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matchmaking in Tanki-X.. an outlook for Tanki-Online?


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more info released about match making from tanki X . this might help answer questions for players . I know this is from tanki X but it seems to be coming here also so it might help get a little info on how it works..

 

it sounds to me, like it would not affect the Tanki-Online pro battle system.. but that's just an assumption.

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If you don't want to watch the video here is the questions and answers in spoilers

 

 

 

Matchmaking Q&A

In the last episode of Developer’s Diary, we announced the matchmaking system. Since the announcement, you’ve flooded us with questions, so today, our new game designer, Anastasia, will be answering them.

Q. After the update, will I be able to choose which battle I want to play?

"With the update, the battle list will be removed. The only way you will be able to join a battle, will be by pressing the “Play” button"

Q. How will battle selection work?

"The battles in this new system will be created, based on the level of your best equipment. For example, if you have a level 6 hull and a level 8 turret, your equipment level will be 8. Your friends might also affect the way the battle is created. And in the future, there will be even more parameters for battle creation."

Q. How will equipment selection work?

"We are planning on adding a function called “presets”. Every player will be able to set several equipment combos for quick selection. Unfortunately, this function will not be in the first version of the matchmaking system. In the first version, you will have to select the combo you want to use, BEFORE hitting the “Play” button."

Q. After the update, how will I be able to play with my friends?

"You will be able to join a battle from your friends list, just as before. Eventually, we’re planning on creating a party system, that will allow you to team up with your friends."

Q. What if there won’t be enough players of our level to create a battle? Will we have to wait in a queue for a long time?

"If there won’t be enough players of your level, one of two things will happen. Either the matchmaking algorithm will increase its search range, or the battle will start partially full, but allow additional players to join on the go."

Q. How will I be able to join a low-level battle?

"Simple - you will have to select equipment of a lower level."

Q. How will you deal with inactive players in battles?

"After a certain time of inactivity, these players will be removed from the battle with a penalty that will not allow them to queue for matchmaking for a set amount of time."

 

from tanki X

 

 

 

 

 

it would be interesting to find out how it would work here , seeing tanki X is new and there is little of almost no changes to there system . with so much new things going on players are opened there for new and exciting things .

 

Where as Tanki has been around for years and when it comes to changes it will be challenging to do. even if tanki is to get similar items it still will leave questions . also uncertainty with it. were so use to the system how it is now. changes for the older players who been here for over 2 years or more will find it challenging in some ways , but if they play tanki X then played here from time to time then yea they will understand and be use to it.

 

I'm still not sure my self on how or what to take from it all..will, hold out  for the system to be implemented and then give a better feed back on it..

 

well in tanki X we don't have pro battles only regular ones . not sure if they will ever get pro or premium passes . still lots to happen and it will be interesting to see the future of Tanki X ..

for one there garages are way better and interesting. here they still need to fix the tank image due to the tank looks like its so far in the garage you have to go to the other side of the world to see it , where as tanki X is up close and personal that you can take way better photos of items on your tank in the garage . you just see things more clearly.

Edited by Bydo

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Nah, PRO battles will definitely stay as they are. (unless they won't)

TX is really being turned into a simple game where you open it and press "play". It's aimed at an audience of children and adults who don't really care about complicated game settings and advanced battle types - they have a few minutes of spare time during the day so they just want to jump in, kill a few tanks and move on. I'm sure TX will add a custom battle system eventually and I'm also sure that TO won't lose it either.

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Nah, PRO battles will definitely stay as they are. (unless they won't)

TX is really being turned into a simple game where you open it and press "play". It's aimed at an audience of children and adults who don't really care about complicated game settings and advanced battle types - they have a few minutes of spare time during the day so they just want to jump in, kill a few tanks and move on. I'm sure TX will add a custom battle system eventually and I'm also sure that TO won't lose it either.

The biggest question I have for the matchmaking system is whether it will match players according to the settings (about MUs, Drugs, Format, etc) how they want to play their game? If it will be this way I can imagine of not needing the battle list anymore. Hazel's post in the news thread sounded to me as if the matchmaking would give players the opportunity to make them highly customizable, but I might have misinterpret him.

If it won't have the possibilites to filter the battles, you can cast the system into the wind.

