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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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Problem with isida is they hide a bigger hull & kill all others except in DM and 1vs1.

But if you are an Isida you have to hide, because everyone is trying to kill you.

 

Why people don't talk of the many noob Isidas that are out there? I played with one in my team today and we lost. And I was Isida too.

 

Attacking Isida is on level with Fire and Freeze, you can't predict which one can win if they cross paths. Healing Isida is what you should focus on, because that enables Isida trains and Isida packs.

 

How about this as a possible solution?

 

Damage -5%

Damage time 6 seconds (it is 5 seconds now)

Healing -20%

Healing time 8 seconds (it is 10 seconds now)

Reload 8 seconds.

Aim angle +5 degrees (it is very hard now in Space mode; Fire and Freeze can get you from any angle, or at least that's how it feels, and since everyone is hitting you, you lose aim easily)

Edited by D.a.n.t.e

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But if you are an Isida you have to hide, because everyone is trying to kill you.

 

Why people don't talk of the many noob Isidas that are out there? I played with one in my team today and we lost. And I was Isida too.

 

Attacking Isida is on level with Fire and Freeze, you can't predict which one can win if they cross paths. Healing Isida is what you should focus on, because that enables Isida trains and Isida packs.

 

How about this as a possible solution?

 

Damage -5%

Damage time 6 seconds (it is 5 seconds now)

Healing -20%

Healing time 8 seconds (it is 10 seconds now)

Reload 8 seconds.

Aim angle +5% (it is very hard now in Space mode)

Just reverse the Isida buff given in this update, its as simple as that. Before it Isida was fine. Strong in the right situations and hands but not overwhelming. 

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And noone said it didn't need a buff. Just not this big.

Isida felt weak in many maps where it should have performed well so it became just too unpopular. I was (in most of the cases) the only one using isida in maps like Noise before the update which doesn't seem normal. It needed a buff. But now we ask, is this buff too big? Maybe a little, but it's defenetely not as unbalanced as it used to be with 50% self healing and DD.

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Beforr this update isida could only be played with m2s and it felt like an m1 tbh, you could not compare it to other short range weapons such as firebird or freeze, it was also good with double damage its healing sucked and was not worth it for the petty experience output, it could not hold up in a match with real m3s too even in small maps like island or arena where no one could stay out of range easily isida still could not compete with m3s or even m2s with alts such as firebird, so yeah a buff was really needed, all this complaining is just backlash from players who don't use isida I see allot the complainers using firebird more than isida which explains the complaining, Isida is only OP in small - medium maps, you will have to deal with it. Isida can run out of ammo easily healing a viking any light hull will be killed easily even if he has an isida healing him, I myself am a aggresive isida and rarely heal.

 

I mentioned an alteretion which I think got burried but thr basic idea was to remove healing for self healing, like that thunder alt does, the alt is called vampire, it would be useful in DMs

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I mentioned an alteretion which I think got burried but thr basic idea was to remove healing for self healing, like that thunder alt does, the alt is called vampire, it would be useful in DMs

Now you are sounding like Riddler.... Could you just re-read what you just wrote? 1000 hp/sec + self healing... *Faints* *Leaves Earth* 

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Just reverse the Isida buff given in this update, its as simple as that. Before it Isida was fine. Strong in the right situations and hands but not overwhelming.


Nah. The 5-second attack was too short. Anyone with resistance would survive it's attack and kill it while it recharged.

 

 


 

 


30s84nl.jpg

 

 

In the right maps Isida was good too even before the update.


How was it too good? Your 35 deaths kind of contradict that. You had a high score because you were using it well.

 

Just like many shafts in Highways. They excel in certain environments, but also takes proper use to get the score.

 

Or Titans in Ping-Pong.

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Isida rules polygon now.

 

We had 2 isidas in tunnel (I was one), and a titan fire in front of us.

He absorbed the damage and kept us safe, while we healed him.

 

100 points in 20 minutes, opposite team didnt have a chance.

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Isida rules polygon now.

 

We had 2 isidas in tunnel (I was one), and a titan fire in front of us.

He absorbed the damage and kept us safe, while we healed him.

 

100 points in 20 minutes, opposite team didnt have a chance.

And if they don't find a way to counter (cough Magnum cough) then that's what happens.  Rock-Paper-Scissors.

 

Love it when teams complain about certain turrets because they don't have one.

 

Met a team with 3-4 Firebirds with alteration equipped.  We had at least 2 Isidas. And lost, even though we had a lead when they joined.

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Move rank limit for daily rewards or change value, welcome back gift can be obtaind at corporal (only 1500 xp) so basically you can earn 200 crystals until you get there and later, 17500 monthly for doing nothing. In 1 year you would be able to get 210000, and imagine if someone made 100 accounts. 1500 xp &over 210000 crystals... weird i thought u actually dig money and u aint giving crystals for nothing! its even "worse" than falling currency (if u know what i mean_ i am thinking you developers got drunk so you started giving too much now instead of sucking

 

or i have better idea. change premium pass with welcome back pass

Edited by ToiletPaperRoll

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And if they don't find a way to counter (cough Magnum cough) then that's what happens.  Rock-Paper-Scissors.

 

Love it when teams complain about certain turrets because they don't have one.

 

Met a team with 3-4 Firebirds with alteration equipped.  We had at least 2 Isidas. And lost, even though we had a lead when they joined.

