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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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All changes seem fair to me. I like that you have thought about what the best way is to bring this sort of news to the players. In my opinion, the video is too long and a bit too detailed. When I'm seeing suchlike announcements, I just want to quickly read and check what changes are being made. :p

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Customize Turret and Hull Parameters

 

I have a good concept where there is no more need for any re-balance updates in the future. To begin with, developers must decide and officially announce once it for all that there shall never ever be any more re-balance updates in the future development of Tanki Online.

 

My idea here consists of a parameter tweak adjustment that players can do to customize the power, damage, reload time and other parameters of their turrets and hulls.

 

Capture.png

 

To do this, players would need to have a slider bar next to each of the parameters of every turret and every hull. Also, a number box with a percentage (%) would be used for typing a number in percentage starting from 1% to 100%.

 

For example, let me give you a general idea on how this is supposed to work, but of course, keep the game balance properly balanced at the same time.

 

The above image is an image of my M0 Smoky turret. Let me give you a proper example on how this customization on tweak parameters would work.

 

For example, if I want to make my Smoky more powerful, I would drag the slider up, but at the same time, the slider for reload time will go down automatically to balance out the stronger power of Smoky against the slower reload time. So, if I maximize the damage power to 100%, the reload time for Smoky would become 1%. If I do the opposite, reload time 100%, then the damage output would be at the weakest level of 1%.

 

The same parameter tweak slider feature would also be available for hulls as well. For example, increase or decrease hull speed or other parameters. If I increase the top speed of Mammoth to 100%, it would decrease its turning speed to 1%. If I do the opposite it will reverse the parameters from 100% for turning speed to 1% for top speed.

 

I suggest that such an update would benefit players who finds a turret or hull too annoying and difficult to use.

 

So, what I mean by parameter customization tweaks is that players can make one parameter stronger whilst making all the others weaker automatically by a set percentage to properly balance out the modified turret against the other turrets on the battlefield.

 

Default Button

 

To reset all the parameters to their default values, the need for a Default Button must be added at the bottom of the turret and hull interface.

 

Alterations Removal

 

If this idea of mine were to be introduced into Tanki Online, then alterations would need to be completely removed due to the fact that they are no longer needed since players can self-adjust the parameters of their turrets and hulls.

 

Any crystals amount that players have spent on buying alterations would need to be refunded by the developers of Tanki Online.

 

Please consider this idea of mine as a good, positive one that can allow players to self-adjust their turret and hull parameters, but at the same time keeping all turrets and hulls in the game perfectly balanced.

 

Please comment below and post more good ideas if you have any. I expect to have positive and accurate feedback from all of you.

 

Thank you.

 

 

Please suggest in Ideas & Suggestion.

 

It will be declined. :-D

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Customize Turret and Hull Parameters

 

I have a good concept where there is no more need for any re-balance updates in the future. To begin with, developers must decide and officially announce once it for all that there shall never ever be any more re-balance updates in the future development of Tanki Online.

 

My idea here consists of a parameter tweak adjustment that players can do to customize the power, damage, reload time and other parameters of their turrets and hulls.

 

Capture.png

 

To do this, players would need to have a slider bar next to each of the parameters of every turret and every hull. Also, a number box with a percentage (%) would be used for typing a number in percentage starting from 1% to 100%.

 

For example, let me give you a general idea on how this is supposed to work, but of course, keep the game balance properly balanced at the same time.

 

The above image is an image of my M0 Smoky turret. Let me give you a proper example on how this customization on tweak parameters would work.

 

For example, if I want to make my Smoky more powerful, I would drag the slider up, but at the same time, the slider for reload time will go down automatically to balance out the stronger power of Smoky against the slower reload time. So, if I maximize the damage power to 100%, the reload time for Smoky would become 1%. If I do the opposite, reload time 100%, then the damage output would be at the weakest level of 1%.

 

The same parameter tweak slider feature would also be available for hulls as well. For example, increase or decrease hull speed or other parameters. If I increase the top speed of Mammoth to 100%, it would decrease its turning speed to 1%. If I do the opposite it will reverse the parameters from 100% for turning speed to 1% for top speed.

 

I suggest that such an update would benefit players who finds a turret or hull too annoying and difficult to use.

