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Patch Update 456 - Video by Hazel-Rah


theFiringHand
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Plenty of Isida rage now - "Isida Trains", "Isida Packs", and I'll add "Isida Nests" at or near flags and points.

 

The solution is simple - Isida can heal teammates, but Isida CANNOT heal other Isidas. Problem solved.

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Every turret should have potential to be top of battle in DM. Every turret, including Isida.

 

Many factors contribute to possibility...

Opponents / Protection / MUs / Supplies / Skills / Map

 

I've used Isida a lot and consider myself half-decent in it's usage. I've placed top, middle and bottom of DMs since last update. It's no guarantee of success.

Then why shaft users are not being able to top in DM. Shouldn't arcade mode do 1000 dps?

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Plenty of Isida rage now - "Isida Trains", "Isida Packs", and I'll add "Isida Nests" at or near flags and points.

 

The solution is simple - Isida can heal teammates, but Isida CANNOT heal other Isidas. Problem solved.

What?!

 

I'm only seeing you, Hatty and lukey.

 

Then why shaft users are not being able to top in DM. Shouldn't arcade mode do 1000 dps?

Because Shaft can shoot from across the map. 

 

We can match Isida and Shaft when Isida can attack from across the map as well. For the same reason, Shaft's scoping damage should be nerfed.

 

People are hating Isida because it kills you in a few seconds in short range, when Shaft and Magnum can kill in an instant, from long distances. Why?

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What?!

 

I'm only seeing you, Hatty and lukey.

 

 

Because Shaft can shoot from across the map.

 

We can match Isida and Shaft when Isida can attack from across the map as well. For the same reason, Shaft's scoping damage should be nerfed.

 

People are hating Isida because it kills you in a few seconds in short range, when Shaft and Magnum can kill in an instant, from long distances. Why?

That's what I am saying shaft has its own pros and cons. So isida should have it too. Isida is more of a healer as compared to attacker. Shaft is a sniping weapon. But giving buffs on both end to isida makes it way too op. And nobody is hating isida just saying what is right....

 

And for the magnum it has just came out you should buy for yourself and it requires some skills to operate. And off course you will see a lot of protection against it. Just like we see against rail and thunder :)

Edited by zainslimshady

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That's what I am saying shaft has its own pros and cons. So isida should have it too. Isida is more of a healer as compared to attacker. Shaft is a sniping weapon. But giving buffs on both end to isida makes it way too op. And nobody is hating isida just saying what is right....

 

Why?

 

It's a turret in a tank game.

If it can't attack successfully in any mode, then it's useless.

 

Isida has cons...

1) Has to be close to enemy

2) Can only damage 1 tank at a time

3) Runs out of juice in 5 seconds

4) No special attack like afterburn/splash/freezing

 

What if few team battles going on? What does Isida do?

What if your on a team with a bunch of hornets?  About to start healing them and bam!  They die.  No xp/crystals.

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Why?

 

It's a turret in a tank game.

If it can't attack successfully in any mode, then it's useless.

 

Isida has cons...

1) Has to be close to enemy

2) Can only damage 1 tank at a time

3) Runs out of juice in 5 seconds

4) No special attack like afterburn/splash/freezing

 

What if few team battles going on? What does Isida do?

What if your on a team with a bunch of hornets?  About to start healing them and bam!  They die.  No xp/crystals.

Yes, this is a good point. Many times I find myself healing m1 players when we are playing against m3+.

They die very soon, and I end up wasting my charge on them.

 

But if you have a good heavy hull in your team, and you stick with it, like titan + twins/vulcan/thunder/smoky, then it is like unbeatable team.

 

But still, 1000 damage per second is too much at m4.

Viking m4 is 3000 health, and 3 seconds is too fast.

1.5 seconds if it has Double Damage on, since most players dont have isida protection.

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Why?

 

It's a turret in a tank game.

If it can't attack successfully in any mode, then it's useless.

 

Isida has cons...

1) Has to be close to enemy

2) Can only damage 1 tank at a time

3) Runs out of juice in 5 seconds

4) No special attack like afterburn/splash/freezing

 

What if few team battles going on? What does Isida do?

What if your on a team with a bunch of hornets?  About to start healing them and bam!  They die.  No xp/crystals.

You are doing situation based analysis which can be different too. While I am pointing out the roles in game :)

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Yes, this is a good point. Many times I find myself healing m1 players when we are playing against m3+.

They die very soon, and I end up wasting my charge on them.

