team, we knew the competition and the whole tournament would be really tough. We faced couple of tough opponents like Armenians which made everything much more challenging and interesting.

 

 

Cedric: Armenians were one of the tournament favorites. Why do you think they were such worthy opponents?

 

R3Z0GNATE: We didn't spend that much time training or planning our strategies. Armenians is an old team comprising of many experienced players, so facing them represented a big challenge for our team.

 

 

Cedric: How did the finals go?

 

R3Z0GNATE: The final was definitely the craziest battle of the whole tournament. For the first two rounds, I couldn't even understand what was happening. The first rounds were accompanied with some difficulties since some random players joined the finals, but accordingly, a new map was created and all got fixed. We lost the first round, but it didn't break our morale and we managed to beat our opponents in the next five rounds.

 

 

Cedric: Tell us about the tournament organization.

 

R3Z0GNATE: Me and my team really loved this tournament. The referees were really helpful and we did not encounter any problems. Marcus, one of the referees, helped us with translations which he deserves a special mention for.

 

 

Cedric: Do you encourage other English clans and teams to take part in these tournaments?

 

R3Z0GNATE: I certainly hope more English teams will join these tournaments in the future, because it makes it far more interesting and the tournament also lasts longer.

 

 

Cedric: What would be your recommendation for players who don't have team?

 

R3Z0GNATE: Focus on yourself, train for a couple of hours a day and get better. Figure out what you are good with and what you are bad with, then you will be prepared to eventually join a team where you will have your place.

 

Note:

The Tanki Online Newspaper produced tens of guides about different hulls and turrets, strategies, budget management and a lot of other useful articles for anyone looking to better themselves in the game. Check the recent issue or search in the archives for articles that will definitely help you on your way to being stronger player in clan or in everyday gameplay.

 

 

Cedric: Thank you for being with us, I appreciate it. Well done to you and your team. As a token of appreciation for the excellent representation of English community, I would like to award your whole team with twenty Gold Boxes.

 

R3Z0GNATE: Thank you for having me, BRO. I am sure everyone in the team will enjoy the Gold Boxes. Thanks, BRO!

 

Cedric stayed on the subject of eSports as he proceeds to discuss the future (starts at 16:56) with @joostcool, the new eSports administrator. Joost plans to bring some fresh wind to the eSports section, so remember to follow the news. Unravel more in the spoiler ~

 

Cedric: Hi Joost. Thank you for coming. I'd like to start with the most common question. It is known that English eSports scene lacks much activity due to some difficulties. What's in store for the English community regarding eSports?

 

Joostcool: There are couple of projects prepared for the players. First in the line is a second (Season 2) Domination Series (DS S2). We held a first season of this tournament some time ago and we decided to come back with second season. We didn't yet decide when it will be rolled out, but we will definitely wait till the Master of Swords tournament is over.

 

 

Cedric: Yes, in fact I am in contact with Dance_Commander, the Russian eSports administrator, and we're talking about giving some Russian tournaments a break to slot in some English tournaments, because I don't really like that players have to choose between one tournament or another. It's important for players to have an option.

 

Joostcool: Exactly. That's why we postponed it. We planned to bring it earlier, but it's better to give it some time, so everyone has the chance to join in.

 

 

Cedric: OK, so Domination Series. What's it gonna be like?

 

Joostcool: The basics will be the same. We received a lot of feedback on DS Season 1 and we tried to implement it into the procedures and rules to make the upcoming season even better. Unfortunately, it isn't feasible to hold a junior version of the tournament, because in Season 1 the prizes were taken away by highly experienced players on alternate accounts. However, we will try to compensate this with low profile tournaments for lower ranked players in the future.

 

 

Cedric: You plan to provide a playground for less experienced teams so that they can compete with bigger and experienced Russian clans and teams. We have some good teams like IDK in the community, but we need smaller teams to have the space to improve.