 

So, what I mean by parameter customization tweaks is that players can make one parameter stronger whilst making all the others weaker automatically by a set percentage to properly balance out the modified turret against the other turrets on the battlefield.

 

Default Button

 

To reset all the parameters to their default values, the need for a Default Button must be added at the bottom of the turret and hull interface.

 

Alterations Removal

 

If this idea of mine were to be introduced into Tanki Online, then alterations would need to be completely removed due to the fact that they are no longer needed since players can self-adjust the parameters of their turrets and hulls.

 

Any crystals amount that players have spent on buying alterations would need to be refunded by the developers of Tanki Online.

 

Please consider this idea of mine as a good, positive one that can allow players to self-adjust their turret and hull parameters, but at the same time keeping all turrets and hulls in the game perfectly balanced.

 

Please comment below and post more good ideas if you have any. I expect to have positive and accurate feedback from all of you.

 

Thank you.

 

 

Dude, how long have you been playing this? That was exactly the system they had back in 2014 all the way to last year...Devs decided to put an end to it...Also, there will always be rebalances, the old host of the Vlog said that in one of the vlogs...Every MMO needs constant updating, else it will stagnate and decay

Edited by CooperO
Spoiler added.
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UGH! Isidas are back to running in packs - healing each other and flattening everything in their path.

 

I was happy to see this stop when Isida was weakened. Now that pattern is back.

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But all four protections would have a max of 40%.

 

That will help 1v1s where the other player has a protection against your turret. Same with 2v2, 3v3, 4v4...

 

For large battles you'll be better equipped.

 

If today you only have 1 module with a protection that includes Hammer, and let's say that with the nerf to Hammer people stop using that turret, it will be like you only have a module of 2 protections. With the system I'm proposing you can switch a module of Hammer with another one and you're good to go.

4 protections is about 1/3 of all the turrets in the game, which is clearly OP, never mind the 40% protection, and it would ruin gameplay, not to mention make the battle funds rise more slowly

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But all four protections would have a max of 40%.

 

That will help 1v1s where the other player has a protection against your turret. Same with 2v2, 3v3, 4v4...

 

For large battles you'll be better equipped.

 

If today you only have 1 module with a protection that includes Hammer, and let's say that with the nerf to Hammer people stop using that turret, it will be like you only have a module of 2 protections. With the system I'm proposing you can switch a module of Hammer with another one and you're good to go.

They would be too expensive, so please no. We will need 5 m3 turrets atleast, and that too costs a lot.

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Hammer nerf was more serious than it needed to be. 

I like that.

Drugging hammers have given me a lot of trouble lately, because they knock of my aim when they come up close, and with rail it takes ages to reload.

 

Hammer was OP with drugs, but balanced in no supplies battles.

 

I think hammers is now weaker than firebird unless you have the long range alteration.

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I love my new Isida very, very much. Now it deals 1000 of HP damage per second. How amazing. Now my M4 Isida is truly an M4 Isida, not M0.

 

All the other turret that have been re-balanced as well are now perfect. The shaky effect of Striker is now gone.

 

Firebird, even at M0 level can defend itself against M3 or M4 turrets. It burns well.

 

Hammer is good as well, since its spread pellets can damage several tanks at once in medium range combat.

 

Smoky critical damage deals good damage but it depends on its modification level. However the critical chance can now be upgradeable, resulting in a more balanced out Smoky.

 

The bug on the Thunder has been fixed and the splash damage has been increased from 0 to 1 meter. This is better because Thunder can now damage multiple tanks at once.

 

Magnum takes 3 seconds to charge its maximum power gauge. However, this now makes Magnum slightly weaker than it was. Now that it takes 3 seconds to fill up the maximum power gauge of Magnum to its maximum power, the firepower of Magnum's shell needs to increase a little. Magnum now needs to deal a bit more damage to catch up on the slower power loading.

 

Patch Update #456 - Released 21st April 2017 http://en.tankiforum.com/index.php?showtopic=356038

 

Now that all turrets are perfectly balanced out properly, there is no need for another re-balance update. Everything is fine.

 

However, heavy hulls need a bit more HP.

 

Dictator: 4000 HP

 

Titan: 4500 HP

 

Mammoth: 5000 HP

 

Please increase the HP values for the three hulls above. Those three hulls die too quickly in big fierce battles. All the other hulls are perfectly fine, so they don't need change in their parameters.