If you have a team of mults Isida becomes useless all of a sudden. Without a good team i don't think you can perfrom well with it.

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If you have a team of mults Isida becomes useless all of a sudden. Without a good team i don't think you can perfrom well with it.

But that goes for every turret and hull. If you got mults you can't do much

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But that goes for every turret and hull. If you got mults you can't do much

Isida depends more on the team than any other turret does. If you heal a mult he is still a mult. If healing doesn't work you need to attack but your ammo won't last. There's no hope.

Edited by TheBlackChick

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Isida depends more on the team than any other turret does. If you heal a mult he is still a mult. If healing doesn't work you need to attack but your ammo won't last. There's no hope.

Mults simply do nothing. So suppose if you have m4 firebird,freeze or any turret. You will get killed at your spawn with all different types of turrets attacking you(including isida's).

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But still, 1000 damage per second is too much at m4.

Viking m4 is 3000 health, and 3 seconds is too fast.

1.5 seconds if it has Double Damage on, since most players dont have isida protection.

Don't use Firebird... but... with alteration equipped, how much damage does Firebird do in 3 seconds? I'm guessing A LOT.

 

Also, don't forget - if you can equip DD on Isida, defender can equip DA. On a Titan with Isida protection even harder.

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Mults simply do nothing. So suppose if you have m4 firebird,freeze or any turret. You will get killed at your spawn with all different types of turrets attacking you(including isida's).

It seems that the term "mult" has different meanings for me and you. For me a mult is someone with underpowered equipment (M2s, maybe even stock M3s), someone that doesn't drug, someone that tries to catch a gold box when the team needs his help. These mults do something, but why would I keep alive an M2 Freeze with my Isida when I could get myself Freeze and do the job way better?

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You are doing situation based analysis which can be different too. While I am pointing out the roles in game :)

Thing is... it's an Arcade (action) game, not a role-playing game.

 

No one wants to play a dedicated healer.

 

Else everyone would buy the alteration (I had a hard time typing that - threw up in my mouth a little  <_<  )

I don't think many isida players have wasted crystals bought that alteration.

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Magnums update was well needed , it charged much too fast before now it's better

 

Isida is a bit to powerful now imo , 1000 DPS for Izzy M4 with DD that's 2000 DPS. Powerful enough to kill a no protection M4 heavy in 2-3 seconds , it's basically a No charge Short ranged Shaft now

 

I'm extremely disappointed with my beloved Hammer M2 now cause I use Slugger all the time the turning rate is worse than old Railgun (or Railgun with High Caliber Ammo)

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I'll revise my idea:

 

Damage -10 (M4=900, that is 4500 in 5 seconds and 5400 in 6 seconds)

Damage time 6 seconds

Healing -20%

Healing time 8 seconds

Reload time 8 seconds

Angle +5 degrees

 

I think it can be a good compromise. You'll know that when Isida owners come after me now. ;)

Edited by D.a.n.t.e

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It seems that the term "mult" has different meanings for me and you. For me a mult is someone with underpowered equipment (M2s, maybe even stock M3s), someone that doesn't drug, someone that tries to catch a gold box when the team needs his help. These mults do something, but why would I keep alive an M2 Freeze with my Isida when I could get myself Freeze and do the job way better?

I agree with you. For example, I am playing the role of "MULT" in all battles with Viking M2 & Shaft M2/Fire M3 & killing around where my team went on losing battles after battles = Reason: 6005/9999

 

Magnums update was well needed , it charged much too fast before now it's better

 

Isida is a bit to powerful now imo , 1000 DPS for Izzy M4 with DD that's 2000 DPS. Powerful enough to kill a no protection M4 heavy in 2-3 seconds , it's basically a No charge Short ranged Shaft now

 

I'm extremely disappointed with my beloved Hammer M2 now cause I use Slugger all the time the turning rate is worse than old Railgun (or Railgun with High Caliber Ammo)

Magnum needs to charge fast or if U decrease reload time, then they must increase damage since everytime U didn't hit the target accurately :P Edited by Hatty1994

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I agree with you. For example, I am playing the role of "MULT" in all battles with Viking M2 & Shaft M2/Fire M3& killing around where my team went on losing battles after battles = Reason:6005/9999

Yes. To me you are a mult and nothing more.

Edited by TheBlackChick

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Yes. To me you are a mult and nothing more.

Unfortunately because everyone forced to do missions in "normal battles" there will be more of a mixture of ranks.

So Gismos with M3-M4s could have many Brigadiers on their teams with M2s. You think the Brigadiers want that?