Actually there was a magnum and a striker and atleast 2 thunders on opposite team, so enough splash damage weapons, but nothing can kill titan in one shot.

And remember we were 2 isidas healing him.

 

The isidas in your team may have been weaker or lacked good modules.

Firebirds must have more MUs and good protections.

Otherwise isida kills pretty fast now.

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Actually there was a magnum and a striker and atleast 2 thunders on opposite team, so enough splash damage weapons, but nothing can kill titan in one shot.

And remember we were 2 isidas healing him.

 

The isidas in your team may have been weaker or lacked good modules.

Firebirds must have more MUs and good protections.

Otherwise isida kills pretty fast now.

The magnums should have been aiming for the Tunnel - not the Titan. B)

 

I had 36% Fire protection, not sure about team-mate. Lots of drugging and those Firebirds just killed so fast. Especially when three hit the only CP at same time.

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And if they don't find a way to counter (cough Magnum cough) then that's what happens.  Rock-Paper-Scissors.

 

Love it when teams complain about certain turrets because they don't have one.

 

Met a team with 3-4 Firebirds with alteration equipped.  We had at least 2 Isidas. And lost, even though we had a lead when they joined.

They increase the reload time of magnum now :angry:

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Still too many updates, keeping the game constantly on the tipping point and forcing us to change our style of play? Typical tanki, the only thing I like after not coming online for a month is Space mode and premium daily bonus, the rest pretty much is still the same old lame old thing, just being honest. My play to chat ratio has now even drastically gone down very much.

 

I have 3.5M cry, 2 months premium, 13k of each non-gold supply, yet only thing i actually play is space mode parkour, this means something, if tanki can't interpret what this means, well we all know what will soon happen.

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How was it too good?  Your 35 deaths kind of contradict that.  You had a high score because you were using it well.

 

 

Just like many shafts in Highways. They excel in certain environments, but also takes proper use to get the score.

 

Or Titans in Ping-Pong.

Isida's major role is to heal. If it starts toping the table by having highest kills in DM. Than there is something wrong. I am not saying it was perfect before this update in fact it definitely needed a buff but not like this one.

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Isida's major role is to heal. If it starts toping the table by having highest kills in DM. Than there is something wrong. I am not saying it was perfect before this update in fact it definitely needed a buff but not like this one.

TBC had 7 kills and 35 deaths with a high score.  Pretty sure healing was involved. ;)

Hmmm... that was before update...

 

However, with a 5-second attack, it's either healing or attacking.  And the isida-Polygon example was that of healing.

Edited by wolverine848

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TBC had 7 kills and 35 deaths with a high score.  Pretty sure healing was involved. ;)

Hmmm... that was before update...

 

However, with a 5-second attack, it's either healing or attacking.  And the isida-Polygon example was that of healing.

Yeah i understand what you are saying. and by this quote" toping the table by having highest kills in DM" i am referring to the present situation. Dont you think DM battles arent supposed to be like this.....

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Yeah i understand what you are saying. and by this quote" toping the table by having highest kills in DM" i am referring to the present situation. Dont you think DM battles arent supposed to be like this.....

Every turret should have potential to be top of battle in DM. Every turret, including Isida.

 

Many factors contribute to possibility...

Opponents / Protection / MUs / Supplies / Skills / Map

 

I've used Isida a lot and consider myself half-decent in it's usage. I've placed top, middle and bottom of DMs since last update. It's no guarantee of success.

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The magnums should have been aiming for the Tunnel - not the Titan. B)

 

I had 36% Fire protection, not sure about team-mate. Lots of drugging and those Firebirds just killed so fast. Especially when three hit the only CP at same time.

Magnum was, but it was no supplies, and both us isidas were vikings, so magnum cant get us in one shot, and we kept healing each other.

 

With equal MUs and no supplies or protection, isida is definitely more powerful than fire, especially if there are 2 or more in a team.

In drug matches, it really depends on who drugs more, or had more protection..

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Magnum was, but it was no supplies, and both us isidas were vikings, so magnum cant get us in one shot, and we kept healing each other.

 

With equal MUs and no supplies or protection, isida is definitely more powerful than fire, especially if there are 2 or more in a team.

In drug matches, it really depends on who drugs more, or had more protection..

It's certainly a tough nut to crack. But then, that's why good strategy pays off.

 

If you are healing each other then it's hard to heal the Titan above you as well. The juice eventually runs out. 

Opponents needed better strategy... if a firebird or freeze were attacking Titan as Magnum raining down shells it becomes easier.

Not easy. Easier.

 

And yes, Isidas are very important in non-supply battles.

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How was it too good?  Your 35 deaths kind of contradict that.  You had a high score because you were using it well.

 

Just like many shafts in Highways. They excel in certain environments, but also takes proper use to get the score.

 

Or Titans in Ping-Pong.

I didn't say it was too good. I was trying to say that it wasn't as weak and as undepowered as many people claimed.

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This is getting silly. The Devs are stumbling from one 'balls up' to another overcompensating like a clueless driver in a skid. Eventually they will wreck the game permanently. The unfortunate thing is that these cretins will then move to another game and start to wreck that as well.

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I didn't say it was too good. I was trying to say that it wasn't as weak and as undepowered as many people claimed.

Sorry - my dyslexia kicked in. read "good too" as "too good".  My bad,

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