Edited by CooperO
Posts merged, please use the edit function.
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I like that.

Drugging hammers have given me a lot of trouble lately, because they knock of my aim when they come up close, and with rail it takes ages to reload.

 

Hammer was OP with drugs, but balanced in no supplies battles.

 

I think hammers is now weaker than firebird unless you have the long range alteration.

Oh do you now? You apparently didn't buy hammer as your sole m2 and spend all of your crystals on micro upgrades for it. even though  they didn't technically nerf the damage output, the effective damage was greatly reduced even at close range.

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However, heavy hulls need a bit more HP.

 

Dictator: 4000 HP

 

Titan: 4500 HP

 

Mammoth: 5000 HP

 

Please increase the HP values for the three hulls above. Those three hulls die too quickly in big fierce battles. All the other hulls are perfectly fine, so they don't need change in their parameters.

Good idea but these are m4 values right? 4500 at m4 is op

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Another update that gives a very big ADVANTAGE to buyers. (Premium)

Why do you never release something that would give advantage to non-buyers? because tanki doesn't care about non-buyers.

Tanki = free to play, but pay to win.

I do not think it's such a big advantage. Yes, it's a lot of money, but it is spread all over a long period of time. It's not like you buy premium and all of a sudden you find yourself buried under tons of crystals. Also, it sort of makes sense. If I buy premium, I don't want to have to go about playing non pro battles in order to get my rewards and chain rewards and all that stuff, I want to make the most of it and play pro battles. This allows me not to worry about missions at all.

 

Why don't they ever release something to the advantage of non-buyers? How about the recent updates for micro-upgrades? When micro-upgrading your stuff became cheaper? Didn't that favour non-buyers over buyers who had already spent a lot of money on micro-upgrading their stuff? However, developers need to eat, mate. Of course they are going to release stuff that makes buying more appealing, that's how online games work.

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Oh do you now? You apparently didn't buy hammer as your sole m2 and spend all of your crystals on micro upgrades for it. even though  they didn't technically nerf the damage output, the effective damage was greatly reduced even at close range.

Yes, I get your point.

Players think a turret is OP, buy it, MU it, only for it to be nerfed big time in the next update.

I can understand your frustration with that.

 

 

Nothing can be done now though.

 

But even with the nerf, hammer m2 is still OP at your rank.

You could save up for another turret and get it in the June sale.

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I do not think it's such a big advantage. Yes, it's a lot of money, but it is spread all over a long period of time. It's not like you buy premium and all of a sudden you find yourself buried under tons of crystals. Also, it sort of makes sense. If I buy premium, I don't want to have to go about playing non pro battles in order to get my rewards and chain rewards and all that stuff, I want to make the most of it and play pro battles. This allows me not to worry about missions at all.

 

Why don't they ever release something to the advantage of non-buyers? How about the recent updates for micro-upgrades? When micro-upgrading your stuff became cheaper? Didn't that favour non-buyers over buyers who had already spent a lot of money on micro-upgrading their stuff? However, developers need to eat, mate. Of course they are going to release stuff that makes buying more appealing, that's how online games work.

75 000 crystals per month is a huge amount of ingame money especially for low ranks. It makes possible for a buyer to get close to M2 Titan-Smoky at the early WO ranks, because they can MU the M1 hull+turret cheaper now. Add the tons of drugs they get now just for signing in, and there is a crazy OP M2 tank on full drugs against M0s and M1s. Wasn't the double fund a decent advantage already?

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Time to put @RIDDLER_8 to ignore. I haven't seen a single post from him that makes sense.

 

Isida became OP now. Why don't you guys test something before implementing? Why?

we all have opinions on things and we all need to remember some might not like what others say but its best to respect others .

 

also guys/ girls try not to flood their enforcing the rules now

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UGH! Isidas are back to running in packs - healing each other and flattening everything in their path.

 

I was happy to see this stop when Isida was weakened. Now that pattern is back.

I played DM this morning and noticed the same thing. They're not as strong as before, but damn they're annoying! Thunder also seemed very strong even with emerald equipped.

 

I read that firebird has had a boost but I don't see it. Ricochet is still good though. 

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