Edited by Tani_S

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Nah, PRO battles will definitely stay as they are. (unless they won't)

TX is really being turned into a simple game where you open it and press "play". It's aimed at an audience of children and adults who don't really care about complicated game settings and advanced battle types - they have a few minutes of spare time during the day so they just want to jump in, kill a few tanks and move on. I'm sure TX will add a custom battle system eventually and I'm also sure that TO won't lose it either.

well if you also look at tanki .you can also see it as just a easy game , why would players need to learn more then just the basics program of the game. only die hearted gamer's need or want to look more into the structure of the game . so both games and others out there are just general basic games , it up to the player on how much they want to research strategy  and mechanics of the games. If you only know the basic game play then you wont go far , but if you do learn it then you will get to be a pro. so it works both ways and how much dedication you have for the game.. also if you look most of the gamer's in tanki X are players who have been here playing the game for a long time .....

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IMHO this is not a thing about complexity.

WoT has a battle button too.. but there it's not bad if you loose. You simply progress slower.. while noone pushes you.

Even in Overwatch you have a battle button.. but again the game does not link your win to any kind of currency that is truely needed. You see what map you will play, then you pick a character you like to play that already has all his gear. You play for your personal progress, and loosing does not make you get stuck somewhere.

Tanki X with it's mastery system is maybe also less effected (I have not yet looked into that system by now)

 

 

but Tanki Online is very much (!) different

In Tanki Online each loss gives you quite some XP > rankups > while you lack crystals. In Tanki Online you have to be much more carefull about your battles.

 

I fear that a battle button here will cause more frustration then it would helps.

Simply because it does not fit the basic game economy concept that well.

 

On one side the economy system pushes players into the need to win / on the other side the battle button mix you up with randoms and let you play "any" map where you might not be able to excel with "your" favorite turret and tank.

 

Those are pretty many constraints put on the users, for a game that is ment to make fun.

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And why exactly is this needed, instead of the dozens of smaller-scale solutions to multing, drugging domination, etc.? it seems that the "smart" matchmaking system serves to give both teams equal amounts of mults. Oh well, someday tanki will learn that players don't like more and more freedoms being taken away.  :rolleyes:

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IMHO this is not a thing about complexity.

WoT has a battle button too.. but there it's not bad if you loose. You simply progress slower.. while noone pushes you.

Even in Overwatch you have a battle button.. but again the game does not link your win to any kind of currency that is truely needed. You see what map you will play, then you pick a character you like to play that already has all his gear. You play for your personal progress, and loosing does not make you get stuck somewhere.

Tanki X with it's mastery system is maybe also less effected (I have not yet looked into that system by now)

 

 

but Tanki Online is very much (!) different

In Tanki Online each loss gives you quite some XP > rankups > while you lack crystals. In Tanki Online you have to be much more carefull about your battles.

 

I fear that a battle button here will cause more frustration then it would helps.

Simply because it does not fit the basic game economy concept that well.

 

On one side the economy system pushes players into the need to win / on the other side the battle button mix you up with randoms and let you play "any" map where you might not be able to excel with "your" favorite turret and tank.

 

Those are pretty many constraints put on the users, for a game that is ment to make fun.

ok for one we all ready have the battle button when we push it , it takes us to the battles or we select the one we want or pro battles we create . there we don't get choices  . so for the games there both set up the same way they both get experience and crystals for each kill . both systems are created by the same dev's . Tanki X items are more graphic and more interesting with skins and other items in there garages.

And why exactly is this needed, instead of the dozens of smaller-scale solutions to multing, drugging domination, etc.? it seems that the "smart" matchmaking system serves to give both teams equal amounts of mults. Oh well, someday tanki will learn that players don't like more and more freedoms being taken away.  :rolleyes:

I agree we need to get these issues resolved more before we get any more things tossed onto our systems . every update creates issues . we have heard the same story lines since I joined back in 2013 even in the archives players back then complained about the same issues . sure some of these issues are with other games but i find we have a higher amount here .

______________________________________________________________________________________________

 

 

See what I'm not sold on with this system it now will remove our choices in choosing a battle and it will now take you to battles of your own rank and level . which now will restricted your friends to join battles with you till they in state the buddy system . or it could take you to players who are heavy druggers / also maps which your not interested in playing. with this system being given a penalty cause you have to leave the game early is wrong in my books cause what if your saving for a certain item and you get a penalty every time you leave a battle cause your not interested in that battle or map . also what if you go to a battle with players who are now on your blocked list , which might cause issues , due to the fact these players team in battles or other reason's . I just see this system causing more headaches to players .