 

And they widened the rank-brackets at lower levels, so equipment disparity will exist there too.

Edited by wolverine848

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It seems that the term "mult" has different meanings for me and you. For me a mult is someone with underpowered equipment (M2s, maybe even stock M3s), someone that doesn't drug, someone that tries to catch a gold box when the team needs his help. These mults do something, but why would I keep alive an M2 Freeze with my Isida when I could get myself Freeze and do the job way better?

 

Mults definitely means a lot different type of players. Yeah I agree with you. But if somebody has got m2 against M3 that is just unfair and new mission update makes it even more harder for others to buy a good equipment for themselves as they will be investing a lot of crystals earned in buting supplies instead of getting the right equipment...


Thing is... it's an Arcade (action) game, not a role-playing game.

No one wants to play a dedicated healer.

Else everyone would buy the alteration (I had a hard time typing that - threw up in my mouth a little <_< )
I don't think many isida players have wasted crystals bought that alteration.

 

Nobody wants to play a dedicated defender or attacker or sniper or camper but I guess it is a team game. And on team everybody has certain roles. And so does there equipment. And that's what even developers said about isida being more of a healer. You can check out vlogs where they removed isida's self healing. When developers are certain about different roles given to different turrets and hulls then you know it is a team game.

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Unfortunately because everyone forced to do missions in "normal battles" there will be more of a mixture of ranks.

So Gismos with M3-M4s could have many Brigadiers on their teams with M2s. You think the Brigadiers want that?

 

And they widened the rank-brackets at lower levels, so equipment disparity will exist there too.

 

They widened the rank brackets because there were too few battles at high ranks since many players have left the game so probably this is the cause for this mixture of ranks. 

My question now is why don't they stop? Why do they keep entering these battles? Why do they keep getting slaughtered?

Edited by TheBlackChick

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Anyway wolverine we had a good discussion. But as we all know devs have been doing this and they will do it again. They buff something make it popular. People start buying it and that's when nerf comes in. And it is just a game and let's enjoy out there.

 

But they really need to do something about mission update...

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new mission update makes it even more harder for others to buy a good equipment for themselves as they will be investing a lot of crystals earned in buting supplies instead of getting the right equipment...

The game offers plenty of solutions for everyone. You can keep the chain going and even complete all 3 missions in regular battles with minimum supply usage. In the middle ranks there are some druggers too but the majority doesn't use supplies so for them it's a bit easier. At high ranks we can still exploit the system (probably until the matchmaking system is introduced). Missions give you just as many supplies as you need, no more, no less. You can't take part in drug wars but with proper management you won't be slaughtered by others. Buying supplies with crystals is just a huge waste for a f2p user.

The game gives us some chances. The problem here is that not many players make the most of the opportunities.

 

Btw, I really like the mission update. It taught me many things.

Edited by TheBlackChick

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They widened the rank brackets because there were too few battles at high ranks since many players have left the game so probably this is the cause for this mixture of ranks. 

My question now is why don't they stop? Why do they keep entering these battles? Why do they keep getting slaughtered?

They likely have no choice. The change the Devs made have given them the shaft.

 

Because legends are EVERYWHERE.  When I log in evenings to play, I have to search long and hard to find "normal" battles with no (or at least few) Legends.

 

I don't want to play vs legends and get wrecked.  But there's so little choice...

 

Supplies somewhat cancel out - but - I don't have 1000 RK.  We get way fewer RKs as rewards compared to other supplies.

 

And another huge difference is the protection Modules. 40% and above it becomes very tough to kill enemy. I have two M3s... so not many options to switch weapons when I run up against enemy with 46% protection vs my turret.

Edited by wolverine848
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My suggestion to you tanki: Just don't do drastically change! Don't change too often!

 

It is understandable that you try make profit as much as possible, but don't destroy the ecosystem.

 

In nature, desert, ocean or savanna, there are all kinds of ecosystems generally formed after years of years development. Imagine, weeks storm fall on desert, volcano erupt from ocean bed, or months drought over savanna. What will happen to the ecosystem?

 

You can tweak a system toward your preferred direction, while keep relative balance. This is called evolution, which is in fact good for the development.

 

Please don't do revolution changes!

 

I spent a little money to buy kit several months ago, and enjoy the game since then. But now I dare not put in any real money. The updates are just too often.

 

Windows is certainly the dominate OS. What happened after MS took away the start button in Windows8? A big failure! You tanki should learn that...

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