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Let's discuss Random Battles (Matchmaking system)


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What if I only have a Titan/Isida combo, and I'm randomly sent to Lost Temple CP?

 

   What if you like playing DM, and only DM?   

 

   They can add filters, but then the battles will not be random at all   

 

I really don't see how are they gonna make it happen.

Edited by D.a.n.t.e
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Guess it depends on the filters, and how they handle Daily Missions.

 

They need to make the Daily missions possible for everyone, or remove them entirely.

 

Relying on being sent randomly to battle that might meet mission parameters is not good.

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Completely agree Dante.

 

I have rail viking as my main combo, and I stay away from small maps because rail does not do very well in those due to low dps and long reload.

Right now I choose to do my missions on large maps, but this match making system might send me to a small map, where I will have trouble completing (the already harder) missions, and moreover, be a huge burden for my team.

 

So I would strongly recommend against match-making system, even though I'm pretty sure they will still bring it in the coming updates.

They just can't let the game remain good.

Everything is going well, people aiming for higher ranks, saving for sales, playing with friends etc. and devs need to come up with a plan on how to ruin our fun.

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Guess it depends on the filters, and how they handle Daily Missions.

 

They need to make the Daily missions possible for everyone, or remove them entirely.

 

Relying on being sent randomly to battle that might meet mission parameters is not good.

There would have to be more filters than now, let's see:

 

- The usual DM, TDM, CTF, CP

 

- Small Maps, Medium Maps and Large Maps filters because some have only one combo that is not good for all map sizes. 

Edited by D.a.n.t.e
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Completely agree Dante.

 

I have rail viking as my main combo, and I stay away from small maps because rail does not do very well in those due to low dps and long reload.

Right now I choose to do my missions on large maps, but this match making system might send me to a small map, where I will have trouble completing (the already harder) missions, and moreover, be a huge burden for my team.

 

So I would strongly recommend against match-making system, even though I'm pretty sure they will still bring it in the coming updates.

They just can't let the game remain good.

Everything is going well, people aiming for higher ranks, saving for sales, playing with friends etc. and devs need to come up with a plan on how to ruin our fun.

If they classify maps by sizes they can add map size filters, i think that would help you.

 

EDIT:

 

I hope they add clickable filters, because if the system does the filtering... I don't think it will be good.

Edited by D.a.n.t.e
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I don't know about this new matchmaker feature. I've seen it on other games, and it didn't work out well.

 

Let's say, for instance, you're on the blue team and it's losing very badly, but you stay 'til the bitter end, anyway. You want to play that battle again, but this time on the winning team (blue again). As the system is now, you can log out of the battle and then  log back in on the blue team when there is an opening. So, with the matchmaker, will you be forced out of the battle and re-matched for the next? If you log out of the battle, will you have a choice of red or blue?

 

Is there a chance you may end up playing with the same players that lost the last battle? (One of my favorite sayings is: "It takes a team to win a battle and it takes a team to lose one."). Rank or map has nothing to do with winning or losing. When a team loses, there's usually a reason why. I've seen many battles lost only because the losing team was playing TDM instead of CTF or CP. I've even seen teams trying to play DM or Parkour while their flag was being stolen time and again. In CP, I've seen players run right by a control point of the opposite team without stopping to change the color. Again, they are playing TDM. I don't want to play with those types of players. The Matchmaker doesn't know the difference and sometimes, I wonder if the players know the difference. 

 

In some maps, such as Noise, one team has the advantage over the other and some players prefer to play a certain side. Would that be a thing of the past? Will you have the freedom of choice?

 

In other games, I've seen the Matchmaker continuously pit bad players against good players. I get kinda paranoid when I find myself on the losing team more often than a winning team. :ph34r: In this case, the losing team is usually filled with suicide players who get killed more often than they do killing. 

 

How will the Matchmaker make the decisions? Will it take the K/D rate into account? If so, the Asidas are in for a big surprise. Or will there be a Win/Lose chart implemented? It certainly can't take just Rank into consideration...Or could it?

 

This whole Matchmaking idea just puts a bad taste in my mouth. (Yes, I do brush my teeth, use mouthwash and breath mints, thank you very much for that thought.).

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I don't know about this new matchmaker feature. I've seen it on other games, and it didn't work out well.

