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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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I love my new Isida very, very much. Now it deals 1000 of HP damage per second. How amazing. Now my M4 Isida is truly an M4 Isida, not M0.

 

All the other turret that have been re-balanced as well are now perfect. The shaky effect of Striker is now gone.

 

Firebird, even at M0 level can defend itself against M3 or M4 turrets. It burns well.

 

Hammer is good as well, since its spread pellets can damage several tanks at once in medium range combat.

 

Smoky critical damage deals good damage but it depends on its modification level. However the critical chance can now be upgradeable, resulting in a more balanced out Smoky.

 

The bug on the Thunder has been fixed and the splash damage has been increased from 0 to 1 meter. This is better because Thunder can now damage multiple tanks at once.

 

Magnum takes 3 seconds to charge its maximum power gauge. However, this now makes Magnum slightly weaker than it was. Now that it takes 3 seconds to fill up the maximum power gauge of Magnum to its maximum power, the firepower of Magnum's shell needs to increase a little. Magnum now needs to deal a bit more damage to catch up on the slower power loading.

 

Patch Update #456 - Released 21st April 2017 http://en.tankiforum.com/index.php?showtopic=356038

I think balanced is taking things a bit far. Can you say that freeze is as good as ricochet, twins or isida? No way.

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Firebird buff is noticeable. I don't have a problem with it, it needed that boost. Number of Firebirds increased in all battles.

Isida is annoying as hell. Drugging Thunder/Shaft + Isida behind it and you can't go through. Healing bonus is too much, attacking buff is okay.

Thunder definitely didn't need that buff.

Hammer is okay, I guess.

I haven't seen a single Smoky or Magnum on my M2 account, lol.

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75 000 crystals per month is a huge amount of ingame money especially for low ranks. It makes possible for a buyer to get close to M2 Titan-Smoky at the early WO ranks, because they can MU the M1 hull+turret cheaper now. Add the tons of drugs they get now just for signing in, and there is a crazy OP M2 tank on full drugs against M0s and M1s. Wasn't the double fund a decent advantage already?

Well, it isn't technically double fund, because you also get 50% more experience. So technically you crystal/experience ratio is only 33% higher.

 

Yes, 75,000 crystals per month is a big amount of money, especially at low ranks. But you still need to wait for one month. What are you going to do? Log in for a whole month in order to get the daily reward and don't play until the month has finished? Because if you don't do that, you are going to rank up and all that, so you won't stay in low ranks a long time. And if you do it, well, then free players won't see many buyers around. Also, Smoky + Titan costs over 200,000 crystals (and a lot of time). 75,000 is a bit short for that.

 

Moreover, nothing has really changed, before, if you wanted to be overpowered at Warrant Officer ranks you only needed to wait for a special event, buy a bundle, get 150,000 crystals and rock and roll. In fact, I doubt than anybody could become that overpowered with 75,000 crystals.

Edited by Pink_Legacy
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Isida is OP again.

As hazel rah said it got highest dps.

Highest dps+healing power=OP.

I was using titan twins against a isida viking, isida was killing my titan easily and i was not able to destroy viking with my twins.

 

So, i would say isida is op please nerf it.

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R.I.P. Shaft: totally nerffed & shelved by devs, just as I was getting to full M4 and finally usefull, now rusting away in garage... what a waste  :rolleyes:

Those who moan about one-shot shaft have no clue. Shaft by no means has it easy.

 

1. Takes ~20s & you're vulnerable while you get into a decent safe sniper position.

2. Then you have to wait around for ages to get a glimpse of a shot. Drugging would wear off by shot time.

3. You hope target has no shield.

4. Can only be used if your team are winning & on offensive.

5. You can really only play 3/4 maps. Highways, Brest, Madness, ...

6. Your own team is always knocking you off, bumping into you.

7. You are pretty much defenseless at close range. 

8. Stupid "lasers" were added to sights to warn enemy.

9. Magnum is last nail in shaft coffin. They can be totally concealed, have no lasers to warn you, & way over powered.

10. Why would anyone buy Shaft over Magnum now? Would swap in a heartbeat...

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Isida is amazing now

I think healing went up a little too much.

 

Isida is OP again.

As hazel rah said it got highest dps.

Highest dps+healing power=OP.

I was using titan twins against a isida viking, isida was killing my titan easily and i was not able to destroy viking with my twins.

 

So, i would say isida is op please nerf it.

Damage is good now, like Hazel said Isidas don't have freezing or burning effects; it is not easy to aim, and close range weapons need to be stronger because they can't shoot from across the map or up and down like Shafts and Magnums.

 

You need to be aware of your surroundings and keep your distance from close range tanks.

 

But healing should be nerfed a little.

 


 

When a team is dominating and Magnums have more freedom, they can cause tremendous damage, creating a big battle imbalance. Same with Shafts.

Edited by D.a.n.t.e
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I think I will like the new changes. I also think that when an update like this comes, there should be a text explanation underneath the video as well as a video.

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R.I.P. Shaft: totally nerffed & shelved by devs, just as I was getting to full M4 and finally usefull, now rusting away in garage... what a waste  :rolleyes:

Those who moan about one-shot shaft have no clue. Shaft by no means has it easy.