 

Joostcool: Yes. On top of that, we want to start with rearranging the clan section. Clans are currently placed upon the date of their creation. We plan on establishing a decent league system which will help us to create more specific tournaments.

 

 

Cedric: Will you establish something like a ranking system, perhaps as it is in the Russian community?

 

Joostcool: This is something we'll have to look into. The Russian system, as I've seen it, is focused mainly on the biggest clans. We want to encourage small clans to grow as well.

 

 

Cedric: We work with the Russian community and eSports team to facilitate the participation as much as possible. Those of you who observed or participated in the Lord of the Points may have noticed we did things differently this time. It was much easier to register and we hope this will continue even with Master of Swords tournament. We'll keep on improving the processes so even other teams from our community can try to win those great prizes. Thank you joost for being on the call.

 

Joostcool: Thank you for having me Cedric.

 

Afterwards, Cedric answers a couple of other questions, some of 'em related to Parkour which leads us to a talk (starts at 26:39) with two interesting parkour figures, namely @Nikk, who's leader of the parkour club The Flying Parkourists [TFP] and @SwiftSmoky, the leader of the parkour club Fight & Flight [FnF]. They both represent a very experienced and well-known English community parkour team, so check out what they have to say ~

 

Cedric: I would like to welcome Nikk and SwiftSmoky who collaborated with their teams in a Magnum parkour video which you can see in the livestream. These two champion teams have been constantly pushing each other to see who is best. It's a very proud moment for me and the community to see their collaborative effort to bring you the entertainment and show you how to parkour while using Magnum. So guys, what was your experience with the artillery turret?

 

Nikk: It was a great experience to get a new turret and test it out in parkour. We took our time to play with it and I think we did a quite good job.

 

SwiftSmoky: Yeah, it was specially interesting when we were coming up with the tricks, definitely a great experience for us.

 

 

Cedric: You made a one minute video. How long did it take to come out with it?

 

SwiftSmoky: It takes a considerable amount of time. Coming up with the trick isn't as hard, but then you have to test it to make sure everything works as you imagined. Once we confirm it can be performed, we move to another tricks.

 

Nikk: It took us around a week, we practiced and recorded few hours a day.

 

 

Cedric: I have to clarify this for readers. I approached you with the request to make a video within a few days and you managed to do it before the Magnum giveaway.

 

SwiftSmoky: I remember how we thought there's no way we could do it in time, but within a few hours we already had a bunch of tricks recorded.

 

 

Cedric: But you did it and I was really blown away. So guys, great job with the video I honestly can't be happier.

 

SwiftSmoky: Little spoiler, everyone. We're preparing another longer video with Magnum tricks in collaboration with The Flying Parkourists. So stay tuned!

 

 

Cedric: You really enjoyed playing with it! Also, a special thanks to TS7Studio, who did the editing on that video. Guys, thanks for being with us. And before you go, I have a bit of an announcement. As you know, The Flying Parkourists have the Phoenix paint for their amazing job for parkour base. They entertained the community and they fully deserve it. However, Fight & Flight regularly produces amazing videos, so I would like to award them with the paint as well. Congratulations you guys! Lastly, keep on competing, keep on pushing each other to even greater heights. All the best.

 

SwiftSmoky: Thanks for having us.

 

Nikk: Thanks Cedric.

 

 

Cedric: Parkour is definitely a fun activity to do inside the Tanki. I would love to see more people get involved in it, perhaps even hold more parkour mini contests or tournaments. Not something like Masters of Parkour, since such big competition should be hold only once a year. Maybe we could organize something like Parkour Reality TV series or something like that. If anyone has a suggestion, feel free to contact me. Anyways, we will see were it takes us.

 

Halfway through the livestream, Cedric blew the lid off the news. He mentioned that the Cosmonautics Day will come this week and will bring some mesmerizing stuff. You can expect a new-built news section; it should be integrated with in-game announcements. If you accidentally close the in-game notification, there will be a system allowing you to check it any time.

