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Battle counter to start only when both teams are full + mults situation


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Hi!

The battle counter should start only when both teams are full. It's pointless when a battle starts and the other team has more members, they just go savage mode taking advantage of the situation and cap flags, cap points, destroy opponents who obviously don't have a chance against a team with more members. Until both teams are full, the battle should be like half parkour battle. You can destroy enemies, cap the point, cap flags, but it should not be counted. When both teams are full, the battle counter starts and from then on, every move counts till the end. This should be only at the start, if a team gets outnumbered during battle, then it should go on normally.

Also, I know this topic has been discussed a million times, but it is unbelievable that you guys can't come up with anything against mults even after so many years. Game mods are not a big help, because they are overwhelmed. In 90% of the cases you vote players and nothing happens. Please let players vote out mults. Yes, this option gives the possibility for people to vote out players with good intentions too, for various reasons, but this is a very small risk compared to the help it would give.  
You can build the system like this:
In a 4 vs 4 battle, 2 people's vote would be needed to remove a mult.

In a 6 vs 6 battle, 3 people's vote, in a 8 vs 8 battle, 5 people's vote and so on.  

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Planned

Started

Completed

 

[gmpl] [ftr]

Your idea won't be implemented as you suggested, but this is planned to be part of the upcoming matchmaking system. In fact, those "matchmaking battles" are going to have exactly that - a system that only starts a battle once teams are even, while actual mults won't be a problem. There might only be bad players, who are either bad at the game or didn't manage their crystals and ended up with weak equipment, while it won't be possible for players in the opposite team to intentionally put a "mult" into your team to sabotage the game.

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When teams are uneven on CTF, the team with more people just sit on the enemy's flag fighting for who gets the flag :D Now if teams had the same amount of people in it then this would happen less. It would only happen if one team had not so great players and the other team had people who are freaking pros at the game and play it 24/7

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What if the battle doesn't get full for some time?

 

Right now even with longer brackets some battles don't get full and this is on the appropriate servers for your rank.

 

Moreover, when there are more high ranks in one team people avoid entering the other team. Then only "noobs" and planted mults will fill the other team.

 

A balancing system that is based in counting active time of players to actively compensate the team with a deficit in active time would work better.

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Started

 

The matchmaking system will be released next week, which will make all standard battles start with full teams AND eliminate the possibility of intentionally throwing a "mult" into the enemy team. See the V-log for details.

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cough cough 

Yeah maybe not...

 

Let's wait and see what devs do in the next few weeks and if they don't fix it - I'll change the status.

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