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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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Dont forget that isidas rarely indulge in 1 vs 1 situations.

They prefer to hide behind a heavy medium hull and heal them.

 

760 healing per second for 10 seconds cancels firebirds 760 damage per second.

Isida shouldn't have that much power.

In case of healing, I believe this alteration of isida also helps.

Screenshot_18.jpg

Edited by Hatty1994

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I am sorry if I ask this question so later ( this post was made 20/04.. today is 24/04) 

BUt

instead of Changing the game so quickly and twist it, fix The huge laggs who Normally RU1' suffer.

I see, to my regret that if you lagg, you win. ( i tested with my friends).

 

SO don't make so  huge changings and make server less lagging!!!!

 

ANSWER TO THIS!!!!!!!!!!! (even if there's no a explicit question)

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But that's 2 vs 1.  Is expected. In any combination of combatants.

 

If two hammers approached, who you think they gonna target?

Isida now has to choose - defend itself or heal. If it defends it runs out of "fuel" quickly.

If it has been constantly healing it is likely at half-fuel or less. Somewhat helpless.

Even if 2 hammers approach me, I can do damage to atleast one of them.

 

If isida hides behind somebody and heals him, then in effect, I deal zero damage. Both are as good at new after the attack, as they have full health.

 

Isida is just too strong now.

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I am sorry if I ask this question so later ( this post was made 20/04.. today is 24/04) 

BUt

instead of Changing the game so quickly and twist it, fix The huge laggs who Normally RU1' suffer.

I see, to my regret that if you lagg, you win. ( i tested with my friends).

 

SO don't make so  huge changings and make server less lagging!!!!

 

ANSWER TO THIS!!!!!!!!!!! (even if there's no a explicit question)

Along with lags, don't forget frequent notification of "Re-Enter the Game" Bug/Critical Error.

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In case of healing, I believe this alteration of isida also helps.

Screenshot_18.jpg

Sure that helps healing.

 

But good luck when attacked...

Isida with that alteration won't be leaving the comfort of the base - ever. Would get boring fast.

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Sure that helps healing.

 

But good luck when attacked...

Isida with that alteration won't be leaving the comfort of the base - ever. Would get boring fast.

Yes you are right, this alteration is not recommendable, because the damage cut just too strong.

But it's still funny how big the healing potential of an M4 Isida with this alteration and with an DD is: It can fully heal 5 M4 Mammoths nonstop by just one magazine  :lol:  

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Well, he said MORE than 2 hours...

If you are a decent player you can get more than 2k, if you really are that good and you play the right battles you can get to 3k.

you don't need to be that pro to get an average of 2k or a bit more. That's what i meant.

 

 

 

 

In case of healing, I believe this alteration of isida also helps.

Screenshot_18.jpg

Getting the alteration seems pointless considering the buff of Isida's healing power. I've played some 2-3 hours battles in Silence CTF. Before the buff I was short of ammo most of the times, but last night everything seemed just fine, especially considering that our team had maximum 3 Isidas at a time so I think this alteration is useless because you already have enough ammo and dealing damage is also extremely important for an Isida as well.
Edited by TheBlackChick

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So what about players with 3 hours of Premium from Missions? If I activated it before the server restart, would I get 2.5k after the restart?

 

Yes, you will

Note: you need to still have premium account activated when you log in if you want the rewards

Edited by TheBlackChick
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A bit disappointed about Hammer's changes, but the nerf was well deserved. And I'm glad that it's not a "boring damage nerf", but instead more of a change in mechanics that also gives an advantage in some situations.

 

Magnum's change is very good - can't wait to try. That one I've been looking forward to.

 

Not sure why Striker got those changes. I was thinking that it needs something like shorter lock-on time, longer lock-on reset time or maybe a way to fire volleys of 2 or 3 rockets with less lock-on time.

 

There's so many Thunder modules on high ranks that it has become one of the most useless turrets. It needed a massive buff.

Not just thunder rail gun too it got so many players that have modules against it.  

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Yea but when it heals faster than a gun can deal damage we have a problem, especially since the charge will last for 10 seconds. Enough time for the Isida healed teammate to kill any enemy. 

 

Don't even get the started on the damage. It can kill as fast as a Medic heals... If thats not OP I don't know what is unfortunately... 

That's what people should understand, healing lasts 10 seconds and attacking only 5.

