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Change the modules system


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Not possible.

Cuz u can got all prot and then equip in the way u want

U will only buy like 14 so tanki will lose money

That is the idea and Tanki will not lose money because the new modules will be alot more expensive, I'm thinking the same price as turrets or hulls.

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how about module with 200% protection (quad module 50% protection) but u have weakness 10% of all other turrets

and if enemies change to turret that does more damage, what if everyone else has 50% protection from that turret? 

i think this is good way to balance quad modules but they still have 50%

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how about module with 200% protection (quad module 50% protection) but u have weakness 10% of all other turrets

and if enemies change to turret that does more damage, what if everyone else has 50% protection from that turret? 

i think this is good way to balance quad modules but they still have 50%

Your idea is very good, but it has a weakness in Tanki, that is because in 4v4 battles all 4 can setup a 200% protection from the other team, assuming they all have all the protections and they all are using different turrets, they will be harder to kill. While in larger battles tanks will be dying quicker, so there will be an imbalance.

 

I think my simple idea will be good from 1v1s, all the way to large battles.

 

Think of large maps full of campers... with this system you can add a mine protection to go after drugger campers (no offense), if you want to.

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Say you buy a single module as an M0, you get 10% from that turret of choice. Then for doubles and triples and 10% from the turrets they protect against.

 

But I feel this is how they should be:

 

M1:

 

Single - 20%

Double - 15%

Triple - 10%

 

M2:

 

Single - 25%

Double - 20%

Triple - 15%

 

M3:

 

Single - 30%

Double - 25%

Triple - 20%

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I propose a new protection system:

 

- The new system should have 4 module(protection) slots.

 

- All new modules should have only 1 protection, like today's single modules. So the total number of modules(protections) you can own will be the same as the number of turrets, plus mines. And the total number of modules(protections) your tank can use at a given time will be 4.

 

- The new modules will probably be a lot more expensive than current single modules, because you'll only need 1 for each turret and 1 for mines.

 

- The maximum protection of each module(protection) should be 40%

 

- You can change your protection setup as if you are changing any other equipment, in no less than 5 minutes. (hopefully 4 minutes, if they decide to reduce that time for all equipment changes)

 

- M0 modules(protections) should be free and have 0%, so you start Micro Upgrading from 0% to 10% for M1, to 20% for M2, to 30% for M3 and to 40% for M3+. or just buy the modification when available.

 

- Tanki should make the current system a Legacy that will no longer be available for purchase, only Micro Upgraded.

 

- You can use your Single, Double, Triple or Quadruple Legacy Modules, like today. But you can't use more than 1 Legacy Module, not even the single ones.

 

- Tanki should also create a storage feature, so you can remove dozens and dozens of modules from your garage to the storage when you get the new modules, if you want to do that.

Sounds like a good idea. But what if you have an M3 Thunder protection, M1 Railgun protection, and M0 Magnum protection. Would these be compatible? And what about an M3 10/10 with an M3 5/10?

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Or build a triple module through the shop. (It can be a one-time build, up to the devs).

 

1. We buy the module frame.

2. Then we buy each protection separately.

3. We can only upgrade each of these protections separately through the shop, not by crystals. (up to the M-grade of our rank)

 

You get our money, we get to build our personalized module.

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Or build a triple module through the shop. (It can be a one-time build, up to the devs).

 

1. We buy the module frame.

2. Then we buy each protection separately.

3. We can only upgrade each of these protections separately through the shop, not by crystals. (up to the M-grade of our rank)

 

You get our money, we get to build our personalized module.

And non-buyers quit the game because buyers have too much of an advantage, leading to the downfall of Tanki.

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And non-buyers quit the game because buyers have too much of an advantage, leading to the downfall of Tanki.

They could limit the personal protection % as compared with garage items (i.e. M0-M1 at -5% and M2-M3 at -10%)

 

This is a rough draft, nothing detailed. Just shooting from the hip.

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