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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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They likely have no choice. The change the Devs made have given them the shaft.

 

They don't have to play regular battles if they don't want to. If it's not fun for them to get slaughtered I think it's better to play PRO Battles only and complete an easy mission from time to time. Sure, they don't get as many crystals as the others that complete all missions but at least they could enjoy the game more and they would still have a chance of getting better equipment., even if it's at a slower pace. 

 

Because legends are EVERYWHERE.  When I log in evenings to play, I have to search long and hard to find "normal" battles with no (or at least few) Legends. I don't want to play vs legends and get wrecked.  But there's so little choice...

 

Few players, few battles, few choices...Buy Rail. This will allow you to play XP and that means more choices so I hope there'll be more opportunities of enjoying the game for you as well.

 

Supplies somewhat cancel out - but - I don't have 1000 RK.  We get way fewer RKs as rewards compared to other supplies.

 

In regular battles I don't really see everyone using RK at every single spawn, not even in battles filled with Legends. Sure there are many who do and our only chance to survive is to complete the daily missions. We get just as much as we need to survive and complete the upcoming missions, or if you abuse the system you may take part in drug wars from time to time as well.

 

And another huge difference is the protection Modules. 40% and above it becomes very tough to kill enemy. I have two M3s... so not many options to switch weapons when I run up against enemy with 46% protection vs my turret.

 

Not having many options is a problem I'm still facing but that's why I've bought Isida. Enemies have protection? I can still heal my teammates just as before. People using modules to counter an Isida won't affect it that much as it would have affected other turretsAll we can do is to play and get more equipment. The more we play, the sooner this issues is solved.

 

 

 

Edited by TheBlackChick

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Please don't do revolution changes! / But now I dare not put in any real money / What happened after MS took away the start button in Windows8? A big failure! You tanki should learn that...

Topic merged

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What?!

 

I'm only seeing you, Hatty and lukey.

 

Because Shaft can shoot from across the map. 

 

We can match Isida and Shaft when Isida can attack from across the map as well. For the same reason, Shaft's scoping damage should be nerfed.

 

People are hating Isida because it kills you in a few seconds in short range, when Shaft and Magnum can kill in an instant, from long distances. Why?

Do you know how hard it is using Magnum, shooting across the map and directly hitting your target is? Yea, a lot harder than sitting in the enemy base killing everyone...

 

Shaft was only buffed because 1 it was useless without it and 2 no one uses it. Even now after the huge buff.

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Do you know how hard it is using Magnum, shooting across the map and directly hitting your target is? Yea, a lot harder than sitting in the enemy base killing everyone...

 

Shaft was only buffed because 1 it was useless without it and 2 no one uses it. Even now after the huge buff.

I loved my M0 shaft. One shot killing non-drugging low ranks was fun. Higher modifications were never able to compete, but with the new Shaft, I may have to try my M3. I can't remember how many MUs I have on it but can't be many.

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Do you know how hard it is using Magnum, shooting across the map and directly hitting your target is? Yea, a lot harder than sitting in the enemy base killing everyone...

 

Shaft was only buffed because 1 it was useless without it and 2 no one uses it. Even now after the huge buff.

With Magnum it depends, you can try shooting from the other side of the map to a target and fail; or you can aim at the base or spawn area, you'll probably fail the first shots, but you are adjusting; and once you got the angle and power figured it out you can bombard the enemies base and cause tremendous destruction. You can also camp with you Magnum close to the enemies base and use it as a Thunder, and get many one shots. When your team is dominating you can get kills after kills. It all depends on the situation of the battle.

 

Like Magnum, Shaft is annoyingly OP when your team is loosing, they just keep one shooting those that are spawning.

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My idea of making profit:

 

Create some services and items, such as T-shirt with Tanki logo, paint, or screenshot; models of Tanki hulls and turrets.

 

Host some competition events like Olympic game, get the top skills players, and charge some entry fee for the audiences to watch live. Audiences can join in the game as ghost, and watch only, no interaction.

 

Hope Tanki could success and fly!

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Penetration - removed

Turret rotation - nerfed

Arcade - Less with range, nerf

Laser - nerf

Verticle aiming - nerf

Do you want to cripple this turret further?

It can one shot medium hulls, and heavy hulls too with Double Damage.

 

They need to balance it like they did with Hammer. So it is not OP in some situations and not weak in others. But they want people to put on Double Armor...

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The biggest problem with tanki devs is that they never accept their mistake.

 

So many players complain, and what do they say?

 

"Here, take a 25% sale on supplies/paints/turrets/hulls for 1 day and play happily ever after"

or double funds in drug wars.

or some silly contests

 

I just played cross cp and there were 4 isidas out of 6 in opposite team, and we couldnt do any damage.

My teammates kept leaving.