 

Attacking is hard because of that and because it is hard to aim, unless you sneak up behind a slow Titan or Mammoth and then circle them. Titans and Mammoths should not complain in this case, because they were not aware of their surroundings and because the team is not protecting base very well. Isida in Space mode is very hard, but Space mode is more optional.

 

The healing Isida needs nerf in time and in healing points.

 

Previously I suggested that damage needed to be 6 seconds with the same numbers and healing 8 seconds with a 20% increase in healing, and an 8 second reload. That should have been better than this.

 

Which ones should be more OP than Isida?

Skilled Fires and Freezes are better than Isida. Isida is good because you can also help your team by healing, but it heals too fast and for longer  now and that is a problem, in my opinion.

 

Dont forget that isidas rarely indulge in 1 vs 1 situations.

They prefer to hide behind a heavy medium hull and heal them.

 

760 healing per second for 10 seconds cancels firebirds 760 damage per second.

Isida shouldn't have that much power.

Isida should be prepared for for 1v1s, DMs and when it needs to defend themselves. But I agree, healing is too much.

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That's what people should understand, healing lasts 10 seconds and attacking only 5.

 

Attacking is hard because of that and because it is hard to aim, unless you sneak up behind a slow Titan or Mammoth and then circle them. Titans and Mammoths should not complain in this case, because they were not aware of their surroundings and because the team is not protecting base very well. Isida in Space mode is very hard, but Space mode is more optional.

 

The healing Isida needs nerf in time and in healing points.

 

Previously I suggested that damage needed to be 6 seconds with the same numbers and healing 8 seconds with a 20% increase in healing, and an 8 second reload. That should have been better than this.

 

Skilled Fires and Freezes are better than Isida. Isida is good because you can also help your team by healing, but it heals too fast and for longer  now and that is a problem, in my opinion.

 

Isida should be prepared for for 1v1s, DMs and when it needs to defend themselves. But I agree, healing is too much.

I find many isidas in DMs, they all join with 40%+ protection modules, hence its tough for a single player to kill that isida. If you have any Legend account, join battles & you will get taste & if you add non-PRO battles, then isida just immortal with drugs.

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I find many isidas in DMs, they all join with 40%+ protection modules, hence its tough for a single player to kill that isida. If you have any Legend account, join battles & you will get taste & if you add non-PRO battles, then isida just immortal with drugs.

Since isida lost it's self-healing how is it any tougher to kill than any other turret with 40% Protection?

 

Twins up close with unlimited shots, firebird (with afterburn and alt), and freeze circling you as it turns you to block of ice are all difficult short-range opponents.

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Since isida lost it's self-healing how is it any tougher to kill than any other turret with 40% Protection?

 

Twins up close with unlimited shots, firebird (with afterburn and alt), and freeze circling you as it turns you to block of ice are all difficult short-range opponents.

Sorry forgot to mention "Depends on hull" but I can't agree with you = twins bcoz splash damage affect you along with isida damage, freeze bcoz isida can turn its turret & deal you damage a lot more than freeze,the time freeze takes to slow down, isida can kill freeze before & for firebird, it depends on hull, wasp/hornet=isida wins, other=fire wins.

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Sorry forgot to mention "Depends on hull" but I can't agree with you = twins bcoz splash damage affect you along with isida damage, freeze bcoz isida can turn its turret & deal you damage a lot more than freeze,the time freeze takes to slow down, isida can kill freeze before & for firebird, it depends on hull, wasp/hornet=isida wins, other=fire wins.

Twins is smart enough to use alteration and if you don't have enoguh ammo you are probably dead anyway. Additionally the impact force will prevent you from getting too close (in bigger maps) and at closer range it may prevent you from shooting as well (depending on your hull). Firebird has superior range as well and if the map allows it will just heat you so that you die from afterburn (considering both players have the same speed) without the Isida being able to even touch the Firebird.

 

Note: DM is a lot more complex than just a 1v1 situation.

Edited by TheBlackChick

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Sorry forgot to mention "Depends on hull" but I can't agree with you = twins bcoz splash damage affect you along with isida damage, freeze bcoz isida can turn its turret & deal you damage a lot more than freeze,the time freeze takes to slow down, isida can kill freeze before & for firebird, it depends on hull, wasp/hornet=isida wins, other=fire wins.

Agree with what TBC says above.

I find that with firebird I can often kill it with my Isida, but I die as well, even if it is a couple seconds later. Stalemate.