 

what will happen to XP/BP battles , Parkour , mine battles, TDM , DM , Flag battles and Pro Battles . will we have a selection button to choose which type of battles or will be restricted us  to only what the system gives us, also what will happen to missions will this also get removed since this system will only take us to the battles that are set up to our rank and experience ? so many unanswered questions for this system, where in tanki X we don't have the choices to make battles only select TDM / DM and flag.

 

which now removes our choices and limits what we can battle on. putting a negative impression for this . In this world we have rights to choose what we want if this system comes in then we loose this right for the game and limits game play.. more i think about it my thumb is going down on this system and I can see a lot of players leaving , depending on needing and getting more info on this system would help understand what were heading for ??

 

Pro battles would this allow us to still create maps and battles we want or will this now be also up to the creating button for pro battles . if so will all the XP/BP , parkour and other battles still be allowed or will it be only restricted to certain areas like clans . ??

 

________________________________________________________________________________________

 

also what would happen when your in a battle and you still have about 30 minutes left and your loosing in big numbers will the system stop the battle with a certain amount limit or will it continue to destroy the players experience or what will happen..

Edited by Bydo

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The biggest question I have for the matchmaking system is whether it will match players according to the settings (about MUs, Drugs, Format, etc) how they want to play their game?

It won't. The battles created via matchmaking will all have standard settings (non-PRO battles). I'm certain that there will be a way to select the game mode, but other than that, the most we can hope for is ability to choose a map.

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TX match making system is a bit different from what it is going to be in TO as far as I can guess, because in TX. In the match-making screen you will be able to see what your team mates are using as well and probably that should help you in deciding who performs which role. Like who is the healer, attacker, defender. It just makes your life easier. 

 

Battles are chosen there according to mastery, and if there are no battles in your mastery then the ranges will be increased. The only way to play the game then would be match-making system and it should be allowing you to join your friends battles as well.

 

As of now, we don't know if TX match-making will allow you to choose your map/mode. Also, you will be penalized for leaving a match half way over there. But we might have some changes in the future probably.

 

And for TO, match making would be somewhat/entirely different, at least that is what I am guessing. Because in TO you can make custom battles (PRO battles) but that is not the same in TX (as of now)

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TX match making system is a bit different from what it is going to be in TO as far as I can guess, because in TX. In the match-making screen you will be able to see what your team mates are using as well and probably that should help you in deciding who performs which role. Like who is the healer, attacker, defender. It just makes your life easier. 

 

Battles are chosen there according to mastery, and if there are no battles in your mastery then the ranges will be increased. The only way to play the game then would be match-making system and it should be allowing you to join your friends battles as well.

 

As of now, we don't know if TX match-making will allow you to choose your map/mode. Also, you will be penalized for leaving a match half way over there. But we might have some changes in the future probably.

 

And for TO, match making would be somewhat/entirely different, at least that is what I am guessing. Because in TO you can make custom battles (PRO battles) but that is not the same in TX (as of now)

give it time and you will see that most of what is in this video will be done here .

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give it time and you will see that most of what is in this video will be done here .

I've experienced both games. I am sure the main thing will be different, the only common thing would be the idea of match making.

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I've experienced both games. I am sure the main thing will be different, the only common thing would be the idea of match making.

we both been playing the same games and wait and see what today's v-log says about it

Edited by Bydo

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Thats a perfect reason never to play it 

Possibly. But also one perfect reason why one should play it is because unlike Tanki Online, TX is 100% free of P2W advantages. So each game is good in its own ways and more suitable to a certain audience.

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Well I just found out that also world of tanks is also going match making system so this is the new thing , they have selected map programs and things so lets hope and see what tanki's plans are .

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I think its not good idea.

Please tell me what will gonna change after that uptade?

Does it affect creating pro battles?

Do i have to take lower m... Combo if i want to play with lower ones?

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I just thought of another reason why this is not a good idea. Will the matchmaking differentiate between map effectiveness? For example a hornet-rail player can be very good on large maps but is very weak on small and medium maps. Will the matchmaking system be aware of this trend or send him indifferently to random battles? Because the hornet-rail player does not have fun if he plays in a polygon CP and neither do his teammates.