 

Tanki is also solving the problem of cheaters as well, specifically, their total elimination. We now have a programmer dedicated solely to this problem and one other guy focusing on critical errors.

 

You can look forward to M0 alterations, which will be purely cosmetic. They will allow you to amend the color of the projectile. Some will be cheaper and some will be pricier; you will be able to choose from a big variety. Tanki Online's mobile version is another interesting thing that's coming our way after the HTML5 version is settled. Tanki will have to implement a match making system, so you don't have to manually look for battles on your mobile devices.

 

And lastly, we have a new team member who'll help with organizing more giveaways. He's developing a special program so expect more of those in the future.

 

Cedric also did not forget to pick the April Fools day giveaway winners. As you might know, tankers who caught 5,10 or 50 thousand Gold Boxes were in game for three fully micro-upgraded Magnums. A total of 9 296 tankers caught the 5 000 Gold Box, 3 689 caught the 10 000 Gold Box and only 15 people caught the 50 000 Gold Box.

 

Here are the names of three lucky winners: YouTube-BuTaJluK, divfghj, and II_PEJICABOD_II.

 

 

There you have it. Everything from the Thursday livestream summarized. Hope you find this comprehensive summary helpful. See you next time tankers!

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Edited by Flexoo
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Livestream Highlights

 


 

Q: When will you leave, Cedric?

 

Cedric: Laughs. Wow. Are you fed up with me already?

 


 

DestroyerPdox: "Cedric is noob, but a pro noob."

 

Cedric: I'll get you for this Pdox!

 

...

 

Well, sleep with one eye open Pdox!

 

 

Savage: "Cedric, say that I am the best reporter."

 

Cedric: Well, I can't really confirm this claim.

 

Naturally, this claim could never be confirmed. Everyone in the editorial office knows that number one reporter is the author of this summary.

 

 

Cedric reading the list of giveaway finalists: di-vfg-hj, gag-dv-d

 

Cedric: C'mon, pick nickname that is easy to pronounce. Seriously guys, how do you even refer to each other? "Oh, my nickname is uiohfgzhksfks..."

 

 

Q: What was the name of the team that won the Lord of the Points final?

 

Cedric: I don't know.

 

Edited by Flexoo
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Great article! :) really nice to see it all in text instead of watching for an hour and a half.

 

The one thing I would like to point out is that cedric's reason for not increasing the battle fun in bigger maps makes no sense. bigger maps have more players but that does not mean the battlefront grows faster because those players actually interact with each other less and so the battle fun does not grow as fast . when I look for a battle and I'm sure this is something a lot of people experience this small maps require less work for more crystals.

 

Sorry for all the typos this is from my phone.

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Good article but there is one part which is incorrect , let me explain ..

 

the part regarding Xt items , these are not paints . paint is paint it has nothing to do with skins .

 

skins are .. .. its like your wearing clothes ( which is the paint )and Jewelry ( is the skins ) so when you go out with a girl some wear jewelry and others don't which is fine , this just adds a extra blind or makes her look good , its the same with a  man some where watches and others don't .. all the skin is its just to add bling to your hull or turret or even both . where as paint is a color that can be used to camouflage you or to make you look sweet . its your choices .

 

below is from tanki x

 

 

"""" To make your tank stand out, you’ve got 2 options. Paint and Skins.

 

Paint is paint that you apply to your tank regardless of the turret or hull you use. If you have a mean Dictator hull and Thunder turret combo and you paint it with Pink or a flowery design like Sakura or put hearts all over it, the other tankers will have their own respective views about the owner of the tank. Probably female, in between or a refugee from Woodstock.

If you color your tank with dark colors or those psychedelic, psychotic and sinister designs like Dragon or Lava or simply plain Black, others will react in their own (this tanker looks really bad) sort of way. The colors you choose will somehow affect the way the others will perceive you, specially if they are not familiar with you and get to play with you for the first time.

