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More crystals lost in battles than gained


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Before I begin, I'd like to clarify a few points:

  • I didn't know whether to post this topic in the Ideas & Suggestions section, or the Problems & Solutions section, or in the Game Discussion section, so I settled for Game Discussion
  • I don't know whether or not this has ever been brought up before, so if it has, sorry. :v


 

Okey, now let's get into it.

 

The average player with decent skills will most probably use 10+ supplies in a regular 15 minute battle, which (if converted to crystals based on Garage prices) is 500 to 1 500 crystals, depending on the amount of Repair Kits used. The thing is, in such battles, the highest reward a player will receive is around 600 crystals, which, in certain cases, won't even be half of what was spent. And remember, that's talking about the top place, the lower places get even less of a reward.

 

I've played a battle, and I personally ended up using around 15-20 supplies, which is a bit much, but still isn't too high over the normal limit for regular battles now days. What was my reward? 460 crystals. So, in the end of the day, I used around 1 450 crystals in a battle to get a reward of 450; which basically means I lost 1 000 crystals for coming first in a battle.

 

So, in summary, more crystals are being "wasted" in battles that are gained. Solution, I can't think of any major ones, but perhaps reducing the prices of supplies or coming up with some way to increase the battle fund depending on how many supplies are used. Note though, that these suggestions are just shots off the top of my head, I haven't thought about any of them in-depth, so flaws in them shouldn't be any surprise.

 

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— Rabin


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Hmm... I'm not sure about this as well. Part of it needs to be posted on the Ideas and Suggestion section like the while other part of the text needs to be posted on the Ideas for Daily Missions. Hopefully someone who knows will tell us both and I will go and ask around as well. As much as I hate to admit, daily missions are a waste of supplies, there is more chance you gain less than what you spend on that specific battle/map which is one of the reasons I personally stopped doing missions. Of course some of the rewards for some missions is pretty good but quite a lot of other ones are like this.

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Hmm... I'm not sure about this as well. Part of it needs to be posted on the Ideas and Suggestion section like the while other part of the text needs to be posted on the Ideas for Daily Missions. Hopefully someone who knows will tell us both and I will go and ask around as well. As much as I hate to admit, daily missions are a waste of supplies, there is more chance you gain less than what you spend on that specific battle/map which is one of the reasons I personally stopped doing missions. Of course some of the rewards for some missions is pretty good but quite a lot of other ones are like this.

Ideas and Suggestions I think are ideas for the devs not for us to share.

 

Problems and Solutions for when we have problems and are looking for solutions, or when we want to help others.

 

News and Announcements to give our feedback to the CM and devs, and of course complaint.

 

No, I'm not asking you to unlock my other topic. ;)

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It is good that you brought up this issue. All players need to be aware of it. But i think for the time being it should be as it is, because Tanki is trying to make a lot of changes to the game and another change will complicate things.

 

I learned this when i was in the first ranks, when you get 150 as a reward and then you check the prices of supplies and you... everyone should know this, it is very obvious.

 

It is one of the reasons I decided to have two accounts, don't play too much with one account, you do missions, use some supplies and get some supplies as mission rewards. Of course, in an intense battle you forget about that and use more than what you'll get in crystals and mission rewards, but you're having fun also.

 

And the elephant in the room... 1500 Supply Kit. I think some buyers get this kit just to advance faster through the game, that's why they don't see you as another player, just as an obstacle.

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If this was the case then tanki should allow for supply discounts to affect 100 supply kit (just for supply kits, not equipment kits)cause those gives us some bit of profit, and that they should do that in most discount celebrations instead of reducing the price of supplies which is a win win for both sides

Edited by murcielagoes

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"You get supplies for free from daily missions, therefore your argument is invalid"

 


 

Before you start showering me with hate, be aware that I'm just stating what I'm pretty sure is developers' opinion on this matter. I myself hate the fact that supplies need to be purchased, since it makes the game so obviously P2W, regardless of what kind of changes developers make. But my point still stands - the fact that you get supplies for free means that you can complete missions to accumulate supplies and then use them in one or two battles. For free players that's how it is: a lot of time spent doing inconvenient grinding so that you can have a couple battles that are actually fun.

 

The other problem (one I outlined in detail in this post) is that nowadays you have to actually play battles in order to complete missions to get supplies, so you often end up spending more supplies than what you actually gain from missions, which is completely counter-productive. I just think that supplies in TO were made incorrectly from the moment they were introduced and now they are just a rotten tumour in the game that can't be removed because it's too late to change or remove such a big feature.

 

I'm glad that TX fixed their supplies system before it became too late.

