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Patch Update #453


theFiringHand
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I use shaft, which even against a tank with DA will still do 1,500 damage at m3, which is more than what a rail would do with DD. This massive jump in damage can kill-steal very easily, especially in DM. You can get tons of supplies and cry by completing the daily mission chains. My old account was banned due to a paygarden error. I know what I am talking about.

 

Get more skilled, the supplies falling from the sky can be used to your advantage, and you do not have to die every 15 seconds if you are more skilled.

 

With different levels of equipment being less different in performance, buying the occasional supplies 100 kit now makes sense.

1) yes, you must like fact that a shaft can now kill a medium tank of same M-level. Game though is called Tanki - not "Shaft".

 

2) "Get more skill" - LOL.  Talk about things falling from the sky.

 

3)  Supplies.  BOOM! There it is. 

 

Sounds like you enjoy the normal battles with supplies, so of course you would be happy with the update = more players in Normal battles right?

So your opinion on this seems a wee bit biased.

 

Many players do not like supplies. But let's just ignore that part...

 

Funny part is some people thought you were joking. I was prepared for a response from you that said it was sarcasm.

So you are saying it wasn't?  You were being serious?

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1) yes, you must like fact that a shaft can now kill a medium tank of same M-level. Game though is called Tanki - not "Shaft".

 

2) "Get more skill" - LOL.  Talk about things falling from the sky.

 

3)  Supplies.  BOOM! There it is. 

 

Sounds like you enjoy the normal battles with supplies, so of course you would be happy with the update = more players in Normal battles right?

So your opinion on this seems a wee bit biased.

 

Many players do not like supplies. But let's just ignore that part...

 

Funny part is some people thought you were joking. I was prepared for a response from you that said it was sarcasm.

So you are saying it wasn't?  You were being serious?

I don't think he/she is serious.

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He mentioned it again because it has been increased by 10% once again. So its higher than he was at the time of Patch Update #451

 

Mmm... Are you sure? because in that case he should have said:

 

"Rewards for missions have increased by another 10% compared to the rewards after Patch Update #451" or "Rewards for missions have increased by another 10% again"

Edited by Groonter

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Mmm... Are you sure? because in that case he should have said:

 

"Rewards for missions have increased by another 10% compared to the rewards after Patch Update #451" or "Rewards for missions have increased by another 10% again"

Its just a way of writing. English is not a simple language you know :D

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I am indeed serious. You can carefully budget your crystals, and spending about 50% of the crystals you earn on supplies can actually help you earn more crystals at higher ranks, and have fun while doing it. Now you have to complete your missions during this same type of battle.

My opinion is just as biased as yours: you seem to like NS battles, so your opinion is "just a wee bit biased" as well.

 

Players need to learn to like supplies, or at least complete their missions while playing in drug battles.

Spending some crystals on drugs is reasonable.

 

Don't forget that there will be changes to the "Battle Button" system. This will affect your missions.

 

Yes, I like shaft, and I like the Railgun "high caliber" alt for the same reason: It can effectively compete with druggers, while not being a favorite choice of heavy druggers, who prefer twins, smoky and thunder. If I pop a DA when I get a drugging twins/viking in my gunsights, then I survive. No wonder buyers don't like shafts; it is the one turret that can kill them in the middle of using a Repair Kit.

 

As a camper, I strategically place myself where there are supply drops. When I charge for the front lines, I time it so I get supplies along the way.

Winning takes skill and impeccable timing. It is still very doable for a non-buyer.

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I have a 2.8 K/D ratio; I have no problem doing what I am doing.

 

Information given on my previous post does not really work well in polygon, noise and silence at higher ranks, so avoid those in drug battles.

 

And there will always be xp/bp for no drug, skilled battles.

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You can carefully budget your crystals, and spending about 50% of the crystals you earn on supplies can actually help you earn more crystals at higher ranks, and have fun while doing it. Now you have to complete your missions during this same type of battle.

My opinion is just as biased as yours: you seem to like NS battles, so your opinion is "just a wee bit biased" as well.

 

Players need to learn to like supplies, or at least complete their missions while playing in drug battles.

Spending some crystals on drugs is reasonable.

 

1) You keep missing the point. You like Supply-battles. Fine. Then You have fun completing your missions in Normal battles. I should get the same courtesy to complete my missions in the battle-format I like. How hard is that to understand?

 

2) What?  Why?

Just because some of you like them we all should? That's... ridiculous.

 

You know what I do now? Complete my missions by running around grabbing supply boxes regardless of what is happening in battle. If you were a higher level I'd keep an eye out for you so I could join your team and "contribute".

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I use shaft, which even against a tank with DA will still do 1,500 damage at m3, which is more than what a rail would do with DD. This massive jump in damage can kill-steal very easily, especially in DM. You can get tons of supplies and cry by completing the daily mission chains. My old account was banned due to a paygarden error. I know what I am talking about.

