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Add "outside view" window for Shaft in scope mode


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Thats the only weakness of shaft. Its short range shot got buffed, its long range was nerfed but still it 1 shots. Its already OP. You want it to be invincible?

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NO way, that would defeat shafts purpose, since it functions basically as a Sniper, and Sniper Operators have their eye(s) on the sniper scope.

Yea, the scope sight is not enough

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Thats the only weakness of shaft. Its short range shot got buffed, its long range was nerfed but still it 1 shots. Its already OP. You want it to be invincible?

This will not make the shaft invincible, it will still have the same choices its had before this idea. Either it stands its ground, or runs. The damages decrease when its off scope mode. Besides, its annoying with a slow turning speed already, an outside view wouldn't hurt.

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Every turret, except Shaft, allows the player to know if they are being targeted by a laser turret. That's why Shaft was given a laser, but a Shaft player doesn't know they are being targeted. The laser of other turrets don't show up in the scope. As I said, the Shaft user is blind to his environment. 

 

 

NO way, that would defeat shafts purpose, since it functions basically as a Sniper, and Sniper Operators have their eye(s) on the sniper scope.

 

I assume you are talking about human Snipers. They have two eyes, they can look at the environment without taking a shot. They don't have to wait 6 seconds, or so, to wait for a full load. You cannot compare a human Sniper with a gaming Sniper. A human Sniper has environment awareness, a gaming Sniper (at least in Tanki) has not. 

 

In other games, it's the Artillery that has the scope and is referred to as "God Mode" since the player is actually looking down on the battlefield. There's a small map in the lower corner of the screen that allows the players (all players, including the Artillery) to know where all players are within their radar range. Friendly tanks have a green dot. The enemy has a red dot. 

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Every turret, except Shaft, allows the player to know if they are being targeted by a laser turret. That's why Shaft was given a laser, but a Shaft player doesn't know they are being targeted. The laser of other turrets don't show up in the scope. As I said, the Shaft user is blind to his environment. 

 

 

 

I assume you are talking about human Snipers. They have two eyes, they can look at the environment without taking a shot. They don't have to wait 6 seconds, or so, to wait for a full load. You cannot compare a human Sniper with a gaming Sniper. A human Sniper has environment awareness, a gaming Sniper (at least in Tanki) has not. 

 

In other games, it's the Artillery that has the scope and is referred to as "God Mode" since the player is actually looking down on the battlefield. There's a small map in the lower corner of the screen that allows the players (all players, including the Artillery) to know where all players are within their radar range. Friendly tanks have a green dot. The enemy has a red dot. 

Amen

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                         I have an Idea for the Shaft,

 

 

                  We all know how dominating, annoying, useful, and nooby the shaft can be. Why not have a medium size screen been installed for the Shaft, showing the outside of whats going on around the tank while in scope mode? If any enemies approach, you'll know they are there and can save yourself before they arrive.

 

                         I have an Idea for the Shaft,

 

 

                  We all know how dominating, annoying, useful, and nooby the shaft can be. Why not have a medium size screen been installed for the Shaft, showing the outside of whats going on around the tank while in scope mode? If any enemies approach, you'll know they are there and can save yourself before they arrive.

I don't think so, cause the point of being a sniper to safe yourself first, then safe the team/protect flag, maybe we can say to make you able to control the zoom! 

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I don't think so, cause the point of being a sniper to safe yourself first, then safe the team/protect flag, maybe we can say to make you able to control the zoom! 

nah, that's too much work to zoom and scope for targets. an outside view will help you to protect yourself better, let alone, protect the flag.

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Proposing this idea really shows how it defeats the purpose of 'sniping', in the real world, a sniper doesn't have that big of a time to get up and shoot the guy behind him (and using a concept of where the sniper only has 1 weapon which is rifle = shaft) 

 

your idea is outside the box but don't think too hard...

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Proposing this idea really shows how it defeats the purpose of 'sniping', in the real world, a sniper doesn't have that big of a time to get up and shoot the guy behind him (and using a concept of where the sniper only has 1 weapon which is rifle = shaft) 

 

your idea is outside the box but don't think too hard...

 

If a Sniper has been spotted and is being snuck up from behind, then he's not that great of a Sniper. They are masters of camouflage...on the ground, in a tree or in a building. If he's on the ground, he's probably not just sitting there. He is wearing parts of his environment and is half buried. A good Sniper can camouflage himself so well, the enemy can walk right by him and not even know he is there. They don't move around, they stay put, waiting for the enemy...their target.

 

I'm not going to go into all that. If you can search for a game, you can search for a book. If you can read the forums, then you can read that book. If you don't like to read, but would rather be read to, then go on YouTube and search for some videos on Sniping. Then come back here and enlighten us with your knowledge and not your assumptions. 

 

How about reading some military manuals about Snipers/Sniping before talking about something you know nothing about. Do your homework (here, I'm not talking about school work, though you need to do that, too). Do some reading. Become knowledgeable. Learn something new. Expand your horizon. 

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Proposing this idea really shows how it defeats the purpose of 'sniping', in the real world, a sniper doesn't have that big of a time to get up and shoot the guy behind him (and using a concept of where the sniper only has 1 weapon which is rifle = shaft) 

 

your idea is outside the box but don't think too hard...

it's called hit and run, also it's based on disguise. idk any sniper who stands in the open sniping without cover first. and this is not about the real life sniping, it's a game

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Proposing this idea really shows how it defeats the purpose of 'sniping', in the real world, a sniper doesn't have that big of a time to get up and shoot the guy behind him (and using a concept of where the sniper only has 1 weapon which is rifle = shaft) 

 

your idea is outside the box but don't think too hard...

also a sniper can stop looking out his scope and look around. a sniper is always aware of his surroundings. and this outside view idea won't make the shaft any more powerful. you just don't want shaft to be given a chance like all turrets

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 and this is not about the real life sniping, it's a game

When most shaft users act like a sniper, hiding in trees etc.