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"You get supplies for free from daily missions, therefore your argument is invalid"

 


 

Before you start showering me with hate, be aware that I'm just stating what I'm pretty sure is developers' opinion on this matter. I myself hate the fact that supplies need to be purchased, since it makes the game so obviously P2W, regardless of what kind of changes developers make. But my point still stands - the fact that you get supplies for free means that you can complete missions to accumulate supplies and then use them in one or two battles. For free players that's how it is: a lot of time spent doing inconvenient grinding so that you can have a couple battles that are actually fun.

 

The other problem (one I outlined in detail in this post) is that nowadays you have to actually play battles in order to complete missions to get supplies, so you often end up spending more supplies than what you actually gain from missions, which is completely counter-productive. I just think that supplies in TO were made incorrectly from the moment they were introduced and now they are just a rotten tumour in the game that can't be removed because it's too late to change or remove such a big feature.

 

I'm glad that TX fixed their supplies system before it became too late.

I Completely Agree With You!!  :)

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If you guys forgot, then you should know that if you lose crystals for purchasing supplieses. And trying to finish missions and gain same amount crystals back or supplieses.

I think, it's worth it because you will get crystals when ranking, playing pro battles or finishing weekly chain.

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If you guys forgot, then you should know that if you lose crystals for purchasing supplieses. And trying to finish missions and gain same amount crystals back or supplieses.

I think, it's worth it because you will get crystals when ranking, playing pro battles or finishing weekly chain.

A lot of lower ranked players don't play PRO Battles, and now even less do, because of the Daily Missions update. As for Dail Mission chains, I only have time to complete those in the summer. Right now I can barely get 2 steps into the first week.

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now u see why the mission update got so much of hate, and oh, btw

welcome to tanki online :mellow:

so my suggestion? play non pro battles only to get missions done. that should be enough to get crystals n drugs lost. then, go to non pro battles n start stacking up ur crystals.

Edited by Magenta
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I never spend crystals on supplies. I just earn them by missions. So mostly I play in PRO battles with supplies off, but I can easily play 2-3 non-pro battles with 'full drugging' daily, without running out of supplies. 

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"You get supplies for free from daily missions, therefore your argument is invalid"

 


 

Before you start showering me with hate, be aware that I'm just stating what I'm pretty sure is developers' opinion on this matter. I myself hate the fact that supplies need to be purchased, since it makes the game so obviously P2W, regardless of what kind of changes developers make. But my point still stands - the fact that you get supplies for free means that you can complete missions to accumulate supplies and then use them in one or two battles. For free players that's how it is: a lot of time spent doing inconvenient grinding so that you can have a couple battles that are actually fun.

 

The other problem (one I outlined in detail in this post) is that nowadays you have to actually play battles in order to complete missions to get supplies, so you often end up spending more supplies than what you actually gain from missions, which is completely counter-productive. I just think that supplies in TO were made incorrectly from the moment they were introduced and now they are just a rotten tumour in the game that can't be removed because it's too late to change or remove such a big feature.

 

I'm glad that TX fixed their supplies system before it became too late.

One caveat.  Yes you get free supplies by completing missions.  However, what you get is not proportionate.

 

At a rough guess we are getting 1 RK for every 5 or 6 of the other supplies. example... 400 xp in CP mode for 2 RK and 12 DA. And so on.

 

If a non buyer then has to play in "normal battles" they end up fighting a lot of tankers who bought the large supply kits.

Those large supply kits contain 1000 of each supply, including RK.

So a Pro-Battler going up against a tanker who regularly buys the supply kits does not stand a chance - they will run out of RK way sooner.

 

The cost of RK is 3x the cost of other supplies (150 vs 50).  So why is the supply kit handing over a disproportionate amount of RK?

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I totally left the missions and started to play PRO battles only and pay PRO battle passes from the crystals I gain in it.

The daily missions are just part of that constant buying cycle which makes me think that regular battles are more expensive than PRO battles.

 

I hate supplies, it's a stupid feature but like mentioned earlier it's too late to remove or do drastic changes to them in the game since the whole economy is based around supplies in the game.

 

Luckely PRO battle passes can (still) be obtained by everyone via crystals. I just hope they won't make it a feature for premium accounts only because it sure looks like they're going to boost premium account features in the future.

 

Nice topic by the way, this'll be a real eye-opener for some people.

Edited by splitterpoint
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I don't ever buy supplies (other than the one time I got 10 repair kits but then never got them and lost my crystals, already sent complaint to Tanki Support Desk but no replay for about 2 weeks :( ) because I earn them by completing missions. When playing CTF I usually use a Speed Boost (Nitro, N20, whatever you want to call it) just to capture the flag for my team and even though for some reason I do not get in first place, it's still a profit for me because I did not buy any supplies using crystals.