Get more skilled, the supplies falling from the sky can be used to your advantage, and you do not have to die every 15 seconds if you are more skilled.

With different levels of equipment being less different in performance, buying the occasional supplies 100 kit now makes sense.

 

I really hope you rank up fast and take your shaft in DM.

Coz I have rail m2 and I played in DM today, with people 2 ranks above me, and I used 25 supplies in 10 minutes to just maintain a K/D of 1 (and my rail is good, i have m2 alteration + a few MU's).

 

Regarding kill-steal, rail can do it as well as any, especially with MU's ont it + m2 alteration + Double Damage.

 

You are again wrong when you see we can get "tons" of crystals by completing mission chains, because they just reduced the probabilty

(I think from 50% to 37%).

 

Drugs beat skill always, no matter how skilled you are.

 

That supplies 100 kit you talk about won't last even 20 games in the higher ranks.

 

Somebody give this guy a 3 month premium please, so he ranks up fast.

Edited by r_sg971
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I am indeed serious. You can carefully budget your crystals, and spending about 50% of the crystals you earn on supplies can actually help you earn more crystals at higher ranks, and have fun while doing it. Now you have to complete your missions during this same type of battle.

My opinion is just as biased as yours: you seem to like NS battles, so your opinion is "just a wee bit biased" as well.

 

Players need to learn to like supplies, or at least complete their missions while playing in drug battles.

Spending some crystals on drugs is reasonable.

 

Don't forget that there will be changes to the "Battle Button" system. This will affect your missions.

 

Yes, I like shaft, and I like the Railgun "high caliber" alt for the same reason: It can effectively compete with druggers, while not being a favorite choice of heavy druggers, who prefer twins, smoky and thunder. If I pop a DA when I get a drugging twins/viking in my gunsights, then I survive. No wonder buyers don't like shafts; it is the one turret that can kill them in the middle of using a Repair Kit.

 

As a camper, I strategically place myself where there are supply drops. When I charge for the front lines, I time it so I get supplies along the way.

Winning takes skill and impeccable timing. It is still very doable for a non-buyer.

 

I was shaft for 100+ hours in eaarlier ranks.

It feels good to get them from a distance, but in later ranks, the druggers will come and get you.

They will have more DA and MU's on their hulls, so you can;t one shot them.

Shaft cant protect itself from anything if it gets up close.

 

If you spend crystals on supplies, you'll never be able to save for m3 kit when they unlock at Lieutenant General.

They're 400k on average.

Do your calculations.

 

I hope you come across heavy drugging buyers in recent future.

You will also start liking no supplies battles then.

 

PS: I played today against General (2 ranks higher than me), and the poor guy had m1 hunter and m2 ricochet (with no MUs).

I had better equipment than him, but didn't have the heart to take him out, because most probably he is a non-buyer like me, who is short on crystals.

Buyers on the other hand have m3 kits and already started MUing them from Lieutenant General.

 

Even if you do not spend on supplies, it is still hard to save up for decent equipmet (2 hulls, 2 turrets of each modification).

If, as you suggest, we spend on supplies, well, then good luck battling Legends with your m1's and m2's.

Edited by r_sg971

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There's two problems I have with battles where supplies are turned on.

 

1. I have 100+ DA and DD thanks to mission chains, but I have around 20 health kits per WEEK. These run out very quickly so I can't compete.

 

2. Big inbalance with M4 hulls and turrets, wearing fully MU'd protection modules like an expensive suit.

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There's two problems I have with battles where supplies are turned on.

 

1. I have 100+ DA and DD thanks to mission chains, but I have around 20 health kits per WEEK. These run out very quickly so I can't compete.

 

2. Big inbalance with M4 hulls and turrets, wearing fully MU'd protection modules like an expensive suit.

Yup. I have ~ 800 of each supply ... except Repair Kits. I might have 100 - and that's after playing a LOT of ProBattles.

So If I play lots of "normal" battles my RKs will be gone quickly. Then I'll be facing opponents using RK every time I'm about to kill them. Then I'm destroyed by their next shot. Fun times.

 

Supply Kits give 1000 of each (or if through garage 100 each - same ratio but more crystals). Yet the mission give ratio ~ 1 RK to 7 all other.

Why is that? If you go by cost in crystals... it is 1/3.  The missions should, at minimum reward on that basis.

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There's two problems I have with battles where supplies are turned on.

 

1. I have 100+ DA and DD thanks to mission chains, but I have around 20 health kits per WEEK. These run out very quickly so I can't compete.

 

2. Big inbalance with M4 hulls and turrets, wearing fully MU'd protection modules like an expensive suit.

1. RKs are the main problem as a f2p user and I can relate...You should have got Rail earlier and I advise you to buy it soon and play XP/BP. It's fun, it gives considerable amounts of crystals if you are a decent player and you don't need to drug.  This is the only option since there are less and less battles available as players leave the game. With the supplies got from missions and by playing XP/BP you should survive. My results with this method: I rarely play drug battles but when I do am always 2,3,4 and maybe RK so I perfrom well and as the time passes I still have many supplies left without ever buying supply kits.