 

Additionally, what turret and hull are you using when having trouble killing the Isida that has "40% protection"?

 

Map also plays a role - especially if you are using long-range turret on small map, or map that has a lot of cover.

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I find many isidas in DMs, they all join with 40%+ protection modules, hence its tough for a single player to kill that isida. If you have any Legend account, join battles & you will get taste & if you add non-PRO battles, then isida just immortal with drugs.

That's because of protections, maybe you are using a turret that many use protections for, and at the same time you, like many others, aren't using Isida protections.

 

That's why I am proposing a new protection system that will allow us to change individual protections.

 

But protection will not help you against Isidas that are healing others, that's another reason healing need a nerf, not damage.

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Was just playing an No supplies Island CP. Then two people changed to Isida when we were 20 points from wining. Guess what happened? They made a 110, thats right, a 110 point comback. When they were the only two on their team playing! The other noob was M2/M2. 

 

If two Isida's can beat 3 M3/M3 we have a serious problem. 

 

Nerf Isida! Your stupid 'balance' has made it too OP. 

 

Watch the Deves leave this problem till June, then when everyone has bought and MUed it the next week it will be nerfed. Watch, I've seen it happen hundreds of times. I'm not stupid Tanki. 

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Was just playing an No supplies Island CP. Then two people changed to Isida when we were 20 points from wining. Guess what happened? They made a 110, thats right, a 110 point comback. When they were the only two on their team playing! The other noob was M2/M2. 

 

If two Isida's can beat 3 M3/M3 we have a serious problem. 

 

Nerf Isida! Your stupid 'balance' has made it too OP. 

 

Watch the Deves leave this problem till June, then when everyone has bought and MUed it the next week it will be nerfed. Watch, I've seen it happen hundreds of times. I'm not stupid Tanki. 

It's rock-paper-scissors with no-supply battles.  You have no default healing.  So team with healing has a HUGE advantage.

 

Get someone on your team to switch to isida.

 

No different from playing highways without a shaft. Not many teams do well in highways without a shaft.

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Was just playing an No supplies Island CP. Then two people changed to Isida when we were 20 points from wining. Guess what happened? They made a 110, thats right, a 110 point comback. When they were the only two on their team playing! The other noob was M2/M2. 

 

If two Isida's can beat 3 M3/M3 we have a serious problem. 

 

Nerf Isida! Your stupid 'balance' has made it too OP. 

 

Watch the Deves leave this problem till June, then when everyone has bought and MUed it the next week it will be nerfed. Watch, I've seen it happen hundreds of times. I'm not stupid Tanki. 

Put om irbis or rock protection or buy a module that protects you. its not complicated. Also get your own isida.

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Put om irbis or rock protection or buy a module that protects you. its not complicated. Also get your own isida.

I already have Rock and Isida. But how fun is it when it ends up Isida vs Isida. Not very fun.

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Agree with what TBC says above.

I find that with firebird I can often kill it with my Isida, but I die as well, even if it is a couple seconds later. Stalemate.

 

Additionally, what turret and hull are you using when having trouble killing the Isida that has "40% protection"?

 

Map also plays a role - especially if you are using long-range turret on small map, or map that has a lot of cover.

Maps need to re-worked, some maps give bigger advantage to particular side.

 

That's because of protections, maybe you are using a turret that many use protections for, and at the same time you, like many others, aren't using Isida protections.

 

That's why I am proposing a new protection system that will allow us to change individual protections.

 

But protection will not help you against Isidas that are healing others, that's another reason healing need a nerf, not damage.

Problem with isida is they hide a bigger hull & kill all others except in DM and 1vs1.

 

Was just playing an No supplies Island CP. Then two people changed to Isida when we were 20 points from wining. Guess what happened? They made a 110, thats right, a 110 point comback. When they were the only two on their team playing! The other noob was M2/M2. 

 

If two Isida's can beat 3 M3/M3 we have a serious problem. 

 

Nerf Isida! Your stupid 'balance' has made it too OP. 

 

Watch the Deves leave this problem till June, then when everyone has bought and MUed it the next week it will be nerfed. Watch, I've seen it happen hundreds of times. I'm not stupid Tanki.

Same happened to me 2-3 days back, I lost 30K battle fund in Noise map within 30 minutes bcoz of 4 isida M4.It needs a urgent nerf, but your are correct, after everyone buy isida in June sale, then they will bring down.

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