 

Let's say, for instance, you're on the blue team and it's losing very badly, but you stay 'til the bitter end, anyway. You want to play that battle again, but this time on the winning team (blue again). As the system is now, you can log out of the battle and then  log back in on the blue team when there is an opening. So, with the matchmaker, will you be forced out of the battle and re-matched for the next? If you log out of the battle, will you have a choice of red or blue?

 

Is there a chance you may end up playing with the same players that lost the last battle? (One of my favorite sayings is: "It takes a team to win a battle and it takes a team to lose one."). Rank or map has nothing to do with winning or losing. When a team loses, there's usually a reason why. I've seen many battles lost only because the losing team was playing TDM instead of CTF or CP. I've even seen teams trying to play DM or Parkour while their flag was being stolen time and again. In CP, I've seen players run right by a control point of the opposite team without stopping to change the color. Again, they are playing TDM. I don't want to play with those types of players. The Matchmaker doesn't know the difference and sometimes, I wonder if the players know the difference. 

 

In some maps, such as Noise, one team has the advantage over the other and some players prefer to play a certain side. Would that be a thing of the past? Will you have the freedom of choice?

 

In other games, I've seen the Matchmaker continuously pit bad players against good players. I get kinda paranoid when I find myself on the losing team more often than a winning team. :ph34r: In this case, the losing team is usually filled with suicide players who get killed more often than they do killing. 

 

How will the Matchmaker make the decisions? Will it take the K/D rate into account? If so, the Asidas are in for a big surprise. Or will there be a Win/Lose chart implemented? It certainly can't take just Rank into consideration...Or could it?

 

This whole Matchmaking idea just puts a bad taste in my mouth. (Yes, I do brush my teeth, use mouthwash and breath mints, thank you very much for that thought.).

You came up with very good questions, that's why I opened this topic.

 

Let's see what happens.

Edited by D.a.n.t.e

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Imo. They need to keep it separate from the Battle List cause I like choosing my battles though a random Battle when I get bored would be nice

I don't think they will do that, it doesn't make sense, because it will be the same as today where people prefer the list instead of using the Battle button.

 

But, I think they said in one of the videos that PRO Battles could be free.

 

Im not very on with these news. Can someone introduce me, what is this?

 

 

Like I said, they will remove the regular non-PRO battles list and the matchmaking system will send you to a random battle that it thinks is best for you when you click the Battle button. Check the videos for more details.

Edited by D.a.n.t.e

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Ever heard non-buyers usually stick to one combo and not spend to get a vast garage?

You can try again...next battle you get may be better.

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Atleast give players an option to choose between a battle list or this stuff.

I can see this working in the most inactive moments of the day but I'd prefer being in charge myself when there's plenty of battles to choose from.

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Some are saying that if you abandon a random battle you'll get penalized. I don't know if that will be the case or not, nor if that will be good or bad. My concern will be, what happens when you get an error and you have to log off? And if people don't get penalized they'll just abandon whenever they want for whatever reason: they don't like the map, the team is losing, they don't have the right equipment for that battle or to compete against the other team that is made up of certain equipments (think modules against ones turret for example). How will that affect teams and battles?

 

Let's see what happens.

(Partial post by D.A.N.T.E. See post #14).

 

=================================================================================================

 

 

One of the other games I play has this penalty. After a huge update, some players were experiencing an unforeseen glitch. Logging into the battle was normal. After the countdown, the screen froze. You could hear the battle being played, but you couldn't move.

 

When it happened to me, I knew if I logged out I would be penalized and if I stayed in the battle, I would be penalized for inactivity. I stayed the full 15 minutes and logged out. When I got back to the lobby, I saw I had a notification. I opened it up and found I had been penalized for inactivity. I, also saw a PM. I opened that and one of my team mates cursed me out for being inactive. So, even though my screen was frozen, others could see me. To get out of that penalty, I had to send a "ticked" to Admin and plea my case. Since this was happening to other players (forum posts), the penalty was lifted, but with a warning "If this happens again, the penalty will stay." I didn't want to take that chance, so I didn't play for about 2 months. After that, it didn't happen again, but after the countdown, the game was really sluggish for a few seconds, then seemed to straighten out and the rest of the battle ran normally. In a couple weeks after that, they took the bandaid off and fixed the problem.