2. This imbalance generated by the modules is somewhat normal. They are the most expensive item available for purchase with crystals (except for XTs). The solution: always have a decent amount of modules and turrets and change equipment as needed. Personally, this was one of my main issues when I had 1 turret and 1 module only since I focused on MUs and the emeies were usually turning me down easilly.

Edited by TheBlackChick
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The concept of RK totally ruins team battles in my opinion. Especially CTF. You go full drugs, take enemy flag and when they finally take your HP down, you just press 1 and go unharmed. No team effort needed.

The best battle in my career was a no-drugs Monte Carlo CTF with my M1 Rail-Hornet. Every flag changed owner like 10 times before we finally capped. It was a team victory. You had to make strategy, you had to camp near the SB spots to make the jump (without it you don't have enough speed), or go around and take flag from behind.

Imagine this battle with drugs on. I press 2,3,4, take enemy flag and when enemy shafts start to shoot at me I just press 1. Easy but boring victory.

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Nevtelen97.jpg

But I don't find you in that battle!?

 

I know... I'm kidding. That's not good.

 

Then I don't know why they said they were going to shorten the bracket for Legends.

 

One explanation for that could be the fact that there are fewer players.

 

If they could only listen to my idea of making missions be about XP Points, they wouldn't care about brackets.

 

Even if there was a bracket of 3 ranks, with XP Point Missions, it would not matter if only 2 players were fighting against 2 other players in the other team.

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I really hope you rank up fast and take your shaft in DM.

Coz I have rail m2 and I played in DM today, with people 2 ranks above me, and I used 25 supplies in 10 minutes to just maintain a K/D of 1 (and my rail is good, i have m2 alteration + a few MU's).

 

Regarding kill-steal, rail can do it as well as any, especially with MU's ont it + m2 alteration + Double Damage.

 

You are again wrong when you see we can get "tons" of crystals by completing mission chains, because they just reduced the probabilty

(I think from 50% to 37%).

 

Drugs beat skill always, no matter how skilled you are.

 

That supplies 100 kit you talk about won't last even 20 games in the higher ranks.

 

Somebody give this guy a 3 month premium please, so he ranks up fast.

by the time 20 drug games have gone by, and after I play about the same number of NS battles (I play each 50% of the time) I would earn around 30,000 cry, which I would spend 17,000 on supply 100 kit.

 

Drugs don't always beat skill, and shaft doesn't give druggers enough time to use a repair kit. Railgun alteration (high-caliber) can kill-steal almost as effectively as a heavily drugging railgun, especially if you use a few supplies yourself.

 

The crystals you get from completing mission chains has not decreased: I mean the reward after 1 week has gone by. You can get 2000 cry a week from this bonus alone.

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The concept of RK totally ruins team battles in my opinion. Especially CTF. You go full drugs, take enemy flag and when they finally take your HP down, you just press 1 and go unharmed. No team effort needed.

The best battle in my career was a no-drugs Monte Carlo CTF with my M1 Rail-Hornet. Every flag changed owner like 10 times before we finally capped. It was a team victory. You had to make strategy, you had to camp near the SB spots to make the jump (without it you don't have enough speed), or go around and take flag from behind.

Imagine this battle with drugs on. I press 2,3,4, take enemy flag and when enemy shafts start to shoot at me I just press 1. Easy but boring victory.

RK makes a huge difference. Most of the times it produces imbalance between the players who can and the ones that can not afford using a RK after every spawn and this may be why many don't seem to like RKs. However, there are battles in which everyone is pressing 2,3,4 and 1 every single time and if everyone drugs like this a team effort is usually required in order to capture. Some people like being able to absorb all the damage for a short period of time, some like to kill people exactly when they use RK. I think the RK adds fun into the game and it's a great feature in regular battles no matter if it's a steamroll or a battle against clans. Btw, without RK people have to play even 2-3 hours or more to capture a flag in certain maps.

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RK makes a huge difference. Most of the times it produces imbalance between the players who can and the ones that can not afford using a RK after every spawn and this may be why many don't seem to like RKs. However, there are battles in which everyone is pressing 2,3,4 and 1 every single time and if everyone drugs like this a team effort is usually required in order to capture. Some people like being able to absorb all the damage for a short period of time, some like to kill people exactly when they use RK. I think the RK adds fun into the game and it's a great feature in regular battles no matter if it's a steamroll or a battle against clans. Btw, without RK people have to play even 2-3 hours or more to capture a flag in certain maps.

On Noise.  :lol: No wonder I stopped playing on that map. It's a camper's paradise.

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