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I don't ever buy supplies (other than the one time I got 10 repair kits but then never got them and lost my crystals, already sent complaint to Tanki Support Desk but no replay for about 2 weeks :( ) because I earn them by completing missions. When playing CTF I usually use a Speed Boost (Nitro, N20, whatever you want to call it) just to capture the flag for my team and even though for some reason I do not get in first place, it's still a profit for me because I did not buy any supplies using crystals.

Thats a known bug which sometimes happens when buying supplies, your crystals are usually returned when you reload Tanki.

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"You get supplies for free from daily missions, therefore your argument is invalid"

 


 

Before you start showering me with hate, be aware that I'm just stating what I'm pretty sure is developers' opinion on this matter. I myself hate the fact that supplies need to be purchased, since it makes the game so obviously P2W, regardless of what kind of changes developers make. But my point still stands - the fact that you get supplies for free means that you can complete missions to accumulate supplies and then use them in one or two battles. For free players that's how it is: a lot of time spent doing inconvenient grinding so that you can have a couple battles that are actually fun.

 

The other problem (one I outlined in detail in this post) is that nowadays you have to actually play battles in order to complete missions to get supplies, so you often end up spending more supplies than what you actually gain from missions, which is completely counter-productive. I just think that supplies in TO were made incorrectly from the moment they were introduced and now they are just a rotten tumour in the game that can't be removed because it's too late to change or remove such a big feature.

 

I'm glad that TX fixed their supplies system before it became too late.

Actually you don't get it for free, you have to work hard for them or do some cheating. And with the new variety of missions, if you're not careful you'll be using more supplies than what you get or waste a good amount of time.

 

But free supplies sounds like a good idea now that Premium users are getting supplies as a bonus just for logging in.

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And with the new variety of missions, if you're not careful you'll be using more supplies than what you get or waste a good amount of time.

You just need to find the right battles. You should use the tactic DaiDefend presented earlier: 

 

BTW, a lot of missions can be achieved by finding battles with not many participants in larger maps where there are loads of supply drop locations, its unlikely you'll go overboard with drug-usage in these battles, cos u don't need to. Generally I find these battles by toggling through the more obscure servers for my rank. The rest of the time, I'm in no-supply battles. :D

If you can follow this strategy (I don't know if it works at your rank as well) you should be able to complete most or all of your daily missions with minimum supply usage.

Edited by TheBlackChick
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Yep, can't see how it would be any more difficult to find these battles than with my own 2nd.liutenant alt account that I rarely use. Just achieved 3 missions in 4 battles in 13 minutes using this method.

To be fair, the missions were noob....

  • capture 1 flag

  • collect 5 DA

  • Earn 50 crystals in CP

If I had been given a more difficult mission I'd have targetted that one first and then see if I could be bothered achieving the other 2.

 

So started off with the flag mission, flicked through the more obscure EN and RU servers till I found a 2v1 Kolhoz CTF battle on RU17...Got a quick flag and a couple of the DA's I needed...battle ended early. Stuck around for next battle...collected the rest of the DA's against one guy that left after a couple of minutes...battle ended early.

 

Then needed to find a CP battle, joined a Rio CP 2v1 with 5 mins left that was on the same server. Ended up losing the battle cos some noob was in my team that did nothing at all....not to worry, still got most of the crystals I needed.

 

Then needed to find a CP battle with not much time left in battle so I could quickly get the remaining crystals I needed....found a 'year 2042' CP battle on PL1 that had 2 minutes left. Got a couple of kills and points, rewarded me with more than enough for the mission.

 

Used no supplies whatsoever, gained 21 in return and kept mission chain going. Easy.

 

P.s..the planned matchmaking system will probably make doing this much harder.

Once they bring in matchmaking system, it wont be so easy to enter sparsely populated battles.

Battles will be perpetually full, so people with half decent equipment and few supplies can forget about flag missions and finish first.

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Once they bring in matchmaking system, it wont be so easy to enter sparsely populated battles.

Battles will be perpetually full, so people with half decent equipment and few supplies can forget about flag missions and finish first.

From what I've heard and what the Deves have said, this match-making system will pretty much what it is now, only that the 'Battle' button will find appropriate battles on ANY server if you are on it or not. So I presume you will still be able to choose battles manually if you wish. It's what I do now. It's much more profitable than the poorly designed 'Battle' button. I doubt it will be like TX's, they will get a lot of hate if it is. :lOL:

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