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M1, M2, and M3 mines that deal more damage


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I like Maf’s earlier suggestion that the Modification of the hull determines the Modification of the mine.

 

Another option, perhaps even simpler is that mines do a ranged percentage of damage to the victim’s hull. That would instantly and simply balance mines across the game.

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How about an alteration for 25,000-50,000 crystals. The alteration would take 50% less damage and 75% more impact force. This would be good to place near flags or use in parkour.

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basically, you can micro upgrade your mine a maximum of 20 steps, like a drone, why do I think this is a good idea? when you start out, noticing you roll over a mine, you knew in an instant you where dead, but at the higher ranks, when you can afford MUing, mines aren't that effective anymore, the hulls have been increased in total health and mines have just stayed the same, this idea would allow people who can spend more crystals (us, higher rankers) on a supply that can be used as effectively as it used too.

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