Psychologically, looks can really intimidate even if your tank has a light hull and not so powerful turret. Performance however is another thing and will cause the players to be aware as the game moves on. Hey, watch out for that tank with hearts, it’s dangerous or that dragon tank isn’t so bad, let’s gang up on it.

 

****  Skins on the other hand are customized looks for turrets and hulls. Examples of these are the Steel. Gold and Legendary designs available. Both Tanki Online and Tanki X have their sets of available skins. Tanki X skins however are way more attractive as they do use superior graphics and animations (like smoke belching from exhausts and LED designer lights) compared to Tanki Online.

Tanki X has the XT design skins which are really way way cool. But remember that the really groovy skins and paints (for both games) will cost a little more than the regular ones. Also, some custom paints and skins require you to be at a certain rank or level to be even available for purchase. From the regular crystals you can earn from grinding in game to purchasing X Crystals in Tanki X with your plastic card, these advanced customizations will definitely cost.

 

you can read about it in this area...http://www.tankix.co/articles/tanki_x_paint_and_skin_options

 

 

 

Edited by Bydo

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Good article but there is one part which is incorrect , let me explain ..

 

the part regarding Xt items , these are not paints . paint is paint it has nothing to do with skins .

 

skins are ..i got this from tanki X to explain it clearer ..

 

 

"""" To make your tank stand out, you’ve got 2 options. Paint and Skins.

 

Paint is paint that you apply to your tank regardless of the turret or hull you use. If you have a mean Dictator hull and Thunder turret combo and you paint it with Pink or a flowery design like Sakura or put hearts all over it, the other tankers will have their own respective views about the owner of the tank. Probably female, in between or a refugee from Woodstock.

If you color your tank with dark colors or those psychedelic, psychotic and sinister designs like Dragon or Lava or simply plain Black, others will react in their own (this tanker looks really bad) sort of way. The colors you choose will somehow affect the way the others will perceive you, specially if they are not familiar with you and get to play with you for the first time.

Psychologically, looks can really intimidate even if your tank has a light hull and not so powerful turret. Performance however is another thing and will cause the players to be aware as the game moves on. Hey, watch out for that tank with hearts, it’s dangerous or that dragon tank isn’t so bad, let’s gang up on it.

 

****  Skins on the other hand are customized looks for turrets and hulls. Examples of these are the Steel. Gold and Legendary designs available. Both Tanki Online and Tanki X have their sets of available skins. Tanki X skins however are way more attractive as they do use superior graphics and animations (like smoke belching from exhausts and LED designer lights) compared to Tanki Online.

Tanki X has the XT design skins which are really way way cool. But remember that the really groovy skins and paints (for both games) will cost a little more than the regular ones. Also, some custom paints and skins require you to be at a certain rank or level to be even available for purchase. From the regular crystals you can earn from grinding in game to purchasing X Crystals in Tanki X with your plastic card, these advanced customizations will definitely cost.

 

you can read about it in this area...http://www.tankix.co/articles/tanki_x_paint_and_skin_options

 

 

 

I changed that part and clarified it more in the text. The idea was to compare them to paints which have mostly aesthetic value now. XTs will become something like paints (although they won't be exactly paints), but more like aesthetic modifications available for hulls and turrets.

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I changed that part and clarified it more in the text. The idea was to compare them to paints which have mostly aesthetic value now. XTs will become something like paints (although they won't be exactly paints), but more like aesthetic modifications available for hulls and turrets.

ok yea its great .. only question you might not be able to answer is what if the player received there XT from a mission then what would happen . seeing they never paid for it , would they also get something for it or ?? would be interested in hearing the answer on it cause i keep refusing my XT missions...

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When will the update on hulls come?

Should I buy a new hull or wait?

Wait for how long?

 

They might nerf the hull I purchase...