 

2 attack you, and then they heal each other and move on to next spawn.

Where is the fun if everybody gets isida?

 

The battle fund remains so low.

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Now waiting for the topic to be closed and archived. We had a good discussion. But our opinions doesn't matter just like in previous updates. If you guys noticed xD

 

And the majority has always been against these updates with a logical reasons but it doesn't matter at all...

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Now everyone will buy isida in June sale, and battle fund will be close to 1k for a 15 minutes game, because tanks won't die too often.

 

So they are trying to cut income for most of us players..

 

Clever.

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Now everyone will buy isida in June sale, and battle fund will be close to 1k for a 15 minutes game, because tanks won't die too often.

 

So they are trying to cut income for most of us players..

 

Clever.

After a while they will nerf it and maybe change the alterations for it so that we need to buy them if we want to play well with Isida.

Never underestimate the devs. I think they know what they are doing.

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Everyone in this debate on Isida's damage output is ignoring the context in which this is happening. Right now Tanki is in the middle of a major increase in the damage output overall. There used to be 2 of 11 turrets that could kill you without seeing you: Thunder and Rico. That was an issue when you ran into one of these guys but they were not affecting gameplay across entire maps

 

Now we have 6 of the 12 turrent that can either bounce shots off walls of do massive splash damage. The game is turning from cover/shoot/recover to spawn die from spash damage read "LOL" on chat from the enemy. Both Magnum and Striker can deliver many thousand-point attacks that also cause splahs damage to everyone around them.

 

This has increased the amount of damage infllicted across a battle and is every day making direct Line Of Sight turrets obsolete 2nd-Class Target Tanks.

 

I also put the changes to premum passes in the damage inflation calculation. Those daily awards put even more drugs into play ... that put more damage into play.

 

And people hee are complaining that Isda has more damage output now after three straight major nerfs to it.

 

You all have bigger problems than the Isida. The whole game is going down the crapper because Tanki's recent hard-on for massive splash damage is re-writing the entire nature of game-play. The forest is burning down and people here are debating if one single tree should be pruned or not.

 

 


 

Penetration - removed
Turret rotation - nerfed
Arcade - Less with range, nerf
Laser - nerf
Verticle aiming - nerf
Do you want to cripple this turret further?


Ability to one hit kill any tankin the game without warning ... you missed that change. And what do you know... that one chance outweighs the others.

 

 


 

They widened the rank brackets because there were too few battles at high ranks since many players have left the game so probably this is the cause for this mixture of ranks.
My question now is why don't they stop? Why do they keep entering these battles? Why do they keep getting slaughtered?


The answer is obvious: They are playing in the only game on all servers that is at their rank and desired format (e.g a CTF format to do a CTF mission).

 

Before the Battle Button system went I wasted a lot of time going form server to server just t find a battle I wanted to play in my skill level. (I hate Poly CP and Noise) When the Battle Button went in Overnight I could find at least 6-8 game to chose from. All the Piky CO.Noise junk went to Pro. Overnight the game was more fun.

 

Then Tanki did yet another 180. Now all the ranks mix up in standard battle to do missions. I am back to server jumping. There are tie when I litteraly find zero availble games to do my missions. Zero. Overnight tha game became less fun.

 

So why are plkayers showing up in bbattle where they seem misplaced? It is because theitr only other choice is to log out and not play. There's your answer. Now what will Tanki do about it? Ruin some more is the answer to THAT questions.

Edited by CooperO
Please refrain from using profanity

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Everyone in this debate on Isida's damage output is ignoring the context in which this is happening. Right now Tanki is in the middle of a major increase in the damage output overall. There used to be 2 of 11 turrets that could kill you without seeing you: Thunder and Rico. That was an issue when you ran into one of these guys but they were not affecting gameplay across entire maps

 

Now we have 6 of the 12 turrent that can either bounce shots off walls of do massive splash damage. The game is turning from cover/shoot/recover to spawn die from spash damage read "LOL" on chat from the enemy. Both Magnum and Striker can deliver many thousand-point attacks that also cause splahs damage to everyone around them.  

 

This has increased the amount of damage infllicted across a battle and is every day making direct Line Of Sight turrets obsolete 2nd-Class Target Tanks. 

 

And people ehre are complaining that Isda has more damage output now after three straight major nerfs to it. 

 

You all have bigger problems than the GD Isida. The whole game is going down the crapper because Tanki's recent hard-on for massive splash damage is re-writing the entire nature of game-play. The forest is burning down and people here are debating if one single tree should be pruned or not.

It is not very difficult to find the magnums and kill them.

You can always put on DA just as you spawn, and then striker won't get you.

Both are helpless when you get close to them.

 

The big problem lies in isida chains.

They are constantly busy healing each other, and can easily dominate any battle.