 

In this particular game, they had a good Admin Staff whose priority was to answer "tickets" (same principle as TO's help link). They guaranteed an answer within 24 hours. Usually, they answered within 10 minutes. I never had to wait any more than 30 minutes.  Because of their attentiveness, I was able to make a decision within a few minutes, rather than having to wait for days and run the risk of another penalty. 

 

 

 

 

 

Edited by Torva-Messor
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Some of the things we will not be able to do: (good or bad, you decide)

 

- Choosing a battle.

 

- Choosing to join the winning team.

 

- Choosing to join the team that is performing better.

 

- Choosing to join the team with more high ranks.

 

- Choosing the better side of maps.

 


 

 

One of the other games I play has this penalty. After a huge update, some players were experiencing an unforeseen glitch. Logging into the battle was normal. After the countdown, the screen froze. You could hear the battle being played, but you couldn't move.

 

When it happened to me, I knew if I logged out I would be penalized and if I stayed in the battle, I would be penalized for inactivity. I stayed the full 15 minutes and logged out. When I got back to the lobby, I saw I had a notification. I opened it up and found I had been penalized for inactivity. I, also saw a PM. I opened that and one of my team mates cursed me out for being inactive. So, even though my screen was frozen, others could see me. To get out of that penalty, I had to send a "ticked" to Admin and plea my case. Since this was happening to other players (forum posts), the penalty was lifted, but with a warning "If this happens again, the penalty will stay." I didn't want to take that chance, so I didn't play for about 2 months. After that, it didn't happen again, but after the countdown, the game was really sluggish for a few seconds, then seemed to straighten out and the rest of the battle ran normally. In a couple weeks after that, they took the bandaid off and fixed the problem.

 

In this particular game, they had a good Admin Staff whose priority was to answer "tickets" (same principle as TO's help link). They guaranteed an answer within 24 hours. Usually, they answered within 10 minutes. I never had to wait any more than 30 minutes.  Because of their attentiveness, I was able to make a decision within a few minutes, rather than having to wait for days and run the risk of another penalty. 

 

With the errors that are common for many people, I think because many have slow connections, penalties will not be good for players and for Tanki.

 

The slow connections will also be a problem when the matchmaking takes you from one server to another and to full battles in large maps.

 

There are good things random battles could bring to the game, as I posted above, but there are many serious concerns as well.

Edited by D.a.n.t.e

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Two active threads on this should probably merge.

 

Any-hoo, the argument of making Tanki more like other casual games falls flat. It's not a casual game. The length of the "What To Buy - Which Is Better" thread demonstrates far better than I can just how complex and nuanced this game truly is, despite the 'arcade' label.

 

To make Tanki 'casual' remove alterations, MUs, and protection modules (maybe a lot of other stuff too).

 

But it's not. Continuing to take away player choice is leaving players frustrated at just how they are going to complete missions and win battles. Not a good thing to do to your customers.

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Two active threads on this should probably merge.

 

Any-hoo, the argument of making Tanki more like other casual games falls flat. It's not a casual game. The length of the "What To Buy - Which Is Better" thread demonstrates far better than I can just how complex and nuanced this game truly is, despite the 'arcade' label.

 

To make Tanki 'casual' remove alterations, MUs, and protection modules (maybe a lot of other stuff too).

 

But it's not. Continuing to take away player choice is leaving players frustrated at just how they are going to complete missions and win battles. Not a good thing to do to your customers.

The other topic is based in the Matchmaking announcement for Tanki X, while here I want to talk about Matchmaking for Tanki Online and only use the other Matchmaking as a reference. TX and TO are different and i think the matchmakings will be different as well.

 

I mentioned 'casual' as a possible reason, maybe the word 'simpler' could be better. However you make very good point against the 'casual' idea.

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If you have seen Vlog 131 (jump to 3:10) you'll understand the possible reasoning behind random battles and matchmaking, which is very important for the release of the Mobile version of Tanki, which itself is important for the growth of Tanki or at least to compete with mobile games.

 

Random battles with matchmaking will make the game more simple to attract new players. How will that affect us I think will depend on the matchmaking system.

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Missions become more difficult in full battles.

Yep, even if you chose your battles carefully. Now imagine random battles with matchmaking where you can't chose a map size, only a mode? Because that is what they're testing now.

 

At least we have an idea of what's coming and can be mentally prepared, i guess.

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