We do not know when exactly will the update that will change hulls' characteristic come and how big impact it will have on their current statics. HTML5 version is the current priority so it might take some time.

 

ok yea its great .. only question you might not be able to answer is what if the player received there XT from a mission then what would happen . seeing they never paid for it , would they also get something for it or ?? would be interested in hearing the answer on it cause i keep refusing my XT missions...

I really don't know. In my opinion, the XT skins will stay in garages of those who bought it for crystals as well as in garages of those who got them from missions. I am more concerned about the micro-upgrades on XTs.

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I really don't know. In my opinion, the XT skins will stay in garages of those who bought it for crystals as well as in garages of those who got them from missions. I am more concerned about the micro-upgrades on XTs.

I agree, I should have added that to it . your right on the XT they  will stay in garages ,but it the crystals spend on micro upgrading that would be more of a issue then anything.

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The addition of the 'space mode' option in Pro Mode battles will help Pro Mode regain some much needed popularity.  It's fantastic fun.

Just need a 'self righting' mechanism of some kind as accidents in space mode are very common.

 

Loss of the Madness map is crazy - keep it as it is and just add a new one called Mad with the new arrangement.

Most people will prefer the original Madness.

With the new one if you fall off you will most probably die, too much like skyscrapers, with the old one jumping onto the ground floor was part of the fun. 

 

The imbalance in Standard Mode is worse than ever as users are forced to complete some missions with drugs.

There is nothing to control the balance of drug usage on both sides. 

It is no problem if the losing side uses more drugs - however, in most battles it's the leading side that continues to use large amounts of drugs even when already winning. This is very dispiriting to the losing side, when the losing side quits, the winning side also ends up losing! Hence, we are all losing - even the sadists.

 

At least TankiX seems to have a better supplies balance - just need to get this into TO because TankiX does not seem to be able to copy the quality of game play we get in TO.  Or maybe Tanki is experimenting with TO to see how far we can be pushed in attempt to get more buyers who MUST buy supplies kits?  However, I would expect the forums in 'Steam' to be telling it how it is, why play an obviously unfair game like Tanki_Online (pay to win), when there are lots of others to choose from. Paying for a small advantage is fair enough (and for cosmetic items) but as even Tanki admits giving one side the opportunity to be 4 times stronger than the other is crazy.

Edited by racer22_online
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►  3:59 Question No.2  |  "Why did developers introduce the changes to Daily Missions"

 

A: Players fully exploited the fact that daily missions could be easily done in Pro battles. Players could easily finish their missions which resulted into the farming of crystals and supplies without putting much effort into it. The current system will remain in the game and hopefully eradicate most of the mission exploitation. This system will stay in force even for super-missions.

I totally understand why this mission update has been done. I only have one problem with it, which obviously is about the supermissions. I think evryone in the developers team is aware that nobody is going to powerlevel for 99'999 experience or 9999 kills with some of the tankers friends in a pro battle. These missions simpyl consume too much time for this update. Again, I totally understand why this update has been set in to the game because the mission future really was being abused. BUT this isn't a solution when it comes to supermissions (especially when it comes to format, xp/bp players) and an alternative must be found.

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Nice :D

(thought you did miss some of the highlights lol)

 

I must say, this was really fun to make, so fun I even was considering making my own livestream just for fun. And trust me the people in the call enjoyed sooo much more  :lol:

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The one thing I would like to point out is that cedric's reason for not increasing the battle fun in bigger maps makes no sense. bigger maps have more players but that does not mean the battlefront grows faster because those players actually interact with each other less and so the battle fun does not grow as fast . when I look for a battle and I'm sure this is something a lot of people experience this small maps require less work for more crystals.

This is exactly what I was gonna say.

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The written questions and answers should be added to the first post of the Livestream topic, or at least a link to this review.

 

Hazel said in the previous Livestream that there will be two new hulls, and of course the character changes to the current hulls, which has me worried. They should try or add those character changes as free alterations.

 

Good review.

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