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In the matchmaking system I proposed a few month ago, I proposed to have a different "battle efficiency" ratings for each player.. it was like

It would hold different stats for your efficiency in xp/bp, CTF, TDM, CP, ... - and I think I also differenciated between drugs and no-drugs modes.

(it's just figures.. it's no problem to hold many stats instead of just one)

 

I wonder what they will implement..

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It won't. The battles created via matchmaking will all have standard settings (non-PRO battles). I'm certain that there will be a way to select the game mode, but other than that, the most we can hope for is ability to choose a map.

So what are those of us who really dislike "supply-battles" supposed to do?

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So what are those of us who really dislike "supply-battles" supposed to do?

Quit  :D

 

 

 

Not really, but sort of. Developers are changing the game to make it so that standard non-PRO battles become the main type of battle that's being played, while PRO battles become merely an additional "behind the scenes" bonus feature that only the most enthusiastic players may want to use when they get bored of the standard settings and want to customise their games. You can already see how PRO battles are being put into the background - no daily missions, no contests with rewards, no double funds, etc.

 

If you want no-supply battles, you should go to Tanki X - their module (i.e. supply) system is almost 100% fair to everyone and doesn't give such a sheer gameplay advantage as supplies do in TO.

 

 

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Quit  :D

 

 

 

Not really, but sort of. Developers are changing the game to make it so that standard non-PRO battles become the main type of battle that's being played, while PRO battles become merely an additional "behind the scenes" bonus feature that only the most enthusiastic players may want to use when they get bored of the standard settings and want to customise their games. You can already see how PRO battles are being put into the background - no daily missions, no contests with rewards, no double funds, etc.

 

If you want no-supply battles, you should go to Tanki X - their module (i.e. supply) system is almost 100% fair to everyone and doesn't give such a sheer gameplay advantage as supplies do in TO.

 

 

I have a Tanki-X account.  Have been playing that some over past few months.

Beautiful graphics.  Mastery level and Modules are interesting.

 

A few things though that I do not like. AT. ALL.

- Camera is too close to the tank - does not allow nearly as good battle perspective. Tanki-online Camera way better.

- Missions - all based on kills, and that ramps up with Mastery - making harder to do and... bad for CTF mode. Many just there for kills.

- Tank movement. It is very odd - almost like 1920's jalopies the way they bounce around with bad springs. Do not "feel" like tanks.

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Not really, but sort of. Developers are changing the game to make it so that standard non-PRO battles become the main type of battle that's being played, while PRO battles become merely an additional "behind the scenes" bonus feature that only the most enthusiastic players may want to use when they get bored of the standard settings and want to customise their games. You can already see how PRO battles are being put into the background - no daily missions, no contests with rewards, no double funds, etc.

 

If you want no-supply battles, you should go to Tanki X - their module (i.e. supply) system is almost 100% fair to everyone and doesn't give such a sheer gameplay advantage as supplies do in TO.

 

Erm, so back to where the game was a year ago, when most battles were standard and players who really really wanted NS could go PRO... :ph34r:

 

Moreover - matchmaking IMO sounds interesting in practice but my reality is that there are so few Legend games out there already, that further restricting will will just leave very quiet servers.

Edited by austen_pierce

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Erm, so back to where the game was a year ago, when most battles were standard and players who really really wanted NS could go PRO... :ph34r:

 

Moreover - matchmaking IMO sounds interesting in practice but my reality is that there are so few Legend games out there already, that further restricting will will just leave very quiet servers.

This is only the start of the future of tanki , see another system will be mastery which puts you with tanks which is hard to explain and will get more on this , you can check out tanki X for more on both of these plans coming

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This is only the start of the future of tanki , see another system will be mastery which puts you with tanks which is hard to explain and will get more on this , you can check out tanki X for more on both of these plans coming

I just don't understand. I get mastery. I get matchmaking. I just don't get the vision for these two games. Hazel has told us repeatedly that TO and TX are two separate games which will evoke separately and thus diverge.

 

If both mastery and matchmaking come from TX to TO I have to question that since the games will converge instead of diverge. Then, to anyone who can answer, what IS the vision for these two games?

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