 

You probably know this but Shaft m4 with alt gives an overall damage of 7800, so i guess that goes for lower modifications (with a high dmg going against their own levels)

 

In most battles, when a shaft is somehow left unnoticed for a short amount of time (which happens very often), his k/d can rise up significantly in battle so i really don't see how this will make shaft a better turret for a battle environment, common strategy of killing a shaft (in snipe) is by sneaking up behind, but if that doesn't convince you, this can done to other turret users too (happens very often too).

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How about reading some military manuals about Snipers/Sniping before talking about something you know nothing about. Do your homework (here, I'm not talking about school work, though you need to do that, too). Do some reading. Become knowledgeable. Learn something new. Expand your horizon. 

I don't have the time to expand my horizon (m8, everyone's different and want to learn different stuff) but thanks for the suggestion.

 

I recommend looking through the game and experience more to know what i actually mean because you're sounding really biased (well you are a shaft user).

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When most shaft users act like a sniper, hiding in trees etc.

 

You probably know this but Shaft m4 with alt gives an overall damage of 7800, so i guess that goes for lower modifications (with a high dmg going against their own levels)

 

In most battles, when a shaft is somehow left unnoticed for a short amount of time (which happens very often), his k/d can rise up significantly in battle so i really don't see how this will make shaft a better turret for a battle environment, common strategy of killing a shaft (in snipe) is by sneaking up behind, but if that doesn't convince you, this can done to other turret users too (happens very often too).

your absolutely right. this won't make the shaft any more or less powerful. you seem to have the need to link this to real life sniping, so doing this will make it all the more realistic. 

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your absolutely right. this won't make the shaft any more or less powerful. you seem to have the need to link this to real life sniping, so doing this will make it all the more realistic. 

but your idea isnt realistic...

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but your idea isnt realistic...

a sniper is always aware of his surroundings, let alone a master of camouflage. but you say this isn't realistic, I am pretty sure tanki is the opposite of realistic, we're just trying to make the turrets better for everyone to enjoy

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Or Scope Mode can act as a radar as well, showing every player (and their range) in relation to where you are pointing your turret. Green can be your team, red can be the enemy. Radar can only be activated during Scope Mode so it isn't OP.

 

Examples:

 

 

 

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Very good idea, but no, that will make Shaft OP.

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Very good idea, but no, that will make Shaft OP.

I agree, if it had something like this, then yes it will be op. but the outside view is fair enough for the shaft

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I agree, if it had something like this, then yes it will be op. but the outside view is fair enough for the shaft

Sorry :(, it too makes it OP. because then Shaft will only focus in shooting targets one after the other.

 

When battles are balanced Shafts have to hide and look around for sneak ups after each shot while they reload, that is what balances the massive damage Shaft has, with this idea they wouldn't need to do that. Unless it gets a nerf in damage, in which case it will be more acceptable, if possible. But I think a faster charge, a weaker damage faster reloads, and maybe fast turns could make Shaft more balanced and you wouldn't have to worry about sneak ups because you'll be doing your shots faster.

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Sorry :(, it too makes it OP. because then Shaft will only focus in shooting targets one after the other.

 

When battles are balanced Shafts have to hide and look around for sneak ups after each shot while they reload, that is what balances the massive damage Shaft has, with this idea they wouldn't need to do that. Unless it gets a nerf in damage, in which case it will be more acceptable, if possible. But I think a faster charge, a weaker damage faster reloads, and maybe fast turns could make Shaft more balanced and you wouldn't have to worry about sneak ups because you'll be doing your shots faster.

not exactly, shaft doesn't need any tweaks on it itself. the problem with shaft is the scope mode. you never know what's going on around you. and you only know you're being attacked when you see your health bar shortening. this outside view won't make it any more powerful. the outside view will look exactly the way it would it of scope mode, you will just only be aware of your surroundings more better. they will still have to run because the damage is weaker than in scope mode.

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not exactly, shaft doesn't need any tweaks on it itself. the problem with shaft is the scope mode. you never know what's going on around you. and you only know you're being attacked when you see your health bar shortening. this outside view won't make it any more powerful. the outside view will look exactly the way it would it of scope mode, you will just only be aware of your surroundings more better. they will still have to run because the damage is weaker than in scope mode.

this idea alone will give shaft an unbalance advantage, no point of explaining cause you're in denial

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If I could insert my 2 cents.

 

I have a peculiar style of playing Shaft, what I do is stay outside of scope mode (I use an M1, so no alt heavy capcitors alt) and when I spot a target, I quickly charge a shot at him and then fire when it hits 100% charge. I use mouse controls for this for two reasons. 1) it allows fast aiming and reaction time, 2) it allows for pixel sniping at long range.

 

Oh and since this is somewhat about buffing Shaft, please for the love of God TO, add Shaft's elevation and depression angles back to normal. I swear to God, they're so limited I need to expose 60% of my hull on Skyscrapers when I snipe down from the tall parkour building :v

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not exactly, shaft doesn't need any tweaks on it itself. the problem with shaft is the scope mode. you never know what's going on around you.

Isn't that the whole point of the scope mode?

 

It looks to me that you guys just want the scope mode to be improved without any trade-off, which equals to a buff.

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Shafts are annoying as it is, but adding like a mini view on the bottom right corner, like in a box which shows you a normal view of your surroundings will make it a bit more effective and easy-to-use

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