 

1. Takes ~20s & you're vulnerable while you get into a decent safe sniper position.

2. Then you have to wait around for ages to get a glimpse of a shot. Drugging would wear off by shot time.

3. You hope target has no shield.

4. Can only be used if your team are winning & on offensive.

5. You can really only play 3/4 maps. Highways, Brest, Madness, ...

6. Your own team is always knocking you off, bumping into you.

7. You are pretty much defenseless at close range. 

8. Stupid "lasers" were added to sights to warn enemy.

9. Magnum is last nail in shaft coffin. They can be totally concealed, have no lasers to warn you, & way over powered.

10. Why would anyone buy Shaft over Magnum now? Would swap in a heartbeat...

Awww sucks for you

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All turrets are good and unique. However, all turrets and hulls are just as good when in the right hands, of course, but they are now all perfectly balanced.

 

There is no more need for re-balance updates because every turret is balanced out properly now.

 


M4 is now really M4

 

A few re-balance updates ago, I hugely complained about my very weak M4 Isida that was weaker than M0 Isida at the time.

 

But now with this new re-balance update, all the M4 turrets are now truly M4 because they are all very strong turrets, but at the same time, keeping the game balance between each and every turret correctly balanced out properly.

 

Now I really call an M4 turret a true M4 turret.

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The update also brings a new type of Daily Mission where you have to earn crystals in battle. Some missions will require you to do so in a specific game mode such as CTF, while others will allow you to do so in whichever mode you wish.

But for some stupid reason, crystals earned by catching gold boxes don't count for these missions. What on Earth For?!?! :angry:  :angry:  :angry:  :angry: 

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Thank you all for liking my ideas and posts here.

 

I am sure you all like this new re-balance update as its now keeping all turrets perfectly balanced, so M4 is truly M4.

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Hmmm only 11221 players tonight - yes I can see how the recent updates have boosted participation. This game is dying on its feet and the Devs are determined to deliver the coup de grace.

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hhh Now Isida is like it was with self-healing. A total killing machine that is impossible to kill on your own. They don't even bother about healing now, just killing because it is so bloody OP. Two fully drugging Isidas can beat a team of 10... I just witnessed it myself.

 

The recent damage increase was too far, now they don't even use the turret for what it's meant for. It needs to be reduced in power again.

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I think healing went up a little too much.

 

Damage is good now, like Hazel said Isidas don't have freezing or burning effects; it is not easy to aim, and close range weapons need to be stronger because they can't shoot from across the map or up and down like Shafts and Magnums.

 

You need to be aware of your surroundings and keep your distance from close range tanks.

 

But healing should be nerfed a little.

 


 

When a team is dominating and Magnums have more freedom, they can cause tremendous damage, creating a big battle imbalance. Same with Shafts.

'Close range weapons need to be stronger'

 

The problem I have with Isida is that even when I see them coming I can't get away from them. Most are using speed boost and double damage which make them deadly against any tank and fast enough for their Viking's to drain Wasps

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I do not think it's such a big advantage. Yes, it's a lot of money, but it is spread all over a long period of time. It's not like you buy premium and all of a sudden you find yourself buried under tons of crystals. Also, it sort of makes sense. If I buy premium, I don't want to have to go about playing non pro battles in order to get my rewards and chain rewards and all that stuff, I want to make the most of it and play pro battles. This allows me not to worry about missions at all.

 

Why don't they ever release something to the advantage of non-buyers? How about the recent updates for micro-upgrades? When micro-upgrading your stuff became cheaper? Didn't that favour non-buyers over buyers who had already spent a lot of money on micro-upgrading their stuff? However, developers need to eat, mate. Of course they are going to release stuff that makes buying more appealing, that's how online games work.

But think of how much crystals they would make if they bought the 90 day premium and did their missions every days :P

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'Close range weapons need to be stronger'

 

The problem I have with Isida is that even when I see them coming I can't get away from them. Most are using speed boost and double damage which make them deadly against any tank and fast enough for their Viking's to drain Wasps

I think, that is mostly because of supplies and probably when the other team is dominating. And when there are two or more Isidas that are healing each other, yes, I think it's a big problem. But the same happens when there are two drugging Hammers.

 

I think they should nerf healing though so it is harder for two Isidas do healing and attacking efficiently, and because it is unfair when an Isida is healing a Titan that is killing everybody.

 

Damage should stay the same because Isidas need it to attack in DM, 1v1 and when they need to defend themselves. They really needed that buff, and the proof is that people were not using Isidas lately.

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What is the matchmaking system in the development plans?

 

Development plans: http://en.tankiwiki.com/Development_Plans

Matchmaking System needed urgently.Its tough to beat old Legends with all M4 including protection modules.For example, Legend 1 will play against maximum Legend 10 & not with anyone else in the game.

 

P.S.: I don't know about clan battles in this system ;)

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So, the rank bracket for Legend 1 to Legend 10 would be "Legend 1 to 10" for players to participate in battles, but what's the point since there are no more micro upgrades or unlocked modifications such as M5 or higher.

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So, the rank bracket for Legend 1 to Legend 10 would be "Legend 1 to 10" for players to participate in battles, but what's the point since there are no more micro upgrades or unlocked modifications such as M5 or higher.

I don't know what they will do, I just gave U an idea of this system.

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