 

I think firebird, freeze and isida should have equal damage.

Maybe isida 10% higher, but not more than that.

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Do you know how hard it is using Magnum, shooting across the map and directly hitting your target is? Yea, a lot harder than sitting in the enemy base killing everyone...

 

Shaft was only buffed because 1 it was useless without it and 2 no one uses it. Even now after the huge buff.


The learning curve is steep but like all learning curves it will be climbed. Then it will be massively massively easy for the magnums to lob shells from where thy cannot be jit ever by the siilly LOS Target-Class tanks.

 

Already seen this. On Kunger last night there were two Magnukms who knoew what seeting to use to hit the key map areas. They cominated that game - dominated it.

 

And that is just the tip of the iceberg. It is just going to get worse.

 

 


 

It is not very difficult to find the magnums and kill them.
You can always put on DA just as you spawn, and then striker won't get you.
Both are helpless when you get close to them.

 

The big problem lies in isida chains.
They are constantly busy healing each other, and can easily dominate any battle.

 

I think firebird, freeze and isida should have equal damage.
Maybe isida 10% higher, but not more than that.


BS they are helpless at close range. I had a 2.00 k/d rate on my striker account at the 150,000 exp mark and I did not use a single drug in those 150,000 exp points.

 

But that is besides the point. The point is they are so dominant the tactical goal changes from get the flag to kill the hidden Magnum because we ain't getting the flag unless we get teh Magnum first. That is what I mean about changing the nature of gameplay. To which I add your casual idea that I should pop a DA every single timne I spawn. I dont do that. Forcing me to do that means THE GAME PLAY HAS NBEEN CHANGED and not for the better.

 

 


Don't blame you. The game is being dumbed down for its dumb players. Edited by CooperO
3 posts merged. Please use the MultiQuote function.

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BS they are helpless at close range. I had a 2.00 k/d rate on my striker account at the 150,000 exp mark and I did not use a single drug in those 150,000 exp points. 

 

But that is besides the point. The point is they are so dominant the tactical goal changes from get the flag to kill the hidden Magnum because we ain't getting the flag unless we get teh Magnum first. That is what I mean about changing the nature of gameplay. To which I add your casual idea that I should pop a DA every single timne I spawn.  I dont do that. Forcing me to do that means THE GAME PLAY HAS NBEEN CHANGED and not for the better.

If a striker or magnum is able to come often to your spawn points, then you have a noob team.

 

Shafts can have 20 K/D in a game, and still end up on the losing side.

 

Magnum can do well in TDMs, but I haven't seen them do that well in CP/CTF games.

Yes, you need to kill it before you take the flag, but isn't that true for any defender? Freeze or fire or shaft or rail or thunder?

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Shafts can have 20 K/D in a game, and still end up on the losing side.

 

Magnum can do well in TDMs, but I haven't seen them do that well in CP/CTF games.

 

Noise CTF:

Red side had 3-4 magnums constanyly shooting in our base. They got many kills, lots of kills, but they didn't get a single flag. They camped the whole game and we won. Magnum seems good for DM and TDM but in CTF and CP? Not really.

The thing is that people get mad because they don't have magnum protection and they are spawn killed quite often, but in the end the team with magnums loses the battle.

Edited by TheBlackChick
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Noise CTF:

Red side had 3-4 magnums constanyly shooting in our base. They got many kills, lots of kills, but they didn't get a single flag. They camped the whole game and we won. Magnum seems good for DM and TDM but in CTF and CP? Not really.

The thing is that people get mad because they don't have magnum protection and they are spawn killed quite often, but in the end the team with magnums loses the battle.

That is EXACTLY the point I'm trying to make.

They may kill a lot, but they are NOT matchwinners.

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Noise CTF:

Red side had 3-4 magnums constanyly shooting in our base. They got many kills, lots of kills, but they didn't get a single flag. They camped the whole game and we won. Magnum seems good for DM and TDM but in CTF and CP? Not really.

The thing is that people get mad because they don't have magnum protection and they are spawn killed quite often, but in the end the team with magnums loses the battle.

For starters, it's difficult to win any CTF or CP game if your team is made up mostly of campers. Good chance they were fulfilling a "Kill xx" tanks mission. Crowded maps... mission solved. Played against a team in Rio that was 50% shafts. Who's gonna capture?  We slaughtered them.

 

Teams with balance win more often, all other things being equal.

 

As LittleWillie says, there's prob a lag in user ability for Magnum at moment. As time goes by they will get better - at hiding and placing shots.

 

In time, A team that has a couple (at most) Magnums with skill could easily dominate certain maps for CTF and CP.  Alexandrovich, Tribute, Serpuhov and possibly even Polygon.  That tunnel where Isidas hide is ripe for High-explosive shells that can drop right in there.

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